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Post Reply ~How to Manga~
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If you're here to learn how to draw or improve your drawing skills - you've come to the right place! Almost everything you need to know will be posted here
from basic shading to publishing your work. Of course, how far you get will all depend on you!

A few things you should know about this place first...

1. The tutorials here are meant to help you draw your own original work. There are no how-to's on specific characters. No how-to-draw Sailor Moon, no Kenshin,
no Dragon Ball Z, none! Don't bother emailing me about it either - I'll tell you the same thing, and you'll just be wasting my time and yours.

2. All skill levels are welcome to check out the tutorials. Bashing other people for being a beginner or "can't draw well" will not be tolerated. Funny
thing is, most of the beginner's have the guts to actually submit their work to the Gallery here than more advanced drawers. That says something there,
don't you think?

3. I do not critique art work.
All that done and over with - here is a brief guide to some of the more popular terms and styles of Manga:

SHONEN — Boy's manga, usually action/adventure, are aimed at boys 8-18 years old. It is by far the most popular style, and is usually characterized by
big battle scenes. Manga such as "Dragon Ball Z", "Yu-Gi-Oh!", and "Yu Yu Hakusho" fall into this category.

SHOJO — Girls' manga are usually story-driven, less action-oriented, and romantic. The second most popular format of manga, it is rapidly becoming a very
major part of American manga sales. Titles such as "Sailor Moon", "Love Hina", and "Chobits" are among the most popular titles. Shoujo style manga is usually
geared toward female readers ages 12-18.

SEINEN — Seinen manga are series aimed at male readers ages 18-30. While a variation on the Shonen style comics, Seinen series contain more graphic violence
and adult situations. AKIRA is a very good example of Seinen manga.

JOSEI — Womens comics aimed at young working women and housewives from ages 21-30. The Manga equivalent of Soap Opera's.

HENTAI — Literally "pervert" manga. Hentai refers to pornographic comics and cartoons. Think any X-rated movie.

JIDAIGEKI — Historical manga, usually action-packed, and battle-oriented. "Lone Wolf and Cub", and "Rurouni Kenshin" are some Jidaigeki.

MECHA — Mecha manga refers to the "Giant Robot" stories such as "Gundam W", "Voltron", and "Big O." They are usually action-oriented with big fights, lots
of explosions, and tend to have some kind of "save the world" angle.

BISHOUJO — A very popular manga style, full of cute girls and/or funny animals. Series that fall under this category are "Hamtaro", and "Hello Kitty".

BISHONEN — "Beautiful boy" stories — aimed at teenage girls, and featuring very pretty, almost effeminate looking heroes. Series that fall into this category
include "Peach Girl", and "X/1999" by CLAMP.

A few subcategories of the above types are:

SHOUJO-AI — Literally means "girl's love" and covers female-female relationships, usually on a romantical level (aka Yuri).

SHONEN-AI — Literally means "boy's love", with story covering male-male relationships, usually on a romantical level (aka Yaoi).

KODOMO — children's manga, aimed at 6-10 year olds, an offshoot of Bishoujo, shonen, or shoujo styles. Kodomo manga include "Pokemon" and "Digimon
All that said and done~ lets get drawing/started!
Note: all tutorials will b posted for separate, too much explaining and writing involved.
Totorials r created by Yai Fugita, all rights reserved.
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Wheel with White Background
Basics
The color wheel is comprised of main colors (on the outer ring): red, purple, blue, green, yellow, and orange. The inner ring are pastel versions of the
main colors. If there was a third outer ring, it would be a darker shade.

The colors orange, red, and yellow are known as the warm colors. These colors are bright, cheerful, and are associated with anything hot which is why they
are aptly called warm colors. 

Purple, blue, and green, on the other hand are the cool colors. These three colors are are often used in shadows among other things which is why they are
called cool colors.

Terms
Some useful terms that you should familiarize yourself with:

Hue - A pure color; the color itself (red, yellow, blue, etc.)

Intensity - refers to the brightness of a color. In order to lower a colors intensity(dull down), add a small amount of its complement; its opposite color(more
about complements later). For example, to dull down red, add a bit of green. If equal amounts of red and green are mixed, the color becomes brown not a
dulled down red.

Value - refers to the lightness or darkness of a color. For example, to lighten a color add white.

