First  Prev  1  2  Next  Last
WoW Ruined by Patch 4.01?
15746 cr points
Send Message: Send PM GB Post
30 / M / 昼寝の王国
Offline
Posted 11/10/10
I'm wondering if other people are as upset about the patch as I am.

Everyone is extremely overpowered, so killing regular mobs only takes a couple hits. I've found myself looking for 4 and 5 man group quests to solo just to have something interesting to do.

I've also realized that nobody gives a damn about how you're really supposed to play the game since, being overpowered, you can get away with doing whatever the hell you like. It drives me crazy when I'm trying to tank and the DPS just start pulling shit, because even if I sit back and do nothing, they'll survive. Without challenges the game isn't even worth playing. I'm trying to stick with it, hoping when Cataclysm comes out the new content will be worth it, At this rate I may just quit altogether before it comes out.

What's your opinion?
68 cr points
Send Message: Send PM GB Post
26 / M
Offline
Posted 11/11/10
well, I haven't played 4.01 but I was playing before the new system. ok so I am a paladin and tanking before the patch was either easy or hard since it was offspec. By the sound of things nothing really has changed speaking difficulty-wise. You also have to remember that this system is optimized for lvl 85 in cata.

From what I see from watch and hear from talking in vent with friends and guildies some classes now take more skill to play, as for tanking. If you played as a stamina tank before the new system, that could be the reason. then again i don't really know since none on my guildies or friends are pure stamina tanks.

Tanking also kinda depends alot on your gear, I am not saying that you have crappy gear because DPS is pulling of you, just sometimes it can't be helped.

here's something, before the new system, me and my friends also with some guildies did 5 man heros ad 5 dps no healer or tank. Well ok i pretty much ret tanked it since i healed my self with DS but yea. Its not as much as 4.0 broke the game it more that ICC gear made us more OP.

The only heros that I can't 5 dps with my buddies are the 3 ICC heros, the FoS and PoS needs a healer but HoR needs an actual party.

I mean ICC is just a thing of the past for my guild now, but saying this I really want to play and learn the new pally system :p
3066 cr points
Send Message: Send PM GB Post
76 / M
Offline
Posted 11/12/10 , edited 11/12/10

ChronicAddict wrote:

I'm wondering if other people are as upset about the patch as I am.

Everyone is extremely overpowered, so killing regular mobs only takes a couple hits. I've found myself looking for 4 and 5 man group quests to solo just to have something interesting to do.

I've also realized that nobody gives a damn about how you're really supposed to play the game since, being overpowered, you can get away with doing whatever the hell you like. It drives me crazy when I'm trying to tank and the DPS just start pulling shit, because even if I sit back and do nothing, they'll survive. Without challenges the game isn't even worth playing. I'm trying to stick with it, hoping when Cataclysm comes out the new content will be worth it, At this rate I may just quit altogether before it comes out.

What's your opinion?


4.01 isn't supposed to be a WoTLK patch; it's a pre-Cataclysm patch. Blizzard did this right before BC came out and also right before WoTLK came out. Everyone was overpowered then as well. They didn't implement this patch with the intention of having players take content seriously; at this point everything is meant to be easy so people who couldn't see the content can do it now. It's Blizzards way of saying, "You've been casual all this time and you didn't see end game. Here's a freebie!"

Your tanking issues are a result of the players, not the actual game. During Vanilla and Burning Crusade, tanks and DPS had to coordinate using symbols and CC as needed. In Wotlk, this changed and everything became faceroll. Blizzard explicitly stated that they wanted tanking/DPS to go back to the old model - and this is the result. Watch some of the Beta 5-man runs; you'll see that DPS are actually coordinated and don't pull aggro because they focus fire and watch the tank. Everyone is still in "faceroll" mode which is where you're facing your issues.

This patch is a buffer for both the players and Blizzard in order to get a better feel for the game before the new game is released. They want to see how the new abilities/talents are scaling and players also want to gain a feel for their class or for whatever class they may change to. If you're taking the game seriously at the moment, it's like bringing a lifeguard jacket into the jacuzzi - totally pointless.

When Cataclysm comes out, the numbers will be rebalanced to the new gear (everything has been inflated in terms of numbers at the moment).
6398 cr points
Send Message: Send PM GB Post
29 / M
Offline
Posted 11/15/10
so true. thats what i've been doing is just getting a feel for my characters and trying some new ones to see i how work and feel b4 cata comes out. Even tho im not really feeling the new talent system just how small it is in each tree sucks to me. Also hope they do something about the rage for warriors cause it seemed like you have to be half dead before you gain any rage to use your abilities.
355 cr points
Send Message: Send PM GB Post
33 / M
Offline
Posted 11/15/10
Every time someone says a patch killed WoW, or an expansion killed it, I lose even more faith in humanity.
At this point, I have so little of it. Yet people still continue to make utterly STUPID comments like that.


