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Post Reply Favorite strategy in Starcraft
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24 / M / Toronto/Markham
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Posted 8/31/09
Terran user here.

TvZ: 1 rax into FE. Always go MnM with tank support if there are lurkers and vessels later on to detect lurkers/irradiate lurkers and defilers. My plan is to always prevent zerg from getting their 3rd gas.

TvP: I usually like to seige expand. Constant tank production and always harassing with vultures and drops. Roll out with almost 200/200 with at least 1/1 upgrades.

TvT: My favourite opening is 2fac vulture play.
dtro 
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25 / M / hanging out in SAO
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Posted 9/3/09
protoss. i get my defense set up while i send small attack group to search for the enemy. then i get a large ground army and attack them while my carriers are under construction. then whats left of them i wipe them out with carriers.

havnt played game in long time. cant wait till starcraft 2 comes out.
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22 / M
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Posted 9/8/09
I usually play Terran with the Siege Tank - Wraith strategy. Sometimes I have to change the strategy when there isn't a time for Wraith.
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24 / M / Downey
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Posted 9/17/09
zerg
4pool, 9pool
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26 / M / Kan-uh-duh
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Posted 9/19/09

Initial_Strike wrote:

Terran user here.

TvZ: 1 rax into FE. Always go MnM with tank support if there are lurkers and vessels later on to detect lurkers/irradiate lurkers and defilers. My plan is to always prevent zerg from getting their 3rd gas.

TvP: I usually like to seige expand. Constant tank production and always harassing with vultures and drops. Roll out with almost 200/200 with at least 1/1 upgrades.

TvT: My favourite opening is 2fac vulture play.


seems like they are only few ppl who actually know how to play competitively or understand how to play starcraft lol. glad to kno there a a few around on CR. yeah ppl who say ling rush its pretty easy to counter if your protoss which i would just canon fast expand to my natural. anyone here still play from time to time? i use hamachi if you guys wanna play some 1v1s. although im pretty bad at playing. i just know the to do's and not do's from watching competitive sc.

bisu forever
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24 / M / The Netherworld
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Posted 12/16/09
This is easy... 1drone/scv or whatever scout and rush for the kill. Zergs Rule!
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25 / Maryland, USA
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Posted 2/9/10
favorite strategies:

PvP - 1 gate tech to robo + 2nd gate. stop unit and probe production when i can hold my ramp. add third gateway/forge/observatory/start +1. make an ob or two into shuttled reavers. attack with +1 timing and shuttled reaver. well if they expanded they are most certainly dead. the only thing i run into problems when i do this strat is a against very well timed fast 3 gate goon attack. (yes gas permits for this strat off of one base, money also permits)

PvT - Bulldog is always fun. 2 or 3 gates with shuttle for early offensive play. Allows you to ferry units onto their main for a sneak attack or just zeo bomb the choke/expansion

PvZ - FE i guess.. who doesn't now adays.


TvT - I always liked opening with gol/tank.

TvP - I like crazy gundam type rushes from 1 or 2 fact but the majority of the time i will just FE.

TvZ - standard tvz. 2 rax into expand.


ZvZ - my worst matchup. if opponent doesnt have vision of what im doing and that map was large enough that i didn't have to 9 pool i will go hydra/ling. otherwise muta/ling like everyone else.

ZvP - FE into lurk contain. If they give me enough time ill hatch it and sunken them in. otherwise ill just sunken/lurk/spore my exps cause i hate playing against that style of zerg as protoss.

ZvT - muta for control into lurker/ling and try as hard as i can to starve terran and deny his 2nd expansion cause if it gets into late game im as good as dead since my defiler play and zerg multitasking isn't very good.
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24 / M
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Posted 2/14/10

DoctaMalik wrote:

favorite strategies:

PvP - 1 gate tech to robo + 2nd gate. stop unit and probe production when i can hold my ramp. add third gateway/forge/observatory/start +1. make an ob or two into shuttled reavers. attack with +1 timing and shuttled reaver. well if they expanded they are most certainly dead. the only thing i run into problems when i do this strat is a against very well timed fast 3 gate goon attack. (yes gas permits for this strat off of one base, money also permits)

PvT - Bulldog is always fun. 2 or 3 gates with shuttle for early offensive play. Allows you to ferry units onto their main for a sneak attack or just zeo bomb the choke/expansion

PvZ - FE i guess.. who doesn't now adays.


