Post Reply Pioneer Patch Data extracted!
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Posted 2/25/09 , edited 2/25/09
Server Scripts:

<server id="mabius4" locale="USA" msn_group="us_main" name="Alexina" abbr="Alexina" summary="You have selected the Alexina server." desc="You have selected the Alexina server. Create a character on the Alexina server." new_icon="true"/>
<server id="mabius3" locale="USA" msn_group="us_main" name="Tarlach" abbr="Tarlach" summary="You have selected the Tarlach server." desc="You have selected the Tarlach server. Create a character on the Tarlach server." hot_icon="true"/>
<server id="mabius1" locale="USA" msn_group="us_main" name="Mari" abbr="Mari" summary="You have selected the Mari server." desc="You have selected the Mari server. Create a character on the Mari server." />
<server id="mabius2" locale="USA" msn_group="us_main" name="Ruairi" abbr="Ruairi" summary="You have selected the Ruairi server." desc="You have selected the Ruairi server. Create a character on the Ruairi server." />

new server named Alexina



<OptionSet ID="40031" Name="FullSwing1" LocalName="_LT[xml.optionset.271]" LocalName2="_LT[xml.optionset.648]" OptionList="" OptionDesc="_LT[xml.optionset.1025]" AllowItem="/upper_skill_FullSwing/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="6" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="6" Season="4" />
<OptionSet ID="40032" Name="FullSwing2" LocalName="_LT[xml.optionset.272]" LocalName2="_LT[xml.optionset.649]" OptionList="" OptionDesc="_LT[xml.optionset.1026]" AllowItem="/upper_skill_FullSwing/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="7" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="6" Season="4" />
<OptionSet ID="40033" Name="FullSwing3" LocalName="_LT[xml.optionset.273]" LocalName2="_LT[xml.optionset.650]" OptionList="" OptionDesc="_LT[xml.optionset.1027]" AllowItem="/upper_skill_FullSwing/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="8" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="6" Season="4" />
<OptionSet ID="40034" Name="FullSwing4" LocalName="_LT[xml.optionset.274]" LocalName2="_LT[xml.optionset.651]" OptionList="" OptionDesc="_LT[xml.optionset.1028]" AllowItem="/upper_skill_FullSwing/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="9" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="6" Season="4" />
<OptionSet ID="40035" Name="FullSwing5" LocalName="_LT[xml.optionset.275]" LocalName2="_LT[xml.optionset.652]" OptionList="" OptionDesc="_LT[xml.optionset.1029]" AllowItem="/upper_skill_FullSwing/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="10" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="6" Season="4" />
<OptionSet ID="40036" Name="FullSwing6" LocalName="_LT[xml.optionset.276]" LocalName2="_LT[xml.optionset.653]" OptionList="" OptionDesc="_LT[xml.optionset.1030]" AllowItem="/upper_skill_FullSwing/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="11" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="6" Season="4" />
<OptionSet ID="40037" Name="FullSwing7" LocalName="_LT[xml.optionset.277]" LocalName2="_LT[xml.optionset.654]" OptionList="" OptionDesc="_LT[xml.optionset.1031]" AllowItem="/upper_skill_FullSwing/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="12" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="6" Season="4" />
<OptionSet ID="40038" Name="FullSwing8" LocalName="_LT[xml.optionset.278]" LocalName2="_LT[xml.optionset.655]" OptionList="" OptionDesc="_LT[xml.optionset.1032]" AllowItem="/upper_skill_FullSwing/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="13" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="6" Season="4" />
<OptionSet ID="40039" Name="FullSwing9" LocalName="_LT[xml.optionset.279]" LocalName2="_LT[xml.optionset.656]" OptionList="" OptionDesc="_LT[xml.optionset.1033]" AllowItem="/upper_skill_FullSwing/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="14" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="6" Season="4" />
