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F2Ps are really just ugh!
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Posted 5/15/11
This is a bit of a rant and an idea, But first.
My First mmorpg was Ragnarok, great game. Then I moved on to Final Fantasy XI in 2004.
I played that 'till 2009-2010ish. Coming to a tragic halt of hacking, then the hacker got my account banned.
I tired WoW, That game was the definition of watching paint dry, at least to me.
I played a few F2P games, even played runescape. God Forbid.
As of now and then, I looked for a game similar to FFXI.
Nothing, As many forum's Quote "FFXI is on it's own Caliber!"
So to get on with the idea now.

Every single F2P game out there is pretty much a clone copy of WoW.
Except a handful. Now those game companies should know that a good source of income is a great game.
First off, Repetitive, Redunces and Same old, same old SUCKS!
Slash, potion, spec, slash, spec, spec, slash, Rest. = boring.
Here is a list of what they could implement.
1. Battle system needs to change. Target the enemy. Auto-Attack. Giving you the time to scroll though skills or Magic.
Heck to even type back to others in the party or friend's list.

2. Classes/ Jobs. Stop binding one class to a race. ex. Human male - warrior. Elf Female - archer, Midget Female - healer, Cat person male - thief. All races should have the Profession title best at so and so, But should be giving a choice of what Job they want. This also includes Sex only jobs. Give the player a choice and a reason to stay. Maybe even allow them to switch between jobs, Having job levels is a good way to keep a player for more then a few months. ex. Warrior level 25, Healer level 50, and etc.

3. The text quality, graphics. Yeah, It looks great. I still can't read anything on the screen. WOW! Bubble chat blocking the view of this crappy looking game. Have chat log, that's all that is needed. I hate when a bubble pops up and I'm afk. A Good game needs both good looking, not great looking graphics. Then a good looking text/font/size.
Ex.
Party chat: WooT! 2003984739 EXP!!! THaNKS z00fer!
Random scrub: GIBSSS me MUonEy!! I'm a NEWBSZ!
Whisper: Hey, hey, I'm watching you watching me. =p
Yelling idoit: WHERES MAH CAT!!!????
System: Stop leveling right now, we're putting a update on that will take more then 4 hours.

4. Experience system. it should be smooth and progressively getting harder. Not Super hard at the beginning, or too easy. Neither should it be easy to get to level 5 then takes two weeks to hit 6.5. Level 1 - 10 should be the fastest and easiest. takes about 45 mins - 1 hour. 11-15 about 3-4 hours. 16-25 about 10-12 hours. 26-30 at least 20 hours. of constant leveling. Note: having multiple jobs that can be used would making leveling even more fun and most likely keep the player there.

5.Money and Items. The income should come, not just by the coins/gold/gil. Items too. It should be 50/50, not this > Yeah! 50 coins, and 500 mil staff for level 4 witches staff that no one will ever buy!! Then again a monster should never drop a tons amount of currency, I think 3k is enough. Depending on the cost of items in-game. Items should be a challenge to get, But not to hard to get. ex. I know halo reach is nothing like this. Most will know what I mean though. Recon! Sweet! ... I only get like 1534 credits per game.... I think it was like 120k cr. Another is that sweet balmung Exodus sword that is for a level 30 warrior, it's 35 mil..... Well then, That is gonna take a lot of grinding and questing to obtain.By then I'll be level 1xxxxxxxxxxxx. If I'm not lucky or a gold buyer.

6.Barter system/ Auction House. Inflation is good, or is it? no one likes to see the last piece of armor that is needed to complete there speed or attack stats boost for 400 mil. Greedy people. In FFXI there was the search list for items, then on the item you wanted there was a transaction history to give a guide line of the price. In that game no one ever try to scam to gain more profit. It was also fairly difficult to get a good 10 mil that you could call pocket change.
In real life, there's a price guide. Ps3, xbox 360, and wii's. You can find the prices of new, used, and referbs. The products ranging a few dollars more or less.

