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Post Reply Image Favorite Why are Villians Always Stronger?
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19 / M / Home
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Posted Oct 29 2009
blue from pokemon or gary as most people know is an as$hole cause he always picked the pokemon that was stronger but beating him at the end was really gratifying
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20 / F
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Posted Nov 1 2009
It's more interesting and challenging. It's just how it works Image Image
anti-freeze
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24 / M / Somewhere in the...
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Posted Nov 2 2009
Ha ha indeed that is annoying. However, you have to look at it this way. If you were equally matched with the villian what would be the point?

A good example of this is in Chrono Cross.
** Spoiler Alert!!! click to hide or show**


Plus what fun is it to completely destroy an enemy on the first go? It can actually be detrimental, like in Mana Khemia. I cheated my ass off in that game and had to avoid classes for fear of failing them.
Posted Nov 6 2009
To give the heroes something to overcome.
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19 / F / United States
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Posted Nov 6 2009

H1k1k0m0r1 wrote:

To give the heroes something to overcome.


I agree wholeheartedly.
Posted Nov 6 2009

Rei-II wrote:


H1k1k0m0r1 wrote:

To give the heroes something to overcome.


I agree wholeheartedly.


Marvelous! Image Image Image Image Image Image Image Image Image
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15 / M / sleeping o.o
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Posted Nov 6 2009
wow i hated fighting tabou from super smash bros brawl hes invincible...
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16 / M / Who knows? I migh...
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Posted Nov 7 2009

TS_sasuke wrote:

Dont you hate how in some games your opponent has much stronger moves? It seems like you can never beat them and by the time you do, its taken you a gazillion times. The villians always have these sick attacks while you're stuck with average ones. Is anyone else as irritated with this as i am?


Villains are made stronger or at least appear stronger to make the game seem more dramatic and suspenseful. It would be very boring if the hero had to defeat a weakling after all, think about it. Image
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22 / M / Usa
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Posted Nov 7 2009, edited Nov 7 2009
They are called villains for a reason besides your characters become a badass at certain levels....maybe you're just weak. Image To be a good villain you have to be powerful.
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17 / M / United States of...
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Posted Nov 7 2009
but its not very real. i think a successful game would have a villain close to your level but a smarter AI to control it and make use of abilities would make the battle a lot harder. plus then you use your brain finding a strategy to beat them. i think over leveled high caliber enemies just means in the end you over level and the rest of the game becomes easy(exceptions are final bosses) and that takes out all the fun in a game.

There, my speech is over. Image
Ekutah
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M / Netherlands
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Posted Nov 8 2009
Image wish we could tell the gamemakers how we feel about it Image


but its not very real. i think a successful game would have a villain close to your level but a smarter AI to control it and make use of abilities would make the battle a lot harder. plus then you use your brain finding a strategy to beat them. i think over leveled high caliber enemies just means in the end you over level and the rest of the game becomes easy(exceptions are final bosses) and that takes out all the fun in a game.

There, my speech is over. Image


And i totally agree with that !
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18 / M / USA Wisconsin
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Posted Nov 10 2009

gon405 wrote:

I think it's perfectly fine after all it creates a feeling of true conflict, but I dislike it when you recruit the bad guys after they reconsidered their actions and they get 90% of their HP wacked off and 1/4th of their remaining stats as well as all their super moves deleted. I never really understood why they had to do this instead of making them either not convert to your team or make the bad guy and good guys closer in stats...


That's simple to explain. In the change of alliances and sides, the bad guy is raped by the stat eating monster.
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Detective Agency
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Posted Nov 10 2009

schochioman wrote:


gon405 wrote:

I think it's perfectly fine after all it creates a feeling of true conflict, but I dislike it when you recruit the bad guys after they reconsidered their actions and they get 90% of their HP wacked off and 1/4th of their remaining stats as well as all their super moves deleted. I never really understood why they had to do this instead of making them either not convert to your team or make the bad guy and good guys closer in stats...


That's simple to explain. In the change of alliances and sides, the bad guy is raped by the stat eating monster.


It's sooo wrong, it's teaching kids that Justice makes you weak Image

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18 / M / USA Wisconsin
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Posted Nov 10 2009

gon405 wrote:


schochioman wrote:


gon405 wrote:

I think it's perfectly fine after all it creates a feeling of true conflict, but I dislike it when you recruit the bad guys after they reconsidered their actions and they get 90% of their HP wacked off and 1/4th of their remaining stats as well as all their super moves deleted. I never really understood why they had to do this instead of making them either not convert to your team or make the bad guy and good guys closer in stats...


That's simple to explain. In the change of alliances and sides, the bad guy is raped by the stat eating monster.


It's sooo wrong, it's teaching kids that Justice makes you weak Image



I think you're looking too much into it X3
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M / Lost... again....
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Posted Nov 14 2009, edited Nov 14 2009
not always like the grunts in Halo just run and then they die before they can do real damage. Also, talk about those soldiers in MUA 2, they are awfuly easy.
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