St. Midgar & Bulmecia Hospital
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Posted 8/16/10 , edited 3/12/11
Negative Status Ailments


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Posted 8/16/10 , edited 8/17/10

KO - HP is zero and is unable to take turn. Some skills inflict Instant Death, which KO's a unit regardless of remaining HP. Use respective recovery items, healing spells, or Auto-Life to counter.



Oil - Unit takes double damage from fire-based spells. Fire-based spells have various damaging results. Use Handkerchief, Basuna, Esuna, or Esunaga.



Petrify/Stone - Encases in stone, unable to take turn or damaged by attacks. Also, if not cured by end of battle/quest, the afflicted character does not receive Exp/AP or sometimes is considered a failure in the quest which results as the petrified target as dead. Use Soft, Remedy, Basuna, Stona, Esuna, or Esunaga.



Poison - Takes damage every turn, or over time. Reduces HP by 50. Use Antidote, Remedy, Poisona, Basuna, Esuna, or Esunaga.



Reverse - Switches the effects of healing into damage and vice-versa. Use Dead Pepper, Remedy, Basuna, Esuna, or Esunaga.



Seizure/Sap - Takes a small amount of damage constantly by every turn, and every action from victim, victim's allies, foe's, and foe's allies. Reduces HP by 10. Use Goddess's Bell, Remedy, Basuna, Esuna, or Esunaga.



Silence - Unable to cast magic, use Perform, or talk. Use Goddess's Bell, Remedy, Basuna, Esuna, or Esunaga.

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Posted 8/16/10

Size/Mini - Target shrinks. ATK and DEF is reduced by 99%. Use Mallet, Remedy, Basuna, Esuna, or Esunaga.



Sleep - Unable to take turn until woken up by attack or on their own (occurs after the third post after Sleep occurs; when that happens, sleeping target's HP and MP is fully restored). Sleeping target's ally can only heal them by using: Alarm Clock, Remedy, Basuna, Esuna, or Esunaga.



Slow - Time taken to execute actions and time until next turn is increased. Slowed target will skip their next three turns each time it is their foe's turn (the one who casted Slow). Use Haste.



Stop - Unable to act. When all of the stopped target's party has Stop status, the entire party dies. Use Remedy, Basuna, Esuna, or Esunaga.



Toad - Target becomes a toad, ATK is decreased by 99% and can only input the Attack or Frog command as follows:



Venom - Stronger effect than Poison. Reduces HP by 100 for every turn, for every action done by all targets in the battlefield. Use Basuna, Esuna, or Esunaga.



Zombie - Target becomes Undead, taking damage from healing spells/items based on their healing effects directly so it ignores all defenses. Revivification magic and items KO afflicted units. Use Holy Water.
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Posted 8/25/10

Addle - A character suffering from Addle cannot remember any ability mastered.



Amnesia - A character suffering from Amnesia cannot perform any Command except Attack and Defend.



Chicken - A character will turn into a chicken and only flee to a corner of the battlefield. At Chicken state, target cannot act.
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Posted 8/25/10

Heat - A character inflicted with Heat will instantly KO if any action is taken.



Imp - A character will turn into an imp and have their offensive and defensive power drastically reduced by 55%, as well as unable to use any magic abilities.



Imperil - Lowers a target's elemental resistances by 25%.


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Posted 8/25/10

Imprisoned - A target is flagged as dead and is unable to fight until four turns. Incurable.



Itchy - Cannot act but can change equipments. When equipments are changed, Itchy is removed.



Magnetize - Prevents the party from using metallic weapons by paralyzing them for the entire battle, and if all characters are in this status, the game is over.[/quote
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Posted 8/25/10

Old - A character's hair will turn white, and their stats will drop turn after turn during battle by 10.



Pain - Disables the use of normal attacks.



Paralyze - A target cannot act and loses 1 HP each time it is the target's turn.


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Posted 8/25/10

Pig - A victim inflicted with Pig becomes a pig, and his or her offensive and defensive efficiency are greatly reduced by 75%. Additionally, characters normally able to use magic have their spells' damage greatly reduced by 50%.



Plague - Gradually decreases MP by 10 and increases turn skip by 1 each time it is the Plagued target's turn.



Traitor - Makes a target defect to the opponent's side.


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Posted 8/26/10

Trouble - Whenever a target with Trouble status takes physical damage, half of that damage is also dealt to their allies directly.



