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FAQ and Beginners guide
Xaszx 
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Posted 12/14/08

Santar wrote:


pikangie wrote:

Yes, every level I put 4 Strength into my character, which gives 1 attack. You could make a new char and try it out too. Sometimes it seems confusing if you're already wearing stat items, especially if you use % items. So it's best to test the stat growth formula on a naked character, lol. xD


Ok, here's what I'll do instead, unequip a few of my avatars,

74 STR = 18-22 damage, 6 Defense
10 STR = 3-4 damage, 0 defense

168 Mag = 16-25 Water/Fire, 1-21 Lightning, 21-21 Earth, 16 Magic Defense
90 Mag = 8-13 Water/Fire, 1-11 Lightning, 11-11 Earth, 9 Magic Defense

That proves that 10 Magic=1 Magic Def, and that lightning is broken, if nothing else.

EDIT: Ok, since the above info was not exactly enough, I made a new avatar (only had to get to level 2 to find this out, so meh) and here's the info.

4 Str = 1 Physical Damage
12 Str = 1 Physical Defense
8 Mag = 1 Magical Damage
10 Mag = 1 Magical Defense
1 Vit = 6 HP
1 Mag = 6 MP

The above examples do follow these numbers (please note that Physical damage has around +2 on it as well)


very close, but not entirely correct from my own experiences <3...its not how many stat points you put into it but what the stat is actually at, because the variance with negative/% based stat items, this is the only way to properly explain it in my opinion...although what you said is probably the closest to the actual base amount increase, it doesnt properly explain the whole stat code in my opinion
Santar 
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Posted 12/14/08

Xaszx wrote:


Santar wrote:


pikangie wrote:

Yes, every level I put 4 Strength into my character, which gives 1 attack. You could make a new char and try it out too. Sometimes it seems confusing if you're already wearing stat items, especially if you use % items. So it's best to test the stat growth formula on a naked character, lol. xD


Ok, here's what I'll do instead, unequip a few of my avatars,

74 STR = 18-22 damage, 6 Defense
10 STR = 3-4 damage, 0 defense

168 Mag = 16-25 Water/Fire, 1-21 Lightning, 21-21 Earth, 16 Magic Defense
90 Mag = 8-13 Water/Fire, 1-11 Lightning, 11-11 Earth, 9 Magic Defense

That proves that 10 Magic=1 Magic Def, and that lightning is broken, if nothing else.

EDIT: Ok, since the above info was not exactly enough, I made a new avatar (only had to get to level 2 to find this out, so meh) and here's the info.

4 Str = 1 Physical Damage
12 Str = 1 Physical Defense
8 Mag = 1 Magical Damage
10 Mag = 1 Magical Defense
1 Vit = 6 HP
1 Mag = 6 MP

The above examples do follow these numbers (please note that Physical damage has around +2 on it as well)


very close, but not entirely correct from my own experiences <3...its not how many stat points you put into it but what the stat is actually at, because the variance with negative/% based stat items, this is the only way to properly explain it in my opinion...although what you said is probably the closest to the actual base amount increase, it doesnt properly explain the whole stat code in my opinion


Well, naturally, your total strength stat divided by 4 is how much damage you get from strength, regardless of where that strength came from. I never said it only matters for strength you get from level ups. A Strength % item will increase your strength by that %, which will of course have an effect on your damage, but your strength score divided by 4 + damage items will always be your total damage.

If I have 24 strength after all items, I have 24 strength, which is giving me 2 defense, and 8 damage, regardless of what my base strength score is. No where did I say otherwise. It will always take 4 strength to add 1 more damage, regardless of what you are getting 4 strength from.
Xaszx 
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Posted 12/14/08

Santar wrote:


Xaszx wrote:


Santar wrote:


pikangie wrote:

Yes, every level I put 4 Strength into my character, which gives 1 attack. You could make a new char and try it out too. Sometimes it seems confusing if you're already wearing stat items, especially if you use % items. So it's best to test the stat growth formula on a naked character, lol. xD


Ok, here's what I'll do instead, unequip a few of my avatars,

74 STR = 18-22 damage, 6 Defense
10 STR = 3-4 damage, 0 defense

168 Mag = 16-25 Water/Fire, 1-21 Lightning, 21-21 Earth, 16 Magic Defense
90 Mag = 8-13 Water/Fire, 1-11 Lightning, 11-11 Earth, 9 Magic Defense

That proves that 10 Magic=1 Magic Def, and that lightning is broken, if nothing else.

EDIT: Ok, since the above info was not exactly enough, I made a new avatar (only had to get to level 2 to find this out, so meh) and here's the info.

4 Str = 1 Physical Damage
12 Str = 1 Physical Defense
8 Mag = 1 Magical Damage
10 Mag = 1 Magical Defense
1 Vit = 6 HP
1 Mag = 6 MP

The above examples do follow these numbers (please note that Physical damage has around +2 on it as well)


very close, but not entirely correct from my own experiences <3...its not how many stat points you put into it but what the stat is actually at, because the variance with negative/% based stat items, this is the only way to properly explain it in my opinion...although what you said is probably the closest to the actual base amount increase, it doesnt properly explain the whole stat code in my opinion


Well, naturally, your total strength stat divided by 4 is how much damage you get from strength, regardless of where that strength came from. I never said it only matters for strength you get from level ups. A Strength % item will increase your strength by that %, which will of course have an effect on your damage, but your strength score divided by 4 + damage items will always be your total damage.

If I have 24 strength after all items, I have 24 strength, which is giving me 2 defense, and 8 damage, regardless of what my base strength score is. No where did I say otherwise. It will always take 4 strength to add 1 more damage, regardless of what you are getting 4 strength from.


what i meant was, if you have 53 strength and add +2 str item to get 55 strength, it will give you the proper bonus >.>...*cough* or did for a while...not sure why..but that is what i found happened on most cases for me when i equipped certain items
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Posted 1/25/09
How to recover my MANA?
Xaszx 
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Posted 1/26/09

ctxy1311 wrote:

How to recover my MANA?


go to group udon and get some free udon, or buy mana potions in the other section of shinji's shop, please PM me if you have anymore questions, reviving dead threads is a no-no especially with a question already answered in the guide
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Posted 1/26/09

Xaszx wrote:


ctxy1311 wrote:

How to recover my MANA?


go to group udon and get some free udon, or buy mana potions in the other section of shinji's shop, please PM me if you have anymore questions, reviving dead threads is a no-no especially with a question already answered in the guide


where to get free udon? sorry i'm really very lousy at all this gaming things..
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Posted 5/26/09
How do I increase my maximum items, for example for my avatar DEWA LANGIT, i have 72 items, but after I have more than 20 items, I can't buy more items. Please tell me.
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Posted 7/3/09

Fawwaz93 wrote:

How do I increase my maximum items, for example for my avatar DEWA LANGIT, i have 72 items, but after I have more than 20 items, I can't buy more items. Please tell me.


im not sure if any of the mods have replied to ur comment... if not, then i'll explain best as i can... from the shop or avatar page... u need to sell most of the items u hardly need.. then buy those bags from the "other section" on the shop page... here's a lil hint too.. buy bags to store all the items u recieve from battles... only sell them if u need space to buy new items.. cuz when u loses a battle, those golds u have reduces... and i know how it feels like.. seeing such golds like 10K-30K being taken away from u...
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