Followers of Khorne
The Greater Daemons of Khorne are called Bloodthirsters (other names given to them in background are Blooded Ones, Lords of Skulls, High-handed Slayers and War Given Form). Of all the Daemons, they bear the greatest resemblance to stereotypical demons (Baphomets), having a human body, cloven hooves instead of feet, leathery bat-like wings and horned dogs-heads. An earlier model of the Bloodthirster replaced the dog-head with an ugly human face, but recently the model has gone back to its canine-featured roots. They wield a fiery whip and a massive two-headed battle-axe (possessed by another Bloodthirster in earlier editions) simultaneously in battle. They are the most combative of all Daemons.
The Lesser Daemons known as Bloodletters are the eager daemonic foot soldiers of the Blood God Khorne. As a host, they march as one, in formations with supernatural precision, but in battle, they try to outdo each other in ruthless acts of cruelty and savagery. The daemon hordes of Khorne are largely made up of ferocious Bloodletters. These Lesser Daemons are deadly warriors believed to have been foremost amongst the Blood God’s followers in mortal life and whose will is as implacable and blood-hungry as that of Khorne himself. Sharp, needle-like teeth stud a Bloodletter’s slavering jaws. Its serpentine tongue constantly flickers to taste the spilled blood of those it slays. Rippling muscles lie barely concealed beneath the Bloodletter’s scaly red hide, knotted sinews that give the strength sufficient for its jet-black claws to pierce the most unyielding armour. This might is guided by a killing instinct that surpasses that of mortal men. A Bloodletter is unburdened by any other thought or compulsion than to reap the lives of Khorne’s foes and claim skulls in the name of its lord.They carry great blades known as Hellblades, great two-handed weapons that cut effortlessly though any armour created by mortals.
Flesh Hounds are daemons of Khorne, the Blood God. They appear as huge, red, daemonic hunting hounds, wearing the spiked collar of Khorne, providing them with protection against magic. They are notorious for their supernatural ability to track down their chosen prey, running their victims down with wild abandon. Bloodcurdling howls and barks emerge from the beasts as they give chase. Hunting in packs, they will rend any unfortunate being they catch into tiny bits, showering the field with blood for their master.
A notable Flesh Hound is Karanak, which has three heads, Karanak is the physical manifestation of The Blood God's vengeance, and is said to be able to follow the blood scent of a quarry across all of space and time.
Champions of Khorne
When a Warrior of Chaos spills enough blood and pleases the Chaos Gods, they become a Chaos Champion, the most powerful warriors of Chaos.
The Champions of the blood god Khorne are bloodthirsty fighters, for they believe that a day without death is a day wasted. When there are no enemies around, they will even attack other worshipers of Chaos so blood is spilled that day. They wield enormous chaotic weapons - usually that of a great axe, sword, or hammmer. They wear the heaviest of chaotic plate armour that is bound to their skin. They are the leaders among their people and are greatly feared throughout the world..
Followers of Slaanesh
Daemonettes are Slaanesh's Lesser Daemons and the most numerous of all his servants. Possessed of the hypnotic glamour for which all Daemons of Slaanesh are abhorred, they are vicious, merciless fighters who attack with astounding speed and grace.
The Fiend of Slaanesh is a bizarre daemon, a hybrid creature that combines reptilian, insectoid and anthropomorphic characteristics. It has four legs ending in cloven hooves, and two slender arms with vicious clamp-like claws that the Fiend uses to disembowel the enemy.
Keepers of Secrets
Passion, pleasure, pain, and inspiration: these are the hallmarks of the Keeper of Secrets. Th e Greater Daemons of Slaanesh personify limitless experience and unfettered desire, the very concepts born into fl esh. They are repulsive and horrific, yet they transfix mortals with a monstrous allure that defi es explanation. The Base Ones are ultimate licence. They exist to evoke the senses, to create, to experience, and to exult in the mortal whims of passion. They also dull the mind, making it harder to appreciate the ordinary and the mundane. Th ey are the pain of failure, the agony of excess, and that which drives mortals to more daring acts to escape the ordinary. Like a dancer, the Greater Daemon moves with liquid grace, flitting about like the gentle brush of a lover’s fi ngers on the flesh. Wherever it goes, all becomes possible. But when it passes, it leaves behind anguish and agony, as real and as painful as the sharp stab of a cruel knife. And all those who have known the greatest pleasure are wracked with despair and loss, uprooting themselves from the normal experience to follow after the haunted promises of the Great Horned Ones as they sway to the tune of Slaanesh’s wicked laughter.