7. Skills. Swords and Types of magic and what ever else you can think of. The more you use the sword the higher you skill gets. Healing magic same thing, Elemental diddo. (pink copycat =x!) Any warrior can use a sword or a axe. "I don't fear the man who practiced a 1000 kicks, I fear the man who Practiced one kick 1000 times." Not exactly as Bruce Lee said, Eh I can't remember. ha ha. though it can't just level with every slash or hack, over time it will though. 300 monsters, maybe like 5 levels. If the monster is equal or higher level to yours. A weak monster, well your just being a bully.

8. Quest. wash, rinse, and Repeat. 1/20Th of quest should be repeatable. That means if there is 2000 quest 100 should be repeatable. First time should give exp and decrease as you repeat. Mean only money will be obtained.
Quest should also give a form rep to the city/village you completed it for. Missions should be a must too. For the nation you done that for. Higher rep, lower store items cost. Missions should be the same too, Also giving a special form of cash that allows the player to buy items that can be obtain anywhere else, and only there. This is a must, after completing certain quest/ missions it unlocks other quest or missions or Job/classes.

9. Party system vs. grinding. I know, I know. I'm a lone wolf or just plain emo ha ha jk. The story is, In real life have you gotten anywhere without the help of others? Pretty sure you haven't. Parents, Guardians, and Role models helped raise you. I'm not saying that you have to party, But player to player interaction is fun and makes leveling and questing easier. Exp should be gain in a order for parties too. Highest eats the exp, lowest getting the remainder. Not saying the level 12 guy gets 400 exp and you get 10. the level 12 guy gets like 315 and you get 210. I noticed most games are about how much damage you dealt or the last hit. That is Completely bs. The Healers get screwed over.

10. The last, but never forgotten. The Story line. Cut Scenes and missions should allow the player to follow a story line. While quest are side story's that intertwine and having meaning in game and morals in real life. Well not really morals, but you get the picture. Nothing like gather 10 watermelons and I'll give you 10 gold. No story!!! Excuse me miss, Can I impose on you to gather 10 watermelons for my son. He is very sick and he needs a good source of liquids and food. All I can offer is 10 gold. Please, I can't leave the house out fear of his to soon death.
..... to be honest I don't even know what WoW's story line is... It was really hard to follow along.

Perhaps someone of a game making background will stumble over this, and view this with others whom make games. Then they will band together and make a great game.
What do you guys think?
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Posted 5/15/11

z00fer wrote:

This is a bit of a rant and an idea, But first.
My First mmorpg was Ragnarok, great game. Then I moved on to Final Fantasy XI in 2004.
I played that 'till 2009-2010ish. Coming to a tragic halt of hacking, then the hacker got my account banned.
I tired WoW, That game was the definition of watching paint dry, at least to me.
I played a few F2P games, even played runescape. God Forbid.
As of now and then, I looked for a game similar to FFXI.
Nothing, As many forum's Quote "FFXI is on it's own Caliber!"
So to get on with the idea now.

Every single F2P game out there is pretty much a clone copy of WoW.
Except a handful. Now those game companies should know that a good source of income is a great game.
First off, Repetitive, Redunces and Same old, same old SUCKS!
Slash, potion, spec, slash, spec, spec, slash, Rest. = boring.
Here is a list of what they could implement.
1. Battle system needs to change. Target the enemy. Auto-Attack. Giving you the time to scroll though skills or Magic.
Heck to even type back to others in the party or friend's list.

2. Classes/ Jobs. Stop binding one class to a race. ex. Human male - warrior. Elf Female - archer, Midget Female - healer, Cat person male - thief. All races should have the Profession title best at so and so, But should be giving a choice of what Job they want. This also includes Sex only jobs. Give the player a choice and a reason to stay. Maybe even allow them to switch between jobs, Having job levels is a good way to keep a player for more then a few months. ex. Warrior level 25, Healer level 50, and etc.

