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Lord Kharlan Yggdrasil
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Posted 10/24/11

AmethystAngel-Christine wrote:

Username:AmethystAngel-Christine
Laplace

Oghic







Approved.

Lord Kharlan Yggdrasil
93447 cr points
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Posted 10/24/11

AmethystAngel-Christine wrote:

Laplace

______________________

Magic's Name: Void no Ma
Magic's Level: 3
Magic's Element: Lost
Magic's Description:
Void No Ma(Meaning :Void's Demon),Is Laplace's magic that is made up of mainly counters and skills that have direct power from the void.This comes in handy when he's being attacked by a strong person or persons.
Skills and Counters:
Tethering Verdict - Non-spell. Non-ability. Passive. You are capable of seeing the past, present, and the future but you cannot change its flow.
Sarkamic Edict - Non-spell. Non-ability. Lv. 10 Instant. You gain +1 Death Counter. Perplex all objects. Objects perplexed this way cannot recall events that has been affiliated with you.
Garay Glyph - Non-spell. Non-ability. Lv. 10 Instant. Lose 5 Death counters. You gain control of a target for the next 10 actions. Recharge: 5 actions.
Release of Yggdrasil - Non-spell. Non-ability. Lv. 10 Instant. Lose 2 Death counters. You fully restore your body's condition, gain full HP, gain full energies. Then, for the next 10 actions, you cannot lose HP, cannot gain negative effects, and do not suffer bodily wounds. Recharge: 4 actions.
Reminder - Non-spell. Non-ability. Lv. 10 Instant. Gain +1 Death Counters. You counter up to four target spells or abilities. Recharge: 4 actions. There must be an island present.
Rewind - Non-spell. Non-ability. Lv. 10 Instant. Gain 4 Death counters and remove 4 Death counters. You counter target spell or ability. Recharge: 2 actions. There must be an island present.
Last Tome - Non-spell. Non-ability. Lv. 10 Instant. You counter target spell. Last Tome cannot be countered. Recharge: 4 actions. There must be an island present.


Magic's Limitations:
1. Reminder,Rewind,and Last Tome Must have an Island present.
2. All Counters and Void Skills need time to recharge.
3. Ultima Reflecta can only be used once per battle.


Finisher Move: Ultima Reflecta
Non-Element,Non-Ability,Lvl 10.Laplace's Ultimate Counter.A transparent coating surrounds Laplace's body that absorbs 50% of the opponents attacks.Not only does it reduce damage but it stores up the energy from the attacks and builds up with each hit.This lasts for 10 posts.On the tenth Post The transparent Layer will quickly form into circular shield that releases all the built up energy at the target in the form of a energy beam.(Now that's what I call having a peace of your own medicine).


These are not magic but that of the Void. Also, Void have no Finishers at all.
Lord Kharlan Yggdrasil
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Posted 10/24/11

AmethystAngel-Christine wrote:

Laplace

Athmagic Name:Universal Faith
Athmagic Element: Aether
Athmagic Skills and Techniques:
Pro: Temporal - Passive. Unaffected by opponents' spells, abilities, or effects pertaining to time, and mind.
Subversion - Passive. Able to communicate with others using one's mind. You are able to speak as well as create pictorials with people all across the multiverses and can even "speak" to several people at one time. Along with talking, you can also read the minds of the ones they communicate with, similar to telepathic eavesdropping. This is also not hindered by time dilation.
Discern Truth - Passive. As long as you are presence, the truth is to be told. You are also capable of discerning alleged sarcasm from the truth as well as know the true resolve of those around you.
Mask of Illusion - Whenever you appear in the battlefield, you take the form of a chosen target. You still retain your own abilities as well as the one you've taken a form of.
Shunkan Ido - Lv. 10 Instant. Allows you and anyone that is in physical contact with you (although non-living do not count) to instantly travel at any area just by concentrating on a particular individual's or area's energy signature, and 'transmitting' or feeling that individual's or area's location.
Sleep Touch - Whenever you touch a target, you may choose to make that target sleep.
Dream Seater - If a target is asleep, you may enter and manipulate their dreams. If there is no dreams, you create and manipulate the dream.



