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Dungeons and Dragons
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31 / M / California
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Posted 1/12/07
I played a bit on both the new WOTC Star Wars and d20 Modern games, and enjoyed them a fair amount. I don't really dislike the d20 system--I guess on the D&D side, I'm just too set in my ways with Second Edition (I started when I was 11), although I have also played a campaign using the original Red Box Set (which was a lot of fun) with my best friend as DM. If they actually did a revised version of the Spelljammer setting (for some reason, I just find it exceptionally cool), I might be tempted to pick up the 3.5 books; for the moment, there's plenty of other stuff I'd rather spend my money on.
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28 / M / Iowa City
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Posted 1/16/07

sabbacc108 wrote:
I also am (or perhaps more accurately, was) a longlime player of D&D. I played mostly Forgotten Realms (since I read the Forgotten Realms novels), though I did a bit of Ravenloft, and even tried to get a Spelljammer campaign going for a while (but it didn't really work out). I always have been, and probably always will be, a Second-Ed adherent. I just couldn't buy into the Third Edition ruleset, partially because I didn't like the new appearance of the books (I know, it's a horrible reason, but I stand by it), but mostly because it seemed to focus too much on high-level power-gaming and encourage muchkinism. I hardly knew a kid who played Third Edition who didn't usually create some epic-level demigod or half-fiend as their character. It just made me ill to see that the players I had been trying to distance myself from for years were the people WOTC was specifically trying to attract.


When I started playing, those are the only players I could find. I think it's because 12 year olds don't have the intellectual capacity for role-playing... only adding numbers and trying to one-up eachother by having "TEH KEWLEST CHAR LIEK OMGZ". I remember that when I was that age, one of my friends wanted to make a Dragon PC, whereas all of us wanted to just play as normal people. Talk about self-esteem issues. Funny thing... he's getting married soon and he's 18 now. Mmmm, enjoy that one, man.

3rd edition doesn't necessarily focus on powergaming. It makes playing in combat easier... it turns rules and checks and actions that players describe into a simple system. One great example of this is how in 3rd edition there are 3 saves and in 2nd there were 5 saves. Seems a tad pointless to have such amounts of complication.


sabbacc108 wrote:
Of course, I always seemed to put way more effort than was warranted into creating the scenarios for my players when I was DM. It wouldn't be uncommon for me to spend five or six hours setting up the maps, enemy placements, movement patterns, and encounter tables for what would ultimately amount to a single encounter between towns (I can get a bit obsessive sometimes. Back when I was playing, I memorized all the rules supplements I could get my hands on. More than once, when acting as a simple player, I would pop out something that baffled the DM [e.g. it was always surprising to me how many people didn't know the parrying rule {which allowed the player to increase their armor class versus a single opponent at the cost of forfeiting any attacks that round.}])


Parrying isn't that cryptic of a combat action. There are numerous others which are really only governable by rules in 3rd edition that are separated throughout multiple tables in the Player's handbook and DM's guide.


sabbacc108 wrote:
Of course, I also was not a total stickler for the rules (I mean fun is the most important thing). I just really hated munchkins, you know? Especially when they made play less enjoyable for other players. So, I usually delighted in finding interesting ways to kill off such people; I had one of my players' characters conract aids (don't ask). That got him to be serious for a while.

Oh, and my favorite class is the Bard; under Second Edition, they could be really useful.


They're useful in 3rd edition, since good DMs know how to apply skills in their campaign and look up rules associated with story-oriented campaigns. In combat, Bards are also great support characters.

Lets face it... 3rd edition is just a simplified version of 2nd. There are really no other differences than that. There are tons of rules that are made easy in 3rd edition because of how the manuals are organized and all the supplements that are released.

The d20 system made standardizations and changes that, I think, balanced the game out to allow players to build the character they want, within reason.
Posted 1/16/07
I haven't touched a character sheet since tenth grade. Its kinda like, exactly two weeks after my last DnD game, I started getting into trouble with the ladies. I had a Dwarven Defender named Carlos. My weapon of choice? Murlynd's spoon. I used to play on the school bus; my older sister almost stopped talking to me.

Even though DnD is all hip because the game is wide open, I was too smart and lucky to be a player and too lazy to be a DM. But why would you play online? Half the fun of playing is the junk food and bad jokes that come from playing at someone's house. A sign of a true junkie, my friends.
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34 / M / 中国
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Posted 1/16/07

WrathS wrote:

Lets face it... 3rd edition is just a simplified version of 2nd. There are really no other differences than that. There are tons of rules that are made easy in 3rd edition because of how the manuals are organized and all the supplements that are released.