Seriously, what part of WoW has EVER been challenging? Are you really that freaking bad at such a simplified game that you considered something in it to be difficult? You know who experienced challenge? The top guilds that did content first. The world first people. Those experienced challenge. Everyone else is walking down well worn paths.

I've been playing WoW since a few months after launch. I have yet to experience anything that was truly challenging. The hardest part of raiding was getting 40 people together and coordinated and that hasn't ever been my job.
66691 cr points
Send Message: Send PM GB Post
28 / M / UK
Offline
Posted 11/16/10
Kinda what the guy above me said, I got bored of WoW after they kept making it easier and each expansion is pretty much like the last just extra level and different skin.
12604 cr points
Send Message: Send PM GB Post
25 / F / Phoenix AZ
Offline
Posted 11/21/10
Same thing happen in BC wrath patch come out and you had rogues MT Gruul and Illidan (not joking at all) People need to understand that the game is no longer about who face slams their keyboard the fastest anymore in cata you will need to have Skill and be able to think fast. CC will be a big thing. So try to hang in their because your going to have people who don't understand what CC mean let alone how to use it right.
15746 cr points
Send Message: Send PM GB Post
30 / M / 昼寝の王国
Offline
Posted 11/23/10

Faolon wrote:

Every time someone says a patch killed WoW, or an expansion killed it, I lose even more faith in humanity.
At this point, I have so little of it. Yet people still continue to make utterly STUPID comments like that.


Seriously, what part of WoW has EVER been challenging? Are you really that freaking bad at such a simplified game that you considered something in it to be difficult? You know who experienced challenge? The top guilds that did content first. The world first people. Those experienced challenge. Everyone else is walking down well worn paths.

I've been playing WoW since a few months after launch. I have yet to experience anything that was truly challenging. The hardest part of raiding was getting 40 people together and coordinated and that hasn't ever been my job.


Maybe you could try to express yourself in a less douchetastic way. NOW there isn't much that is difficult. That's exactly the problem. Everyone just does whatever the fuck they feel like doing because the group will survive. What the hell is the point of playing if the healer can aggro half an instance while the tank is afk and nobody dies? Even before 4.01 it was bad, but afterward it got ridiculous. Back in the day people had to actually pay attention and know more than how to get recount to show the highest numbers possible. Hopefully, like people say, that won't be the case with cataclysm.

And you know, you've got a jacked up attitude in general. It would be the same for you say "In Halo, 40's SUCK because there are level 50's." Or, "Climbing that mountain means nothing because you didn't climb Mount Everest." I don't know what your problem is, but it seems like it starts with arrogance.
355 cr points
Send Message: Send PM GB Post
33 / M
Offline
Posted 11/23/10

ChronicAddict wrote:

Maybe you could try to express yourself in a less douchetastic way. NOW there isn't much that is difficult. That's exactly the problem. Everyone just does whatever the fuck they feel like doing because the group will survive. What the hell is the point of playing if the healer can aggro half an instance while the tank is afk and nobody dies? Even before 4.01 it was bad, but afterward it got ridiculous. Back in the day people had to actually pay attention and know more than how to get recount to show the highest numbers possible. Hopefully, like people say, that won't be the case with cataclysm.

And you know, you've got a jacked up attitude in general. It would be the same for you say "In Halo, 40's SUCK because there are level 50's." Or, "Climbing that mountain means nothing because you didn't climb Mount Everest." I don't know what your problem is, but it seems like it starts with arrogance.




Not arrogance. Exhaustion.
The game itself has never been difficult. Other people made it harder through sheer stupidity. It's a level of stupid that causes the brain of any nearby intelligent person to commit suicide.

I've spent years dealing with that stupidity. I no longer have patience for it. I tried, early on. I really did. I calmly explained how to do things and explained the mechanics of the game. Time after time, I was met with hostility and told I had no clue what I was talking about.
In both PvE and PvP.

I realized calmly explaining things to people doesn't work. However, insulting them and telling them just how stupid they really are helps alleviate my own frustrations. So I end up leaving places feeling much better than I did when I tried to calmly explain it all to them. Trying to understand the stupid gives me a headache. Calling a stupid person stupid reduces that headache quite a bit.
Do not pity or coddle the stupid. You're causing more harm than good.