Not approved. Needs limitations, at least, three. Also, you may add a Finisher.
Visitor
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Posted 10/24/11

galbadiaprjt wrote:


AmethystAngel-Christine wrote:

Laplace

______________________

Magic's Name: Void no Ma
Magic's Level: 3
Magic's Element: Lost
Magic's Description:
Void No Ma(Meaning :Void's Demon),Is Laplace's magic that is made up of mainly counters and skills that have direct power from the void.This comes in handy when he's being attacked by a strong person or persons.
Skills and Counters:
Tethering Verdict - Non-spell. Non-ability. Passive. You are capable of seeing the past, present, and the future but you cannot change its flow.
Sarkamic Edict - Non-spell. Non-ability. Lv. 10 Instant. You gain +1 Death Counter. Perplex all objects. Objects perplexed this way cannot recall events that has been affiliated with you.
Garay Glyph - Non-spell. Non-ability. Lv. 10 Instant. Lose 5 Death counters. You gain control of a target for the next 10 actions. Recharge: 5 actions.
Release of Yggdrasil - Non-spell. Non-ability. Lv. 10 Instant. Lose 2 Death counters. You fully restore your body's condition, gain full HP, gain full energies. Then, for the next 10 actions, you cannot lose HP, cannot gain negative effects, and do not suffer bodily wounds. Recharge: 4 actions.
Reminder - Non-spell. Non-ability. Lv. 10 Instant. Gain +1 Death Counters. You counter up to four target spells or abilities. Recharge: 4 actions. There must be an island present.
Rewind - Non-spell. Non-ability. Lv. 10 Instant. Gain 4 Death counters and remove 4 Death counters. You counter target spell or ability. Recharge: 2 actions. There must be an island present.
Last Tome - Non-spell. Non-ability. Lv. 10 Instant. You counter target spell. Last Tome cannot be countered. Recharge: 4 actions. There must be an island present.


Magic's Limitations:
1. Reminder,Rewind,and Last Tome Must have an Island present.
2. All Counters and Void Skills need time to recharge.
3. Ultima Reflecta can only be used once per battle.


Finisher Move: Ultima Reflecta
Non-Element,Non-Ability,Lvl 10.Laplace's Ultimate Counter.A transparent coating surrounds Laplace's body that absorbs 50% of the opponents attacks.Not only does it reduce damage but it stores up the energy from the attacks and builds up with each hit.This lasts for 10 posts.On the tenth Post The transparent Layer will quickly form into circular shield that releases all the built up energy at the target in the form of a energy beam.(Now that's what I call having a peace of your own medicine).


These are not magic but that of the Void. Also, Void have no Finishers at all.


woops sorry my bad.
Visitor
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Posted 10/24/11

Laplace

______________________

Magic's Name: Void no Ma
Magic's Level: 3
Magic's Element: Lost
Magic's Description:
Void No Ma(Meaning :Void's Demon),Is Laplace's voids that is made up of mainly counters and skills .This comes in handy when he's being attacked by a strong person or persons.
Skills and Counters:
Tethering Verdict - Non-spell. Non-ability. Passive. You are capable of seeing the past, present, and the future but you cannot change its flow.
Sarkamic Edict - Non-spell. Non-ability. Lv. 10 Instant. You gain +1 Death Counter. Perplex all objects. Objects perplexed this way cannot recall events that has been affiliated with you.
Garay Glyph - Non-spell. Non-ability. Lv. 10 Instant. Lose 5 Death counters. You gain control of a target for the next 10 actions. Recharge: 5 actions.
Release of Yggdrasil - Non-spell. Non-ability. Lv. 10 Instant. Lose 2 Death counters. You fully restore your body's condition, gain full HP, gain full energies. Then, for the next 10 actions, you cannot lose HP, cannot gain negative effects, and do not suffer bodily wounds. Recharge: 4 actions.
Reminder - Non-spell. Non-ability. Lv. 10 Instant. Gain +1 Death Counters. You counter up to four target spells or abilities. Recharge: 4 actions. There must be an island present.
Rewind - Non-spell. Non-ability. Lv. 10 Instant. Gain 4 Death counters and remove 4 Death counters. You counter target spell or ability. Recharge: 2 actions. There must be an island present.
Last Tome - Non-spell. Non-ability. Lv. 10 Instant. You counter target spell. Last Tome cannot be countered. Recharge: 4 actions. There must be an island present.


Magic's Limitations:
1. Reminder,Rewind,and Last Tome Must have an Island present.
2. All Counters and Void Skills need time to recharge.
3. Ultima Reflecta can only be used once per battle.