The d20 system made standardizations and changes that, I think, balanced the game out to allow players to build the character they want, within reason.


That's basically it in a nutshell, though I prefer the term "streamlined"
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Posted 3/24/07
Redirected from the following thread:
http://www.crunchyroll.com/showforumtopic?id=3056
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34 / M / 中国
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Posted 3/24/07

mauz15 wrote:

Redirected from the following thread:
http://www.crunchyroll.com/showforumtopic?id=3056


That's not really D&D, just a forum RPG.... which should be in the forum games section...
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Posted 3/24/07
Oh crap you're right, oh well it is locked anyways.
what was I thinking.

Edit: redgarnettk made me do it, she's stupid
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25 / M / Canada
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Posted 3/24/07
Ooo...never thought this would pop up.. anyways, I played it a couple of times on pen/paper with a board and cutouts lol I had a stickman half orc ha ha ha..

havenm't played for so long.... someone sorta refresh my memory, been almost 6 years..
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Posted 4/17/07
It was Fighter and Paladin for the time I played. I found a good build for these two classes that some of the rules for them had to be toned down. I don't play by the traditional D&D rules but a few of us made our own variation based on 'styles'. Styles function like special abilities which could be activated at the start of the round and could be increased as your character leveled up. Each style began at level 1 and could be put up to a max of level 5. In addition, there were 'promotion' classes as well. For instance, a Fighter can either promote into a WarLord or Centurion and each would have new 'styles' to offer.

Here is an example of the bonuses from a level 5 Fighter style called 'Feint":

+5 atk bonus
+5 damage
-2 lower critical
+2 extra attacks

Here is an example of the effect from a level 5 Centurion style called Endless Waltz:

Gain +5 atk bonus and damage and gain one extra attack. Provided you win attack bonus against your opponent, you may gain another attack. This continues indefinitely.
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24 / M / At my computer
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Posted 4/17/07
I tried playing once...Took a few hours just to get started.
And you need all those books too!
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Posted 4/18/07
^ It took me a long time to learn how to play too and the fact that my friends were more experienced at it and didn't bother to help me out made it equally frustrating. What was difficult was remembering how everything worked. It was like playing an RPG game but I had to keep track of HP, mana, etc.--all of those things on my own. At the same time I would forget about certain abilities or effects I could use which could have saved me from certain attacks.

I remember dieing a lot the first couple of times I started playing. I think I enjoyed the statistic and character-building aspect of it. I never really got used to the actual role-playing element. I let my own friends do the talking while I just helped them out with combat.
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25 / M / Somewhere.... per...
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Posted 5/25/08
I donno... but i don mind playing... haha
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28 / M / Croatia
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Posted 5/25/08

Morthoseth wrote:
^ It took me a long time to learn how to play too and the fact that my friends were more experienced at it and didn't bother to help me out made it equally frustrating. What was difficult was remembering how everything worked. It was like playing an RPG game but I had to keep track of HP, mana, etc.--all of those things on my own. At the same time I would forget about certain abilities or effects I could use which could have saved me from certain attacks.

I remember dieing a lot the first couple of times I started playing. I think I enjoyed the statistic and character-building aspect of it. I never really got used to the actual role-playing element. I let my own friends do the talking while I just helped them out with combat.

I've always found d20 system to be too cumbersome for beginners to pen 'and' paper games, purely because character sheets are so complicated and revolves more about "roll"-ing than actual "role" playing (pun on term RP for those not familiar), so yeah DnD was difficult for me too when I started playing it, but a helpful GM always saved the day when it came to crunching.



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23 / M / ...in a box!
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Posted 6/16/08
cant play it becuase my dad thinks its "demonic"
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32 / F / Denver
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Posted 11/19/08 , edited 11/19/08

sabbacc108 wrote:

I played a bit on both the new WOTC Star Wars and d20 Modern games, and enjoyed them a fair amount. I don't really dislike the d20 system--I guess on the D&D side, I'm just too set in my ways with Second Edition (I started when I was 11), although I have also played a campaign using the original Red Box Set (which was a lot of fun) with my best friend as DM. If they actually did a revised version of the Spelljammer setting (for some reason, I just find it exceptionally cool), I might be tempted to pick up the 3.5 books; for the moment, there's plenty of other stuff I'd rather spend my money on.


I have played D&D since I was 6... I've always played a half elf rogue (same character all these years since I play with my parents and my dad won't kill me off for too long). it's hard to find groups nowadays playing 2nd Edition, so I mostly play Warhammer 40k now. It's a d10 system, which is cool, except my lucky d20 is getting neglected.
I collect figs too<3 A little obsession.......
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