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What gives a game Replay value?
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27 / M / Florida
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Posted 4/10/09

Dragonstomper wrote:

Yes, the Bethesda games are really fantastic. And it's cool that you can still play them after you finished the main plot. I like to replay such games since you can choose your own way, am I good ? Am I Evil ? Or neutral ? That's much better than any trophy system.


Good and Evil games are really interesting and I agree that they add a lot more than some trophy system. I'd really recommend you try Knights of the Old Republic by Bioware and its sequel by Obsidian. The Light and Dark side choices were actually fairly interesting and I can say it's one of the few times where I was compelled to play through the game again making different choices.

Another of Bioware's games, Jade Empire, was similar in that respect, though the general consensus is that it is not a terribly good game. I, for one, really enjoyed it, so you'll have to check it out yourself and see.

The Fallout series also works in the same regard though with less transparency.

You can also try Lionhead Studio's Black & White. As the title suggests you can play either a benevolent god or a malevolent devil and control the lives of your people. It's pretty old so anyone's computer should be able to run it, though I should warn you of the numerous bugs in the game. It's prone to crashing at the worst possible times.
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26 / M / Philippines
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Posted 4/11/09 , edited 4/11/09
new game+, unlockable weapons, item, character, multiple endings, achivements/trophies etc.,

a good example here is:
resident evil 4
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Posted 4/11/09
Kingiddra, thanks for your suggestions, I'll take a look at Jade Empire for I already know Knights of the Old Republic and Black & White (and, by the way, you're absolutely right with those annoying bugs !). Good thing a friend of mine owns the game ^___^
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27 / M / Malaysia
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Posted 3/19/10
random dungeons,great selection of skill + weapons,great selection of ways to approuch objective, and most importantly ,you can make decision that will affect the ending.
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37 / M / Cali, in the year...
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Posted 3/20/10
something like the Sengoku/Three Kingdom Musou series, you unlock certain characters or routes by accomplishing certain quests during your main missions, that's a good replay value especially if you have a partner, you can unlock more weapons and other goodies.
Posted 3/20/10
For me it's all about score attack.
Revolver Dogelot
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Posted 3/20/10
Honestly a number of things factor in. First can you keep playing when the game ends to clean up other objectives like missed missions or things like the BSAA emblems etc. Second is there a valid reason for doing those things, whats the point in getting all 100 feathers in AC 2 if all you get is a hammer weapon that isn't as good as what you can get much more easily in the main game already? Multiple endings helps a little, I am in the camp that if a story plays a certain way normally I choose the things I want to see and if I do go back to do it different it is just for curiosity not because I really care how that plays out. One thing I will agree with another poster on, too many multiples make the story weak normally. Look at DA:Origins in all seriousness the story is not really that deep, surprising, and at times is plain boring, but it has a million different things you can do! Coincidentally my second playthrough has been an on again off again struggle because I get bored with it.

Multiplayer definitely helps but only if the game is already fun to play and you have a group of people you know and like to play with. Case in point Mag which just came out is a multiplayer FPS heaven, but only when you are playing with an organized group. I really like the direction last years Demon's Souls went though because it focused 100% on new gameplay and integrated multiplayer from the get go. Brink later this year should put another interesting spin on it.

However the game I have probably replayed the most is Xenogears on PS1. I just love the story and the combat system is sort of fun as well. I really don't know why they moved away from it to the dumbed down version they used in Xenosaga which suffered from very boring plodding combat in my opinion.
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Posted 3/20/10 , edited 3/20/10
i just want to comment on Karkarov's post. Xenogears in my opinion had great replayability and it was mostly because of the storyline. i loved the battle system as well. i will go as far as saying it was a game far beyond its time. xenosaga had absolutely no replayability. as a matter of fact, i don't care if i ever play it again unless they fix that 'interactive movie' feel to it.

the best replayability games of all time were from atari, nes and snes. games like pac-man, super mario brothers, galaga and star tropics.. there was very little storyline but yet were fun and addictive. they provided a clear goal and lacked all the movies that many games have today. i think games that challenges one's reflexes and requires strategic skills have great replayability.
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26 / M / Michigan USA
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Posted 3/20/10
don't mind replay as long as the post game is freaking amazing.
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