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PS3 where are your new RPG's?
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36 / M / Small Wooded town...
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Posted 1/26/10
What the hell!!! The best sellers and best games out there are Classic RPG style games like Fallout3 and Oblivion for the ps3. SO tell me!!! WHY THE HELL ARE they not making more games like that.. or even rpg's? Has the people who been making games for the PS3 lost touch with what is good and what is not? Or is it that RPGs are just harder to make and the game makers just do not want to spend the time making them (lazy bums).


Just so you know Final Fantisy is not really an RPG.. Its a action adventure game with RPG aspects.
RPGs you create the character and build there stats the way you like as you go along. The world plays around you.. RPG will have missions for you to do, but for the most part open ended / non-linear is needed to be a real RPG.

Posted 1/26/10
If you haven't noticed, the market has changed. Today's industry is way more focused on the multiplayer experience so it kind of explains why certain genres are slowly dying out.
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26 / M / winnipeg, manitob...
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Posted 1/27/10
demon souls? cmon mahn!
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31 / M / The stars.. too b...
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Posted 1/27/10
troll'd?
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32 / M / Virginia, USA
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Posted 1/27/10
Demon's Souls and Dragon Age: Origins have quenched my RPG thirst for the time being....

And I'm not just an easily-sold fanboy either, I hated Demon's Souls for the first week and almost traded it in twice before I realized it took sophistication to enjoy the experience, and then I loved it.

Dragon Age I was disappointed with on knee-jerk reaction because I guess my instinct is to hate American-made games from the start, but I learned my lesson with Demon's Souls, held my breath and soldiered on, and day two I was in love with it.


Both are radically different games in their own right, and each fill nooks and crannies that the other doesn't, so it's really worth it to play both.
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36 / M / Small Wooded town...
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Posted 1/27/10

jandarujora wrote:

If you haven't noticed, the market has changed. Today's industry is way more focused on the multiplayer experience so it kind of explains why certain genres are slowly dying out.


Both Fallout3 and Oblivion would have been prime choices for adding in Multi-player experiences, both games had the needed factors for just that, and there both best seller do to there RPG non-linear Sandbox styles. But as for PS3.. they seem not to be going the way of multi-player like the fans want.. there taking it to another direction. AKA>. why most games today seem to be fighting games or war games or Sports games, yet those games do not sell as much as non-linear RPG. SO explain why they still rather go that path?

Advertising agendas has a lot to do with it. Sports are buying there time into games in order to create more sports fans.
Military spends money on creating war simulators games as well, trying to stimulate interest in the military by advertising to kids.
As for fighting games they cost less to make than other types of games, much easier to make as well.. so its a simple way to make money even if they do not sell as well.
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35 / M / Northern Virginia
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Posted 1/27/10
It sounds to me like you want a game in where you make the game and its story is your own creation much like Dungeons and Dragons used to be in the days before console/computer gaming was around.

I think part of the problem you are forgetting in your argument is "The Bottom Line". I used to do programming while not video game programming but the basics are still the same. You factor in a few things. First you have your vision or concept. Then you factor in what your customers want. Finally you look at the development costs and potential proffit margins. From there you pull out a pair of scissors and start cutting things out until you have the perfect proffit to cost margin you need to make. That is your bottom line. When asking your question of why they don't make more MMO's or why some games stop short you need to consider that there is one other factor that effects the bottom line and that is market share or simply put competition. If you take a look at MMO's there has basically been two major contendors in the market. The first of these contendors was Everquest. While it wasn't the first MMO it was the first to make huge profits and it took up alot of market share. When subscriptions dwindled they would release more expansions until finally another Major contendor appeared Worlf of Warcraft. These may not necessarily fit the true template of RPG's but they have been close and extremely proffitable. As such many companies have attempted to compete with blizzard in stealing away members with little success. The biggest problem of making a true contendor or an RPG is content. Content needs to be good enough to keep a player involved in the game. When you take a non multiplayer game it is easy to keep a player involved and fairly cheap to develop because you have a set start and end point. When moving into multi player games this becomes much more difficult and costly because you have to find a balance to keep all of the players intrested and intrested for extended periods of time to cover costs associated with an ever evolving game. Eventually though the game will die and at the end of the battle you are left with large costs and little proffits.

To me it makes much more sense to not persue these games and to go with sure money makers especially in this kind of economy because you can make alot of money with little effort. Also it affords the company with the ability to make games that please alot more people. companies can make a game for the guy that like shooting stuff, or the guy that likes sports, or even fighting etc. Basically to sum up all this babbling more games = more market share = more money. To make a game large enough to afford as much freedom as you would like to see would ultimately require the entire company focus on one product. That company would surely end up like the creators of Everquest, Verant did and eitheer go bankrupt or sell out to SOE. Once that happened the game would become different and dissapointing.

