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What gives a game Replay value?
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31 / M / Seattle
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Posted 4/6/09
What do you guys think gives a game replay value? When I think about the developers philosophy here, "Get it out now, and patch later", it seems games are getting shallower and shallower. However, then you factor in the internet and suddenly games are very playable again or some would think.

Really this thread came to me while attempting to beat Resident Evil 5 again. Capcom has added replay value to the game by offering alternate costumes, if you find ALL the BSAA symbols. Special super powerful weapons for completely upgrading certian weapons. A hidden very hard mode for masohists. Finally the infinite ammo trick, not to mention the tons of extras. When you compare this to say... games like Blue Dragon or Fable 2 where the just slowly release extra dungeons to make you want to play the game more.

I miss the good old days when replay value was for glory. You know you would replay a game to get a new high score. Or in the less recent days when games were first developing stories. It was like watching your favorite movie all over again. I am not saying that those elements are completely gone. They are just given less thought.

Anyway what gives a game replay value for you.
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28 / M / USA (Miami, FL)
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Posted 4/6/09
For me, being an RPG fan, it's multiple endings. Simple really.
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27 / M / The edge of my wo...
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Posted 4/6/09

fatebreaker wrote:

For me, being an RPG fan, it's multiple endings. Simple really.


same here. if there are different things that can be done throughout the game then i will probably play it a few more times.
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24 / M / Picton,Ontario,Ca...
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Posted 4/6/09
If it has good voice acting, battle system, and that 1 chick that wont shut up XD this is for rpgs
it depends on the game
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31 / M / Seattle
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Posted 4/7/09
So entertainment value, but given the finite space on disks we can only have so many possible routes.

So would it be appropriate for developers to start making downloadable content extra endings or changes in the story?
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30 / M / Australia
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Posted 4/7/09 , edited 4/7/09
One word, Multiplayer.

Can't say I miss your so called "glory days" I had/have better things to do than replay the same game all over again.

Having alternative endings can really effect how good the actual plot/narrative can/could be. I'd prefer not to have multiple endings. Especially ones that are as fickle as just a different animated video after the game has already finished.
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27 / Norway
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Posted 4/7/09
I'd play Dark Messiah again, if it only had proper endings >_<


FallOut 3 got replay value for me, simply because you have so many options and things to do.


So replay value for me, is simply having lots of options. From beginning to end.
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27 / M / Florida
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Posted 4/7/09
I don't particularly play something more than once. In the rare instances that I do, it's for nostalgia or I just find something so intriguing it warrants another play through. I've been fascinated by the Metal Gear Solid series particularly for it's introduction of real cinematography to the game genre and as such they're one of the few franchises I've replayed.

I'd don't feel games with branching storylines and multiple options have yet evolved to a point where playing it again feels like a completely new experience. Fallout 3 being a perfect example. I find the game to be excellent in many regards and it very well may be my favorite game of 2008, but I still haven't felt compelled to replay it. While the story has many alternate perspectives, it all ends at the same point with little deviation (to avert spoilers, the ends are only different in one real aspect). While some say it's about the ride not the end, when each way to play through is fundamentally the same, there's little incentive to replay.

Negating multiplayer as a bullet point, I've boiled it down to nostalgia and intriguing concepts fueling my retreads. Multiplayer could be taken into account but that opens an entirely different conversation spanning genres, balance, UI, social networking, and a multitude of other subjects.
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M / Florida, USA
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Posted 4/8/09
Multiplayer gives a lot of replay value in which people will play the same thing over etc... but for single player its usually good gameplay/story line etc... that will want people coming back for more... or if you're talking about the 360 and the achievement system then you can get a lot more replay from there. I've beaten RPGs that were 40hours long and came back for another 20 hours to get everything just for achievements (items, spells, everyone to lvl 99 etc...) the PS3 has a trophy system but its not really that great, it was a good concept but they just released it because 360 had one. First time playing on the 360 you wont feel it but after a while you will go for more gamer points lol.
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27 / M / Florida
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Posted 4/9/09

specialist7 wrote:

...the PS3 has a trophy system but its not really that great, it was a good concept but they just released it because 360 had one. First time playing on the 360 you wont feel it but after a while you will go for more gamer points lol.


