Ouendan!
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Posted 12/18/07 , edited 12/19/07
From Wikipedia:

Osu! Tatakae! Ouendan (押忍!闘え!応援団, Osu! Tatakae! Ōendan?, lit. "Hey! Fight! Cheer Squad"), sometimes referred to as simply Ouendan, is a rhythm video game developed by iNiS and published by Nintendo for the Nintendo DS handheld game console in 2005, for release only in Japan. Ouendan stars a cheer squad rhythmically cheering for various troubled people

Elite Beat Agents was created due to the surprisingly high import rate of Osu! Tatakae! Ouendan, Nintendo and iNiS began discussing the possibility of officially exporting the game to other regions. However, as Keiichi Yano, vice president of iNiS and director of the game explained in an interview with 1UP.com, selling the game at retail in Western markets would have been unfeasible due to the game's innate reliance on Japanese popular music and cultural references. It was due to this fact that when Yano and iNiS began work on the North American version, the black-clad cheerleaders of Ouendan were removed and work began on a replacement.

Moero!Nekketsu Rhythm Damashii! Osu! Tatakae! Ouendan 2 is a rhythm video game developed by iNiS and published by Nintendo for the Nintendo DS handheld video game console.[1] It is the third game to use its gameplay, and is the sequel to Osu! Tatakae! Ouendan while incorporating many of the improvements in gameplay made in Elite Beat Agents.

Each level of Ouendan features a plot line accompanied by a specific song. A character (or characters) facing a problem will cry "Ōendan!" or "Help!" when their conflict reaches a climax. This call summons the cheer squad, and the song starts. During the game, the story is told on the Nintendo DS's top screen, and gameplay takes place on the touch screen. The player uses the Nintendo DS's stylus to perform varying actions according to the markers that appear on screen:

Three things that are the rudimentaries of Ouendan and EBA:

* Hit Markers: These need to be tapped to the beat.
* Phrase Markers: When this is tapped, the stylus must be held down and follow a ball sliding along a track. If an arrow appears at the end of the track, the player must run the stylus back in the opposite direction.
* Roll Markers: At certain points, a large wheel appears. Players must spin the wheel by making circular motions on the screen (either direction will do.) Once the required amount of spin has been cleared, further spinning will earn bonus points.

The top screen displays the stage's protagonist overcoming his or her dilemma. If the player's cheering is good, then the meter at the top of the touch screen stays in the yellow, and the character is seen triumphing over whatever it is holding him or her back. If the player's cheering is bad, then the meter on the top of the screen falls to the red and the character struggles. If the player's performance is particularly poor, the meter will hit the bottom and the mission will end in failure. Then, the player can either try again, quit to do something else, or review the last five seconds of gameplay up to where he or she lost.


From Ouendan 2

So what do you think?

PS.: If you know the game, join this group!

http://www.crunchyroll.com/group/OsuTatakaeOuendan
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Posted 12/18/07
Looks interesting
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29 / M / Born in THAILAND...
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Posted 12/18/07
its really good i own both highly reccomend
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Posted 12/18/07
I've played all three and they're all rlly good. Maybe l8r when more people answer the thread we can start comparing scores...
RHF
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Posted 12/23/07
The reason the DS was made. And Ouendan 1 is still IMO the best game on the system period.
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