3. The text quality, graphics. Yeah, It looks great. I still can't read anything on the screen. WOW! Bubble chat blocking the view of this crappy looking game. Have chat log, that's all that is needed. I hate when a bubble pops up and I'm afk. A Good game needs both good looking, not great looking graphics. Then a good looking text/font/size.
Ex.
Party chat: WooT! 2003984739 EXP!!! THaNKS z00fer!
Random scrub: GIBSSS me MUonEy!! I'm a NEWBSZ!
Whisper: Hey, hey, I'm watching you watching me. =p
Yelling idoit: WHERES MAH CAT!!!????
System: Stop leveling right now, we're putting a update on that will take more then 4 hours.

4. Experience system. it should be smooth and progressively getting harder. Not Super hard at the beginning, or too easy. Neither should it be easy to get to level 5 then takes two weeks to hit 6.5. Level 1 - 10 should be the fastest and easiest. takes about 45 mins - 1 hour. 11-15 about 3-4 hours. 16-25 about 10-12 hours. 26-30 at least 20 hours. of constant leveling. Note: having multiple jobs that can be used would making leveling even more fun and most likely keep the player there.

5.Money and Items. The income should come, not just by the coins/gold/gil. Items too. It should be 50/50, not this > Yeah! 50 coins, and 500 mil staff for level 4 witches staff that no one will ever buy!! Then again a monster should never drop a tons amount of currency, I think 3k is enough. Depending on the cost of items in-game. Items should be a challenge to get, But not to hard to get. ex. I know halo reach is nothing like this. Most will know what I mean though. Recon! Sweet! ... I only get like 1534 credits per game.... I think it was like 120k cr. Another is that sweet balmung Exodus sword that is for a level 30 warrior, it's 35 mil..... Well then, That is gonna take a lot of grinding and questing to obtain.By then I'll be level 1xxxxxxxxxxxx. If I'm not lucky or a gold buyer.

6.Barter system/ Auction House. Inflation is good, or is it? no one likes to see the last piece of armor that is needed to complete there speed or attack stats boost for 400 mil. Greedy people. In FFXI there was the search list for items, then on the item you wanted there was a transaction history to give a guide line of the price. In that game no one ever try to scam to gain more profit. It was also fairly difficult to get a good 10 mil that you could call pocket change.
In real life, there's a price guide. Ps3, xbox 360, and wii's. You can find the prices of new, used, and referbs. The products ranging a few dollars more or less.

7. Skills. Swords and Types of magic and what ever else you can think of. The more you use the sword the higher you skill gets. Healing magic same thing, Elemental diddo. (pink copycat =x!) Any warrior can use a sword or a axe. "I don't fear the man who practiced a 1000 kicks, I fear the man who Practiced one kick 1000 times." Not exactly as Bruce Lee said, Eh I can't remember. ha ha. though it can't just level with every slash or hack, over time it will though. 300 monsters, maybe like 5 levels. If the monster is equal or higher level to yours. A weak monster, well your just being a bully.

8. Quest. wash, rinse, and Repeat. 1/20Th of quest should be repeatable. That means if there is 2000 quest 100 should be repeatable. First time should give exp and decrease as you repeat. Mean only money will be obtained.
Quest should also give a form rep to the city/village you completed it for. Missions should be a must too. For the nation you done that for. Higher rep, lower store items cost. Missions should be the same too, Also giving a special form of cash that allows the player to buy items that can be obtain anywhere else, and only there. This is a must, after completing certain quest/ missions it unlocks other quest or missions or Job/classes.

9. Party system vs. grinding. I know, I know. I'm a lone wolf or just plain emo ha ha jk. The story is, In real life have you gotten anywhere without the help of others? Pretty sure you haven't. Parents, Guardians, and Role models helped raise you. I'm not saying that you have to party, But player to player interaction is fun and makes leveling and questing easier. Exp should be gain in a order for parties too. Highest eats the exp, lowest getting the remainder. Not saying the level 12 guy gets 400 exp and you get 10. the level 12 guy gets like 315 and you get 210. I noticed most games are about how much damage you dealt or the last hit. That is Completely bs. The Healers get screwed over.