Actually i see at the end of writing this you posted on money so this is probably a bit late but oh well.
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35 / M / Northern Virginia
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Posted 1/27/10
not to double post but I think eventually you will get what you want as the costs involved become cheaper and as technology becomes better. Who knows maybe there will be VR games that you actually do lead a different life in.
Lexxuk 
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40 / M / United Kingdom
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Posted 1/27/10
I think you're mistaking the RPG types. In the Western world we have the typical D&D RPG, where everything is a 20 sided dice roll and you get to shape your own adventure which is like Oblivion for instance. In that once you leave the initial dungeon you can do whatever you want, there are no constraints on you. J-RPG's on the other hand are Eastern, the story line is a linear progression from point A to point B, you don't have any say in what you do, you have to go from here to there and do stuff, you don't even get to put points into your stats.

If you want J-RPG's you tend to go for the Japanese consoles like the PS3, but if you want Western RPG's you go for the XBox which has Fable 2 and soon Fable 3, as well as Oblivion and Mass Effect 1/2 - eventually 3.

Games cost a lot of money to make, so developers look at the top 10 games listings and think "hey, that type of game is going great, let's make one!" which is why the PC market got dominated by FPS's for a time, certain types sell, most game companies would make 4 games (for instance) of which 3 would not do so well but 1 would do brilliantly and pay for the other 3. These days with piracy being rife games developers are not willing to take the risk of having 3 bad games because they know too many people pirate games, taking money away from their big titles. So blame pirates, arghh.
Posted 1/27/10

Darkphoenix3450 wrote:


jandarujora wrote:

If you haven't noticed, the market has changed. Today's industry is way more focused on the multiplayer experience so it kind of explains why certain genres are slowly dying out.


Both Fallout3 and Oblivion would have been prime choices for adding in Multi-player experiences, both games had the needed factors for just that, and there both best seller do to there RPG non-linear Sandbox styles. But as for PS3.. they seem not to be going the way of multi-player like the fans want.. there taking it to another direction. AKA>. why most games today seem to be fighting games or war games or Sports games, yet those games do not sell as much as non-linear RPG. SO explain why they still rather go that path?

Advertising agendas has a lot to do with it. Sports are buying there time into games in order to create more sports fans.
Military spends money on creating war simulators games as well, trying to stimulate interest in the military by advertising to kids.
As for fighting games they cost less to make than other types of games, much easier to make as well.. so its a simple way to make money even if they do not sell as well.


Most developers would rather go the way of sports games or FPS games because it draws a greater multiplayer crowd since they appeal to a wider age range. This is also applicable to fighting games and music-based games. While it may seem like Fallout or Oblivion would be ideal for multiplayer, not many of today's gamers have the devotion to really dedicate themselves to games like those. Today's gaming environment is more catered to casual play.

And while it may seem like they are the best-sellers, it isn't really comparable. Compare them to a sports series like Madden, which comes out with a game every single year and always tops a million or two in sales. Or a fighting series like Tekken, which releases a new installment about every couple years. How often does a new Fallout or Elder Scrolls come out?

Genre has more to do with this than anything else. Game developers figured out that certain genres attract a greater demographic of users and certain genres can churn out one game after another within a shorter period of time with the same financial results. This is why the platformer has been on life support and puzzle games are getting close to the bring of extinction. It seems like a lot of genres will gradually fade simply because they're failing to survive in a multiplayer-obsessed culture, which I think is total BS.
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36 / M / Colorado Springs, CO
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Posted 1/27/10
It might not be first person like the ones you mentioned but, Sacred 2 fit's what your looking for.
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28 / M / CA
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Posted 1/28/10
Oblivion is one of my favorite games. There's so much to it.

I always thought FF was an rpg though. I don't quite understand why it's not.
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28 / M / Kansas
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Posted 1/28/10 , edited 1/28/10

KylotheGuy wrote:

Oblivion is one of my favorite games. There's so much to it.

I always thought FF was an rpg though. I don't quite understand why it's not.


final fantasy IS an rpg... its one of the originals... white knight chronicles comes out febuary 2nd and FF XIII comes out march 9th... so they are coming just slow gettin here

Oblivion should really be in the adventure genre but theres alot of games that are getting thrown into the RPG genre anymore so its hard to tell now days >_< i love my classic turn based system
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28 / M / CA
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Posted 1/28/10
I always thought so. I was just referring to the starting post that said FF wasn't an RPG.
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23 / M / Playing FFX Rawr
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Posted 1/28/10
Borderlands
Demon Souls
Dragon Age

DLC will keep coming for those games. Pick one.
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