Finisher Move: N/A

Visitor
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Posted 10/24/11
Laplace

Athmagic Name:Universal Faith
Athmagic Element: Aether
Athmagic Skills and Techniques:
Pro: Temporal - Passive. Unaffected by opponents' spells, abilities, or effects pertaining to time, and mind.
Subversion - Passive. Able to communicate with others using one's mind. You are able to speak as well as create pictorials with people all across the multiverses and can even "speak" to several people at one time. Along with talking, you can also read the minds of the ones they communicate with, similar to telepathic eavesdropping. This is also not hindered by time dilation.
Discern Truth - Passive. As long as you are presence, the truth is to be told. You are also capable of discerning alleged sarcasm from the truth as well as know the true resolve of those around you.
Mask of Illusion - Whenever you appear in the battlefield, you take the form of a chosen target. You still retain your own abilities as well as the one you've taken a form of.
Shunkan Ido - Lv. 10 Instant. Allows you and anyone that is in physical contact with you (although non-living do not count) to instantly travel at any area just by concentrating on a particular individual's or area's energy signature, and 'transmitting' or feeling that individual's or area's location.
Sleep Touch - Whenever you touch a target, you may choose to make that target sleep.
Dream Seater - If a target is asleep, you may enter and manipulate their dreams. If there is no dreams, you create and manipulate the dream.
Athmagic Limitations:
1.Sleep Touch does not work on God like being or entities(EX:Angels,Gods,Really Strong and higher class spirits,and familiars)
2.Subversion can not read the minds,of those on the same power level if they choose to block you out of their mind.
3.Portal Trickster can only absorb attacks up to lvl 5.
Finisher:Portal Trickster.
The user creates a portal to abosrob an opponent's attack then makes another portal appear,behind or near them to direct thier own attack at them.
Lord Kharlan Yggdrasil
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Posted 10/25/11

AmethystAngel-Christine wrote:


Laplace

______________________

Magic's Name: Void no Ma
Magic's Level: 3
Magic's Element: Lost
Magic's Description:
Void No Ma(Meaning :Void's Demon),Is Laplace's voids that is made up of mainly counters and skills .This comes in handy when he's being attacked by a strong person or persons.
Skills and Counters:
Tethering Verdict - Non-spell. Non-ability. Passive. You are capable of seeing the past, present, and the future but you cannot change its flow.
Sarkamic Edict - Non-spell. Non-ability. Lv. 10 Instant. You gain +1 Death Counter. Perplex all objects. Objects perplexed this way cannot recall events that has been affiliated with you.
Garay Glyph - Non-spell. Non-ability. Lv. 10 Instant. Lose 5 Death counters. You gain control of a target for the next 10 actions. Recharge: 5 actions.
Release of Yggdrasil - Non-spell. Non-ability. Lv. 10 Instant. Lose 2 Death counters. You fully restore your body's condition, gain full HP, gain full energies. Then, for the next 10 actions, you cannot lose HP, cannot gain negative effects, and do not suffer bodily wounds. Recharge: 4 actions.
Reminder - Non-spell. Non-ability. Lv. 10 Instant. Gain +1 Death Counters. You counter up to four target spells or abilities. Recharge: 4 actions. There must be an island present.
Rewind - Non-spell. Non-ability. Lv. 10 Instant. Gain 4 Death counters and remove 4 Death counters. You counter target spell or ability. Recharge: 2 actions. There must be an island present.
Last Tome - Non-spell. Non-ability. Lv. 10 Instant. You counter target spell. Last Tome cannot be countered. Recharge: 4 actions. There must be an island present.


Magic's Limitations:
1. Reminder,Rewind,and Last Tome Must have an Island present.
2. All Counters and Void Skills need time to recharge.
3. Ultima Reflecta can only be used once per battle.


Finisher Move: N/A



K, I'll fix this up for you. Void are not spells after all.
Lord Kharlan Yggdrasil
93447 cr points
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Posted 10/25/11

AmethystAngel-Christine wrote:

Laplace

Athmagic Name:Universal Faith
Athmagic Element: Aether
Athmagic Skills and Techniques:
Pro: Temporal - Passive. Unaffected by opponents' spells, abilities, or effects pertaining to time, and mind.
Subversion - Passive. Able to communicate with others using one's mind. You are able to speak as well as create pictorials with people all across the multiverses and can even "speak" to several people at one time. Along with talking, you can also read the minds of the ones they communicate with, similar to telepathic eavesdropping. This is also not hindered by time dilation.
Discern Truth - Passive. As long as you are presence, the truth is to be told. You are also capable of discerning alleged sarcasm from the truth as well as know the true resolve of those around you.
Mask of Illusion - Whenever you appear in the battlefield, you take the form of a chosen target. You still retain your own abilities as well as the one you've taken a form of.
Shunkan Ido - Lv. 10 Instant. Allows you and anyone that is in physical contact with you (although non-living do not count) to instantly travel at any area just by concentrating on a particular individual's or area's energy signature, and 'transmitting' or feeling that individual's or area's location.
Sleep Touch - Whenever you touch a target, you may choose to make that target sleep.
Dream Seater - If a target is asleep, you may enter and manipulate their dreams. If there is no dreams, you create and manipulate the dream.
Athmagic Limitations:
1.Sleep Touch does not work on God like being or entities(EX:Angels,Gods,Really Strong and higher class spirits,and familiars)
2.Subversion can not read the minds,of those on the same power level if they choose to block you out of their mind.
3.Portal Trickster can only absorb attacks up to lvl 5.
Finisher:Portal Trickster.
The user creates a portal to absorb an opponent's attack then makes another portal appear,behind or near them to direct their own attack at them.



Approved.
Visitor
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Posted 10/25/11

galbadiaprjt wrote:


AmethystAngel-Christine wrote:


Laplace

______________________

Magic's Name: Void no Ma
Magic's Level: 3
Magic's Element: Lost
Magic's Description:
Void No Ma(Meaning :Void's Demon),Is Laplace's voids that is made up of mainly counters and skills .This comes in handy when he's being attacked by a strong person or persons.
Skills and Counters:
Tethering Verdict - Non-spell. Non-ability. Passive. You are capable of seeing the past, present, and the future but you cannot change its flow.
Sarkamic Edict - Non-spell. Non-ability. Lv. 10 Instant. You gain +1 Death Counter. Perplex all objects. Objects perplexed this way cannot recall events that has been affiliated with you.
Garay Glyph - Non-spell. Non-ability. Lv. 10 Instant. Lose 5 Death counters. You gain control of a target for the next 10 actions. Recharge: 5 actions.
Release of Yggdrasil - Non-spell. Non-ability. Lv. 10 Instant. Lose 2 Death counters. You fully restore your body's condition, gain full HP, gain full energies. Then, for the next 10 actions, you cannot lose HP, cannot gain negative effects, and do not suffer bodily wounds. Recharge: 4 actions.
Reminder - Non-spell. Non-ability. Lv. 10 Instant. Gain +1 Death Counters. You counter up to four target spells or abilities. Recharge: 4 actions. There must be an island present.
Rewind - Non-spell. Non-ability. Lv. 10 Instant. Gain 4 Death counters and remove 4 Death counters. You counter target spell or ability. Recharge: 2 actions. There must be an island present.
Last Tome - Non-spell. Non-ability. Lv. 10 Instant. You counter target spell. Last Tome cannot be countered. Recharge: 4 actions. There must be an island present.


Magic's Limitations:
1. Reminder,Rewind,and Last Tome Must have an Island present.
2. All Counters and Void Skills need time to recharge.
3. Ultima Reflecta can only be used once per battle.


Finisher Move: N/A



K, I'll fix this up for you. Void are not spells after all.


I greatly apologize I'm just really confused
Lord Kharlan Yggdrasil
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Posted 10/28/11
Clean-up post.
Visitor
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Posted 11/8/11 , edited 11/8/11
> > > > Username:AmethystAngel-Christine
> > > > Character's Name:Claes K.Night
> > > > ______________________
> > > >
> > > > Magic's Name:Ex-Quip: Caretaker of the Forest
> > > > Magic's Level:3
> > > > Magic's Element: Nature
> > > > Magic's Description:After Claes had taught herself the basics of Exquip, a Sylvari black smith created an armor made specifically for her. It was created to help defend herself against Lightning-base mages and to defend her world against those that try to harm the planet. The armor acts like it's a part of Claes's own body and it shares a bond with her. It blesses her with multiple skills, status boosts and abilities. The side effect is that it turns Claes's eyes a leafy green. The armour set comes with a gecko like helmet, armor fort arms that have sharp blades that are attached that can switch from forward to back, green leather gloves, armored boots that go up to the thighs, armoured plate that covers the chest area, ribs and back,and 2 armorued tails that jut out the lower back and hips and at the end are leaf-like blades that are as sharp as swords.
> > >
> > > Material Type(s): Vargana Bones x400, Lotus Brands x40, Mythril Platings x1,700.
> > > Negative Effect Defense: Burn
> > > Positive Effect: Deldrior (Speed, Versatility, STR, and AGL are increased by 50% as long as MP is above 50%. You always deal critical damage with +500 HP damage as long as HP is above 50%.)*
> > > Elemental Defense: Lightning, Fire, Water, Darkness
> > > *This positive effect has been added into the Earthland Emergency Hospital District
> > >