10. The last, but never forgotten. The Story line. Cut Scenes and missions should allow the player to follow a story line. While quest are side story's that intertwine and having meaning in game and morals in real life. Well not really morals, but you get the picture. Nothing like gather 10 watermelons and I'll give you 10 gold. No story!!! Excuse me miss, Can I impose on you to gather 10 watermelons for my son. He is very sick and he needs a good source of liquids and food. All I can offer is 10 gold. Please, I can't leave the house out fear of his to soon death.
..... to be honest I don't even know what WoW's story line is... It was really hard to follow along.

Perhaps someone of a game making background will stumble over this, and view this with others whom make games. Then they will band together and make a great game.
What do you guys think?





i suggest looking into Guild Wars 2 it solves some of your issues its buy to play though and its not out yet
http://www.guildwars2.com/en/



http://www.escapistmagazine.com/videos/view/extra-credits/1906-The-Future-of-MMOs

http://www.escapistmagazine.com/videos/view/extra-credits/1923-Innovation

http://www.escapistmagazine.com/videos/view/extra-credits/3201-Graphics-vs-Aesthetics
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Posted 5/17/11
lol i played it and did not like. however thanks for suggestion! =D
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Posted 5/17/11

z00fer wrote:

lol i played it and did not like. however thanks for suggestion! =D


played the first one. sorry haha this is a edit. I do not like guild wars at all. so it's a no. its another wow wanna be.
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Posted 5/17/11 , edited 5/17/11

z00fer wrote:


z00fer wrote:

lol i played it and did not like. however thanks for suggestion! =D


played the first one. sorry haha this is a edit. I do not like guild wars at all. so it's a no. its another wow wanna be.


BLASPHEMY!!... guild wars is a WoW clone?! are you sick in the head? just because it has similarities means that its a clone? then ALL MMORPGs ARE WOW CLONES YOU SHOULD JUST QUIT PLAYING ONLINE ALL TOGETHER


____

sorry sorry i get mad at the mention of GW being called a clone of WoW... originality is hard to come by without others trying to copy/paste their ideas. i suggest watching the link on Innovation (first half)

WoW is a clone of earlier forms of entertainment like DnD and WoW is only about 5 months older than Guild Wars


if you arent willing to giving something a chance before jumping to the conclusion that something must be a clone of another then why keep trying?(i understad u tried GW1 but GW2 is different)


Microvolts (multi player Shooter)
Spiral Knights (dungeon crawling group MMO)

these are some of others watch out for spiral the energy system its a biatch if you dont know how to manage it
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Posted 5/17/11
lol, I understand your point. however, I mean the grind and pvp. GW is a very unique game. The one thing that Makes me say it's a clone, is the party system. In WoW, GW, and any f2p I never really needed a party to level. I like games where it forces party almost.
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Posted 5/17/11
Of course before i say anything you should realize that with the exception of number 10...pretty much ANY f2p(or P2p for that matter) Have a pretty simalilar deree of all the things that your looking for.so don't even bother looking for games based on such perimeters. HOWEVER, when you talk about a good storyline, then you start venturing into what playable mmo(or any videogame).
With that being said; you should try the following:
-Argo online
-Prius Online
-Pandora saga
-Shin Megami Tensei Imagine
-MAAAAYBE Forsaken World(nvm you'll think its a WoW "clone"[such a played out term] )
There, hope that helped you a little, OH YEAH and rusty hearts seems like it'll be nice so you should maybe sign up for the closed beta.
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Posted 5/17/11


I agree with you in many of your points, also my first mmorpg was Ragnarok, best massive pvp ever!!! IMO, really enjoyed that game :3.

First game that come to mind as suggestion while reading your post was Guild Wars xD, then i read your other posts so GW is a NO :/ but really that game is not a wow clone at all.

You played FFXI for a long time so you must be kind of a fan, have you tried FFXIV yet? Yes the game was released too early and lots of things need to be worked on and what not. However...

With the new dev-team, things seem to be getting better or it seems that way to me at least, that comes from someone who bought the game when it was released and dropped it in less than a month.

