Post Reply Nosihe's Magic Shop
Lord Kharlan Yggdrasil
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Posted 7/27/10 , edited 7/28/10


Nosihe


Welcome! Enjoy our wares.





Known elements are of Fire, Water, Ice, Earth, Air, Lightning/Thunder, Charm, Ritual, Death, Light/Holy, Dark, and Neutral.

The strength of spells becomes more powerful from 1 - 3. One being the weakest and three being the strongest. Each element have their natural weakness but a Lv 3 spell can overpower any spells below it. When Level 3 goes against another Level 3, the effects varies on the technique on which one will overpower usually, the weaker element will be subdue.




Lord Kharlan Yggdrasil
93447 cr points
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31 / M / Graite City
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Posted 7/27/10 , edited 7/28/10
Level 1 Spells


Ice Crystal - Ice element. Instant. Level 1. Inflicts a cold, freezing elemental spell upon the enemy. From the target's torso, 20 pointed spikes form from there and jets out to a maximum of 2ft. Cannot evade.
Cost: 600 Jewels

Lightning Spark - Lightning element. Instant. Level 1. Inflicts lightning element against the enemy. From the target's feet, a jolt of 350GW shocks them for a minute.
Cost: 600 Jewels

Cure - Ritual element. Instant. Level 1. Heals HP to target. Target glows blue and then green as butterflies float around them. Minor wounds are healed and one condition is cured.
Cost: 600 Jewels

Fire Burst - Fire element. Instant. Level 1. Engulfs the enemy in scorching flames. Target takes minor damage and gains Burning.
Cost: 600 Jewels

Toxic - Ritual element. Instant. Level 1. Infects enemies with poison and continually decreases HP until death. Target takes minor damage and gains Poison.
Cost: 600 Jewels

Quake - Earth element. Instant. Level 1. Uses destructive Earth power to inflict damage upon the enemy. Target takes minor damage and gains Gradual Petrification.
Cost: 600 Jewels

Ex-toxic - Ritual element. Instant. Level 1. Cures Poison status
Cost: 600 Jewels

Second Chance - Holy/Light element. Instant. Level 1. Restore characters from swooned (0 HP) status which restores 1/4th of casted character's HP and MP.
Cost: 600 Jewels

Seal - Ritual element. Instant. Level 1. Target gains Sleep. Cannot evade.
Cost: 600 Jewels

Hayaku - Neutral element. Instant. Level 1. Target gains Haste. Cannot evade.
Cost: 600 Jewels

Hayakunai - Neutral element. Instant. Level 1. Target gains Slow. Cannot evade.
Cost: 600 Jewels

Hayakunaiga - Neutral element. Instant. Level 1. Target gains Stop. Cannot evade.
Cost: 600 Jewels

Demi - Neutral element. Instant. Level 1. Manipulate gravity to cause damage upon ground enemies. HP is drained by 1/4th. Ineffective on most airborne enemies.
Cost: 600 Jewels

Sylvari's Wrath - Holy/Light element. Instant. Level 1. Destroys protective barriers and magic barriers.
Cost: 600 Jewels

Clever Mark - Neutral element. Instant. Level 1. Instantly escape from a battle.
Cost: 600 Jewels

Succulent's Kiss - Charm element. Instant. Level 1. User gains Charm Touch.
Cost: 600 Jewels

Animate Undead Doppelganger - Death element. Instant. Level 1. User gains an allied undead that moves as fast as the fastest opponent. There must be a corpse to use this spell. Corpse will be used up when spell is casted.
Cost: 600 Jewels

Animate Skeletal Warrior - Death element. Instant. Level 1. User gains an allied skeletal warrior that as strong as the strongest opponent. Skeletal Warrior has fast regeneration which can only be destroyed by a Level 2 or higher spell. There must be a corpse to use this spell. Corpse will be used up when spell is casted.
Cost: 600 Jewels

