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Cloud City by Aksu
A floating city with its own gravity core and artificial seasons. This is the only city that only the rich or the middle-class can inhabit. Although there are poor travelers, they are forcefully jetted out if they remain to stay outdoors to take a rest. Worse, they are usually killed on the spot.
Thank you for coming by. We sell materias and White magic here.
Spoiler Alert! Click to show or hide
Name: Ice
Description: Initial cast: Ice - MP Cost: 4. Low ice-elemental damage for 100 + INT. When equipped, gain Max HP -2%, Max MP +2%, STR -1, INT +1. New Magic Command. AP Cost: 2,000: Ice2 - MP Cost: 22. Moderate ice-elemental damage for 1,000 + INT. Gain Max HP -3%, Max MP +3%, STR -2, INT +2. New Magic Command. AP Cost: 18,000: Ice3 - MP Cost: 52. High ice-elemental damage for 5,000 + INT. Gain Max HP -4%, Max MP +4%, STR -3, INT +3.
Gil: 600
Requirement: -
Name: Fire
Description: Initial cast: Fire - MP Cost: 4. Low fire-elemental damage for 100 + INT. When equipped, gain Max HP -2%, Max MP +2%, STR -1, INT +1. New Magic Command. AP Cost: 2,000: Fire2 - MP Cost: 22. Moderate fire-elemental damage for 1,000 + INT. Gain Max HP -3%, Max MP +3%, STR -2, INT +2. New Magic Command. AP Cost: 18,000: Fire3 - MP Cost: 52. High fire-elemental damage for 5,000 + INT. Gain Max HP -4%, Max MP +4%, STR -3, INT +3.
Gil: 600
Requirement: -
Name: Lightning
Description: Initial cast: Lightning - MP Cost: 4. Low lightning-elemental damage for 100 + INT. When equipped, gain Max HP -2%, Max MP +2%, STR -1, INT +1. New Magic Command. AP Cost: 2,000: Lightning2 - MP Cost: 22. Moderate lightning-elemental damage for 1,000 + INT. Gain Max HP -3%, Max MP +3%, STR -2, INT +2. New Magic Command. AP Cost: 18,000: Lightning3 - MP Cost: 52. High lightning-elemental damage for 5,000 + INT. Gain Max HP -4%, Max MP +4%, STR -3, INT +3.
Gil: 600
Requirement: -
Name: Restore
Description: Initial cast: Cure - MP Cost: 5. Heal small amount of HP for 100 + INT. Gain Max HP -1%, Max MP +2%, STR -1, INT +1. New Magic Command. AP Cost: 2,500: Cura - MP Cost: 24. Heal moderate amount of HP for 1,000 + INT. Gain Max HP -2%, Max MP +3%, STR -2, INT +2. New Magic Command. AP Cost: 17,000: Regen - MP Cost: 30. Target continuously regenerates HP by 100 + Target's INT. Gain Max HP -3%, Max MP +4%, STR -3, INT +3. New Magic Command. AP Cost: 25,000: Curaga - MP Cost: 64. Heal large amount of HP for 5,000 + INT. Gain Max HP -4%, Max MP +5%, STR -4, INT +4.
Gil: 750
Requirement: -
Name: Poison
Description: Initial cast: Bio - MP Cost: 8. Low poison-elemental damage for 100 + INT, and inflicts Poison. Gain Max HP -2%, Max MP +2%, STR -1, INT +1. New Magic Command. AP Cost: 5,000: Bio2 - MP Cost: 36. Moderate poison-elemental damage for 1,000 + INT, and inflicts Poison. Gain Max HP -3%, Max MP +3%, STR -2, INT +2. New Magic Command. AP Cost: 20,000:Bio3 - MP Cost: 80. High poison-elemental damage for 5,000 + INT, and inflicts Poison. Gain Max HP -4%, Max MP +4%, STR -3, INT +3. **Poison is inflicted if your VIT > Target's VIT.
Gil: 1,500
Requirement: -
Name: Earth
Description: Initial cast: Quake - MP Cost: 6. Low earth-elemental damage for 100 + INT. Gain Max HP -2%, Max MP +2%, STR -1, INT +1. New Magic Command. AP Cost: 6,000: Quake2 - MP Cost: 28. Moderate earth-elemental damage for 1,000 + INT. Gain Max HP -3%, Max MP +3%, STR -2, INT +2. New Magic Command. AP Cost: 22,000: Quake3 - MP Cost: 68. High earth-elemental damage for 5,000 + INT. Gain Max HP -4%, Max MP +4%, STR -3, INT +3.