Without thinking too much about it, i see ffxiv covers some of your points, especially 2, 3, 4, 8,9 and 10 not completely of course but at least that tell us the game its going in the right direction.

Next patch scheduled for June will include the new battle system or part of it at least and new dungeons.

And just like you said "FFXI is on it's own Caliber!" so you should not expect an FFXI from FFXIV.

anyway thats my recommendation to you, i hope it helps, if you have FFXIV already and like me, dropped it soon after its release, definitely pick it up again you might find it enjoyable besides no monthly fees for now.
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Posted 5/18/11
Lol, I am a fan of ffxi. FFXIV though was a real let down. I like it, but eh not that appealing.
Also the points i put were guidelings, then it is a suggestion.
I'm playing iris online. I kind of like it. wish it could be better and not full of 10 year kids that think they are so GOOD at games.
I am still known as shadoazn by many that I've come incontact with on FFXI in rl and game. A legend still to this day.
@lilmikehokage : I played them all. Most games now are just so unapealing. It disgust me on how the mmo scene is increasing the graphics and music. Server size and accessabilty. Not the gaming system, instead they implement a lot of things like from grand fantasia sprites or iris tarrot cards to hook players.

The Quest for a game may come to a dead end, for now.
Few years from now Hopefully they will come to realization that games have to have a soul almost. Like a baby, you raise it and you raise it well.
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Posted 5/24/11
Lower your standards.
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Posted 7/24/11
They are all clones of wow because wow is good. i have played a few chars to max level in wow, in each expansion and no other mmo can compare to wow. trying new mmos all i can think is.. its not as good as wow. WoW really is the king of mmos
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Posted 7/24/11

Johnkvi wrote:

They are all clones of wow because wow is good. i have played a few chars to max level in wow, in each expansion and no other mmo can compare to wow. trying new mmos all i can think is.. its not as good as wow. WoW really is the king of mmos


for now yes WoW is on top but it wont be forever
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Posted 7/24/11

uhohimdead wrote:

for now yes WoW is on top but it wont be forever


It will be number 1 until WoW2
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Posted 7/24/11 , edited 7/24/11

Johnkvi wrote:


uhohimdead wrote:

for now yes WoW is on top but it wont be forever


It will be number 1 until WoW2


there isnt going to be one.... if anything with a 2 is going to be on top its going to be Guild Wars 2

anyway they are working on something called Titan but its pretty hush hush for now

http://www.gamesradar.com/pc/world-of-warcraft/news/blizzard-titan-project-is-a-new-casual-mmo-says-analyst/a-20110630171611706022/g-2005120716480781115722

http://www.giantbomb.com/news/blizzard-talks-next-mmo-project-titan/2971/
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Posted 8/7/11
You just described mabinogi in pretty good detail.

1.mabi is exactly like this, you click and attack the baddie, giving you time to do whatever. it's got loads of skills and it's very inginuitive in the way you fight. it's not hard to go through a whole mission without even getting hit if you use your skills right.

2.mabinogi has no class system whatsoever. there is some seperaration though, you have 5 skill types, there's combat and it's mostly melee, there's ranged, there's magic, there's alchemy, and there's life skills. when you make a character you get to pick a destiny this gives you a boost in the stats related to the skill type you pick (warrior gets hp and str boost, mage gets int and mp boost type thing) and you train skills of that type faster but you can use any skill at any time with no penalty. also there are humans, elves, and giants. humans are even in everything, giants have better melee but hardly any range, and elves have great range but not so good melee. but you can be a warrior elf if you want or a mage/range hybrid giant. and alchemy has no stat related to it so you can excell at it no matter what you are.

3.the graphics on mabi are simple looking but defined at the same time, they are supposed to look kinda anime like and they do. they are stunning in some parts and not an eye sore at all. also you have a chat log and seperate chat channels, if you don't want all that junk popping up just switch it to whisper and you won't see anything else, and even when it is there it isn't in the way at all.