Dark Sphere - Dark element. Instant. Level 1. Three dark orb shoots out from the caster's hand(s) to deal minor damage which can be repeated up to 1,000 times. Unblockable.
Cost: 600 Jewels
Lord Kharlan Yggdrasil
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Posted 7/27/10 , edited 7/28/10
Level 2 Spells


Ice Crystallize - Ice element. Instant. Level 2. Inflicts fourteen cold, freezing elemental spell upon the enemy. From the target's torso, 280 pointed spikes form from there and jets out to a maximum of 200ft. Instead of damaging, the target is sealed in ice. Cannot evade.
Cost: 3600 Jewels

Lightning's Indignation - Lightning element. Instant. Level 2. Inflicts lightning element against the enemy. From the target's feet, a burst of light appears. Target suffers critical damage, gains Blind, and Silence. Cannot evade. Unblockable.
Cost: 3600 Jewels

Curugo - Ritual element. Instant. Level 2. Heals HP to target. Target glows blue and then green as butterflies float around them. Major wounds are healed and three conditions are cured. Auto-casted if target is sealed for 0 MP.
Cost: 3600 Jewels

Fire Bursugo - Fire element. Instant. Level 2. Engulfs all enemies in the battlefield in scorching flames. Target takes critical damage and gains Burning, Degeneration, and Fury.
Cost: 3600 Jewels

Toxicugo - Ritual element. Instant. Level 2. Infects enemies with poison and continually decreases HP until death. Target takes critical damage and gains Poison, Paralyze, Slow, and Daze.
Cost: 3600 Jewels

Quakugo - Earth element. Instant. Level 2. Uses destructive Earth power to inflict damage upon the enemy. Target takes critical damage and gains Gradual Petrification. Aerial foes take triple damage and loses the ability to fly in any means.
Cost: 3600 Jewels

Expunge - Ritual element. Instant. Level 2. Cures all negative status except Curse.
Cost: 3600 Jewels

Second Chancugo - Holy/Light element. Instant. Level 2. Restore characters from swooned (0 HP) status which restores all of casted character's HP and MP.
Cost: 3600 Jewels

Sealugo - Ritual element. Instant. Level 2. Target gains Sleep, Toad, and Mini. Cannot evade.
Cost: 3600 Jewels

Demugo - Neutral element. Instant. Level 2. Manipulate gravity to cause damage upon ground enemies. HP is drained by 1/2. Ineffective on most airborne enemies.
Cost: 3600 Jewels

Sylvari's Wrathugo - Holy/Light element. Instant. Level 2. Destroys protective barriers and magic barriers.
Cost: 3600 Jewels

Clever Markugo - Neutral element. Instant. Level 2. Instantly escape from a battle even from Bosses.
Cost: 3600 Jewels

Succulent's Kissugo - Charm element. Instant. Level 2. User gains Charm Touch, Sadness Touch, and Slow Touch.
Cost: 3600 Jewels

Animate Bone Dragon - Death element. Instant. Level 2. User gains an allied Bone Dragon that moves as fast and as strong as the fastest, strongest opponent. Bone Dragon absorbs Poison, Dark, and Fire. There must be a corpse to use this spell. Corpse will be used up when spell is casted.
Cost: 3600 Jewels

Dark Spherugo - Dark element. Instant. Level 2. Thirteen dark lasers shoot out from any of caster's body parts to deal major damage which can be repeated up to 1,000 times. Unblockable.
Cost: 3600 Jewels
Lord Kharlan Yggdrasil
93447 cr points
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31 / M / Graite City
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Posted 7/28/10
Level 3 Spells


Comet - Ice element. Fire Element. Level 3. Takes four posts for the magic circle to appear from the skies. The caster is exiled from the battlefield as two ice comets comes plummeting down the battlefield dealing critical damage upon all targets in the battlefield. If any targets do not get damage, then they gain Burning and Addle for eight posts instead.
Cost: 33,600 Jewels

