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29 / M / The place you tho...
Posted 12/9/08 , edited 12/10/08
Threads of Fate a.k.a. Dewprism

Threads of Fate, known in Japan as Dewprism (デュープリズム, Dyūpurizumu?), is a console role-playing game for the PlayStation console developed and published by Square (now Square Enix). The story revolves around the adventure of two characters, Mint and Rue, and a highlight of the game is that the player is able to play from the perspective of either.

Gameplay and Story

The gameplay is simple and action-oriented rather than turn-based, playing more like an action platformer than a traditional menu-based RPG such as those in the Final Fantasy series. It is more similar in style to the Mana games by Square or even The Legend of Zelda series by Nintendo. The lead female character, Mint, attacks with a pair of chakrams, known as the Dual Haloes, and is a proficient magic user. The lead male character, Rue, is more physical and attacks with his axe, Arc Edge. He also has the ability to transform into various monsters that he defeats, utilizing their attacks and powers. The ring menu used to select Mint's magic attacks or Rue's shape-shifting is reminiscent of the menu system in Secret of Mana.

At the beginning of the game, the player is given the choice of playing through the game as either Mint or Rue. Depending on the selection, the game proceeds with one of two storylines. Though the quests are very similar (and, in fact, each contains only one dungeon unique to the character), the storylines themselves have a branching quality that brings certain scenarios to life in one storyline without remotely mentioning them in the other; completing both games will give the player a holistic storyline to weave together from the two, as well as a 'true' ending to the game.

Of the two, Rue's game is typically considered the far stronger narrative, while Mint's is far more fun-loving and, at times, could almost be considered a parody of the elements found in Rue's game. Because of this, many veteran players will suggest that the game be played first as Rue, in order to appreciate the strength of the storytelling, and then as Mint, in order to revel in the self-deprecating comedy and impressive turns-of-phrase, as well as to maintain the integrity of Rue's story and ensure that the plot twists remain as plot twists. Additionally, Rue's game is typically considered the 'true' storyline (further supporting the suggestion to play it first), but more recently fan opinion has been that the two stories work to complement each other and are two somewhat disjointed halves of a whole. Exactly how these pieces fit together (due to some wild contradictions) is difficult to determine, but it is a task that many fans have undertaken.

The storyline, more than the gameplay, is often considered the highlight of the game. The game has a surprisingly strong narrative for its relatively short length (an average of ten hours for each character the first time through, with subsequent playthroughs probably only half as long), and even putting aside the narrative itself, the character interaction and depth is something to study. The dialogue has been kept real, true to the characters, and has been appropriately Westernized beyond the treatment most games get (the standout example is the recurring 'Pinto' joke in Mint's quest). This impressive localization is one of the reasons that longtime fans have remained so deeply in touch with the game, still pining for its sequel; they consider these characters almost living entities.


Threads of Fate was released at the peak of the RPG boom for the original PlayStation, during SquareSoft's "Summer of Adventure" promotion (which also included Legend of Mana and Chrono Cross), and the game was largely "lost in the crowd". The graphics were impressive for the PlayStation, but the gameplay was somewhat simplistic, which may have led many players to bypass the game in favor of more publicized and technically accomplished games; the game most commonly blamed for Threads of Fate's lack of commercial success is Chrono Cross, which held a much higher pitch of anticipation due to its status as the sequel to Chrono Trigger. Despite its limited commercial success, Threads of Fate is not considered to be altogether bad (its average rating is around a 7.5 out of 10) and is even regarded as a gem in some circles, resulting in a fairly adamant cult following.

I just had to bring this up. Its an amazing game that was greatly overshadowed and under appreciated. It is by far one of the reasons why I worship Square to this day.

- All credits go to Wikipedia : o
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24 / M / look behind you ..!
Posted 12/10/08 , edited 12/11/08
haha .. i've played it in ma psx .. quite nice but outdated graphics .. ^^
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Detective Agency
Posted 9/10/09 , edited 9/11/09
One of the most memorable games I've ever played I still have some of the tracks on my ipod!! I wish they continued the story, apparently someone associated with that one series errr... what was it called again?...- Mahou Sensei Negima- I think... was suppose to draw a manga for it but ended up using the material for the above series. Oh how I wish this story could be brought back again... Wylaf and Mel were such great characters.
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