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Post Reply Tatcis in playing Japanese mahjong
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Posted 4/6/09 , edited 4/18/09
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Play Here]!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
http://www.gamedesign.jp/flash/mahjong/mahjong_e.html
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Play Here]!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(wait for it to load or fresh to play the game after entering the site)
(if you need tips on game of the hand or points to be earn, just squall down)

If you haven't figure out the 3 basic skill needed to play the game then you need to watch the first episode again. If you still don't know, then you really need to learn how to analyze and observe better if you want to live in this world of Japanese Mahjong (not saying that you need to be an expert). Because the 3 basic skill you needs are Counting, Observing, and Analyzing.

I'll say it again, the 3 basic skill you need is:
1. Counting
2. Observing
3. Analyzing



EDIT: Now, here are some of my tactics of playing this game in any type of game of mahjong

~Get a weeks worth of good sleep, not 8 or less hour of sleep for one night and skip another day before playing a serous match. 9 or more hour for the entire weak / every night, then you would be fully focus and not just randomly placing down tiles to loose large sum of your money *cough cough* points. (if you don't, the tile will just look like blurry symbol and wanting to get some sleep like i do now as i'm typing this)
~never be too fast in throwing away tiles that you would think you don't need. For you may never know what's going to appear on you next draw.
~Know what you're doing, if you don't, don't even bother playing this game in real life, because not much people really helpful and caring (in the game site that i post up, if you haven't find it yet. below the game shows some hand that could help you understand the game better[/b])
~Use the rest of you eye vision to watch the other players. Example, we use the eye more in the midde, pupil, so we should learn how to look at the edge of our eye, the other white stuff. (note: Pupil is the source of all vision that we see, not white stuff)

~If you're not playing any friends or family i suggest that you play foul, not breaking the rule foul, but simply foul. For example, go find some strong sent that people aren't going to like dead fish or any other strong sent that could be used in the middle of the game (note: i suggest that you don't use poop, perfume, or any other ov-be-est foul play that won't show you the money *cough cough* points.

These are the 5 tiles (suits) that you are to have in the game
The top 3 are the Main


( you are free to commence or leave a tip. I'll add it here and put it under you name so people won't have to look for tips after a long talk searching)
!!!!!!!!!!!IF YOU ARE A TOTAL NOOB LIKE ME, I SUGGEST THAT YOU CONSTEANLY PLAY SOLO UNTIL YOU GET THE HANG OF IT!!!!!!!!!!!
Posted 4/7/09
how do u declare riichi in that flash version?
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Posted 4/8/09 , edited 4/8/09
On that game I keep getting Ron but it says No Multiplier don't really get what thats supposed to mean :S
anyone know?
don't worry i get what it meant now
my hand didn't make any Yaku
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Posted 4/8/09

kirby3 wrote:

how do u declare riichi in that flash version?


Well, if you want to declare riichi, then you must have the hand of riichi. I'm sorry, but i just find this game as well. I'd have an intersect of this game but never really knew the name until now. Anyways, this is simply a simulation for the noobs. So you must stick by the basic of understanding the game with NPC that don't really shows fear.

So if you want to declare riichi, you must have the hand of it, the Symble will appear that said "riichi" near the middle than click the black button that said riichi at the bottom of your tiles.
Posted 4/8/09

lirg123 wrote:


kirby3 wrote:

how do u declare riichi in that flash version?


Well, if you want to declare riichi, then you must have the hand of riichi. I'm sorry, but i just find this game as well. I'd have an intersect of this game but never really knew the name until now. Anyways, this is simply a simulation for the noobs. So you must stick by the basic of understanding the game with NPC that don't really shows fear.

So if you want to declare riichi, you must have the hand of it, the Symble will appear that said "riichi" near the middle than click the black button that said riichi at the bottom of your tiles.


aw no bluffs XD
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Posted 4/8/09 , edited 4/8/09

kirby3 wrote:

aw no bluffs XD


If you want to bluff you might as well See if the NPC would love to play chicken to you. LOL, i want to see who wins. How can you when if you bluff? I'm still new to this, of you do riichi than you can no longer change your hand.
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Posted 4/10/09
richii can only be declare when you are waiting for the last tile to win and you cannot have any of your tiles reveal by any means which mean no pong or chi and you are waiting for the last tile you then can declare richii and for the no mulitpler means that you dun meet the criteria of winning coz your hand dun consist of any han
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Posted 4/11/09
thank you 4 the help
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Posted 4/13/09 , edited 4/13/09
Tactics. There isn't really a certain strategy to it. It's like the card game BS or Bluff. With the cards you have, you have figure out when somebody is BS-ing/bluffing and also think how you're gonna BS/bluff your way through. Psycology helps a lot in a game like this. Akagi shows how this is done. But some basic noob rules.

-Don't follow what your higher up (the person that goes before you). Obviously if you do, they'll keep all the tiles you'll need and you can only pon or kang from other people or pick them up yourself.
-Go for what your person before throws. If they tend to throw bamboo tiles base your winning hand on those.
-When your unlucky or when your opponent is too good/lucky, do small wins.
-When playing with super professinals or whatever, don't organize your tiles so neatly cos if you do, people can tell your range of tiles in your hand after you discarded a couple of tiles.
-Never pass an opportunity to Pon, Kang, or Chi (for noobs). Not unless you start to get a good grip on Mah-jong.