Primary Colors - red, yellow, and blue. They are the basic colors that make up all the other colors of the color wheel. For example, if you mix red and
yellow - you get the secondary color: orange. Mix red and blue - you get purple. Mix blue and yellow- you get green. And from there you can create tertiary
colors like turquoise (a blue green color) or fuschia (a red purple color).

Secondary Colors - orange, violet, and green. These are made mixing any of the primary colors as explained above.

Tertiary Colors - Colors made by mixing a primary and its secondary color.

Neutral Colors - when equal amounts of two complementary colors are used, a neutral grey or brown is made.

Wheel with Black Background
Using the Colors
Colors adjacent to each other are called Analogous Colors. These colors are beside each other in the color wheel such as red and orange, green and yellow,
green and blue, blue and purple, etc.

Colors across from each other are called Complementary Colors. Colors such as purple and yellow, green and red (x-mas colors!), and blue and orange can
be matched together.

If you try to match colors that are not Complementary or Analogous, they do not fit together as well. Try to stick to using complimentary and analogous
colors as much as possible.

If you want to use other color coordination besides the one's mentioned, you may do so but you might have to take up a bit of time mixing and matching.

basic/cmycolorwheel
The Other Color Wheel: CMY
The color wheel described above is the traditional color wheel where the main colors are grouped based on the classic methods of mixing color through paints.
These are RGB (red, green, blue). With the advant of computers and printing, a new color wheel emerged called CMY (cyan, magenta, yellow) color wheel as
seen on the right.

So, which one should you use? Either one is usable though most people tend to favor RGB in general over CMY.

Tips
1. When using color, you have to consider other colors as well. For example, if you use a white background as the colorwheel above right, the colors in
the wheel look brighter whereas the colors with the black background above look darker. Colors take on the "effect" of the color surrounding it!

Color balance example
2. When you create a character, your choice of color will make the character look either a good guy or a bad guy. Good guys usually have "lighter" color
clothing as opposed to bad guys which have "darker" shades of color. This does not mean that you have to give your good guy character's all pastel colors
-- what it means, for example, is that if a good guy has a blue shirt then as a bad guy the shirt color will be blue also but in a darker shade.

3. Look at the composition of the colors in a picture. Try to achieve balance. Take this example here to the left. When I colored this guy, the orange stood
out a lot. I mean a lot!! To dull down the orange I used a dark blue background - orange's complementary color. That is balance. Try to consider it when
you color your drawings or other images.
NOTE: Pls, let me know if grafics don't display correcly, I apologice in advance if any don't
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Basics
Shading can be a bit tricky at first but its not as difficult as it seems. The picture to the right shows a light bulb and several geometrical shapes;
circle, triangle, cylinder, and a square. 

You'll notice that one side of the shape is light and the other is darkened. All you need to know or keep in mind is just that. What the light doesn't hit,
it is darkened. In this example, all you have to do is picture the light source and the object which is being hit by the light --  which part will the
light hit? How far will the light go? 

You also have to ask yourself where is the light source coming from? If the light is far above, the shorter the shadow is (try checking out your shadow
at noon - 12:00PM) whereas the lower the light, the longer the shadow will become. According to the light source, make your shadow fit accordingly.

Good thing to remember also: what is the shape of the object I'm giving a shadow? Each of the shapes in the picture each have their own unique cast. The
triangle has a pointy shadow, the circle has a circular shadow, the cylinder has a rectangular shadow, and the cube has a "L"-like shadow. At a different
angle, though, the cube will cast a different shadow shape. For instance, if the light was head-on to one of the flat sides, it will cast a square to rectangular
shadow depending on the light source's height.

With that in mind, you also need to remember: what is the shape of the object the shadow is falling on top of? The current example only has a flat surface
on which the shadows fall but in most cases, shadows of - say a character - will fall on rocks or on water, which will look different compared to each
other. 

Shadow example 2
Tips to keep in mind:
-The darker the shadow, the brighter the light source.
-As the shadow is drawn further from the object, the lighter it becomes.

Drawing the Shadow
The shadow takes on the shape of the item it comes from. If you look to the example picture to the left, you will see various shapes and their shadows
being cast. Notice that to make the shadow, all you have to do is create a triangular shape from the top of the object to the ground and back to to the
base of the object.

The cube is a bit more complicated as there are two and in some cases, three triangles you have to draw when at an angle.

