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71255 cr points
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M / California
Posted 7/26/10 , edited 7/26/10
Yup, Sc2 is just around the corner. I am very psyched.
1308 cr points
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23 / M / Watching everything
Posted 7/27/10 , edited 7/27/10
Just got the cracked version. One day. And it's already torrented. So sad. But god the trailer is beyond epic.
2063 cr points
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M / Cali
Posted 7/29/10 , edited 7/30/10
Been playing this game since release. fawking love it.
24726 cr points
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26 / M / Northwest
Posted 7/29/10 , edited 7/30/10
I didn't reserve it so I'm gonna get it when I have the chance and when I get my new laptop I'm hearing it's good so I can't wait
10694 cr points
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26 / M / USA
Posted 7/29/10 , edited 7/30/10
my computer can't handle starcraft 2 >_> oh well it's probably better that way since my college GPA won't suffer as much now lol.
5075 cr points
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22 / F
Posted 7/30/10 , edited 7/30/10
I got it (referring to starcraft II) when it came out and I've been playing it in my spare time.
193 cr points
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21 / M / Planet Earth duhh!
Posted 8/13/10 , edited 8/14/10
I think sc is better because Online is much better but i still like sc2 since new units adn the campaign.
27346 cr points
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29 / M
Posted 8/28/10 , edited 8/29/10
I really like some changes that they implemented in SC2, such as some new abilities and units
-Carriers got super buff
-New Battlecruiser attack
-Planetary Fortress
-Zealots' damage increase with upgrades and Charge
-Chrono Boost

On the other hand, some changes really pissed me off
-Removal of Scouts, Arbiters, Corsairs, Reavers, Dragoons, and Goliaths
-Zerg got nerfed too much
-Archon nerf AND unit portrait/voice nerf
-Old Zeratul and Dark Templar models and voices were better...the new Protoss voices pronouncing Protoss words sound horrible
-Hydralisks being moved up to tier 2 and costing 25 more gas for only 2 more damage and no other buffs
63 cr points
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31 / M
Posted 9/2/10 , edited 9/2/10
Howdy starcraft thread,

I used to be a contributing writer for an starcraft 2 blog (, and during that time I had the chance to talk with a few of the developers of starcraft 2. Having carefully followed the game's release since alpha, I heartily agree with the current balance of starcraft 2.

The changes that MorbidHanson lists, as they seem to me, are more aesthetic preferences rather than balance or practical ones. The roaches were hella imba during the beta, so it hurt me to see their food cost raised to two. Right now, even though 10 of the top 20 korean players play starcraft, I moderately agree that the zerg are slightly disadvantaged-- particularly in TvZ match-ups. Zerg players cannot allow terran players to reach equal food costs, because in those cases the terran army usually steam rolls right over. Zerg players tend to rely upon surround attacks, giving terran players in TvZ matchups the advantage in narrow maps. Patch 1.1 is on the way which addresses a few of those issues...

If you play on the North American server, hit up GoodAsnDrvr.211 for good times! :D

btw, yo' mommaship is so fat, she had her food cost increased from 6 to 8.
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29 / M
Posted 9/6/10 , edited 9/13/10
I didn't list any changes, I just posted things I liked and disliked.

Now here are changes I would like to see:
-Reduce the control cost of Roaches to 1. Seriously, what's up with SC2? I hardly see units that cost 1 psi/supply/control anymore. Increasing the control cost of Zerg units too much wrecks their economy and weakens their forces by forcing the player to build extra Overlords (which don't even detect anymore...).

-Reduced cost or increased stats for Hydralisks. They cost 25 more minerals and double the gas and control cost for only 2 damage? They also got moved up a tier and no longer have a speed upgrade. Hydralisks right now are horrible. They need reduced cost or increased effectiveness. They are so sluggish and terrible off creep...I'd suggest increasing their HP to 90 and slightly raising their movespeed. +.25 should be okay. +1 more damage might be viable as well. They are simply so bad right now compared to SC1 Hydralisks, both overcosted and ineffective. I daresay they are the worst units in the game right now for their cost.

-Weaken Marauders or increase their cost and/or build time and the cost of Concussive Shells. 50 gas and 50 minerals for the shells is ridiculous. It should be at least 100 gas and 100 minerals. Increasing the build time of Marauders by 5 seconds and decrease their range to 5. An added mineral and/or gas cost may or may not be necessary.

-Increase cost and build time of Siege Tanks. I understand that tanks are supposed to be powerful, but as of now they provide far too much map control and flexibility for their cost. Their mineral and gas costs should be raised by 25 each and their build time increased by 5 seconds, for starters.

