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Dungeons and Dragons
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25 / M / Sioux Falls SD
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Posted 10/23/06
Okay if anyone has any classes built or ideas for classes post links here or send a messege to me to put in my games or a friends games also for anyone who plays DnD post what your games are like and were you play
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35 / M
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Posted 10/24/06
I used to have a classic style warrior, a classic style thief, and a battle mage.
Also, is this a home game or with friends online? I would love to get into a game if it is online.
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30 / M / In the hall of th...
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Posted 10/24/06
by the way I have posted that there,s an rpg (just like D&d) but based on anime settings I would post the rulse and maybe if there,s interested people we can play online
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25 / M / Sioux Falls SD
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Posted 10/24/06
What is it
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30 / M / In the hall of th...
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Posted 10/24/06
It,s called BESM (Big Eyse Small mouth it follows the D20 rules but in an anime setting)
By the way here is a link where you can download the rules http://www.guardiansorder.com/downloads/#besm (just look it,s a word archive)
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25 / M / Looking for the n...
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Posted 10/24/06
Lvl. 3 Flame Warrior

Special: Animal Form

AC/ Flat Footed: 12/10 (Normal) 16/14 (Half-beast) 19/17 (Beast)

STR: 17 DEX: 14 CON: 12 INT: 14 WIS: 18 CHA: 14

Speed: 30/50/70

Racial Traits/ Class Features: Half-beast Lvl.+ WIS, Beast form once per week, Fire throw.

Class Skills: Balance, Climb, Craft, Decifer Script, Disguise, Escape Artist, Gather Information, Handle Animal, HIde, Intimidate, Jump, Knowlage: Nature, Listen, Move Silently, Ride, Sense Motive, Sleight of Hand, Spot, Survival.
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F
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Posted 1/10/07
seems interesting
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23
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Posted 1/10/07
that's an actual game!!!!!!! o_O
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34 / M / 中国
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Posted 1/10/07

sacrificed21 wrote:

that's an actual game!!!!!!! o_O


... i don't even know how to respond to that

OT - I've been playing DnD off and on for years, even running several of my own games. I probably have about thousand bucks worth of books, miniatures, and video games directly related to DnD. I haven't played in over a year though and have lost touch with some of the current stuff going on (I heard the released leatherbound editions of the PHB, DMG, and MM though).

First, what books do you already have? Second, are you using a particular campaign setting (like Forgotten Realms?). There are so many classes and prestige classes already made in the books that I've never felt the need to make one from scratch, though there certainly isn't anything wrong with that (alot of players forget it's a game about imagination).

I called myself a "Chaotic Neutral DM." My games tend to be random and fun with quite a bit of humor, but that's what my players wanted. I'd have loved to do some epic sweeping plot, but none of them really appreciated story, so I just threw cool monsters, phat loot, and funny jokes at them which they seemed to enjoy alot.

We typically played at various peoples houses since most of them were married (military housing), usually dragging a dining room table into the living room.
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29 / M / Tennessee
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Posted 1/11/07
Ah, yeah, I absolutely love playing D&D, I tend to skip around quite a few different classes, but I think I enjoyed DMing more then actually playing, though I tend to bend the rules a lot.
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25 / M / Netherlands
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Posted 1/11/07

fredgrim wrote:

I used to have a classic style warrior, a classic style thief, and a battle mage.
Also, is this a home game or with friends online? I would love to get into a game if it is online.


its for xbox and xbox live i was thinking of getting it but it seems a tad geeky
Posted 1/11/07

mushroomjay wrote:

I've never played the Dungeons and Dragons game, but I've been interested in trying it as it is the first ever RPG in existance. I've always been interested in the classics.

But no, I won't give you any class names, as I myself need to harbour my own for my current game. (it's around 12% done and the first will only have 82 classes. The SECOND however, will have around 140+[the str+def based classes are finished, and all ready have 42 classes! Which is huge ;O])

God I hate C++ script.


Untrue , the first pen and paper rpg went by the name of "chainmail" and was Gary Gygax`s forerunner to D ampersand D
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34 / M / 中国
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Posted 1/12/07

Gev wrote:


mushroomjay wrote:

I've never played the Dungeons and Dragons game, but I've been interested in trying it as it is the first ever RPG in existance. I've always been interested in the classics.

But no, I won't give you any class names, as I myself need to harbour my own for my current game. (it's around 12% done and the first will only have 82 classes. The SECOND however, will have around 140+[the str+def based classes are finished, and all ready have 42 classes! Which is huge ;O])

God I hate C++ script.


Untrue , the first pen and paper rpg went by the name of "chainmail" and was Gary Gygax`s forerunner to D ampersand D


The original chainmail was more of a tactical wargame than and rpg per se, but it was first.
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31 / M / California
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Posted 1/12/07

azrael910 wrote:


sacrificed21 wrote:

that's an actual game!!!!!!! o_O


... i don't even know how to respond to that

OT - I've been playing DnD off and on for years, even running several of my own games. I probably have about thousand bucks worth of books, miniatures, and video games directly related to DnD. I haven't played in over a year though and have lost touch with some of the current stuff going on (I heard the released leatherbound editions of the PHB, DMG, and MM though).