> > > Armor Features:
> > >
> > > > Solar Regeneration: Passive. Claes is able to take energy from sunlight to fuel the power of her attacks and speed up her skin cells so wounds can heal faster, and stop bleeding faster as well by 20% for every other actions.
> > >
> > > > Intimidating Glare: Passive. Cuts an opponent's strong attack's power by 40%.
> > >
> > > > Revitalization: Seeds with lots of nutrients can grow on the armour's back that can revitalize trees. If the seeds' nutrients are extracted and put into medicine it makes the medicine more healthy and efficient by 20%. Recharge: 4 actions.
> > >
> > > Peppered Bullets: Launches 1,000 seeds from the back of the armor and 1,000' into the air. Then seeds, then, split apart and dispersing in a variety of colors to send down a torrential rain-like effect on targets. Area of Effect: 20' in diameter. Inflicts Poison, Paralyze, Numbness, and/or Sleep. Also, a poisoned opponent is put into a comatose state instead of dying for the next 10 actions. *The opponent chooses up to two negative status effect. Recharge: 12 actions.
> > >
> > > > Immortal Fist- Trigger. Counterstrike. Claes catches a fist attack with her hand and punches the opponent's face. The opponent is knock back for 10m. Deals 1,000 HP/Energy damage. Counts as a critical.
> > >
> > > > Gaia's Kick- A powerful kick that will destroy boulders. It will also destroy an opponent's armor if it hits. Deals 1,000 HP/Energy damage. Counts as a critical. Recharge: 4 actions.
> > >
> > > > Leaf Blade- The blades of the Exquip:COTF's armour glow and Claes attempts to slash at the opponent. Deals 2,000 HP/Energy damage. Counts as a critical. Recharge: 5 actions.
> > >
> > > > Gaia's Swift Combo- MP: 50. Claes attempts for a kick. If it hits, the opponent cannot act and cannot move until the combo ends unless the opponent as a Lv. 1 Instant spell, ability, or effect. From there, the opponent is launched 10' into the air. Claes jumps and appears above the opponent and sends forth 3-straight punches to the opponent's torso. Followed by a backflip-reverse kick to the opponent's back which sends them 10' further into the air as Claes safely lands on the ground. Then, as the opponent starts to fall back, Claes boost herself up to perform Gaia's Kick but as a leg uppercut version to the opponent's back. Soon, using that momentum, Claes twist herself and flips towards the opponent's right side to perform a four-hit kick combo that resembles Sasuke's Lion's Barrage which pummels the opponent into the ground forming a 5' wide crater with a depth of 20'. Each strike cause 1,000 HP/Energy damage. Recharge: 5 actions.
> > >
> > > > Dance of the Willow- This dance form is incredibly acrobatic since it uses spins, charges, and long sweeping slashes to make the strikes more effective. This attack cannot be countered, or parried. Strikes up to 18 times. Each strike deals 1,000 HP damage. Recharge: 7 actions.
> > >
> > > > Protecting Orb- MP: 150. A green aura force field appears around Claes protecting her from powerful attacks that hit multiple targets. Recharge: 4 actions.
> > >
> > > > Solar Beam- A powerful beam is unleashed from the front side of the armor with a range of a mile and a diameter of half of a mile. The beam is yellowish in color with hues of orange, red, and white. All targets in its range are dealt 50,000 HP/Energy damage. The user is open for the next 2 posts. Recharge: 6 actions.
> > >
> > > > Magic's Limitations:
> > > 1.Can only last for 21 minutes (21 posts); any more time over will start zapping 2,000,000 energies. So this magic can only be used if Claes is desperate.
> > > 2.Weakest part of the armor is the center of the stomach
> > > 3.After Ex-Quip: Caretaker of the Forest wears off, Claes will be 50% drained from all energies.
> > >
> > > > Finisher Move:
> > > > Chaotic Dance- Claes punches the ground, creating an earthquake that launches her opponent into the air by a crystal pillar. She then attacks her opponent 20 times with her arm blades. At thsi state, Claes moves so fast that it seems as if there are three Claes's attacking at once. To finish, Claes punches the enemy from the sky three times before slamming them back to the ground making a crater with 10' in diameter; depth of 20'. The opponent gains a Death counter. When there are 10 Death counters, that opponent dies.
> > >
> > > >
Lord Kharlan Yggdrasil
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Posted 11/8/11

