Pen and Paper RPGs
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41 / M / Canada
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Posted 2/15/11
I realize this section of the forums seems to be centered on video games but This seems like the best place to start a thread on this.

I am a big fan of Table Top Role-playing. Things like D&D, Exalted, DC Heroes and the like. I've got a pretty big collection of games (almost as big as my anime collection) and there are a lot of good and interesting games out there.

I figured I would start up a thread where people can talk about the games they have played, compare notes, experiences share some story ideas between players and GMs. Plus a place where people who haven't played Table Top games before might want to stop in and ask questions about what it's all about.

As for me,

I've got a regular group I play with on Fridays, we've been doing it for close to 20 years now. Even the wives understand that Fridays is the night the boys get together and roll dice. The games we play change from time to time but it's a great hobby that gives us a good time hanging out each week. We cut our teeth on the old Red Box (the old folks will understand what I mean) and have moved up with different editions and different games. Dungeons & Dragons, the various World of Darkness Games, Champions, Shadowrun, Exalted, and many others. At present we are playing Pathfinder and are likely to be starting a Star Wars game soon


So any other Table top Players around here feel like chatting.
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19 / M / In my mind
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Posted 2/15/11
I played DSA for a time, it's like a more real-world-oriented version of D&D, I think it was called "The dark eye" in GB and the USA. I also played the LOTR Table-Top game for a while, but since there are not much people who would play with me I stopped.
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28 / M
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Posted 2/15/11
oh lord I have not played d and d for ever.. that was good times good times, kids this days with there fancy HDTV's and online games.
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41 / M / Canada
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Posted 2/15/11
RPGs are pretty much the "social get together" thing for me and my friends. Like Poker Night or Bridge.

Plus there are a lot of good games out there besides D&D too including some nice Anime Themed ones. I just bought a game called CthulhuTech which pulls a lot of inspiration from Evangellion and Guyver, (and of course the good old Lovecraft stuff that it gets it's name from).
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26 / M / United Kingdom
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Posted 3/6/11
used to play D&D all the time before i went to uni. After I left the group a few months later they shifted over to WoD.

All I can really say is I have extremely bad luck. I always end up playing a fighter character (well almost always) just with varying feats to make them different from each other. In our first campaign we had to make two jumps across this sewer area, both very short i needed like a 3 to get over each of them.

First one i rolled a 1, fell in, then spent three turns getting out. Then the second pit i rolled another 1. By the time I actually got out of there the rest of the party had gone off without me to kill goblins... the gits.

Right now i'm also working on my own tabletop RPG. Nothing fancy just playing around atm, working out what I did and didn't like in D&D, elements from other games I do like, and just trying to get things to balance out really.

I miss roleplaying.
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Posted 3/8/11
Oh man I wish I had some friend that played pen and paper. I just got the paranoia and big eyes small mouth books but I've got no one to play with
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24 / M / Virginia, USA
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Posted 3/8/11
I love playing D&D with my friends! I'm currently DMing one group in 3.5, but I'm playing WoD with another on Fridays. I want to play a 4th edition game of D&D though... People say it sucks but I like it!
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26 / M / United Kingdom
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Posted 3/8/11
I'm not a huge fan of 4th ed. Its part of the reason i'm working on designing my own pen and paper game. I think that 4th ed focuses far too much on the combat aspects of the game, and not enough on the ooc (out of combat) portions.

Similarly though, in 3.5 / 3.0 it had too many skills which were effectively useless.

Maybe it'd be okay to ask here hmm... What I was considering was condensing the skills into better subsets. IE physical (jump, climb) stealth (hide, move silently) acrobatics (balance, jump, tumble) etc etc. Likewise I was considering set stats. IE if your base stat was a certain level you wouldn't need to roll to make that 10ft gap. Stuff like that.

Still working out combat details to keep things balanced, but yeah, as far as the skills go what do you guys think?
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41 / M / Canada
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Posted 3/10/11

BartFargo wrote:

Oh man I wish I had some friend that played pen and paper. I just got the paranoia and big eyes small mouth books but I've got no one to play with :(



lol oh lord Paranoia..... I've seen several editions of that game and none of them have even remotely the same set of rules. There was one full of tables and charts for just about everything and another where the rules in the GM section pretty much amounted to "is it funny?, then do it."

The version I have starts with a rule that states "If any player demonstrates an understanding of the rules of the game, he is clearly a commie mutant traitor and should be killed immediately."






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41 / M / Canada
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Posted 3/10/11

kozuu wrote:

I love playing D&D with my friends! I'm currently DMing one group in 3.5, but I'm playing WoD with another on Fridays. I want to play a 4th edition game of D&D though... People say it sucks but I like it!