PS. Mah-Jong is addicting, I don't suggest playing it....it's the same advice I got from the guy who showed me Mah-jong. It's more fun if you gamble and so if you do get addicted to that you lose a lot of money. Thank god my Mah-Jong fever was gone long ago now since more people who are willing to play money are starting to learn how to play it in my area.
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Posted 4/13/09

BlargTheCat wrote:




Never pass an opportunity to Pon, Kang, or Chi (for noobs). Not unless you start to get a good grip on Mah-jong.


I completely understand this part, but i'm wondering at this part. Are you refering this for the real life or the site game? Either way, if one person is keep on playing the usual hand and always take when it hits Pon, Kang, or Chi they won't really improve on or willing to take big risk. And a smaller chance of winning the round when it some how comes to one tile in you hand. I mean, i usally go for the big kill so i would never end up with one (i always end up with one for some reason i for small). Then again, i suggest that noobs should really get to understand the basic rule of the game, but it's only a small chance of wining the round.
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Posted 4/14/09

lirg123 wrote:


BlargTheCat wrote:




Never pass an opportunity to Pon, Kang, or Chi (for noobs). Not unless you start to get a good grip on Mah-jong.


I completely understand this part, but i'm wondering at this part. Are you refering this for the real life or the site game? Either way, if one person is keep on playing the usual hand and always take when it hits Pon, Kang, or Chi they won't really improve on or willing to take big risk. And a smaller chance of winning the round when it some how comes to one tile in you hand. I mean, i usally go for the big kill so i would never end up with one (i always end up with one for some reason i for small). Then again, i suggest that noobs should really get to understand the basic rule of the game, but it's only a small chance of wining the round.


It's the same between real life and flash/online. Plus, that's the point of my advice. It's only for beginners. I know it closes the different ways a player can win, but the point of pon, kang, or chi is to take a tile that you want without having to pick it up. I don't follow that rule anymore since I am comfortable instantly changing and getting somewhat good at the game. Yes, you may have more different chances at winning if you kept it at your hand but what if that tile you needed to pick up to complete the combination never comes? I stress the ending bit of my sentence. "Not unless you start to get a good grip on Mah-jong".
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Posted 4/15/09

Never pass an opportunity to Pon, Kang, or Chi (for noobs). Not unless you start to get a good grip on Mah-jong.


i dun think so. unless you really got a shitty hand you then considered pon, kang or chi to end the game fast. As you can see for conceal pon (刻子) has the same amount of fu (minipoint) compare to expose kan if you go on and kan the value of your hand would decrease as you can no longer make menzen (win with conceal hand) which make the base fu become 30 instead of 20 and you have lost you chance to riichi. And if you look at the winning type for any for example San-Shoku-Dou-Jun (三色同顺) exposed only worth 1 han while conceal worth 2 han. So i dun really think you should pon kang or chi if you have the chance unless you really have some shitty hand or you are rushing to win for lian zhuang (连庄) .
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Posted 4/15/09

tounerequiem wrote:


Never pass an opportunity to Pon, Kang, or Chi (for noobs). Not unless you start to get a good grip on Mah-jong.


i dun think so. unless you really got a shitty hand you then considered pon, kang or chi to end the game fast. As you can see for conceal pon (刻子) has the same amount of fu (minipoint) compare to expose kan if you go on and kan the value of your hand would decrease as you can no longer make menzen (win with conceal hand) which make the base fu become 30 instead of 20 and you have lost you chance to riichi. And if you look at the winning type for any for example San-Shoku-Dou-Jun (三色同顺) exposed only worth 1 han while conceal worth 2 han. So i dun really think you should pon kang or chi if you have the chance unless you really have some shitty hand or you are rushing to win for lian zhuang (连庄) .


Why do you think I put "(for noobs)" at the end of the sentence. I'm not an idiot ya know? I don't follow most of what I put down. You shoudn't run before you can walk. Don't ya think it's overwhelming when a beginner tries to figure out when to chi, pon, or kang while they remember the rules as they watch risky tiles? Some players, like me get pretty piss when somebody takes too long regardless of there level. When I first started playing, I only won with low fan wins. I say it's better to build up slowly, first get the idea of pon, chi, and kang AND THEN move on to more critical thinking. If they pon, chi, or kan, they won't have to worry 'bout it cos it's not removable. I am not giving advice to experienced (6 months at least) mah -jong players.
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Posted 4/15/09
i want to ask you for noobs .with chi kang pon . they are limited to make harder hands with their tiles for honitsu,chin itsu, San-Shoku-Dou-Jun (三色同顺) and for this dun you think people would watch out for their freaking tiles when they discard? Even for the easiest tanyao or tanpin you think opponent won't see through it? (unless it's for the the pon of dragon or wind that give you han you then consider of pon) for conceal hand you dun need to bother if your freaking hand have any han or not coz you can do a riichi for han. i see much beginner play and they end up anyhow chi and pon in the end which make up a hand with no han that can't even possible ron.
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Posted 4/18/09 , edited 4/18/09

BlargTheCat wrote:
Why do you think I put "(for noobs)" at the end of the sentence. I'm not an idiot ya know? I don't follow most of what I put down. You shoudn't run before you can walk. Don't ya think it's overwhelming when a beginner tries to figure out when to chi, pon, or kang while they remember the rules as they watch risky tiles? Some players, like me get pretty piss when somebody takes too long regardless of there level. When I first started playing, I only won with low fan wins. I say it's better to build up slowly, first get the idea of pon, chi, and kang AND THEN move on to more critical thinking. If they pon, chi, or kan, they won't have to worry 'bout it cos it's not removable. I am not giving advice to experienced (6 months at least) mah -jong players.


You really won with low fan? Do you mean the round or the entire game? Because i see it's going to be a long game, by simply earning small points. Could you explain what happen and the skill level of the other player?
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