Bright Degra - Lightning element. Instant. Level 3. A bright light is cast from the caster's eyes and body which engulfs the entire battlefield. All chosen targets' armors, weapons, and accessories deteriorate as if time had aged them.
Cost: 33,600 Jewels

Curumo - Ritual element. Level 3. Heals HP to target and revives another target. Also, all equipments that were destroyed during battle are recovered.
Cost: 33,600 Jewels

Fire Bursumo - Fire element. Level 3. Teleports all foes in the battlefield inside the core of a star. Those targets remain there for three posts. When three posts are up, those targets have one more hit and 0 MP with all equipments incinerated.
Cost: 133,600 Jewels

Toxicumo - Ritual element. Level 3. Infects enemies with poison and continually decreases HP until death. Target takes critical damage and gains Poison, Paralyze, Slow, and Daze even if those targets are immune to those negative effects.
Cost: 233,600 Jewels

Quakumo - Earth element. Level 3. Uses destructive Earth power to inflict damage upon the enemy. Target takes critical damage and gains Gradual Petrification. Aerial foes take triple damage and loses the ability to fly in any means. Those aerial foes will also take additional triple damage if any magics are casted.
Cost: 233,600 Jewels

Expunge - Ritual element. Instant. Level 3. Cures all negative status.
Cost: 333,600 Jewels

Second Chancumo - Holy/Light element. Instant. Level 3. Remove one hex and one enchantment.
Cost: 333,600 Jewels

Sealumo - Ritual element. Instant. Level 3. Target gains Sleep, Toad, Mini, Blind, and Silence. Cannot evade. Bypasses immunity effects.
Cost: 333,600 Jewels

Succulent's Kissugo - Charm element. Instant. Level 3. User gains Charm Touch, Sadness Touch, Slow Touch, and Indestructible Touch.
Cost: 333,600 Jewels

Vile Miasma - Death element. Level 3. Takes four posts for a magic circle to appear upon the entire battlefield. When the fourth post is up and caster did not take any damage, the entire battlefield turns into a dangerous wasteland. All targets except caster will KO when the thirteen post is up since the time that Vile Miasma has been activated.
Cost: 333,600 Jewels

Dark Spherumo - Dark element. Instant. Enchantment. Level 3. Target is able to absorb Dark element for the next 20 posts.
Cost: 33,600 Jewels
Lord Kharlan Yggdrasil
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Posted 7/28/10
Angel's Tear x2 - Dual Knightsword. Pearl element. Increases overall STATS by 150%. A sword that conjures an image on an angel's tear.
Cost: 1,333,600 Jewels

Defenser x2 - Knightsword(R). Nodachi(L). Pearl element(R). Abyss element (L). Increases overall STATS by 100%.A sword used for both offense and defense.
Cost: 333,600 Jewels

Materia Blade x2 - Cloud Strife's Ultima Sword(R). Pandaora keyblade(L). Tetra element(R). Aether element(L). Decreases speed by 500%. Increases STR by 500%. Slice through any object cleanly in two. A very sharp sword. Its forger is unknown.
Cost: 333,600 Jewels

Nebilim x2 - Chaos Shuriken(R). Chaos Murasama(L).The more foes the user kills, the more powerful this sword becomes. For every foe defeated, increase overall STATS by 50% permanently. User cannot use magic. A cursed weapon. Its background is a mystery.
Cost: 333,600 Jewels

Assault Dagger - Dagger. Air element. Immunity vs Blind, Silence. A cursed dagger made from the bone of a wicked dragon.
Cost: 333,600 Jewels

Laser Blade - Long sword. Holy/Light element. Lightning/Thunder element. Immunity vs Blind, Silence. An indestructible sword made of a strange invisible substance.
Cost: 333,600 Jewels

