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Posted 10/9/11

PatrickCRNews wrote:

eternal_shenlong: I thought it was cool! Don't let anyone tell you what to do!


I concur. Do what you enjoy and if people don't like it that's their problem, not yours.
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Posted 10/10/11
Yeah. Remember that its your manga and you can express yourself however you see fit. I actually didn't even notice the Japanese text until it was mentioned, I had to go back and see what was being talked about cause my eyes zeroed in on the English! LOL!
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Posted 10/10/11
Thank you all.


TatsukiTakatsuki wrote:

It's not cool, it reeks of horrible Narutard weeaboo.

I also dislike Narutard weeaboos, and I quit following both anime and manga of Big 3 Shounen because of the uninteresting fillers and their never-ending stories two years ago. I have watched a lot and all kind (except BL) of genres of anime and manga, so I am just an huge fan of anime & manga.
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Posted 10/17/11
How to organize the imported images in ComiPo! into separate folders:

I was confused why I can't make new folders to organize my imported 2d pictures in ComiPo! There is only "New Data" folder with no button to create new folder, but I found the solution.
-Left click on where the imported images are in ComiPo!, and click the "Open User Image Saved Folder". The opened folder "UserImage" containing only New Data folder should be there.
-Create new folder(s) in UserImage folder that you wanted, for example "Landscapes".
-You can not move already imported images to the new folder in ComiPo!, so cut-and-paste the already imported images from New Data folder to the new folder.
-Another way is to put the ready-to-be-imported images directly from your own folder where you downloaded/created it to your new folder without going through ComiPo! and use the "Import User Images" button as it will put it in New Data folder only.

I hope that will help some in organizing their large imported images.
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Posted 1/4/12
Greetings Everyone, May I Join You?

I just found out I won a free copy of ComiPo! It had me very excited to try out all the new features and images. I hope I can now join you guys in discussing interesting software techniques, manga writing tips, or just plain friendly advice!

Already I was trying out some of these tips, like mirror shadow-ing courtesy KrimsonGray, and the Light filtering stuff courtesy eternal_shenlong.
I'd really appreciate more examples of these, because it's taking a lot of random fooling around to get anywhere so far...
And even getting these to work, I'm not even sure when to properly implement some extra light effects for maximum impact.

Also, there were a number of other points that came to my mind as I was working/playing with ComiPo. Maybe someone can address these at some point or another, but they are just minor things:
1. Poses. So, there are no extra poses? And can't we adjust the 3D models directly? I thought I saw a video of users being able to freely manipulate the character's poses... Was this only in the Japanese version?
2. If poses can't be changed, what can? I think I know how to change the head tilt, and also the hand position, but is that it? I think I heard someone around here used a really interesting technique once, of SPLICING characters to individually set up the limbs! Is that even possible???
3. Updates. So, was there only one update, an "item update"? And I hope I don't have an old version of the program, but have they updated the latest version? What would be the current version number? Also, I saw some pictures on the comipo facebook of different clothes. I think the Japanese version has a few more packages, so is it possible to download those?
4. Was there any additional content that I'm not aware of? Like more clothes or poses or expressions? Yes, I did check the main site to make sure, but I'm afraid I'm just a bit desperate for a bit of variety.
5. Is it possible to make the eye expressions look up or down?
6. Can you group items together? I'm having trouble recreating an entire classroom scene with individual desks and chairs.
7. This is less a question, more a concern: I think I'm having scaling problems. I'm very inconsistent with sizes. It was hard for me to keep the desk size relative to the background, and then the character relative to both of those consistent for Every Panel. Any advice?

Alright, this post has already become much too long so I'll quit it now. Sorry for the barrage of text. I hope someone else out there might have a similar concern though.
Well, thanks everyone in advance! And Good Luck with the Competition! (Heh, I expect you might want to hold back on your advise until after the competition is over, but I hope that maybe I can contribute something back that might be useful. If I can't, then it'll just be good karma for you!)
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Posted 1/4/12
You may :P

1. Whats there is whats there im afraid. Much of getting the most out of them involved thinking of means to use them outside of the context that they were obviously designed for. The poses cant be manipulated beyond the head and hand positioning, and to the best of my knowledge this also applies to the Japanese version.

2. I suppose it would be possible to cut the characters up and reconfigure them outside of ComiPo to create different poses, but they would most likely need alot of redrawing to fill gaps, and would have to be imported as static images. As mentioned above, the manipulatable parts of poses are hands and head orientation, though you can do things like modify the direction of longer hair styles (to simulate wind or gravity), as well as adding items to the characters (will address in point 6).

3. Yep, that' pretty much it in terms of updates thus far. One software update through the 'update' interface, and one update that had to be downloaded separately, which was emailed out to everyone who was registered. We have been advised that the 3D import update should occur early this year as well. The images you saw with extra clothes were from the Japanese version of the program. these update packs are NOT compatible with the English version, do not purchase them . The current version number is 1.27.01.

4. With the exception of the christmas/new years item pack that I mentioned in point 3, there is no other content packs/updates available.

5. You'll find that many of the expressions are the same thing with different eye directions. Some have upward looking eyes, though most are only forward and to the left and right.

6. Yes, it is possible to attach objects to characters. You can attach desks and chairs to people in the same way that you can attach other objects through the 'change item (F12)' menu (the glasses icon). Click that, go up to the drop-down 'category' menu, select 'additional parts for face and body' , click the drop-down 'specifics' menu and you'll find 'desk' and 'chair' categories. Add both and put the character in a seated pose and you wont get those overlap issues.