4.this is where mabi is different from most other MMOs. it has no level cap. it has no level requirements. meaning i can be a lvl 2 noob and have the best stuff in the game on. it's well balanced and you can do something called rebirth. basically it resets your current lvl to 1 while keeping all your skills and stats from your previous rebirth, you can do it for free once every 3 weeks or if you pay for a rb card you can do it once every week. this isn't too bad on the whole "f2p isn't really f2p" thing. unless you are a really hardcore player you won't need to rb more than once every 3 weeks anyways.

5.in mabi, like i said earlier there is no set item lvl. you have clothing that gives little to no def, light armor that gives like 4 def and 2 prot (protection decreases enemy crit chance) and you have heavy armor that gives 6 def and 4 prot. like i said before you'r goal is to not even get hit in the first place so armor is like the least important thing to get. also you can get every type from NPCs at a reasonable price. same thing with weapons. the main thing with these are upgrades and enchants, you can do up to 5 upgrades and 2 enchants on an item, as you use an item it gains proficiency and you can use that, and money, to upgrade items and you can get enchants from monster drops. the most expensive items are just like that due to them being rare and looking cool. meaning if you have little money you won't be lagging way behind on the damage/power scale.

as for money monsters drop gold about half the time you kill them or more and you get around 100gp from noob monsters up to like 4k+ from the most difficult ones. but monsters are not usually the main way of gaining money, in this game combat isn't everything like it is in most. other great ways for money are blacksmithing and tailoring items to sell, completing collection quests where you trade 10 items from a monster for a good sum of money, selling ingame items ofc, in this game you can buy basic pots from shops but for the bigger ones you need to make them with the potion making skill or buy them, this is the same with alchemy crystals (you have a small cannon like weapon on your arm that you load with these crystals to use alchemy) and another good way to make money is doing part time jobs for shops, these can be anything from collecting grain to delivering an item to someone to killing baddies. and when you complete a dungeon/mission you get a set amount of money.

also in comparison the max money (not as in most you can have but as in like most anyone has) is like 10 mil. right now we are dealing with a messed up economy but usually it's only like 5mil. you can earn over 100k in a day even if you aren't playing hardcore and if you do play hardcore you can get a lot more but you lose a lot too. you have to keep your items repaired, most pro players keep their items blessed, this makes their durability drop slower. you need to keep yourself stocked on healing items and healed. if you use range you need arrows or if you do alchemy you need crystals. so if you go out and spam a super hard mission and make 15mil in a week you will lose a bit of it in keeping your char up. meaning that there's not a lot of ppl with stupidly large sums of money that can make the economy a rich ppl only playground. most items that are rarer or sought after go for between 100k and 1 mil depending on the color, enchants, item rarity, current popularity, and current economy. stock weapons run between 1 and 10k usually and stock armor runs around 20k to 100k


6.in mabi when you make a party you get a billboard like sign above your head, people use this to advertise that they are selling items. you can also set up a shop in towns to sell items. and you can get a house and sell items from it, there is a board where you can look at every item in every house from. the only items that are ever seen as overpriced are the super rare, really cool looking ones and most of the time they either ascend into unobtainability or are rereleased in other events and become less rare to the point that if you really want something you can get it without too much trouble.

7.every monster has a rating depending on your combat power or cp. this is an invisible number that is compiled of all your stats and skills put together. they go from weakest(1/4 of your power) to weak(half you) to normal(about equal to you) to strong(1.5 to 2 times you) to awful(2 to 3 times you) to boss(4 times you or more) to rank skills you have to complete certain training requirements(like to get icebolt to rank you have to knock down x strong, kill x strong, knockdown x awful, kill x awful) and then you need a certain number of ap to rank it. the ranks go f,e,d,c,b,a,9,8,7,6,5,4,3,2,1. 1 being the best. you can't train skills on weak or weakest baddies unless they are unspecified(not many are)

weapons work in a similar way. they have a durability that goes down as you use them, once they reach 0 you can't use them until you fix them at a blacksmith. they also have a proficiency that goes up as you use them. you use it to upgrade it. you don't gain any prof from weak or weakest baddies. the different blacksmiths around have different sucess rates and the higher the rate the more it costs to fix. if a blacksmith fails a repair the total max dura decreases by 1 (you have 0/10 dura, you fix it 4 times you have 4/10 dura, he fails the fifth and you have 4/9 dura.)if you can get a weapon to 100%prof and it have atleast 80% of it's original max dura you can make an ego or spirit weapon. this means you put an ancient spirit in your weapon. it's stats increase and you can actually talk to it. as you use it it will get hungry. you have to feed it other weapons and items. depending on how hungry it is and what you give it it's stats increase. also it glows.