AmethystAngel-Christine wrote:

> > > > Username:AmethystAngel-Christine
> > > > Character's Name:Claes K.Night
> > > > ______________________
> > > >
> > > > Magic's Name:Ex-Quip: Caretaker of the Forest
> > > > Magic's Level:3
> > > > Magic's Element: Nature
> > > > Magic's Description:After Claes had taught herself the basics of Exquip, a Sylvari black smith created an armor made specifically for her. It was created to help defend herself against Lightning-base mages and to defend her world against those that try to harm the planet. The armor acts like it's a part of Claes's own body and it shares a bond with her. It blesses her with multiple skills, status boosts and abilities. The side effect is that it turns Claes's eyes a leafy green. The armour set comes with a gecko like helmet, armor fort arms that have sharp blades that are attached that can switch from forward to back, green leather gloves, armored boots that go up to the thighs, armoured plate that covers the chest area, ribs and back,and 2 armorued tails that jut out the lower back and hips and at the end are leaf-like blades that are as sharp as swords.
> > >
> > > Material Type(s): Vargana Bones x400, Lotus Brands x40, Mythril Platings x1,700.
> > > Negative Effect Defense: Burn
> > > Positive Effect: Deldrior (Speed, Versatility, STR, and AGL are increased by 50% as long as MP is above 50%. You always deal critical damage with +500 HP damage as long as HP is above 50%.)*
> > > Elemental Defense: Lightning, Fire, Water, Darkness
> > > *This positive effect has been added into the Earthland Emergency Hospital District
> > >

> > > Armor Features:
> > >
> > > > Solar Regeneration: Passive. Claes is able to take energy from sunlight to fuel the power of her attacks and speed up her skin cells so wounds can heal faster, and stop bleeding faster as well by 20% for every other actions.
> > >
> > > > Intimidating Glare: Passive. Cuts an opponent's strong attack's power by 40%.
> > >
> > > > Revitalization: Seeds with lots of nutrients can grow on the armour's back that can revitalize trees. If the seeds' nutrients are extracted and put into medicine it makes the medicine more healthy and efficient by 20%. Recharge: 4 actions.
> > >
> > > Peppered Bullets: Launches 1,000 seeds from the back of the armor and 1,000' into the air. Then seeds, then, split apart and dispersing in a variety of colors to send down a torrential rain-like effect on targets. Area of Effect: 20' in diameter. Inflicts Poison, Paralyze, Numbness, and/or Sleep. Also, a poisoned opponent is put into a comatose state instead of dying for the next 10 actions. *The opponent chooses up to two negative status effect. Recharge: 12 actions.
> > >
> > > > Immortal Fist- Trigger. Counterstrike. Claes catches a fist attack with her hand and punches the opponent's face. The opponent is knock back for 10m. Deals 1,000 HP/Energy damage. Counts as a critical.
> > >
> > > > Gaia's Kick- A powerful kick that will destroy boulders. It will also destroy an opponent's armor if it hits. Deals 1,000 HP/Energy damage. Counts as a critical. Recharge: 4 actions.
> > >
> > > > Leaf Blade- The blades of the Exquip:COTF's armour glow and Claes attempts to slash at the opponent. Deals 2,000 HP/Energy damage. Counts as a critical. Recharge: 5 actions.
> > >
> > > > Gaia's Swift Combo- MP: 50. Claes attempts for a kick. If it hits, the opponent cannot act and cannot move until the combo ends unless the opponent as a Lv. 1 Instant spell, ability, or effect. From there, the opponent is launched 10' into the air. Claes jumps and appears above the opponent and sends forth 3-straight punches to the opponent's torso. Followed by a backflip-reverse kick to the opponent's back which sends them 10' further into the air as Claes safely lands on the ground. Then, as the opponent starts to fall back, Claes boost herself up to perform Gaia's Kick but as a leg uppercut version to the opponent's back. Soon, using that momentum, Claes twist herself and flips towards the opponent's right side to perform a four-hit kick combo that resembles Sasuke's Lion's Barrage which pummels the opponent into the ground forming a 5' wide crater with a depth of 20'. Each strike cause 1,000 HP/Energy damage. Recharge: 5 actions.
> > >
> > > > Dance of the Willow- This dance form is incredibly acrobatic since it uses spins, charges, and long sweeping slashes to make the strikes more effective. This attack cannot be countered, or parried. Strikes up to 18 times. Each strike deals 1,000 HP damage. Recharge: 7 actions.
> > >
> > > > Protecting Orb- MP: 150. A green aura force field appears around Claes protecting her from powerful attacks that hit multiple targets. Recharge: 4 actions.
> > >
> > > > Solar Beam- A powerful beam is unleashed from the front side of the armor with a range of a mile and a diameter of half of a mile. The beam is yellowish in color with hues of orange, red, and white. All targets in its range are dealt 50,000 HP/Energy damage. The user is open for the next 2 posts. Recharge: 6 actions.
> > >
> > > > Magic's Limitations:
> > > 1.Can only last for 21 minutes (21 posts); any more time over will start zapping 2,000,000 energies. So this magic can only be used if Claes is desperate.
> > > 2.Weakest part of the armor is the center of the stomach
> > > 3.After Ex-Quip: Caretaker of the Forest wears off, Claes will be 50% drained from all energies.
> > >
> > > > Finisher Move:
> > > > Chaotic Dance- Claes punches the ground, creating an earthquake that launches her opponent into the air by a crystal pillar. She then attacks her opponent 20 times with her arm blades. At thsi state, Claes moves so fast that it seems as if there are three Claes's attacking at once. To finish, Claes punches the enemy from the sky three times before slamming them back to the ground making a crater with 10' in diameter; depth of 20'. The opponent gains a Death counter. When there are 10 Death counters, that opponent dies.
> > >
> > > >