Angel's Halo x2 - Chakram. Holy/Light element. Immunity vs Daze. Increase STR by 500%. A halo which gives mystic power to its user.
Cost: 333,600 Jewels

Destructo Disc x2 - Chakram. Non-elemental. Deteriorates any weapon it comes clashing to. A crescent-shaped weapon. Cuts through the air like a moonbeam.
Cost: 333,600 Jewels

Cosmic - Kendama. Ice element. Increase MP by 1,000%. A colorful weapon. The harder it's swung, the more pain it inflicts. It's also cold to touch!
Cost: 333,600 Jewels

Hanuman's Staff - Staff. Earth element. Fire element. Dark element. All spells cast are instant and strike their target(s) 100%. A staff that once belonged to a legendary hero.
Cost: 333,600 Jewels

Acalanatha - Card. Earth element. Fire element. Dark element. Resist all elements by 1/4. All card-related spells are instant spells and strike their target(s) 100%. These spells cannot be interrupted nor countered. A card with a picture of Acalanatha.
Cost: 1,333,600 Jewels

Bahamut's Tear - Javelin-Axe. Non-elemental. All magics with Slayer on them cost no mana to cast. Those mages with Slayer magic may eat internal sources appropriated to their element(s). A powerful ax that can even annihilate any legendary, mystic beings.
Cost: 1,333,600 Jewels

Omega Apocalypse - Greaves. Non-elemental. Immune to magic projectiles. A cursed weapon with a dark, evil aura.
Cost: 1,333,600 Jewels
Lord Kharlan Yggdrasil
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Posted 7/28/10
Chakra Armor - Provides the bearer a mastery of the five basic elements of chakra usage. Can do Flame Breathe, Wind Blades x3, Water Bullet x3, Lightning Piercing Punch, and Boulder Toss.
Cost: 533,600 Jewels

White Fatalis Z Armor - Gains Stellar Hunter, Speed R. Strike, and Bad Luck. Resistance: Water, Thunder, Ice, Dragon
Cost: 533,600 Jewels

Fatalis Z Armor - Gains Emboldened, Sharpness, Damage R. Speed. Resistance: Water, Thunder, Ice, Phoenix
Cost: 533,600 Jewels

Auroros/Borealis Goku Armor - Gains Damage R. Speed v.2, Art of Unsheathing, Faint Duration. Resistance: Water, Ice, Elemental, Golem
Cost: 533,600 Jewels

Silver Sol Z Armor - Gains Attack Up, ESP, Defense -20. Resistance: Fire, Snake, Bug
Cost: 533,600 Jewels

Golden Moon Z Armor - Gains Luck Booster, Tranquilizing Whiz, Spectre's Whim. Resistance: Fire, Human, Elf
Cost: 533,600 Jewels
Visitor
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Posted 3/13/11
Quake - Earth element. Instant. Level 1. Uses destructive Earth power to inflict damage upon the enemy. Target takes minor damage and gains Gradual Petrification.
Cost: 600 Jewels

Quakugo - Earth element. Instant. Level 2. Uses destructive Earth power to inflict damage upon the enemy. Target takes critical damage and gains Gradual Petrification. Aerial foes take triple damage and loses the ability to fly in any means.
Cost: 3600 Jewels
Lord Kharlan Yggdrasil
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31 / M / Graite City
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Posted 3/24/11

Zendikar wrote:

Quake - Earth element. Instant. Level 1. Uses destructive Earth power to inflict damage upon the enemy. Target takes minor damage and gains Gradual Petrification.
Cost: 600 Jewels

Quakugo - Earth element. Instant. Level 2. Uses destructive Earth power to inflict damage upon the enemy. Target takes critical damage and gains Gradual Petrification. Aerial foes take triple damage and loses the ability to fly in any means.
Cost: 3600 Jewels


Updated.

Lord Kharlan Yggdrasil
93447 cr points
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31 / M / Graite City
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Posted 9/15/11
Clean up post.
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