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Post Reply How to Play Japanese Riichi Mahjong
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114 / F / traveling creepshow
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Posted 10/2/10
how can i say tusamo or ron on it?
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Posted 10/11/10 , edited 6/21/13
I don´t understand what you´ve asked. But to find a mahjong game you can try those wich are recomended in the different topics. If you´re looking for offline PC game you can try to find japanese games as Saikyo no 3D Mahjong or the DS mahjong games.

If you play japanese games, maybe you will need these.


ツモ: Tsumo.

ロン: Ron.

アガリ: Win.

リーチ: Riichi/Reach.

ポン: Pon.

カン: Kan.

チー: Chi.

フリテン: Furiten.

パス: Pass.

You can find variations of these, but i bet you´ll have no problems.
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Posted 4/27/11
You can learn to play Japanese mahjong online at three new websites competing against other players for fun or even for cash if your up to it...the sites are http://www.emahjong.net , http://www.i-mahjong.com , http://www.mahjongworld.com they have multiple different languages a rule guide and even practice bots to play against if you dont want to play against real players...
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Posted 12/5/11
Just wondering. How many here have played using real tiles?
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Posted 2/2/12 , edited 2/2/12
I have tiles and I sent myself a non digital mahjong table, a normal one, to my country from Japan where I was this christmas. I think I can make some people join me. For now only a friend of mine wants to play, but I think I can convince a friend of mine that is studiying japanese by himself, and some companions from my japanese classes. I play on internet.
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Posted 4/12/12
Thanks so much for this post!
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Posted 11/24/13 , edited 11/24/13
-_- great place to learn used to be on Janryumon on your phone. It explained it quite well. However, there is janryumon on the computer though everything is in japanese and on the japanese server for ncsoft. To make this game simple you have to explain EVERYTHING.

There are 4 repeated tile for every tile on the board, 1-9 in character(chinese symbols or kanji), bamboo, and dots
then there's the terminal Green, Red, White dragons (in that order) and that leaves the wind terminal East, South, West and North.

First hand is the East prevailing wind. If you are the dealer than you're directional wind is also East. If you happen to pun east during the round that's a yaku. You need one yaku ( a set list of yaku can be search online with reiichi yaku hands) to complete your hand. Without one yaku you can not complete your hand.

Each hand you start off with 13 tiles in your hand and you start the game by drawing from the wall (the line of tiles in front of you usually 17x2 tiles unless you're playing three way mahjong then two wall is 14x2 and two other wall is 13x2 with 2-8 character tiles removed from the game). East draws the first tile and discards a tile, the discarded tile is in play until the south player draw (usually given 3 seconds before drawing). Pung (3-3-3 of the same suit etc etc) can be called at any given moment but you have to remember that some yaku must be in a conceal hand (ie. pinfu, reiichi, tsumo). Once you have 4 sets of 3 matching tile, one pair of a tile, and a yaku you're allowed to ron or tsumo (ron is when you call a tile from an opponent discard and tsumo is when you draw your own tile from the wall).

Once you've completed your hand (14 tiles in total) you calculate the score. Scoring sound super complicated if you look at it from a mathematical stand point but after a while you'll come to understand it better.

Your score is separated into two parts, one is your hand score and the other is your han or fan. han or fan is literally yakus.
To calculate your hand score you start off with 20 points then you add the amount of pungs you have. If the pung is conceal in your hand it is worth 4 points, if the pung is open then it is worth 2. If the pung is a terminal meaning 1 or 9 of a suit or dragons or winds and open would equal 4 points and close would be 8. If it's a kan rather than a pung then it's 8/16 depending on it being open or concealed. You also have to consider whether you've won on a close inbetween wait. lets say you have 3,5 bamboo and you won on a 6 bamboo, that adds 2 more points to your hand score. Self-drawn tsumo also add to your hand score but only if your hand is concealed. Once you've finished adding up your hand score it gets rounded up to the next multiple of 10. lets say you have 34 then your hand score is 40.

Finally you add your yaku scores. starting with 2 as your starting point. Add the amount of yaku plus the doras indicated by from the dead wall. Lets say the tile facing up on the dead wall is a 2 dot. Dora would be 3 dot. If the dora indicator (the face up tile on the dead wall) is green dragon then dora would be Red dragon. GRW (green, red, white) and winds are ESWN (east, south, west, north). If you've won by a reiichi then the reverse dora (the bottom tile of the dora indicator) is flipped and added to your dora indicators.

Once you've finished all that here comes the math part. (hand score)x(2)^(2+fan)=rough score. if you won by a ron you take the points multiply it by 4 and take it from the person you ron off of. if you tsumo then you take the rough score multiply it by two and dealer pays 2 times the rough score everyone else pays the rough score. If you're dealer and you tsumo, multiply the rough score by 6 and divide by three and take the points from every player (everything is rounded up to 100 points ie. 140=200). However, don't let that scare you off most people who are used to this game usually have the number sort of memorize. There are tables as well that tells you how much the payout is just remember to subtract the original 2 yakus when you're looking at the table most of them run on pure fans. let's say i have a 30 point hand score, and 3 fan the table will most likely show 1000/2000 for tsumo and 4000 for ron (most common score you'll find in an amateur table).

Congratulations now i've just basically taught you 1/100th of the game we like to call mahjong it gets much more fun if you dive right into it. It took me a few weeks to get used to the scoring and the understanding of yakus but these things come naturally the more you play. Yakus aren't that hard to memorize since alot of it over laps and some of them scream at you saying that they are yakus.

Once you've understand this game more i recommend you go watch akagi and you'll sit there amazed at the anime. Saki is a great anime but akagi puts mahjong anime into the next level. also if you would like to purchase a mahjong set i recommend you purchase it from amazon. just make sure that it's for reiichi and not chinese mahjong or you'll be sitting there confuse with the flower and seasonal tiles.... usually if they have the wager stick they are reiichi style.

lol i forgot to say, STAY AWAY FROM AMERICAN MAHJONG they are confusing. Their winning hand changes every year.
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Posted 3/2/14 , edited 10/16/14
The best english explanation of the game I´ve found is here:

http://www.uspml.com/downloads/entry/barticles_japanese.htm

Download it, it´s short, easy and very clear. And free!

Unless it´s fixed, barticle´s guide has an error when talking about Furiten:

"when you passed up an opportunity to take a RON WIN". (Barticles guide, p43)

Truth is:

Furiten (temporary or not) is for missing an opportunity to complete the hand. Not necessary to win.
Even letting pass a non-winnable hand will get you furiten (when in Tenpai state).

You can see this here:

http://reachmahjong.com/en/forum/viewtopic.php?f=5&t=51553&start=15#p57101
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Posted 8/6/14 , edited 8/6/14
In Youtube you can find a very good explanation on how to play looking for: How to Play Japanese Mahjong by HanaYoriUta. 4 videos in total.

I bet somebody said that, but...
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