<OptionSet ID="40040" Name="FullSwing10" LocalName="_LT[xml.optionset.280]" LocalName2="_LT[xml.optionset.657]" OptionList="" OptionDesc="_LT[xml.optionset.1034]" AllowItem="/upper_skill_FullSwing/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="15" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="6" Season="4" />
<OptionSet ID="40041" Name="FinalSmash1" LocalName="_LT[xml.optionset.281]" LocalName2="_LT[xml.optionset.658]" OptionList="" OptionDesc="_LT[xml.optionset.1035]" AllowItem="/upper_skill_FinalSmash/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="6" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="5" Season="1" />
<OptionSet ID="40042" Name="FinalSmash2" LocalName="_LT[xml.optionset.282]" LocalName2="_LT[xml.optionset.659]" OptionList="" OptionDesc="_LT[xml.optionset.1036]" AllowItem="/upper_skill_FinalSmash/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="7" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="5" Season="1" />
<OptionSet ID="40043" Name="FinalSmash3" LocalName="_LT[xml.optionset.283]" LocalName2="_LT[xml.optionset.660]" OptionList="" OptionDesc="_LT[xml.optionset.1037]" AllowItem="/upper_skill_FinalSmash/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="8" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="5" Season="1" />
<OptionSet ID="40044" Name="FinalSmash4" LocalName="_LT[xml.optionset.284]" LocalName2="_LT[xml.optionset.661]" OptionList="" OptionDesc="_LT[xml.optionset.1038]" AllowItem="/upper_skill_FinalSmash/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="9" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="5" Season="1" />
<OptionSet ID="40045" Name="FinalSmash5" LocalName="_LT[xml.optionset.285]" LocalName2="_LT[xml.optionset.662]" OptionList="" OptionDesc="_LT[xml.optionset.1039]" AllowItem="/upper_skill_FinalSmash/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="10" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="5" Season="1" />
<OptionSet ID="40046" Name="FinalSmash6" LocalName="_LT[xml.optionset.286]" LocalName2="_LT[xml.optionset.663]" OptionList="" OptionDesc="_LT[xml.optionset.1040]" AllowItem="/upper_skill_FinalSmash/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="11" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="5" Season="1" />
<OptionSet ID="40047" Name="FinalSmash7" LocalName="_LT[xml.optionset.287]" LocalName2="_LT[xml.optionset.664]" OptionList="" OptionDesc="_LT[xml.optionset.1041]" AllowItem="/upper_skill_FinalSmash/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="12" IsAlwaysSuccess="true" IsIgnoreLevel="false" RepairCostRate="0" Generation="5" Season="1" />
<OptionSet ID="40048" Name="FinalSmash8" LocalName="_LT[xml.optionset.288]" LocalName2="_LT[xml.optionset.665]" OptionList="" OptionDesc="_LT[xml.optionset.1042]" AllowItem="/upper_skill_FinalSmash/" BlockItem="" Rarity="0" Usage="1" Probability="0" Level="13" IsAlwaysSuccess="true" IsIgnorejavascript:void(0)Level="false" RepairCostRate="0" Generation="5" Season="1" />
<OptionSet ID="40049" Name="FinalSmash9" LocalName="_LT[xml.optionset.289]" LocalName2="

codes for final hit and full swing


Japanese Two-Handed Sword
Japanese One-Handed Sword
Japanese Dagger
Yoshimitsu
Masamune
Muramasa
Apron Dress
Sea Bream Robe
Shark Robe
Grace Shawl Dress
Elegant Gothic Dress
Elegant Gothic Suit
Maid Dress - Short
Maid Dress - Long
Butler's Suit
Maid's Headpiece
Strawberry Cake Hat
Grape Cake Hat
Fashionable Goggle
Imp Uniform
Ice Crystal
Nao's Sky-Blue Dress
HP Buff Potion
MP Buff Potion
Stamina Buff Potion
Protection/DEF Buff Potion
Pet Age Potion (1-5)
Exploration Gachapon
Soldier Gachapon
Production Gachapon
Fashion Gachapon
Exploration Gachapon
Weapon Gachapon
Ticking Quiz Bomb

items all translated
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