As for the D&D editions my group didn't like 4th. I wouldn't say it sucks, it just wasn't for us. Generally Role-Playing comes not from the game but from the group, you can role play Monopoly if you feel like it. But with 4th Edition we just couldn't get into it, it felt like a very bland board game to us and nobody really felt encouraged to fall into character and start actually Role-Playing.As a result we just couldn't have fun with it.


Pathfinder is basically D&D 3.5 with most of the bugs ironed out. It's not that it's better than 4th, it's just a game that fits my group better, as a result we have a lot more fun and find it easier to enjoy.

Different people are going to enjoy different games and have different play styles that engage them to have fun with it. It's just a matter of finding a game you and your friends can enjoy on a regular basis.

They put out a new Red Box for 4th edition D&D. I gather it has just enough to play about 3 levels. It's not a bad way to try out the game and see if you and your friends will like it.



out of curiosity which of the WoD games are you playing. I was in a Mage game a few years ago that was absolutely fantastic and I've been dying to run a Promethean game for my group sometime.
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41 / M / Canada
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Posted 3/10/11

wowfood wrote:

I'm not a huge fan of 4th ed. Its part of the reason i'm working on designing my own pen and paper game. I think that 4th ed focuses far too much on the combat aspects of the game, and not enough on the ooc (out of combat) portions.

Similarly though, in 3.5 / 3.0 it had too many skills which were effectively useless.

Maybe it'd be okay to ask here hmm... What I was considering was condensing the skills into better subsets. IE physical (jump, climb) stealth (hide, move silently) acrobatics (balance, jump, tumble) etc etc. Likewise I was considering set stats. IE if your base stat was a certain level you wouldn't need to roll to make that 10ft gap. Stuff like that.

Still working out combat details to keep things balanced, but yeah, as far as the skills go what do you guys think?


Merging skills was one of the things I wanted to do in my game too. A lot of them just seemed redundant. Combining Hide and Move silently makes perfect sense since you are always going to be using them together anyway. Ditto for Listen and Spot - combine them into a general Perception skill and it lets you include the other senses as well.

Combat is always a tricky thing though. You never want it to be overly complex because it would bog down the game but if you make it too simple the action feels bland and people don't have fun.

For example 1st edition D&D had charts for each weapon giving it different modifiers depending on what kind of armor your opponent was wearing. And then there was the great big to hit chart that you had to consult every time you attacked because Armor Class in those days ran into the Negatives.

Looking back, it was honestly a bit of a mess.

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31 / F / Michigan
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Posted 3/10/11
I love DnD, though I only get to play it when I go home to visit family. Aside from that Cathulu is great, so is Mutants and Masterminds. I usualy play D&D 3.5 but recently with all the new D&D shit coming out we went to playing First edition Advanced Yey for Thaco! lol
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26 / M / United Kingdom
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Posted 3/11/11

Greylurker wrote:


wowfood wrote:

I'm not a huge fan of 4th ed. Its part of the reason i'm working on designing my own pen and paper game. I think that 4th ed focuses far too much on the combat aspects of the game, and not enough on the ooc (out of combat) portions.

Similarly though, in 3.5 / 3.0 it had too many skills which were effectively useless.

Maybe it'd be okay to ask here hmm... What I was considering was condensing the skills into better subsets. IE physical (jump, climb) stealth (hide, move silently) acrobatics (balance, jump, tumble) etc etc. Likewise I was considering set stats. IE if your base stat was a certain level you wouldn't need to roll to make that 10ft gap. Stuff like that.

Still working out combat details to keep things balanced, but yeah, as far as the skills go what do you guys think?


Combat is always a tricky thing though. You never want it to be overly complex because it would bog down the game but if you make it too simple the action feels bland and people don't have fun.



I agree on that one, my first idea was based on opposed rolls and was a little complex which got a thumbs down from a friend I was bouncing the ideas off. The new idea is still opposing rolls because they're more fun and make a bit of sense.

Something along the lines of, you have a skill mod of +4, your opponent has +2. So you get to roll 4d6 while they get 2d6. If you have the winning roll you deal 4 damage. If you lose you take 2 damage.

That way it wouldn't be so much an I attack you attack situation as it is a simultanious attack parry kinda thing. Skill would then encompass both attack and damage rolls. And as you level up you'd just be able to deal more and more damage with your attack rather than having to roll the unrealstic 9 attacks in 6 seconds. (two weapon fighting blows)

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30 / M / In a little box i...
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Posted 3/13/11
I play AD&D 2nd Edtion and dark herasy. just had my first cyber punk the other day it was awesome :). I am DMing for the first time so i am running a d&d campain. im looking forward to it but also nervus but hay lazy mans larp is always a good giggle
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