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Posted 8/1/09

twilight150 wrote:


hanahitotsu wrote:

So this is my first Code Geass fanart :O
I showed this to my friend and asked for a opinion,
and she told me that something's wrong with Lelouch (the one on the top) o_o
Please help me! >_<


hmm... honest i think lelouch is fine!
but i believe the mask/helmet thing is for his face (the glass or whatever part where he see's through it) is a little too small or imporportionate compared to what his face size but i know it can be different size so yeah!
oh i hate to do this because i can't draw like this
but i want you to get better so please bare with me!!

the level of his "frowning" is a little different than his eyes
hmmm... how to say this


his frown is more serious than his eyes
his eyes looks a little more carefree compared to his frown
which is why he might look a (like your friend said)
you can fix the eyes
OR fix the frown! (which is what i would do!)


otherwise nice job izumi-chan!!! amazing!! i could never draw lelouch that good
especially if its the first time!
*sigh* i need to get better!! ^-^


Thanks!! :DD
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Posted 8/1/09

cycrone wrote:

heres something I put together today from an old sketch. I thought I'd play around with metal. The head and skirt armor is still in the fixing but I'd like to know what kind of vibe she gives out. Still getting used to painter so there's very limited stuff I can do. XD



If you dont want it 'looking' so plain, add some texture to it, I''d say draw it in. Texture doesnt have to be uniform.

think about how armors are made, usually there are cut marks on surface.

Think more about lighting, yes shiny armors are shiny, but that doesn't mean theres no shadows. Shade it first, then add the shines would be an something you might wanna try.
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Posted 8/1/09

hanahitotsu wrote:

So this is my first Code Geass fanart :O
I showed this to my friend and asked for a opinion,
and she told me that something's wrong with Lelouch (the one on the top) o_o
Please help me! >_<


heres a pretty picky comment from me

you disregarded the existence of hairline.

and how hair flows.

Look closely at the eye placement, lulu's left eye specifically.
the nose is kinda off too.

However these offsets are really minor, so don't worry about it too much lol.
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Posted 8/7/09

cycrone wrote:

heres something I put together today from an old sketch. I thought I'd play around with metal. The head and skirt armor is still in the fixing but I'd like to know what kind of vibe she gives out. Still getting used to painter so there's very limited stuff I can do. XD



Hmmm, ive made the experience that it looks more shiny and metallike when you keep a thin white line between the lineart and the dark reflections on the metal surface, also recommend to use a darker tone, you get a more 3d look when using really powerful reflections with metal.

maybe ill post something like that near future, just tell me what you think of it then.
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Posted 8/7/09


thanks dude i tried textures but there was nothing i cud find to fit the image, so i put scars all over the armor instead.
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Posted 8/7/09


lol thanks man, I'm not really tryin to go for 3D, and this is probably the first time i've done metal in 2D so it was very experimental, but yea the reflections do indeed put a big effect on it.
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Posted 8/7/09 , edited 8/7/09
here's something i put together today, kinda screwed up cuz I did the lineart in photoshop then decided to color it in painter, kinda killed the coloring pattern cuz i do it totally different way in photoshop.



I screwed up the right arm so I covered it up lols, it looks plaina nd weird without a background, tryin to figure out a way to make it not look so plain. another of my problem is how to paint his open skirt/kilt thingy w.e u call it, since it has no folds iono i just havnt done anything like it and painter dont got no gradient tool lol. if anyone can comment on that shit that'd be cool.
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Posted 8/8/09
there is only one small mistake u have 2 fix .. her arm .. from her elbow to hand .. u have 2 make it longer .. its very short compared to her body ... i use photoshop so i dont know much about painter but try 2 select the (elbow 2 hand ) only and try making it longer .. thats all

the coloring is awesome .. if u want to enhance ur drawings or coloring try downloading texture brushes .. it really helps alot .. trust me
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Posted 8/8/09 , edited 8/8/09

cycrone wrote:

here's something i put together today, kinda screwed up cuz I did the lineart in photoshop then decided to color it in painter, kinda killed the coloring pattern cuz i do it totally different way in photoshop.