Drawing the shadow on the ground, I drew in dotted lines to indicate the shape of the shadow - which is basically the same shape as the object itself. Again,
you'll notice that the cube does its own unique cast as indicated at the bottom example. It forms an "L" type shadow.

Shading
Shading on an object usually starts midway into the object as shown on the cylinder, cone, triangle, and cube. The circle is also shaded midway but considering
that it is round, the shape of the shading also becomes rounded! The result is something quite like an eclipse. Note: Shadows depicted in example image
are intentionally drawn entirely dark for tutorial purposes.

Shadow example
Light Source and Shadow
The shape of the shadow is also affected by the light source. When the light source is from anything but the sun, like a light bulb, the shadow widens
the further it is from the object. The sun, meanwhile, casts a "striaight" shadow in that it remains true to the objects shape.

More Than One Light Source
A shadow is made for each light source present in a scene. If you are inside a room, for example, and there are two lights on, you will cast a shadow from
each light source. This is shown on the right-most example.

Notice both of the bulbs are at the same distance and height from the object. This fact causes the shadows from both light bulbs to be the same. When the
light sources are from different distances and heights, the light source that is closer to the object gives off the darker shadow.

Looking at the example again, note that the area where the two shadows meet is darker than the one shadow itself. Dark + Dark = Darker. Keep this in mind
when drawing groups of people who's shadows happen to overlap and intersect each other.

Summary
Those basic shapes I have mentioned in the previous pages makes up the human anatomy. The circle, rectangle, triangle, cylinder, and square. The arms are
basically cylinders, the head is an oval on top of a cylinder, etc. From there, the shadow is based on those shapes. Of course it's a bit more complicated
since the face isn't all one shape but a combination.

 
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Though most of us r very good writers, this is just a simple list I've made on things to keep in mind while writing the outline for a manga story.


Creating A Story
Putting together a story is simple in it's bare-bones. Putting in the details is what makes it harder. Let's start off with the general layout of a story.

Story Outline 

Intro/Setting - You introduce the main character(s) and the setting of the story.
Problem - Your character is faced with a problem, sometimes more than one.
Dealing with Problem - Your character goes through certain events on how to solve his/her problem.
Solution - A solution is reached after a setback or two which leads to the...
End - Happy ever after (in most cases)!

Story Type
Since manga generally can be about anything, here's a full list of genre's in the literary world.

Story Genre's

Some additional genre's are: Action, Adventure, Romance, Comedy, Martial Arts, Drama, Western, Detective/Crime, Mystery, Suspense, Adult, War, Political,
Magic Girl, and Anthromorphic (aka Furries).

Making a Story
To make a story, here is a basic checklist for you:
1. Plot
2. Character(s)
3. Setting(s)
4. Story (Outline, Dialogue, etc)
Most importantly, have fun!

 
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Making Manga II
#1) The Character and how to make them!

THE CHARACTER is everything in manga.

There is no plot without the characters.
There is no action without them.
There is no manga without them.

So...how do you make a character? OK well lets make a good guy. The main character. 

What is he? Is he strong willed? Cool? Strong built? Stupid? Weak willed? Wild? Gentle, perky, or selfish? 

Choose one. The MOST common main character type is strong willed (curse Sailor Moon! =D ) 
So we have a strong willed character. We draw him accordingly. Firm lifting eyebrows, closed mouth in a reversed v shape, short hair for girls, defined
position; these are what we add in for a strong willed character. 

1. Cool - Different kinds, cruel, artistic, delicate etc. Narrow eyebrows. Slender look. Long sharp eyes. Clear nose line. Glasses can add a sense of sophistication. 

2. Wild - perky hair, grinning, bigger eyes, unkempt look, big eyebrows, very masculine. 

3. Perky/cute - short/tied back hair, eye wide open (lol no pun intended), more child like face proportions, small nose, ribbon's on girls can add a sense
of cuteness.

4. Gentle - always smiling, eyebrows far apart (close together makes strong impression) narrow droopy eyes, long hair, round faces.

5. For a the calm guy you could add those eyes that Bulma's mother has in DBZ [ up-side down U's ].

6. Weak willed - delicate, drawn like the gentle people, usually a troubled expression. 

7. Strong Willed AND selfish - strong, with a lot of pride, eyes are lifted up, curled, detailed hair makes them look richer.  ;) 

8. Evil dudes - eyes are usually like triangles, most of the eyes are white. Pupils are small black dots. Look of strength. Usually big and bulky with
spiky or no hair. 