First, what books do you already have? Second, are you using a particular campaign setting (like Forgotten Realms?). There are so many classes and prestige classes already made in the books that I've never felt the need to make one from scratch, though there certainly isn't anything wrong with that (alot of players forget it's a game about imagination).

I called myself a "Chaotic Neutral DM." My games tend to be random and fun with quite a bit of humor, but that's what my players wanted. I'd have loved to do some epic sweeping plot, but none of them really appreciated story, so I just threw cool monsters, phat loot, and funny jokes at them which they seemed to enjoy alot.

We typically played at various peoples houses since most of them were married (military housing), usually dragging a dining room table into the living room.


I also am (or perhaps more accurately, was) a longlime player of D&D. I played mostly Forgotten Realms (since I read the Forgotten Realms novels), though I did a bit of Ravenloft, and even tried to get a Spelljammer campaign going for a while (but it didn't really work out). I always have been, and probably always will be, a Second-Ed adherent. I just couldn't buy into the Third Edition ruleset, partially because I didn't like the new appearance of the books (I know, it's a horrible reason, but I stand by it), but mostly because it seemed to focus too much on high-level power-gaming and encourage muchkinism. I hardly knew a kid who played Third Edition who didn't usually create some epic-level demigod or half-fiend as their character. It just made me ill to see that the players I had been trying to distance myself from for years were the people WOTC was specifically trying to attract.

Of course, I always seemed to put way more effort than was warranted into creating the scenarios for my players when I was DM. It wouldn't be uncommon for me to spend five or six hours setting up the maps, enemy placements, movement patterns, and encounter tables for what would ultimately amount to a single encounter between towns (I can get a bit obsessive sometimes. Back when I was playing, I memorized all the rules supplements I could get my hands on. More than once, when acting as a simple player, I would pop out something that baffled the DM [e.g. it was always surprising to me how many people didn't know the parrying rule {which allowed the player to increase their armor class versus a single opponent at the cost of forfeiting any attacks that round.}])

Of course, I also was not a total stickler for the rules (I mean fun is the most important thing). I just really hated munchkins, you know? Especially when they made play less enjoyable for other players. So, I usually delighted in finding interesting ways to kill off such people; I had one of my players' characters conract aids (don't ask). That got him to be serious for a while.

Oh, and my favorite class is the Bard; under Second Edition, they could be really useful.
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34 / M / 中国
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Posted 1/12/07

sabbacc108 wrote:

I also am (or perhaps more accurately, was) a longlime player of D&D. I played mostly Forgotten Realms (since I read the Forgotten Realms novels), though I did a bit of Ravenloft, and even tried to get a Spelljammer campaign going for a while (but it didn't really work out). I always have been, and probably always will be, a Second-Ed adherent. I just couldn't buy into the Third Edition ruleset, partially because I didn't like the new appearance of the books (I know, it's a horrible reason, but I stand by it), but mostly because it seemed to focus too much on high-level power-gaming and encourage muchkinism. I hardly knew a kid who played Third Edition who didn't usually create some epic-level demigod or half-fiend as their character. It just made me ill to see that the players I had been trying to distance myself from for years were the people WOTC was specifically trying to attract.

Of course, I always seemed to put way more effort than was warranted into creating the scenarios for my players when I was DM. It wouldn't be uncommon for me to spend five or six hours setting up the maps, enemy placements, movement patterns, and encounter tables for what would ultimately amount to a single encounter between towns (I can get a bit obsessive sometimes. Back when I was playing, I memorized all the rules supplements I could get my hands on. More than once, when acting as a simple player, I would pop out something that baffled the DM [e.g. it was always surprising to me how many people didn't know the parrying rule {which allowed the player to increase their armor class versus a single opponent at the cost of forfeiting any attacks that round.}])

Of course, I also was not a total stickler for the rules (I mean fun is the most important thing). I just really hated munchkins, you know? Especially when they made play less enjoyable for other players. So, I usually delighted in finding interesting ways to kill off such people; I had one of my players' characters conract aids (don't ask). That got him to be serious for a while.

Oh, and my favorite class is the Bard; under Second Edition, they could be really useful.


I started playing right when third edition came out, like almost that month - purely coincidence. I have very little 2-ed experience, but ALOT of the problems with 3rd edition have been fixed 3.5. They've also improved the overall look quite a bit. The FR books are top notch when it comes to production, and that's pretty much all I played. WOTC was trying to go after the, as I affectionatly call them, "hot topic crowd" initially but most of them didn't bite. They'd rather LARP as vampires. Overall they've backed off on them and are focusing at the estrablished fan base instead, which is plenty fine by me.

The d20 system is actually exceptionally easy to play, with infinite possibilities for customization (which does lend itself to min/maxing). Some classes are obscenely over powered, but I'm not to shy about changing the rules to what I feel is appropriate. Overall, I've come to enjoy it very much but I always make sure to limit rule books so I don't get too many curve balls thrown at me, that and an ever expanding set of house rules.

Munchkins, or as I call them, power gamers drive me up the wall. But pretty much all of my players were power gamers so it wasn't an issue that was going away. My players actually knew the rules better than I did, but I was typically the only one willing to run a game there towards the end, so we achieved an odd sort of equilibrium.
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