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An RPG without levels?
Posted 2/22/09
Wow, so many comments. Still I perfer no leveling with XP.
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30 / M / Japan
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Posted 2/22/09 , edited 2/22/09
Maplestory is a joke though. Ignore that last post on the previous page.

Another RPG that doesn't really rely on levels would be Riviera. You gain stats by mastering weapons which boost your stats and allow you to use master attacks with them that eat up your gauge.

Anyway the topic is on RPG, so lets keep MMOs out of this.
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25 / M / London
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Posted 2/22/09
I enjoyed fable, but you still level up to a certain degree with techniques.
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36 / M / Small Wooded town...
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Posted 2/23/09

bustword wrote:

play the Monster Hunter series cause it is a RPG without levels


Monster hunter is a action adventure game not a RPG.

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Posted 2/23/09
FFX -doesn't have a level u kinda use spheres to build up their stats
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27 / M / Bonne Lake, WA
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Posted 2/23/09
RPG's without traditional forms of levels that I have played, in no particular order.

Last Remnant: 360 -This level up system is remarkably like Saga Frontier. Actually, I would have to go as far as to say that this game's battle system was built off of Saga Frontier II Strategic battle scenarios.

Saga Frontier: SNES? - Weapon skills are gained almost randomly, Use X attack, % chance to learn a new technique. Also, weapons have an affinity to a player, where a higher affinity to the weapon increases damage and chance of learning a new technique.

Saga Frontier II: PS1 - More or less the same as SF, with a couple of new features like dual battle modes.

Final Fantasy X: PS2 - You do gain levels, but you can put them towards about any use you want. Sphere grid is also very pretty.

Final Fantasy XII: PS2 - License system is rather unique as well. you need two things to use it: The spell scroll from a shop and a license on the board. Only need 1 spell scroll and everyone can get that spell though.

Chrono Cross: PS1 - no levels, but you get additional slots from beating bosses and stats increase depending on battle actions. I suppose it's a lot like final fantasy II.

Final Fantasy VIII: PS1 - As monsters levels were relative to your party's levels, I would say that for all intensive purposes, FF8 had no levels, as relative to the player, the monsters are always the same. Also, with the junction system, you can pretty much max out any stat if you really wanted to at lvl 1.

Final Fantasy II: GBA, PS1, etc - This game you gain skill levels. Being attacked raises the chance of you gaining HP and Stamina. Using magic raise the level of the magic in use, as well as your int or whatever the magic stat was. Being hit by magic raised magic defense stat. etc.

If you truly want an RPG where levels don't matter, Play FF8. simply because levels truly do not matter in that game, and, in fact, it's almost easier to NOT level to an extent. Also, it is always 1000 exp tnl (to next level), so if you wanted to level up for some reason, it isn't that hard. Also, Triple triad is the most addictive minigame ever placed in an RPG.


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26 / M / CA
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Posted 2/23/09

Darkphoenix3450 wrote:


bustword wrote:

play the Monster Hunter series cause it is a RPG without levels


Monster hunter is a action adventure game not a RPG.



True but most people put it as Rpg even official game sites. It is a Action Role Playing game
http://www.youtube.com/watch?v=LOtFdypzipQ
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Posted 2/23/09 , edited 2/23/09
Shin Megami Tensei I & II the demons you got could not level up and the only one(s) who could were the human characters.
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33 / F / Pluto
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Posted 2/24/09
a game without levels and exp earnings, isn't the RPG it might claim to be, it simply becomes an action adventure, I love Fable 2, but it still had exp and levels and such it just had a different interface for the earning and distrubuting of the points.
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