OK now that that's through with (whew) on to the next part. 
To finish the drawing, add a few weapons and some neat armor/clothing (depending on the character, if your character needs it use it, if not don't =D ) 

OK now for the rest of your character. 
What does he/she like? Dislike? 
What are a few shticks (sp?) that he/she has? (They are like Goku eating a ton of food always, Serena always being clumsy, Ash being a annoying little
twit...nm that's not one >) , and Gene always rushing into danger. I know I'm only using the US TV ones, but heck, everyone knows 'em right?) 
What angers them? What happens when they're angry? 
How do they attack?

Now that that's done, do it a few more times for the rest of the main characters. This is not needed for supporting characters. (The inn keeper, grocery
store manager, villain they fight once... etc.) 

Once you know your characters inside out, can draw them attacking other people, interacting with other people, expressing their emotions etc, then its
time to start drawing the manga..... stay tuned for #2 - Beginning the Manga! 

(Authors note: This tutorial comes from mostly my experience and the How to Draw Manga #1, Power Up Manga Techniques for Beginners (good book =-D ) I hope
this helps and will make more soon =D )

--------------------------------------------------------------------------------

CHARACTERS AND THE STORIES THAT SUITS THEM
by Michelle

In order to make a story, you have to have a main character, his friends, enemies, and just random people. When you make the characters and draw them, you
need to see their characteristics and create a story that matches it.

Some stories have to do with normal people with normal lives. Others have to do with other worlds and such. If you want it to do with other worlds, you
will have to create the world, the creatures, and the people. You can make the storyline when you gave it enough thought! Also, when making a story with
normal people, usually it is in Japan. A lot of people like to put school uniforms on the main characters. It's a little easier because they will always
be wearing the same things.

Every story needs to be funny, serious, adventurous, creative, and lovely at some point. I enjoy the anime 'Rurouni Kenshin' because it has all of those
things jam packed into one series. Writing a story needs to be specific, clear, and fun at the same time. Have fun with your stories ^.^

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Creating A Character I.
Profiling:
Creating a character is easy but creating a believable one who the player can empathize with and relate to is a bit more complicated. To resolve this,
the most obvious answer is to create a character profile.

Profiles come in handy, allowing you to lay the foundations of a character with depth that you can easily reference and guide your story. For example,
the character of the person dictates how he or she will act in certain situations.

There is a
Text Document
(1KB) and a
Word document
(23KB) where you can create your character in depth by listing their personality and other attrubutes in detail.

The document includes:
name, gender, race, age, birthday, height, measurement, beliefs/religion, hobby, basic description, astrological sign, Chinese zodiac sign, blood type.

Current info: family background, birthplace, home, history, possessions, pets.

Physical description: hairstyle, body, eyes, physical condition, marks, clothing

Personality: likes, dislikes, fears, goals, occupation, hobbies, favorite food, least favorite food, prized possession, vernacular (way of speaking), character
behavior, aptitude, social and other pressure/problems, relationships, positive and negative characteristics, personality, other.

Abilities: physical, magical, other.

If your character does not have an attribute in a certain category such as magical, just leave it blank, type "none", or erase it from the profile list.
Remember: just because it's listed doesn't mean the person has to have it.

--------------------------------------------------------------------------------

If you are having trouble downloading the files above, just highlight the text below and copy and paste it onto your favorite text editor.

Profile for:
Gender:
Race:
Age:
Birthdate:
Astrological Sign:
Chinese Zodiac Sign:
Blood Type:
Height:
Measurements:
Beliefs/Religion:
Hobby:
(Twist):

Basic Description:
-------------------
Current Information
-------------------
>family background

>birth place

>history, background

>home

>possesions, make-up, jewelry, etc.