Vampire - Makes a target uncontrollable and can only use normal attack. Also, the target's normal attack steals HP that's equal to their ATK. In addition, a target with Vampire status will strike each of their allies and then each of their enemies in that pattern.



Virus - A target inflicted with Virus does not receive EXP and AP at the end of battle.
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Posted 8/26/10 , edited 8/26/10

Vit-Zero - A target inflicted with Vit-Zero cannot use Defend command and their VIT as well as DEF is reduced to 0.



Weaken - A target receives Weaken status whenever they are revived even with fully restored HP and MP; their max HP and max MP is reduced by 75% for five turns.



X-Zone - A target with X-Zone status cannot participate in battle. This effect can't be removed by any item or spell, and can only be removed by leaving the area.
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Posted 8/26/10

Berserk - A target with Berserk status cannot be controlled. Increased ATK and SPD by 50%, but attacks each enemies uncontrollably with normal attacks whenever it is the target's turn.



Hide - Target cannot be targeted by anything and is "off-screen." Target cannot perform any actions until they return to the battlefield.



Atheist - Decreases a target's Faith to 0, meaning that any spells they cast deal 0 damage or have a 0% MagACC, but they also will not receive any magic damage.
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Posted 8/26/10 , edited 8/26/10

Fury - A target's Ultima will be in use in three turns but all of their attacks (except Ultima and spells) will always miss.



Sadness - A target's Ultima cannot be used but all of their enemies' attacks (except Ultima and spells) will always miss.



Exile - A target will be remove from battle and cannot participate in that same battle. Exile is one of the status effects that cannot be remove by any means except for the Teleportation spell.


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Posted 3/12/11

Blind/Darkness - Causes the target's physical attacks to miss all of the time. Also, ACC is reduced by 50%. Use Eyedrops, Remedy or the spells: Basuna, Esuna, Esunaga.



Charm - Target attacks their allies instead of their foes. Charmed target must be struck by their respective ally to disable Charm or use Remedy or the spells: Basuna, Esuna, or Esunaga.



Critical - Activates when a target's HP falls below a certain level (usually 25% from the target's Max HP), this status can trigger some positive status effects depending on the character's equipment. Use certain recovery item or healing spells to counter Critical.



Condemned/Doom - KO'd after certain amount of time, can be "cured" by ending battle before time runs out. Condemned/Doom target has 20 post since the time of the target being Condemned/Doom to end the battle before target is KO'd.



Confuse - Attacks both enemies and allies. Confused target will always strike their allies first, then their enemies before target strikes themselves every time it is the confused target's turn. Confused target will only use normal attacks that is based on the target's ATK. Confused target must be struck by their respective ally to disable Confuse; use Remedy; or the spell Basuna, Esuna or Esunaga.



Control - Target is under the control of the user and is unable to make any actions of their own. Target's ally must use Kilobyte of Memory to cure Control.



Curse - Target's overall STATS is reduced by 50% and disallows the target from performing Ultimas. Use Remedy or a spell called Basuna, Esuna or Esunaga.



Disease - Impairs the recuperation of HP and MP, in various ways. This means that HP and MP recovery effects are reduced by 50%. Use Remedy or a spell called Basuna, Esuna or Esunaga.



Disable - Unit cannot use normal attack, but can still use other commands. Use Remedy or a spell called Esuna or Esunaga.



Eject - Target is removed from battle and is flagged as dead in most cases. Ejected target's ally may use Teleport Stone to bring back ejected target or using a spell call Teleport.



Freeze - Immobilizes the target similar to Stop. Frozen target's ally may use the spell called Heat, Sacrifice, or wait/use a physical attacks in which doing so will often kill the target instantly. Then, you could use Phoenix Down, Raise, Arise, or Auto-Life (but must be casted before a physical attack occurs).



Gradual Petrify/Slow Numb - Similar to Condemned/Doom, target turns to Stone after a certain amount of time which is at the 20th post after Gradual Petrify/Slow Numb has affected the target(s). Stoned target's ally may use Remedy, Soft, Stona, Sacrifice, Basuna, Esuna, or Esunaga.



Immobilize - Target cannot attack normally or use the command, "Perform," unless it is a range attack or any other type of attack. Use Remedy, Basuna, Esuna, or Esunaga.
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