as far as weapon types it's divided into swords, blunts, lances, axes, wands, staves, bows, crossbows, and atlatls. swords have 1 handed swords and 2 handed swords. 2 handers hit harder but are slower. evles cannot use two handed swords and giants can use them like a 1 handed sword(meaning they can also have a shield) humans have to use two hands ofc. 1 handed swords can be used with a shield by humans, giants, and elves. humans can have a sword in each hand(dual weilding) blunts can be used the same way that 1 handed swords can. they hit slower but have a large splash and large hitbox (a sword has 20 to 33 dmg a blunt has 1 to 60 dmg) giants can dual weild blunts. giants also have 2 handed blunts that only they can use. axes are almost identical to blunts(they used to be in the same category.) giants also have giant only 2 handed axes. lances are like advanced weapons. they cannot attack at a point blank range but have good dmg and cna be used from mount. elves cannot use them and giants may use them with a shield. bows and crossbows are almost identical. bows have longer range but xbows shoot faster. giants may not use bows while elves have many, many advantages with them. elves shoot 2 arrows at a time(that's their dualweilding) and atlatl is like a spear thrower. it's a giant only range alternative. it hits hard and can go very far but shoots super slow.


8.mabi's quests are mostly one time only but they are usually things like beginner quests. there are dungeons that can be done again and again. also there are missions that can be repeated, these are the main source of exp and income for most. there is a large continent that is mostly empty that you can do exploration quests on. this is an alternative to combat and they are repeatable. they may be something like you have to go scetch a specific animal or go find a relic in the desert. also you can do part time jobs once a day ingame. and once an ingame day you get a quest from a npc. like possibly "hello, it's me the shepherd. can you come help me? a group of foxes has moved in and i cannot protect all my sheep. if you qould take out x for me it would thing them out enough that i can keep them in check." also in the update due later this month they are adding a special system that involves you buying and selling goods to different towns for profit. you make ducats rather than gold and they can only be used in specific towns for specific items. you can get discounts in certain places depending on how your trading ahs affected the towns economy.

9.in mabi when you make a party you can set the rules for exp. the base is "equal to everyone" meaning you kill a 600exp baddie and there's 3 of you each gets 200exp. you can also set it to "all to finish" and "most to finish" also you can set the finish rules to "most damage" "anyone" or "turn based" meaning that unless you specifically set it differently you all get equal exp

10. this is one of the main reasons i love this game. first of all there is a new generation(big update) about every quarter and each usually had a main storyline these have huge storys that interloop and rabbit trail off and have tons of sidequests to go along wit hthem. they go into the past and history of the world and almost every npc has a back story to go with them. right now there are 11 seperate storylines, the first 3 go together and involve you saving the world from utter destruction, uncovering a plot to overthrow the kingdom, becoming the mythical knight of light (and later the dark knight if you want) and stopping the rise of the goddess of destruction and the seams that hold the universe being held to gether being torn apart. and that's just the first 3. the next 2 go together. then the next 4 go in one huge storyline that involves you killing a god and gaining the powers of no less than 3 seperate gods along with a sword that can cut through anything. and the next 2 go together. also they happen to be renditions of hamlet and romeo and juilet. and even when you aren't doing the gens there are tons of hidden sidequests everywhere.

now that i look at that i really think i should cut most of it out and just mention mabi but i took too long to type it all out to just throw it away.
and it fits your criteria so well that if you manage to read it all i think you would like it if you gave it a try. oh also http://mabinogi.nexon.net/Default.aspx
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