Now on to this part in particular:

It would be the same for you say "In Halo, 40's SUCK because there are level 50's." Or, "Climbing that mountain means nothing because you didn't climb Mount Everest."



It is not the same. I'm not looking down on a person for being proud of an accomplishment.
I'm looking down at people who are simply repeating the same crap the elitists before them have vomited up. That's all it is. The only people complaining about the ease of the game are those that believe themselves to be superior to others. And before you say anything, I do not complain about the ease of the game. I attack people for complaining about it like it's some sort of new revelation.

The game was never difficult. It simply required more time invested before.
64156 cr points
Send Message: Send PM GB Post
30 / Right behind you.
Offline
Posted 11/29/10
I wouldn't say the game was never difficult, but it definitely has not been difficult since the release of the of the first expansion and specially since the Lich king expansion. Personally i have no interest in PVP, therefore i cannot speak on the subject. But Blackwing Lair, AQ-40, the original Naxx and Sunwell were pretty challenging instances back in the day. As for the Northrend raid instances, they are all a joke, which is why i ended up dropping the game about a year and a half ago. The last straw was the release of Ulduar, when during the first week after the patch, we were able to clear the entire place out without much difficulty.
48034 cr points
Send Message: Send PM GB Post
Offline
Posted 12/5/10
BWL, AQ40, and even original Naxx were not difficult in terms of the actual content. Like every piece of content in WoW, once all of your players know the fights, they're easy. The challenge in vanilla was coordinating 20-40 players more so than it was about the mechanics of any given fight or collection of fights.
66 cr points
Send Message: Send PM GB Post
M / ಠ_ಠ
Offline
Posted 12/11/10
The game has always aimed towards the casual audience since TBC.

It's a great way to keep people paying and receiving more subscriptions each year.
63032 cr points
Send Message: Send PM GB Post
35 / M
Offline
Posted 12/12/10
4.01 was a transitional period to take the game from WOTLK to Cataclysm. Anyone playing WoW from at least TBC knows this is how Blizzard does things in order to prep for new content.
Mobs are re-tuned and difficulty levels are lowered, XP from mobs are raised for certain levels and in general, it's way easier to get almost the latest epic gear. This is nothing new.

I think anyone that now has Cataclysm can agree they did a great job. The mobs are sufficiently more interesting to fight and the dynamics and look of the areas are unique.

I also don't agree that things are 'easy' so to speak...even when you get strategies down. Many, many guilds haven't killed LK on Heroic mode in 10 OR 25man groups....not to mention Ruby Sanctum. For hardcore guilds...sure. These are players that almost 'live' in WoW. They go to work (maybe), eat, play WoW and sleep for enough hours to function through work the next day. They easily rack up way, way, way more than 40 hours of WoW a week. I saw players do 70-80 in one shot and likewise, I've seen players go from 80-85 without sleep. Hardcore guilds consists of maybe 75% of people like this, with 9000+ ach. points - point I'm making is - it's ok for them and for them WoW dungeons may be cake. Pretty much most of the higher mid level to lower hardcore groups are the only ones who are able kill LK on 25 man heroic. This doesn't reek of dungeon mechanics or gameplay that is 'easy', per se.

All in all I can say that imo it's at least more balanced than it ever was and playing is now a pleasure again. As someone who went from near addiction and regular raiding to casual and very little raiding - the game for me is exciting and fun again with Cata. and I think it will for the foreseeable future.
18 cr points
Send Message: Send PM GB Post
21 / M
Offline
Posted 12/16/10
I love it... but that could be just me...
225 cr points
Send Message: Send PM GB Post
24 / M / Antarctica, South...
Offline
Posted 12/16/10 , edited 12/16/10
Blizzard is never going to let World of Warcraft die and neither will the players. This patch my of made them lose 2 - 3 thousand players at the most but they will get 200 - 500 thousand players back. 4.0.1 was amazing for most classes it balanced out the DPS so nicely in raids and in PvP, people too more caution about running in when a shaman could kill you in 2 hits. Overall I though this was great, my server was locked out most of the time so it tells you that they in a fluxuation of players.


Now that I've read most of the posts I can say this, if you think WoW is simpilfied or is easy you should try some other MMOs. Half of them don't have raiding and if they do the end content bosses are poorly scriped. Some may do a little AoE thing but almost no stratigy is required, and that why they don't make you pay for them. The only MMO that remotely comes close to WoW is Aion and it is still trying to get everything finalized.
First  Prev  1  2  Next  Last
You must be logged in to post.