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Posted 10/27/09 , edited 10/27/09
Anapneo =Spell that clears the target's airway, if blocked

Avada Kedavra = Killing Curse, Causes instant death in a flash of green light, usually leaving no sign of physical damage or of the cause of death that would be detectable to a Muggle autopsy

Alohomora =Charm that causes a locked door to open

Aguamenti =Charm that conjures a fountain or jet of clear water from the caster's wand

Age Line =A thin golden line drawn on a floor, which affects anyone who crosses it if they are too young. (Presumably, an Age Line could also be set up to prevent someone to cross who was older than a given age.)

Accio "Summoning Charm" =Causes an object to fly to the caster, even over quite some distance; the target object is said to have been Summoned. It would seem that the caster must know at least the general location of the object Summoned

Animagus Transfiguration =The Transfiguration by which an Animagus takes his or her animal form, or reverts to human form from animal form. The animal form is sometimes referred to as the witch or wizard's Animagus form. See Animagi entry for further details about wizarding folk who can perform this highly complex and dangerous magic

Anti-Apparition =Prevents someone from Apparating. See ANTI-DISAPPARITION JINX

Anti-Cheating spell =Cast on quills before exams

Anti-Disapparition Jinx =Prevents someone from Apparating

anti-gravity mist =Charm which creates an innocent-looking mist which hovers above the ground. A person stepping into this mist immediately finds that up and down have reversed and they are hanging from the ground over the endless sky

antler jinx =Causes the victim to sprout antlers

Aparecium =Makes invisible ink become visible

Apparition =Advanced spell used by fully trained witches and wizards to disappear from one place and appear almost instantly somewhere else. A person who uses this spell is referred to as an Apparator

arrows, wand =Shoots arrows out of a wand

bond of blood =The bond of blood is an extremely powerful ancient magic which is formed when a person sacrifices himself or herself for a family member, out of love. The sacrifice creates a lingering protection in the blood of the person who was saved. It is not activated, however, until the charm is actually cast, and it is not sealed and functioning until another member of the family accepts the saved person as his or her own. As with most ancient magic, the bond of blood is mysterious and very strong and is not completely understood by most wizards

Body-Bind Curse

binding/fastening magic =Spells which fasten chains or ropes to restrain someone or something

Banishing Charm =Sends an object away from the caster; the target object is said to have been Banished

Braking Charm =Charm used on a broomstick to allow it to stop effectively

canary transfiguration hex =A temporary hex to change someone into a giant canary. After a few moments, the Transfigured person molts back into themselves

Caterwauling Charm =When an unauthorized person enters the target area while the effect is running, a caterwauling noise will be set off

Cave Inimicum =Defensive spell to keep enemies away

Colloportus =Seals a door, making an odd squelching noise

Confringo =Causes the target to explode

Confundo =Causes confusion. A person who is affected by this Charm is said to be Confunded

Conjunctivitis Curse =A spell that affects the eyes and vision of the target

Cruciatus Curse = One of the "Unforgivable Curses," this spell causes the victim to suffer almost intolerable pain. Some victims of prolonged use of this curse have been driven insane. A victim of this curse is said to have been Cruciated

Deletrius =Erases the ghost images of spells revealed by Priori Incantato. Possibly can be used to remove other spell effects as well

Defodio =Digs through or hollows out the target

Densaugeo =Causes the victim's teeth to enlarge grotesquely

Deprimo =Blasts a hole through the target object

Diffindo = Spell that cuts something open

Duro = Turns the target object into stone

Expelliarmus =Causes opponent's weapon to fly out of his or her hand. The opponent is then said to have been Disarmed

Expulso =Blows up the targe

Expecto Patronum =Conjures a Patronus, a silvery phantom shape, usually that of an animal, which is the embodiment of the positive thoughts of the caster. A Patronus will drive away Dementors

Evanesco =Makes something vanish (not just become invisible, but go away completely)

Episkey =Heals/repairs damage that has been inflicted on the target

Engorgio =Spell which causes the target to swell in size

Fidelius Charm =An immensely complex spell involving the magical concealment of a secret inside a single, living soul. The information is hidden inside the chosen person, or Secret-Keeper, and is henceforth impossible to find -- unless, of course, the Secret-Keeper chooses to divulge it

Finite = Stops a currently operating spell effect

Flagrante Curse =Causes the target object to burn anyone who touches it

Flagrate =Creates a burning, fiery line in the air which can be "drawn" with the wand into specific shapes. The shape lingers for some time

Furnunculus =Curse that causes boils to break out all over the victim

Gubraithian fire = Spell to make the target object burn forever

Impedimenta =Stops an object or slows it down

Imperio =One of the Unforgivable Curses, this spell causes the victim to be completely under the command of the caster, who can make the victim do anything the caster wishes. A victim of this spell is said to have been Imperiused

Impervius =Makes something waterproof or water repellent

Incarcerous =Sends thick ropes out of thin air to wrap around someone or something

Incendio =Starts a fire

Levicorpus =Dangles the target person upside-down by the ankle in mid-air

Wingardium Leviosa =A basic charm that allows the target to float up to five feet above the ground

Locomotor Mortis =Locks together the legs of the victim, making him or her unable to walk

Lumos =Causes a small beam of light to shine from the end of the caster's wand

Mobilicorpus =Moves a body

Morsmordre =The Dark Mark,Conjures an immense glowing skull in the sky, comprised of green sparks. There is a snake coming out of the skull's mouth

Nox =Turns off the light from a Lumos spell

Obliviate =Modifies or erases portions of a person's memory

Obscuro =Blocks someone's vision

Petrificus Totalus =Turns the entire body of the victim rigid

Protego =This spell creates a magical barrier that will deflect hexes thrown at the caster
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