Approved and updated.
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Posted 11/12/11 , edited 11/13/11
Username:AmethystAngel-Christine
Character's Name:Hinali Rozenknight
______________________

Magic's Name:gun Storm
Magic's Level: 2
Magic's Element: Neutral
Magic's Description: a special magic Hinali made herself to help make up for her lack of long range capability.This magic summons,multiplies,and utilizes an unlimited number of rifles of all kinds,and sub machine guns.She however can only summon one sniper rifle at a time and use them manually.
She can also summon fire arms for her allies to use as well.This magic is made only for supplementary and offense.Surprisingly Hinali can only provide 2 different types of pistols.
List of Firearms:
*Walther WA 2000
*FN FAL
*Beretta AR70/90
*Dragunov SVD
*Benelli M4
*Winchester Model 1897
*Heckler & Koch G3
*Heckler & Koch UMP
*Heckler & Koch MP7
*Heckler & Koch MP5
*Steyr AUG
*SIG Sauer P239
*CZ 75
Techniques & Abilities:
Draw- Non-magic non skill~Hinali is able to summon her weapons in her inventory or firearms before A enemy van summon or draw their own weapon.
Silent Killer- Non-magic ability~Hinali's Gun Storm Magic cannot be detected by anyone who can sense and feel magic.
Blade Supply-None magic ability,non skill~ Hinali can summon her rifles with a blade attached for close range combat.
Multiplication- Hinali can multiply her firearms for more fire power and also incase the original is about to be destroyed.She also uses this ability to surround her enemy.
Help Thy Ally- Hinali can summon guns for her friends to use.
Break Strike-None magic,non skill- Hinali will always have the first strike for her first post when she uses Gun storm.After that she has the first strike every second post.This can be nullified with a skills sealing ability.
Magic's Limitations:
1.Hinali has to manually shoot Sniper rifles instead of controlling them to shoot by themselves
2.When all bullets are gone the gun disappears
3.The finisher move Bullet Storm can only be used once and tales up 3 quarters of Hinali's mana.