TvT - I always liked opening with gol/tank.

TvP - I like crazy gundam type rushes from 1 or 2 fact but the majority of the time i will just FE.

TvZ - standard tvz. 2 rax into expand.


ZvZ - my worst matchup. if opponent doesnt have vision of what im doing and that map was large enough that i didn't have to 9 pool i will go hydra/ling. otherwise muta/ling like everyone else.

ZvP - FE into lurk contain. If they give me enough time ill hatch it and sunken them in. otherwise ill just sunken/lurk/spore my exps cause i hate playing against that style of zerg as protoss.

ZvT - muta for control into lurker/ling and try as hard as i can to starve terran and deny his 2nd expansion cause if it gets into late game im as good as dead since my defiler play and zerg multitasking isn't very good.


TL.net?
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26 / M / GA, USA
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Posted 3/20/10
When I'm terran I make 2-3 SCVs and let them mine for minerals. Then I make a barracks center (only one cause that's all you need) with about 3 marines. By the time I have that all set up I usually die from a zergling/marines/zealot rush.

Copywrited by Gatope
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20 / M / San Bernardino, C...
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Posted 7/17/10

DoctaMalik wrote:

favorite strategies:

PvP - 1 gate tech to robo + 2nd gate. stop unit and probe production when i can hold my ramp. add third gateway/forge/observatory/start +1. make an ob or two into shuttled reavers. attack with +1 timing and shuttled reaver. well if they expanded they are most certainly dead. the only thing i run into problems when i do this strat is a against very well timed fast 3 gate goon attack. (yes gas permits for this strat off of one base, money also permits)

PvT - Bulldog is always fun. 2 or 3 gates with shuttle for early offensive play. Allows you to ferry units onto their main for a sneak attack or just zeo bomb the choke/expansion

PvZ - FE i guess.. who doesn't now adays.


TvT - I always liked opening with gol/tank.

TvP - I like crazy gundam type rushes from 1 or 2 fact but the majority of the time i will just FE.

TvZ - standard tvz. 2 rax into expand.


ZvZ - my worst matchup. if opponent doesnt have vision of what im doing and that map was large enough that i didn't have to 9 pool i will go hydra/ling. otherwise muta/ling like everyone else.

ZvP - FE into lurk contain. If they give me enough time ill hatch it and sunken them in. otherwise ill just sunken/lurk/spore my exps cause i hate playing against that style of zerg as protoss.

ZvT - muta for control into lurker/ling and try as hard as i can to starve terran and deny his 2nd expansion cause if it gets into late game im as good as dead since my defiler play and zerg multitasking isn't very good.


hmmmm thank you for the insight i am t maine now i play every now and again i prefer most my strategies revolve around razor edge timings so that i get the most out of my macro builds but very hard to play thank you for your strategie it will help tons with my offraces but tvz 1 rax fe is best and if you go mech its 14 cc into bunker with scouting with scvs tvz so its risky but payoff is strong lategame with mine controlling map and scouting
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25 / M / California
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Posted 7/25/10
Mass Archons, haha.

It's not serious, but it sure is fun to watch.
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24 / M / California
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Posted 7/26/10
In the early stages of beta during a Toss vs Toss game I use to Zelot rush like NO OTHER. It worked really well because no one expected it back then. Now my strategy is not that effective. Which means, no more 6 minute matches.
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24 / M / Humboldt County Ca
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Posted 10/20/12
Usually a 3 gate robo
if you can get out a immortal in 5 minutes or less it can be a game changer.
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Posted 10/23/12
haha just recently signed up for this site and was curious if there was any thread related to starcraft :D

Just felt like sharing some common strategies as a zerg player hovering around top 50 Grand Master in NA just for my own amusement.