Followers of Nurgle
A Slime Hound or Beast of Nurgle is a foul creature resembling a putrid, overgrown, mutated slug. They are daemonic servants of the Chaos God Nurgle.
Where Nurglings might be seen as the harbingers of the Nurgle, his Slime Hounds are the detritus that follows in his wake. Only once a place has become so corrupted as to be beyond his redemption can Slime Hounds be found in any great number. Between their great maws and terrible toxins, nothing can exist where they tread.
Nurglings are tiny, mischievous daemons, resembling a chubby miniaturized version of a Great Unclean One. They normally appear in large numbers.
The small daemons at the feet of the Great Unclean One are Nurglings, to the right is a Plaguebearer.Occasionally very dedicated champions of Nurgle will become infested with Nurglings, which will live in gaping wounds and orifices on the champion's body; when the champion comes under attack, these will help defend their "home".
Nurgle's Champions are little more than decrepit men whose flesh is diseased and rotten, and whose armour can barely contain their swelling stomachs, which are bloated with corpse gases. This makes them very difficult to kill, an opposing general or soldier would have to literally chop him into pieces before he gives up on life. Their chosen weapon is the Death Scythe, but some tend to use rotten halberds, or rusted morning-stars or flails. Some even have been blessed with one of Nurgle's Plagueswords; weapons forged within Nurgle's own forge and coated in the juices of one of Nurgle's weeping sores. The poisonous filth that encrusts these swords is so toxic that even a single scratch is lethal.
The Great Unclean Ones
The Great Unclean One is the Greater Daemon of Nurgle. The Great Unclean One is a towering, giant mass of putrid, rotting, diseased flesh, covered in boils and infected sores and bloated with pus, blood and other fluids. His gut is a great torn maw where intestines and other innards hang loose and broken bones seep bone marrow into the rest of his body and onto the ground, Nurglings cavort in this orifice and make their homes in the Great Unclean One's stinking flesh, along with other creatures such as worms and maggots. The Great Unclean One has a pair of huge antlers protruding from the top of his head and a huge swarm of flies and mosquitoes surrounds the him wherever he goes and viciously attacks his enemies. The Great Unclean One is a master of disease and spreads pestilence wherever he goes; often his diseases will infect his enemies far in front of him so that by the time he arrives the enemy will be so weak with despair and the burden of their dead that they will willingly surrender to the will of Nurgle as a way to escape further suffering.
Great Unclean Ones sometimes carry a huge rusted sword called a "Plague Blade" which is covered in contagions and infected fluids. Even if a warrior should survive a wound from the Plague Blade, it is likely they will succumb to the diseases they would surely contract from contact with the weapon and Great Unclean One.
If Nurgle can be described as having a kindly, almost grandfatherly tolerance for his fetid creations, then the Great Unclean One might be described as the father figure for his disease-ridden legions. It is with a twisted form of paternal pride that the Great Unclean Ones look upon the infectious works of the Lesser Daemons of Nurgle.
Followers of Tzeentch
Screamers are glimmering sky-sharks that ride upon the winds of chaos. Having no real conscious thought, they are driven only to hunt - tearing their prey to shreds in an eyeblink.
Pink Horrors are possibly the most bizarre of all Daemons. Pure chaos unbound, their limbs drip with magical flames and their chests erupt with gaping maws. Horrors blur into a frantic mass of colour as they scramble across the battlefield, giggling insanely as flashes of energy dart from their fingertips, consuming the enemy in pink fire.
Flamers use their burning limbs to hurl bolts of yellow and blue magical flame their foes. This magical fire of Tzeentch burns not only flesh but reality itself, and its caress can shatter the senses as completely as it chars and burns the body.
Lord fo Change
The Greater Daemon of Tzeentch is known as the Lord of Change. The Lord of Change is huge and bizarre in appearance, with vast wings and a plumed body covered in shimmering brightly colored feathers. Its head is that of a monstrous predatory bird, and its scaled legs bear talons that are sharp and deadly.
The Lord of Change is the wisest and most subtle of all the Greater Daemons, a monster whose gaze penetrates into the very depths of the soul exposing its victim's innermost hopes and fears. They are masters of the medium of the Realm of Chaos, possessing incredible powers of sorcery, and it is said that they can control fate by unraveling and deciphering the patterns in the winds of magic.
Do not mistake the Lord of Change's odd appearance or penchant for trickery as a sign of weakness. The Lord of Change is a formidable opponent in combat, and befitting of its status as a Greater Daemon. A Lord of Change will hasten into battle on wings of magic flame, rending foes with its claws and preternatural strength.
Anutha one bites the dust, AH!