>pets
--------------------
Physical Description
--------------------
>hair style

>eyes

>body

>physical condition

>marks,scar,tattoo

>clothing
------------
Personality
------------
>likes

>dislikes

>fears

>goals

>hobbies

>occupation

>favorite food

>least favorite food

>most prized possesion (important or emotional value)

>vernacular (way of speaking)

>psychological condition

>character behaviour

>aptitude

>social and other pressure, problems

>relationships (with who and what kind)

>beliefs, superstition, moral value

>positive characteristics

>negatives characteristics

>personality

>other

------------
Abilities
------------
>physical

>magical

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How to create a character.
Okay, how many here have ever had trouble coming up with characters to doodle, or for a plotline? I'm sure we've all had some instances where we just, for
the life of us, cannot think up a decent character to draw. It's pretty frustrating, right? Well, here's a nice way to invent a character, or two, or eight,
without frying, imploding, and/or killing your brain in the process.

Ever played the game MASH in school? For those of you who have, go ahead and skip these parts until you see this symbol: ~***~. For those of you who haven't,
or want to refresh your memory, go ahead and read.

MASH is a game played on a piece of paper. It's kind of like a fortune teller game. What happens is that there is typically seven to nine (occasionally
more) catagories. In each of these catagories, there are up to four options. Example from a previously played MASH game:

MARRIED
Yes
No

KIDS
1
2
3
4

You see? Usually, these options come from the person who is playing. There is no limit to the options you can have. (This is actually a great game to play
when you're bored, or need to pass some time, as it could take anywhere from five minutes to two hours, depending on how many options you have and a few
other things.)

Now, after all the catagories are filled out, and all the options are placed, you pick a random number off the top of your head. This can be anything. Once
that's done, you start counting. I know what you're thinking: Counting? What is she talking about?!

What you do is you start counting out the options. Let's say you picked number two. So, you would count out two options. The Option you land on, you cross
out. Once there is only one option left in a single catagory, you circle the last option, and then leave that catagory alone. Confused? Here's an example
(Let's pretend my number is six or something):

MARRIED
(1)Yes
(2)No

KIDS
(3)1
(4)2
(5)3
(6)4- This option is crossed out. You then resume couting, beginning at one and at the next option. It's really like an endless circle, until you're out
of options.

PETS
(1)Cat
(2)Dog

See? Once every option has been used, and every catagory has only one option circled, you do a recap. So let's say, using the example above, that when I
was done with it, I was left with:

MARRIED
Yes

KIDS
2

PETS
Cat

That would be the end result. I would be married, with two kids and a cat. Please remember that there are many other catagories. Some examples are: Salary,
Job, Annual Salary, Age, Car, ect. (By the way, for those of you interested in playing, the word MASH, is part of the game. You count each letter as an
option. Each letter stands for the type of home you'll have. M-Mansion, A-Apartment, S-Shack, H-House).

~***~

Now then, here's the idea: This is a character creation system using the MASH system. Here's the framework for the game. You can edit this as you wish.
Mind you, these only go as far as physical traits. I think personality should be devoloped individually, rather than using a system, because it seems to
take out the uniqueness.

GENDER
Female
Male

AGE
Young (Child)
Medium (Teen)
Adult (20+)

SKIN
Dark
Tan
Light

HEIGHT
Tall
Adverage
Petite

EYES
Blue
Green
Brown
Violet

HAIR
Auburn
Red
Brown
Black
Blonde
Unnatural

HAIR LENGTH
Short
Medium
Long



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Panelling
One of the most important factors in creating a manga is the use of panels. Panels allows you to control what the readers see and help emphasize moods
such as endless space with a non-frame (i.e. borderless panel) or change of pace such as a flashback.

The whole page itself can be considered a panel in its own right. You will see the use of two pages as one huge panel called a "one-in-two pictures" mostly
in shoujo manga where pacing is generally slower. Also, you may encounter panels of all types from regular, thin, long, short, small, and irregular shapes
as shown below.

Be careful not to go too crazy with shaped paneling. There always has to be structure behind your panels to ensure good pacing, transition, and flow of
storytelling. I'll discuss more about pacing or timing and transitions at another tutorial.

A neat feature of comics is the ability to darken the spaces around panels for a darker tone. Notice the difference between the light and the darkened
spaced pages below.

Light or dark?
As mentioned earlier, there are artists who prefer to use borderless panels or non-frames. Each image flows from one to another creating a muralistic effect
in whole.

Other than that, another technique is the panel within the panel as shown in the example below. The entire scene is taken in from the side view moving
to the girl in the background and a close-up panel of the girl. The door frame could be taken in as another panel, seperating the girl from the two in
the forefront. Speaking of which, if you have the ability to use the surrounding as a "panel border", don't be afraid to do so! Other examples would be
a cave entrance, trees, and even windows. You could even tilt the panel to create a sense of irregularity or movement.

