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Post Reply ComiPo! Manga Creation software now on sale!
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Posted 9/17/11


How did you do the students at the desks? I can't get it so the hands appear over the desktop while the character legs appear behind the desk legs.
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Posted 9/17/11 , edited 9/17/11


The easiest way to depict students in the classroom with desks: ditch the classroom with desks.

1) I used the empty classroom (know that it unfortunately has fewer camera angles to choose from, work with different zooms often instead)

2) The next easy thing to do is "attach" the desk and chair to the character, instead having it be its own 3D object. Currently, 3D objects in seperate layers can never actually interact with each other nor overlap. To do this, use the "Change Items" feature then choose category "Additional parts for face and body". This is where you can do a lot of "attaching" to bodies. Specifics of "Chair" and "Desk" is where you activate those respective items. I usually adjust the Z position of them a little. Their default anchor positions are really great, which saves a lot of work.

3) Copy your character many times and adjust each one if you're doing a full classroom. If you're not doing many people in a classroom, you'll need to use the raw 3D items after all for the desks without a character there. But if you're not doing a full classroom, I advise sticking with the empty classroom and zooming in strategically so you only have to depict relevant characters/desks.

*Note: I tried, it is pretty impossible to overlap 3D desks/chairs over the the classroom that already has a lot of desks. This is because (in the current version), you have little control over the "depth" of 3D models, whereas the included background has significant depth because of perspective. Save yourself the trouble and work with the empty classroom.

Also observe the illusion of perspective/depth in that classroom scene. I rotated each character and desk carefully, but no matter how well adjusted, I cannot adjust depth. While I managed to make it look like there's depth, if you take a straight straight edge of some sort and hold it up, you'll see hardly anything lines up like the way you'd expect it to.



In other news, I've uploaded strips 4 and 5. Since so far #5 is my personal favorite of the first 7, I've included the image below the links:

Makisu Friends #004 on DeviantArt: http://fav.me/d4a3iy6
Makisu Friends #005 on DeviantArt: http://fav.me/d4a3k6q
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Posted 9/17/11
Thanks everyone for keeping this thread going!

I finally had some time this morning to dig up my 1st ComiPo! comic.

It was made about a year ago using a pre-release build of the Japanese version.

I'm not sure where the story is going and sort of made it up as I went along.... I haven't really attempted a long comic since then, but I have to admit I'm very inspired by seeing everyone else's work along these lines!






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Posted 9/17/11

TerraGamerX wrote:



The easiest way to depict students in the classroom with desks: ditch the classroom with desks.

1) I used the empty classroom (know that it unfortunately has fewer camera angles to choose from, work with different zooms often instead)

2) The next easy thing to do is "attach" the desk and chair to the character, instead having it be its own 3D object. Currently, 3D objects in seperate layers can never actually interact with each other nor overlap.


That's it! I knew about attaching bags and cellphones, but I never thought about desks and chairs.

Anyway, here's an attempt at a longform story. Spoilerized for size.

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Posted 9/17/11
Great long form story! Emotional and dramatic!

Don't worry about length or size! Just post 'em here to show off as nature intended!

Thanks!
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Posted 9/17/11
I have been meaning to learn more about ComiPo! ever since I read about it in Otaku USA magazine. 3D anime inspired art and animation has been a major pursuit of mine for years, so ComiPo! is right up my alley. I have worked with other 3D software packages to produce anime style artwork before, but none of them were specifically built for this style of artwork, nor did they have a large subset of users that were interested in this style. This means that it has been an uphill battle. ComiPo! looks awesome, because it is specifically supporting the style of art that I am interested in.

The expanded content that is supposed to be coming in the future looks like it will be essential. The flexibility it has now is great, but a package like this needs a huge amount of flexibility to be used for producing real manga inspired comics. That 3D import feature will be huge, plus I am hoping that they will have a content store available. I am pretty involved with 3D products that use the Poser format, and the Poser community is doing it right. There are several online markets where you can either buy or sell 3D content in the Poser format. This is great for those in the community, because there is a lot of content available and anyone with the talent can make money off of their creations. The problem with the Poser community is that there are not a lot of artists that are into anime/manga style artwork. If the company is wise about how they pursue the content library, then this could be huge.

I hope it is not inappropriate to say this here, but I have been working to set up a site for those who are interested in 3D anime inspired art, but I have a real job that takes up most of my time, so the development has been slow. You can see the prerelease site at http://www.3danimestudio.com. I would love to provide something useful to the 3D anime community at my site, so if you have requests, please let me know. I am mainly interested in animation myself, but 3D generated manga is just the same style of artwork in a different medium, so it fits too.

My more general site, if you are interested: http:www.digitani.com

Stay gold,
-digitani
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Posted 9/17/11
There are to many limitations right now for me to buy comipro, but I really love the idea! Here are some suggestions

1) Basic clothing needs to included for free jeans, shorts, t-shirts, hoodies, sneakers, hats, sweat pants something that normal people wear. I can't make comics for a US audience with only Japanese school uniforms.