Gil: 1,500
Requirement: -
Name: Heal
Description: Initial cast: Poisona - MP Cost: 3. Cures Poison. Gain Max HP -2%, Max MP +2%, STR -1, INT +1. New Magic Command. AP Cost: 12,000: Esuna - MP Cost: 15. Cures all status ailments. Gain Max HP -3%, Max MP +3%, STR -2, INT +2. New Magic Command. AP Cost: 52,000: Resist - MP Cost: 120. Immunity to status ailments for up to 10 posts. Gain Max HP -4%, Max MP +4%, STR -3, INT +3.
Gil: 1,500
Requirement: -
Name: Revive
Description: Initial cast: Life - MP Cost: 34. Revive a party member for 25% HP + INT; and 15% MP + INT. Gain Max HP -5%, Max MP +5%, STR -2, VIT +1, INT +2, MD +1. New Magic Command. AP Cost: 45,000: Life2 - Fully restores a fallen target's HP with 15% MP + INT. Gain Max HP -6%, Max MP +6%, STR -3, VIT +2, INT +3, MD +1.
Gil: 3,000
Requirement: -
Name: Seal
Description: Initial cast: Sleepel - MP Cost: 8. Inflicts Sleep on a target. Gain Max HP -2%, Max MP +2%, STR -1, INT +1. New Magic Command. AP Cost: 10,000: Silence - MP Cost: 24. Inflicts Silence on a target . Gain Max HP -3%, Max MP +3%, STR -2, INT +2. **Status effect is inflicted if your VIT > Target's VIT.
Gil: 3,000
Requirement: -
Name: Transform
Description: Initial cast: Mini - MP Cost: 10. Inflicts Mini on a target. Gain Max HP -2%, Max MP +2%, STR -1, INT +1. New Magic Command. AP Cost: 8,000: Toad - MP Cost: 24. Inflicts Toad on a target . Gain Max HP -3%, Max MP +3%, STR -2, INT +2. **Status effect is inflicted if your VIT > Target's VIT; Recasting the spell on the same target cures its status effect(s).
Gil: 5,000
Requirement: -
Name: Mystify
Description: Initial cast: Confu - MP Cost: 18. Inflicts Confusion on a target. Gain Max HP -2%, Max MP +2%, STR -1, INT +1. New Magic Command. AP Cost: 12,000: Berserk - MP Cost: 18. Inflicts Berserk on a target . Gain Max HP -3%, Max MP +3%, STR -2, INT +2. **Status effect is inflicted if your VIT > Target's VIT.
Gil: 6,000
Requirement: -
Name: Time
Description: Initial cast: Haste - MP Cost: 18. Inflicts Haste on a target. Gain Max HP -5%, Max MP +5%, STR -2, VIT +1, INT +2, MD +1. New Magic Command. AP Cost: 8,000: Slow - MP Cost: 20. Inflicts Slow on a target if target's VIT < your VIT. Gain Max HP -6%, Max MP +6%, STR -3, VIT +2, INT +3, MD +2. New Magic Command. AP Cost: 20,000: Stop - MP Cost: 34. Inflicts Stop on a target if target's VIT < your VIT. Gain Max HP -7%, Max MP +7%, STR -4, VIT +3, INT +4, MD +3.
Gil: 6,000
Requirement: -
Name: Gravity
Description: Initial cast: Demi - MP Cost: 14. Do damage equal to 25% of target's HP on a target if target's VIT < your VIT. Gain Max HP -2%, Max MP +2%, STR -1, INT +1. New Magic Command. AP Cost: 10,000: Demi2 - MP Cost: 43. Do damage equal to 50% of target's HP on a target if target's VIT < your VIT. Gain Max HP -3%, Max MP +3%, STR -2, INT +2. New Magic Command. AP Cost: 20,000: Demi3 - MP Cost: 48. Do damage equal to 75% of target's HP on a target if target's VIT < your VIT. Gain Max HP -4%, Max MP +4%, STR -3, INT +3.
Gil: 8,500
Requirement: -
Name: Destruct
Description: Initial cast: Debarrier - MP Cost: 12. Removes Protect, Shell, Reflect and Wall statuses on a target if target's VIT < your VIT. Gain Max HP -5%, Max MP +5%, STR -2, VIT +1, INT +2, MD +1. New Magic Command. AP Cost: 6,000: Despell - MP Cost: 20. Removes Stop, Slow, Haste, Regen, Resist, and Death Sentence statuses. Gain Max HP -6%, Max MP +6%, STR -3, VIT +2, INT +3, MD +2. New Magic Command. AP Cost: 10,000: Death - MP Cost: 30. Inflicts Instant Death on a target if target's VIT < your VIT. Gain Max HP -7%, Max MP +7%, STR -4, VIT +3, INT +4, MD +3.