The thing for me is, what do the achievement points do? They are nothing but a few numbers beside your name. They mean even less when you realize some games can net you all 1000 points a game can have in a couple of seconds. So really, the achievement system boils down to how many games you can rent or buy.

This is speaking fairly generally, though. Some games tastefully use the achievement system by making the achievements unlock extras in the game. I've never really sought after items like this for replay value, but in certain genres this can work exceedingly well (like in RPGs). The achievement system needs a huge overhaul before it actually means anything.
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Posted 4/9/09 , edited 4/9/09

kinggiddra wrote:


specialist7 wrote:

...the PS3 has a trophy system but its not really that great, it was a good concept but they just released it because 360 had one. First time playing on the 360 you wont feel it but after a while you will go for more gamer points lol.


The thing for me is, what do the achievement points do? They are nothing but a few numbers beside your name. They mean even less when you realize some games can net you all 1000 points a game can have in a couple of seconds. So really, the achievement system boils down to how many games you can rent or buy.

This is speaking fairly generally, though. Some games tastefully use the achievement system by making the achievements unlock extras in the game. I've never really sought after items like this for replay value, but in certain genres this can work exceedingly well (like in RPGs). The achievement system needs a huge overhaul before it actually means anything.


Well the achievement points doesn't really do anything for you, overall its just a number by your name but if you check out peoples profiles you can see what games they played and what they've done, you kind of guess what type of gamer they are from that. Yeah I have played some games that were easy 1,000 that only took me 6 hours but I've also played some games that have difficult achievements and for me its not really how many points you have but how many points you have in a particular games such as if you 100% gears of war 1 and getting the achievement seriously. They're starting to make achievement points easier to get nowadays such as CoD where you can get maybe 800ish points for just beating the game on veteran but say rockband or guitar hero where if you see someone with over 500 points in that game you know they're pretty good or thats the only game they play . I've seen a lot of achievement whores who only get the sports game that you get 1,000 after beating the game but that doesn't really concern me, I think of it as a gaming profile for yourself. Like oo this guy has 5,000 points and you check the games he has and its the reallly hard games or the ones with ridiculous achievements.

So while achievements really do nothing for me, the sense of that popup feeling when you do something gets addicting.

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24 / M / England
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Posted 4/9/09
Being able to play the game, without it ending... if that makes sense...

Such as Fable II... Once the main storyline is over, you can have alot of fun with it !

Or a Game which just doesn't get boring.

And sadly, although Gamerscore doesn't really mean anything, I must admit its fun trying for the Achievements, it's like mini Objectives in the game, which extend the life of the game.


What doesn't make a game re playable = Mirrors Edge.
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27 / M / Florida
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Posted 4/10/09 , edited 4/10/09

Lukeaxx wrote:

Being able to play the game, without it ending... if that makes sense...

Such as Fable II... Once the main storyline is over, you can have alot of fun with it !

Or a Game which just doesn't get boring.


I think you'd really like anything made by Bethesda Softworks. If you haven't already, try playing Morrowind, Oblivion, or Fallout 3. All of them can be played past the ending (if you mod Fallout 3) and all of them are really great games!
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24 / M / England
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Posted 4/10/09

kinggiddra wrote:


Lukeaxx wrote:

Being able to play the game, without it ending... if that makes sense...

Such as Fable II... Once the main storyline is over, you can have alot of fun with it !

Or a Game which just doesn't get boring.


I think you'd really like anything made by Bethesda Softworks. If you haven't already, try playing Morrowind, Oblivion, or Fallout 3. All of them can be played past the ending (if you mod Fallout 3) and all of them are really great games!




I love Oblivion... its immense !
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Posted 4/10/09
Yes, the Bethesda games are really fantastic. And it's cool that you can still play them after you finished the main plot. I like to replay such games since you can choose your own way, am I good ? Am I Evil ? Or neutral ? That's much better than any trophy system.
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