2) Character diversity is a must. We need to have kids, fat people, tall people, short people, and different skin tones. Having everyone look the same gives a to generic feel. Why don't we have a slider for weight and height like in video games? We could also use sliders for "other" body features as well. They are 3d models this should be possible.

3) The software is $49.95 but only comes with a few outfits and items. Not knowing what future hidden costs are yet I did some conversions from the Japanese site and saw that a basic pack of clothing for both genders is about $24 and most other packs are $10. This leads to a very high investment cost in the end if you want to make a diverse comic in different locations.

Also how big is the Japanese following of their version. Once we can import their files will we soon have thousands of new characters and items that match the cell shaded look of comipo? Armor, swords, shields, space suits, robots? I know we can import 3d models like I saw the the dinosar comic but he clearly does not match the look of the comics. How many items currently exist that match comipo will we have access to?

I really love some of the works I have seen so far, but I don't want to make a comic about Japanese school kids at school.
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Posted 9/17/11 , edited 9/17/11
24 bucks for one pack?

I spent the highest 14 bucks on an expansion, and lowest 9 bucks. I DID buy every single one out so far, though.


Once importing models is enabled, we can import virtually ANYTHING. For example;

POKEMON imported from the Mikumikudance PMD format



I also created my Succubus by importing ears, horns, wings, and a tail.
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Posted 9/17/11
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Posted 9/17/11
Great work, as always, Dragoshi1!

I'm going to push my contacts at ComiPo! LLP to get the Import 3D Data feature enabled for the English version ASAP.
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Posted 9/17/11

Dragoshi1 wrote:

24 bucks for one pack?

I spent the highest 14 bucks on an expansion, and lowest 9 bucks. I DID buy every single one out so far, though.


Once importing models is enabled, we can import virtually ANYTHING. For example;

POKEMON imported from the Mikumikudance PMD format



I also created my Succubus by importing ears, horns, wings, and a tail.


Conversion rates hurt right now. 1800 yen is about $24, 975 is about $12. The clothing packs are for the male and female so its double the price.

I have finally found all the free item updates that the Japanese have gotten since launch, can we get these all at once and then new updates as they come out?

Also, where do you find 3d models to import like the pokemon?

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Posted 9/17/11
The Pokemon I found for the Mikumikudance program, then I converted them to a format Comipo can import.


I don't have the right to explain any further, I'm afraid, as I don't know how the English Comipo will handle importing and such.

The Japanese version used the mqo format, and relied heavily on the Metasequoia software in order to be able to export models for Comipo.
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Posted 9/17/11 , edited 9/17/11

digitani wrote:

I have been meaning to learn more about ComiPo! ever since I read about it in Otaku USA magazine. 3D anime inspired art and animation has been a major pursuit of mine for years, so ComiPo! is right up my alley. I have worked with other 3D software packages to produce anime style artwork before, but none of them were specifically built for this style of artwork, nor did they have a large subset of users that were interested in this style. This means that it has been an uphill battle. ComiPo! looks awesome, because it is specifically supporting the style of art that I am interested in.

The expanded content that is supposed to be coming in the future looks like it will be essential. The flexibility it has now is great, but a package like this needs a huge amount of flexibility to be used for producing real manga inspired comics. That 3D import feature will be huge, plus I am hoping that they will have a content store available. I am pretty involved with 3D products that use the Poser format, and the Poser community is doing it right. There are several online markets where you can either buy or sell 3D content in the Poser format. This is great for those in the community, because there is a lot of content available and anyone with the talent can make money off of their creations. The problem with the Poser community is that there are not a lot of artists that are into anime/manga style artwork. If the company is wise about how they pursue the content library, then this could be huge.

I hope it is not inappropriate to say this here, but I have been working to set up a site for those who are interested in 3D anime inspired art, but I have a real job that takes up most of my time, so the development has been slow. You can see the prerelease site at http://www.3danimestudio.com. I would love to provide something useful to the 3D anime community at my site, so if you have requests, please let me know. I am mainly interested in animation myself, but 3D generated manga is just the same style of artwork in a different medium, so it fits too.

My more general site, if you are interested: http:www.digitani.com

Stay gold,
-digitani


Thank you for the tips.

My stupid test:

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Posted 9/17/11
Is first frame supposed to be her room?
I love the subtle sweat drop on green haired girl!
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Posted 9/17/11

Dragoshi1 wrote:

The Pokemon I found for the Mikumikudance program, then I converted them to a format Comipo can import.


I don't have the right to explain any further, I'm afraid, as I don't know how the English Comipo will handle importing and such.

The Japanese version used the mqo format, and relied heavily on the Metasequoia software in order to be able to export models for Comipo.


I see that does make it complex since the program you are talking about is japanese. I guess the US team will have to find a english software or allow imports from multiplie sources from something that more US users use. Thanks for the info, seems that is something else that needs cleared up.
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