Finisher Move: Bullet Storm
Hinaly Summons 200 rifles plus a heckler & Koch MP5 for her to wield and fires a barage of bullets all at once on a wide area of 100 x 100 meters,or on a large group of enemies.This attack takes up 3 quarters of Hinali's magic and can only be used once per battle.
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Posted 11/14/11
re-Edited!
Username:AmethystAngel-Christine
Character's Name:Claes K.Nite
______________________

Magic's Name:Darkness Dragon Slayer.
Magic's Classification: Lost
Magic's Element: Darkness
Magic's Description: Through experimentation with Dark and Dragon Lycrama put into Claes's body Claes is able to use Darkness Dragon Slayer Magic.Like all Dragon slayers Claes can consume her own element to power herself up,however she cannot set her own techniques.Claes's Dragon Slayer Magic Involves Summoning Darkness,Manipulating and molding it to be used in combat.She also gains amenity to dark element attacks from Enemies.
Dragon Force:Dragon Force activates when a Dragon Slayer starts to turn his/her own body into a humanoid dragon, gaining reptile-like scales and traits, such as further elongated and sharp canines for Old-Style Dragon Slayers,[1] and scaly arms, sometimes complete with claws for New-Style Dragon Slayers.Dragon Force greatly increases the damage done by standard Dragon Slayer spells, and grants the user access to more advanced, powerful attacks.It also drastically enhances the user's physical prowess, making them far stronger, more resistent and faster,and boosts their Magic power.For New-Style Dragon Slayers, those who have obtained their powers by implanting Dragon Lacrima in their body, Dragon Force mode is seemingly entered whenever they make use of their Dragon Slayer Magic. However, due to this easiness to achieve this form, their powers don't seem to be increased at the same level of Old-Style Dragon Slayers, with no dragon-like aura appearing for them.Since Claes is a New -Style Dragon slayer she has this effect with her dragon force.Meaning she must be in dragon force mode to access her darkness dragon slayer powers.
Magic's Limitations:
1.Since there is dark element Lycrama in Claes's body it helps increase the darkness within Claes's heart meaning she must be in control of her own darkness or became controlled by her own magic.
2.Light Dragon Slayer magic attacks give her double damage especially when in dragon force mode.(and also vise versa)
3.Claes cannot eat her own magic.
4.Dragon Force will only last 21 minutes(21 posts)
5.Finisher move can only be used once per battle.
Attacks and Techniques:
Dark Pulse-Claes unleashes a wave of dajavascript:void(0)rk energy from her body through the ground to push back opponents and deal damage to those belonging to light and holy magic.Its super effective on Light and Holy magic creatures.
Dark Slash-Dark aura surrounds Claes's hands and forms into two large dragon claws that can be used as weapons which Claes can slash her enemies with.
Darkness Dragon Binding Chains-Claes imbunes her shadow with darkness mana and then manipulates it into turning into black solid chains that launch at the enemy and bind their limbs,and restrain them.Causes bind effect
Darkness Dragon Roar-A dark ball made of compressed dark mana forms within Claes's mouth and is released and shoots at the enemy to crush them into another object or knock them away.The ball explodes on contact if doesn't crush the enemy into an object.causes numbing.
Darkness Dragon Blade-Dark magic engulphs Claes's hand and forms into a blade thatsequiped to her hand and can be used to slash and pierce enemies.Causes bleeding.
Darkness Dragon Spikes-Claes uses darkness magic within her body to produce sharp spikes or blades from any part of her body for both defense and offense purposes.For example she can make 3 blades appear along her forearms to slash an enemy,orShe can spout 2 curved blades from her back to protect or scare off an enemy attacking from behind.Causes Bleeding effect.
Darkness Veil Orb-A Dark Orb forms around Claes to protect her from magic attacks.The orb can cancel out a close range attack sometimes sending the attacker back.
Darkness Aura Cloak-A technique that makes a aura of darkness cloak Claes's body that makes her undetectible by tracking spells,and skills.It also increases Claes's speed by 1/4 seconds.
Darkness Pursuit-Claes creates 3 floating dakr orbs that look like will-o-whips that follow a target(s) to help Claes know the direction their going and track them down.

Finisher Move: Darkness Dragon's Breakthrough.
Claes's body and eyes will glow a dark purple as she focuses gathering most of her magic power into a powerful attack.After a a long moment of charging up and a ball of highly cocnentrated darkness forms in her mouth,the ball will disperse and Claes unleashes a highly concentrated dark energy beam that is black and purple that demolishes "everything" within it's path.Those who somehow by a miracle survive this powerful attack are affected by it's numbness status effect.This attack can only be unleashed if Claes has eatin enough Dark Magic.It takes one post to charge up,and then on the second post it is unleashed.It causes Elemental Debuff effect on foes that take a direct hit.
Lord Kharlan Yggdrasil
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Posted 11/14/11


Unapproved. Only the Void provides the special trademark of non-spell, non-skill. You can only use one item per summon. The rest must be learned as a separate magic. This ruling is applicable to Holder-type spells that deals with summoning.
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