ZvT
- Open 15 hatch with no gas until 5:30 (making 2 extractors) whilst making 4-6 queens (i prefer 4 and taking my third base before making any more). This opening is the common opener these days since the patch (patchzerglol) increasing the queens range, making them great for early game defense against any time of pressure, especially the common hellion banshee opening popularised by Mvp.
- Terrans will most likely have to fast expand (cc first or 1rax fe) as a result as all-ins are becoming less effective due to the strength of queens)
- Afterwards its pretty much just saturating three bases with drones while making lings at the right time for defense (8:30-10:00 depending on when terrans going to attack) while you tech up to spire or infestors. Early +1/+1 ling upgrades are also important after ling speed and before lair so you can start +2/+2 relatively soon after lair completes. Bane nest or roach warren is also a good idea around the time you begin your first upgrades for safety against really early aggressive openers (mass hellions for example).
- Since this opening gives you an extremely strong economy in the early game, you should be able to mass ton of units (muta/line/bane or ling/bane/infestor) at 70-85 drones and attacking while taking a 4th base and teching to hive in case your attacks don't kill him. Brood lord infestor late game in recent times have become ridiculously hard to beat for terrans (and toss) if controlled properly.

ZvP
- Generally a 14/15pool is most common with 15hatch sometimes if you feel ballsy. 15hatch is risky however as toss can punish it easily with a decently executed cannon rush. Afterwards, you should be starting your third base before 5min with no gas whilst producing drones and 3 queens for larva injects.
- Forge FE is the most common opener toss uses, meaning zergs can get away with droning heavily for the first 7 minutes until toss reveals his build.
- 2 gas at 6min, and roach warren at 6:30 if you see no gas at toss nat (meaning he will most likely do early gateway pressure/allin), otherwise 7min is pretty safe as well as evo chamber for spores in case of stargate/dt play.
- against lower level players, Stephano-style 4 gas max roach/ling at 12min is really strong and can win the game very early. Otherwise teching to infestors, getting melee/carapace upgrades and fast hive into broodlord infestor is the most common route along with ling roach to contain toss on 3-base and for defence against pre-broodlord timing pushes.

ZvZ
- Common openings have been changing alot in the ZvZ matchup. Intially 14/14 speed first into ling-bane wars or expand was the only build people ever did. Then people realised that a well executed 15 hatch is better economically and can defend bane aggression with new queen range buff. Then people realised 10pools were extremely strong against 15hatch and forced zergs to play a safer expand style such as 15pool 16hatch, with relatively early gas to get ling speed/bane nest for defence so they can drone more.
- Now some top players opt for hatch first as good drone micro can hold off against any early pools with others going traditional 15pool into expand. The most recent change in styles is skipping gas in the opening for a while, skipping ling speed and bane nest entirely whilst getting 2 gases/roach warren after getting a suitable amount of drones (this is due to queens being super good at early game defense, allowing zergs to defend bane aggression purely with queens/spines)
-Afterwards, pretty much 3base vs 3base roach hydra infestor and who can engage and fungal/ throw ITs better (sometimes zergs go ling infestor into ultras, defending roach attacks with ling counter attacks, fungals and spines whilst teching to hive)
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23 / New York
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Posted 10/26/12 , edited 10/26/12

hellnecromancerfromdiablo wrote:

personnally i zergling rush and advance my build so if i get him int he beginning tis an easy win btw io play zerg and ned help with the other races


Wow this thread is four years old. I hope you had made a better strategies to that everyone these days knows about rush on the first two minutes and would block and have massive armies behind and should have air units to attack you by now. That was my strategies a few years like yourself I change it to blockade, small defenses, mini armies, and a bit of air units my most played unit is protoss I do good with it massive stalkers and zealots with first upgrades then two or four void rays.
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