Gil: 9,500
Requirement: -
Name: Barrier
Description: Initial cast: Protect - MP Cost: 16. Grants Protect. Gain Max HP -5%, Max MP +5%, STR -2, VIT +1, INT +2, MD +1. New Magic Command. AP Cost: 5,000: Shell - MP Cost: 24. Grants Shell. Gain Max HP -6%, Max MP +6%, STR -3, VIT +2, INT +3, MD +2. New Magic Command. AP Cost: 15,000: Reflect - MP Cost: 30. Grants Reflect. Gain Max HP -7%, Max MP +7%, STR -4, VIT +3, INT +4, MD +3. New Magic Command. AP Cost: 30,000: Wall - MP Cost: 58. Grants Protect and Shell twice. This means if Destruct or a spell removes Protect, then there is one more layer of Protect. The same goes for Shell. Gain Max HP -8%, Max MP +8%, STR -5, VIT +4, INT +4, MD +4.
Gil: 10,500
Requirement: -
Name: Exit
Description: Initial cast: Escape - MP Cost: 16. Instantly escape from battle. Gain Max HP -2%, Max MP +2%, STR -1, INT +1. New Magic Command. AP Cost: 10,000: Remove - MP Cost: 99. Remove an enemy from battle if their VIT < your VIT. Gain Max HP -3%, Max MP +3%, STR -2, INT +2.
Gil: 10,500
Requirement: -
Name: Comet
Description: Initial cast: Comet - MP Cost: 70. Moderate non-elemental damage for 5,000 * INT. Gain Max HP -5%, Max MP +5%, STR -2, VIT +1, INT +2, MD +1. New Magic Command. AP Cost: 12,000: Comet2 - MP Cost: 110. Moderate non-elemental damage to four targets for 5,000 * INT. If there is one-less foe, then the other targets must be you and/or party members. If it is one on one, then foe gets hit twice and you gets hit twice. Gain Max HP -6%, Max MP +6%, STR -3, VIT +2, INT +3, MD +2.
Gil: 20,500
Requirement: -
Spoiler Alert! Click to show or hide
Name: Cure
Description: MP Cost: 5. Restores 100 + INT HP.
Gil: 200
Requirement: Only for White Mage
Name: Cura
Description: MP Cost: 22. Restores 200 + INT HP to all party members.
Gil: 1,500
Requirement: Only for White Mage
Name: Curaga
Description: MP Cost: 19. Restores 5,500 + INT HP.
Gil: 3,200
Requirement: Only for White Mage
Name: Curaja
Description: MP Cost: 47. Restores 5,500 HP * INT to all party members.
Gil: 11,700
Requirement: Only for White Mage
Name: Renew
Description: MP Cost: 68. Fully restores HP to all party members.
Gil: 39,600
Requirement: Only for White Mage
Name: Raise
Description: MP Cost: 15. Revive a KO'd target with 25% HP.
Gil: 1,900
Requirement: Only for White Mage
Name: Arise
Description: MP Cost: 35. Revive and fully restore the HP of a KO'd.
Gil: 9,700
Requirement: Only for White Mage
Name: Esuna
Description: MP Cost: 16. Removes all harmful status effects from a target.
Gil: 2,800
Requirement: Only for White Mage
Name: Esunaga
Description: MP Cost: 50. Removes all harmful status effects from all party members.
Gil: 14,900
Requirement: Only for White Mage
Name: Esunaga
Description: MP Cost: 50. Removes all harmful status effects from all party members.
Gil: 14,900
Requirement: Only for White Mage
Name: Blindna
Description: MP Cost: 5. Removes Blind.
Gil: 200
Requirement: Only for White Mage
Name: Vox
Description: MP Cost: 5. Removes Silence.
Gil: 300
Requirement: Only for White Mage
Name: Poisona
Description: MP Cost: 5. Removes Poison.
Gil: 200
Requirement: Only for White Mage
Name: Stona
Description: MP Cost: 8. Removes Stone/Petrify/Gradual Petrify.
Gil: 800
Requirement: Only for White Mage
Name: Cleanse
Description: MP Cost: 14. Removes Disease.
Gil: 5,800
Requirement: Only for White Mage
Name: Dispel
Description: MP Cost: 11. Removes all beneficial status effects from foe even extra spell coatings.
Gil: 4,500
Requirement: Only for White Mage
Name: Dispelga
Description: MP Cost: 25. Removes all beneficial status effects from foe even extra spell coatings from all foe's party members.
Gil: 8,200
Requirement: Only for White Mage
Name: Regen
Description: MP Cost: 11. Removes Saps and a target gains 500 HP + target's INT.
Gil: 1,900
Requirement: Only for White Mage
Name: Holy
Description: MP Cost: 42. Deal heavy holy damage to one foe for 1,000 * INT.
Gil: 4,500
Requirement: Only for White Mage
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