As I have suggested before, to get ideas and understand paneling, it would be best if you picked up a variety of mangas for scrutinization and study. Each
artist has their own techniques and observing how they panel their stories is a lesson of it's own
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OMG. You put a lot of hard work into this. I can't wait to read it. So far, all I've read is the first post.
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Panelling Transition.
More likely than not, as readers of comics, we generally do not register the transitions that occur from one panel to another. Rather subconsciously we
know we've encountered them but have never really looked and examined them closely. As creators of comics, though, knowing the transitions is a mandatory
knowledge in order to create a seamless story.


The first type of transition is Moment-to-Moment which shows very little passage of time as shown in the example above left. Second is Action-to-Action,
clearly showing some type of movement of a subject as shown to the right.


Next is Subject-to-Subject which is a little more reader involved in that the viewer must put the two images together and form an understanding of what
is occuring. Generally, the subject in both images are related in scene or idea. In this case, we have an example of a chess match being played out.


Scene-to-Scene is a common transition which requires reader involvement as well. It usually involves a passage of time and space. Examples include changes
from one location to another and a huge leap of time such as fast forwarding to a future moment or doing flashbacks. More likely, transitions like this
are accompanied by text which joins the two panels together by an idea.


On the other hand, Aspect-to-Aspect goes a different route and sets a wandering eye perspective that creates a sense of mood. This transition type can even
act as a guide to what readers see in the environment as opposed to one big panoramic-like panel.


Last, are the panel transitions that have no logical relation to each other at all - the Non-Sequiter. These are like random images thrown to the reader
with no bearing to each other or even overall. The only possible use for this is like watching the cursed video in "The Ring" movie. They seem rather non-related
at first but is explained, mostly, as the movie progresses
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The_8th_Sin wrote:

OMG. You put a lot of hard work into this. I can't wait to read it. So far, all I've read is the first post.


Thnak u, so far its only the bigginings,, but hope it helps a lot of ppl in this group and out there in general.
I have lots more, but for the time being and cause I gtg back to class soon, I'll continue tomorrow!
Glad u like it so far!!!
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yaidoll wrote:


The_8th_Sin wrote:

OMG. You put a lot of hard work into this. I can't wait to read it. So far, all I've read is the first post.


Thnak u, so far its only the bigginings,, but hope it helps a lot of ppl in this group and out there in general.
I have lots more, but for the time being and cause I gtg back to class soon, I'll continue tomorrow!
Glad u like it so far!!!


omg, this is crazy! u have worked on this thing so hard! It looks soo interesting, not rlly reading now, not feeling too well, about to go back to sleep. but yeah, looks rlly good
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Ichigo-bankai wrote:


yaidoll wrote:


The_8th_Sin wrote:

OMG. You put a lot of hard work into this. I can't wait to read it. So far, all I've read is the first post.


Thnak u, so far its only the bigginings,, but hope it helps a lot of ppl in this group and out there in general.
I have lots more, but for the time being and cause I gtg back to class soon, I'll continue tomorrow!
Glad u like it so far!!!


omg, this is crazy! u have worked on this thing so hard! It looks soo interesting, not rlly reading now, not feeling too well, about to go back to sleep. but yeah, looks rlly good


Haha, thnk u so much, I'll continue some other time with more helpfull info, gtg now or I'll get in trouble!
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Posted 1/13/09

yaidoll wrote:


Ichigo-bankai wrote:


yaidoll wrote:


The_8th_Sin wrote:

OMG. You put a lot of hard work into this. I can't wait to read it. So far, all I've read is the first post.


Thnak u, so far its only the bigginings,, but hope it helps a lot of ppl in this group and out there in general.
I have lots more, but for the time being and cause I gtg back to class soon, I'll continue tomorrow!
Glad u like it so far!!!


omg, this is crazy! u have worked on this thing so hard! It looks soo interesting, not rlly reading now, not feeling too well, about to go back to sleep. but yeah, looks rlly good


Haha, thnk u so much, I'll continue some other time with more helpfull info, gtg now or I'll get in trouble!


haha, me too! see you
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Posted 1/14/09
Finished reading them. I'm eager to reach the part where I draw, because I think it's high time that I actually tried to do it, instead of assuming I couldn't.
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