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Games or companies transferred from their original companies, or systems.
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30 / M / CA
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Posted 12/11/08
Hm, is stolen really the right word for that? A lot of developers decide to develop games for a different system with good reason, and it isn't always just about the money.

Game developers have left Nintendo to get away from the family label that envelops it. Not only that they did wonders with the N64 and driving away big companies like Squaresoft at the time.

Sometimes there are financial reasons, or they might feel a game might sell better on another system. Aside from the developmental reasons, like currently Sony's Playstation 3 isn't exactly the best system to design games for, and Nintendo's Wii has obvious hardware implications, which is why a lot more games are going to the 360, it's not like Microsoft is paying them all, if they were Microsoft would be listed as the publisher and they'd port it to PC to make even more money on it.

A true gamer holds no bias towards the system itself, unless the system's hardware is holding back a game's engine, otherwise the system is irrelevant. This is speaking entirely from a console perspective, PC's are another beast.

I prefer to follow developers, not publishers or systems. I'll follow Tri-ace and Square-enix games developed in-house. I'll follow Epic Games and NIS as well. I've got my eye on Monolith and Mistwalker although Mistwalker has been disappointing me with it's lack of originality in their games. Big fan of Bioware games developed in-house as well, as most of them have had awesome stories, I don't care what system they're on, as long as they keep making them.
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24 / M / Chicago
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Posted 12/11/08

KrayzieBuddha wrote:

Stop whining, thats how business is... The video game company just want more $$$ and thats it.


Okay, honestly, you people are just acting really ignorant, guess I have to add something to the description, this is not a topic I made to try to prove a point or one that is complaining, I know how business works. This is merely a topic of interest, for fun. You get the concept. I just think it is interesting, that is why I made the thread.
34099 cr points
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24 / M / Chicago
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Posted 12/11/08

chronomasakari wrote:

Hm, is stolen really the right word for that? A lot of developers decide to develop games for a different system with good reason, and it isn't always just about the money.

Game developers have left Nintendo to get away from the family label that envelops it. Not only that they did wonders with the N64 and driving away big companies like Squaresoft at the time.

Sometimes there are financial reasons, or they might feel a game might sell better on another system. Aside from the developmental reasons, like currently Sony's Playstation 3 isn't exactly the best system to design games for, and Nintendo's Wii has obvious hardware implications, which is why a lot more games are going to the 360, it's not like Microsoft is paying them all, if they were Microsoft would be listed as the publisher and they'd port it to PC to make even more money on it.

A true gamer holds no bias towards the system itself, unless the system's hardware is holding back a game's engine, otherwise the system is irrelevant. This is speaking entirely from a console perspective, PC's are another beast.

I prefer to follow developers, not publishers or systems. I'll follow Tri-ace and Square-enix games developed in-house. I'll follow Epic Games and NIS as well. I've got my eye on Monolith and Mistwalker although Mistwalker has been disappointing me with it's lack of originality in their games. Big fan of Bioware games developed in-house as well, as most of them have had awesome stories, I don't care what system they're on, as long as they keep making them.


Okay people, fine, I will change the word from stolen to transferred, you happy? Stolen was not meant as an insult, only the first term to come to mind.
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