-Increase the energy usage of Chrono Boost by 5 or even 10. I am a Protoss player, and I believe this skill is a bit too good right now, especially if one controls multiple expansions.

-Increase the range of Archons to 3, increase their attack speed by 20%, and increase their damage to 35+5 vs biological so that it is more consistent. Archons, like Hydralisks, are currently too expensive for their lousy performance in battle. Giving them abilities such as Maelstrom could be worth considering as well.

-Increase Battlecruiser damage vs air and ground by +1 each. They are very expensive, high tier units, and this would make them better worth the cost as combat units. Carriers are much more economical as attack units than Battlecruisers without Yamato Cannon.

-Increase the range of Immortals from 5 to 6. I find it stupid how almost every ranged armored ground unit outranges the Immortal, which is supposed to be their counter. Granted, the Immortal is still a solid counter, but a slight range buff will help keep it from taking important hits to the shield unnecessarily, especially from smaller units. The Immortal only deals 20 damage per attack against non-armored units, after all, and its attack speed isn't exactly great.

-Remove the Phoenix's damage bonus and make the damage a consistent 7 per shot. Almost all aerial units are armored, making the Phoenix an inferior choice against most fighting air units and almost useless against heavily armored capital ships. I only build Phoenixes if the enemy has air units that can't hit air, or if the enemy is massing Mutalisks.

-Reduce Void Ray damage by 1 during all stages of its attack 'charging.' The Void Ray is slightly too powerful right now, able to melt through all its counters with ease if produced in sufficient numbers.

-Bring back Scourge for Zerg. As of now, they desperately need a reliable anti-air unit that is easier to get than the Corrupter and more mobile than the Hydralisk to chase and eliminate fliers such as Banshees and Void Rays.

-Reduce the Zealot's Charge skill cost to 150 minerals and 150 gas. 200 minerals and gas is extremely overpriced, and I find that Blink is more useful.

-Reduce the upgrade cost for Observers. Come on, they are already 50 minerals and 100 gas each. They're not exactly spammable units, nor is there a reason to produce more than a few of them each game, so why is the cost for upgrading them so steep?

-Allow ground weapon upgrades for all races to affect their defensive structures as well.

-Reduce the cost of Plasma Shield upgrades to make them the same as armor upgrades. I find that almost no player purchases them due to their cost. Shields take full damage from all attacks, so why does upgrading shields cost more than upgrading armor if it's less useful? I know shields affect all Protoss buildings and units, but even with this in mind, Plasma Shield upgrades are, nonetheless, still heavily overpriced.

-Increase the attack speed upgrade of Zerglings to 30% from 20%. They were originally 40% in SC1. Halving the bonus was uncalled for. 20% attack speed boost is pretty small.

-Give Ghosts Ocular Implants (researched at Ghost Academy) to increase their attack range by +1 and sight range by +2. They are snipers, yet they have the same range as a Marauder and fire pretty slowly. Ocular Implants will help the expensive Ghosts stay out of harm's way while allowing them to still contribute to the battle by doing things other than casting their abilities.

-Double the building time and slightly increase cost for Nukes, but slightly increase the radius of the blast.

-Return Lurkers to the game. Lurkers will be very useful against massed light units that tend to appear now, and will allow Zerg to have access to a better siege unit than the Brood Lord if the Seismic Spines upgrade is also included (+3 Lurker attack range). The upgrade should cost at least 100 minerals and 100 gas.
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30 / M
Posted 9/14/10 , edited 9/14/10
StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft series was released for Microsoft Windows on 31 March 1998.[1] With more than 11 million copies sold worldwide as of February 2009, it is one of the best-selling games for the personal computer.


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29262 cr points
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34 / M / Cincinnati, Ohio
Posted 9/17/10 , edited 9/18/10
Back it the day i played mass amounts of SC, but i played SC2 beta tho i cant bring myself to buy it. guess im tired of that type of game.
24726 cr points
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26 / M / Northwest
Posted 12/1/10 , edited 12/2/10
Hey I play starcraft 2! add me if you do I need some good practice partners i'm not that good yet!
5015 cr points
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38 / M / Washington State,...
Posted 12/23/10 , edited 12/23/10
My usual handles are

on the west side and

on the east

I'm on STARCRAFT BROODWAR like every day I work From Home so......

yeah i spend a lot of time on my computer.

Add those names and look for me if you wanna game
28 cr points
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52 / M / Oregon, USA
Posted 1/29/11 , edited 1/29/11
Still play Starcraft Solo & with my roommate.
Don't have StarCraft II yet
but we are both saving up
like possessed squirrels.

btw: Took a quiz during GameStop promo
We came up as Protos personality.

"I live for Aire" hehehe
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