I screwed up the right arm so I covered it up lols, it looks plaina nd weird without a background, tryin to figure out a way to make it not look so plain. another of my problem is how to paint his open skirt/kilt thingy w.e u call it, since it has no folds iono i just havnt done anything like it and painter dont got no gradient tool lol. if anyone can comment on that shit that'd be cool.


I think thats one of your biggest problems.

If you want to improve, don't cover things up when you mess up, draw until you fix them.
You need to try drawing anatomy by structuring/construction, look it up, should be helpful.

For what you are trying to get at, I think linear shading would be your best approach. You got the muscle part, you just need to shade it well, and try sharper (and less) shading.

for consistent shading, try picking 1 single light source, and stick to it. Adding new light source won't be hard once you have that down.

As for skirt thing, I would say don't try gradient tool, unless you want to make the whole picture a gradient shaded art.
and @ last post, downloading brushes, is probably one of those things that can help and hurt you.

For people one this forum I would say, don't download brushes, unless you are just sigging, or making avis. Brushes make you lazy. Sketch on paper as well, paper forces you to draw, instead of relying on photoshop or w.e. program's O'so convenient cookie-cutter like tools.

Yes, you should use technology to your advantage, but before that, you have to learn what 'advantage' is.
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Posted 8/8/09


Dude I dont know if u use painter or not, cant really tell from what I've seen you do but if u do lineart in another program, u cant recreate the exact same line using the brushes in painter, thus if u screw up there's basically nothing you can really do. Plus I screwed it up in a sketch.

As for the gradient, if u know how to use the photoshop gradient properly u can mod it enough to fit any style, its just painter dont got the shizzo.

Downloading brushes does make you lazy but sometimes there's just some things people dont have enough talent to do or atleast not yet, thus it helps, I'm speaking from experience lol.

Anatomy wise, dont matter what it looks like if you are trying to make it into your own style as long as it somewhat makes sense, u proly need to study anatomy more than me from what I've seen.

Technology does indeed give an advantage and makes things faster, but if you dont know how to do things the old fashion way (me) then it also becomes a liability.
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Posted 8/9/09


crit on this?
video is a good test of how much anatomy is really in your head lol.
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Posted 8/9/09 , edited 8/9/09


I think you have the whole "definition" of anatomy wrong.

1. the science dealing with the structure of animals and plants.
2. the structure of an animal or plant, or of any of its parts.
3. dissection of all or part of an animal or plant in order to study its structure.

lol was gona post something but they're all nude.

Your anime style is nowhere close to proper anatomy, this clip, is more perspective scribbles than anything else, hell even the perspective is messed up.

See most people who like anime and draws according to it THINKS that anime has the right anatomy, well in fact most of them is structured so that it could be drawn easier, just like the traditional american cartoon, but anime tends to go more into realism in terms of bodies nowadays. If you look closely this girl's body is as close to a real human female's body



compared to

where if u look at her arm and body, if compared to a human child or something she is more made of pipes than anything else.

if u go to this link it shows som pencil tests for a couple of shows

http://blacksataguni.deviantart.com/art/linetest-of-wonderful-days-92316457

even though it's centered around the anime style, if you notice the joints and arms and hands, it's threading more into realism, compared to the pipes, squares, triangles that's in the clip you posted.

bottom line. ANATOMY(Anatomy of human body): Needs to look more like real bodies than a bunch of pipes put together, it's like an upgraded stick figure with hair and simple face.
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Posted 8/10/09


By anatomy, I meant proportion in general. (for the video anyway)
theres just isnt enough time spent, res used for defining lol

as for your reference example, It has alot more anatomy realism than the lower ones

like you said arms arn't pipes. A large part of the population don't have very defined muscle outline, especially when not flexed. It shouldn't look like a perferctly round pipe, but It could be smooth. The outline shape on your top example has a vague definition of a well defined body. Sure its smooth, but it's got the proportion to a point that It could be considered somewhat realistic, as to the bottoms, its not really anything close to realistic anatomical proportions.

basically, If you get the proportion right, thats pretty much half the work done, then its the shapes, and I wouldn't say there is the need for defining too much muscles, unless you trying to draw close to realism.
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Posted 8/10/09


lol true say.
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Posted 8/17/09
um.........
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