7. I found that the easiest way to keep objects and characters the same scale as the background is to size them relative to one specific thing in the BG. For example,if the scene takes place near a window, I go and stand next to the windows in my own home to find were the windowsill sits on my body. Its about waist height, so I size all other objects based on the assumption that windowsills are 'at waist height...Does that make sense, kinda hard to explain?
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Posted 1/6/12 , edited 1/6/12
Amazing!
I wasn't expecting such a thorough explanation so quickly! Very much appreciated Spectre77!

I do have a bit of a follow up though, after trying a bit more of ComiPo.

Point 2: Character Splicing. I see what you mean about post-processing the images, but what I heard about before was Splicing INSIDE ComiPo. I think I found out what they meant here in this image:

On the left is a regular standing figure. By repositioning the character within the "selection box", you can effectively cut-off part the figure (the left arm gets cutoff as seen after the arrow). Then, on the FAR right, you see the same character in another pose. By repositioning again, you can cut off everything but the left arm. Then, in the middle, you can "combine" the two to create a new pose. (yes I realize it looks messy, but I think given enough time it could look better).
This was my guess as to a way around using the fixed poses, but it is quite time consuming (for me at least) and it is not very precise. I wonder if anyone else has heard of a better way of doing this. I think some other people tried used transparency layering or something....
(small side-note: when moving the 3D position in the selection box, it seems to also slightly rotate the character/object, making them no longer line up when both halves are directly put back together...)

Point 5: Eye direction. I did find in the expressions dialogue the “eye direction filter”, thanks! It does include “up facing” eyes, but for some reason no down facing ones... The selection of expressions seems about the same as for the Trial version. Has anyone come up with good ways of mixing up the expressions? I've seen the addition of tears, or those blush/disgust lines (depending on coloring), and also adding some light color overtones (I just tried them out and I can't get them to look right though). Is it possible to add shadowing to the facial features, for that grim look?

Point 6: Grouping Objects. Wow! The desk item addition was super useful! Now I just need to copy over the character, and use this “change model” option to easily switch to another character (so I don’t even have to redo the posing and desk/chair item addition again)!

Point 7: Scaling. About the scaling, yes, I do see what you’re getting at, about being able to measure everything proportionally. However, my problem was implementing in Comipo. When I scale items, they kinda jump around (I have a slow computer, so when I click and drag a corner of an item to resize, it jerkily expands the whole item and its hard to smoothly find the right size). And for consistency, I was hoping to numerically set things. I saw numbers appear around the width and height of objects as I scaled them, but I haven’t found a way to DIRECTLY input them. It would be much easier, and more precise, if I could just set the height and width numbers, instead of clicking and dragging and just scaling until it “looked” right. I’m pretty bad with the visually judgment... I’m hoping someone can address this?

New Point 8: Eyebrow feature. I hope this isn’t unreasonable, but is it possible to make the eyebrows appear through the hair? In most manga they do usually show the eyebrows through the hair strands by drawing it overtop. I found that I couldn’t even tell what their expressions were in hairstyles that drooped down very far and thickly over the eyebrows! It made changing expressions futile for some hairstyles, without being able to see the eyebrow changes. Should I just stay away from certain hairstyles, or only have the faces tilting upwards, or is there any way to show the eyebrows through the hair at all?

Phew, that's been quite a lot from me, but I hope someone out there is as interested in this as I am.

Thanks in advance for any advice-givers!





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Posted 1/7/12

wanderingwandering wrote:

Amazing!
I wasn't expecting such a thorough explanation so quickly! Very much appreciated Spectre77!

I do have a bit of a follow up though, after trying a bit more of ComiPo.

Point 2: Character Splicing. I see what you mean about post-processing the images, but what I heard about before was Splicing INSIDE ComiPo. I think I found out what they meant here in this image:

On the left is a regular standing figure. By repositioning the character within the "selection box", you can effectively cut-off part the figure (the left arm gets cutoff as seen after the arrow). Then, on the FAR right, you see the same character in another pose. By repositioning again, you can cut off everything but the left arm. Then, in the middle, you can "combine" the two to create a new pose. (yes I realize it looks messy, but I think given enough time it could look better).
This was my guess as to a way around using the fixed poses, but it is quite time consuming (for me at least) and it is not very precise. I wonder if anyone else has heard of a better way of doing this. I think some other people tried used transparency layering or something....
(small side-note: when moving the 3D position in the selection box, it seems to also slightly rotate the character/object, making them no longer line up when both halves are directly put back together...)

Point 5: Eye direction. I did find in the expressions dialogue the “eye direction filter”, thanks! It does include “up facing” eyes, but for some reason no down facing ones... The selection of expressions seems about the same as for the Trial version. Has anyone come up with good ways of mixing up the expressions? I've seen the addition of tears, or those blush/disgust lines (depending on coloring), and also adding some light color overtones (I just tried them out and I can't get them to look right though). Is it possible to add shadowing to the facial features, for that grim look?

Point 6: Grouping Objects. Wow! The desk item addition was super useful! Now I just need to copy over the character, and use this “change model” option to easily switch to another character (so I don’t even have to redo the posing and desk/chair item addition again)!

Point 7: Scaling. About the scaling, yes, I do see what you’re getting at, about being able to measure everything proportionally. However, my problem was implementing in Comipo. When I scale items, they kinda jump around (I have a slow computer, so when I click and drag a corner of an item to resize, it jerkily expands the whole item and its hard to smoothly find the right size). And for consistency, I was hoping to numerically set things. I saw numbers appear around the width and height of objects as I scaled them, but I haven’t found a way to DIRECTLY input them. It would be much easier, and more precise, if I could just set the height and width numbers, instead of clicking and dragging and just scaling until it “looked” right. I’m pretty bad with the visually judgment... I’m hoping someone can address this?

New Point 8: Eyebrow feature. I hope this isn’t unreasonable, but is it possible to make the eyebrows appear through the hair? In most manga they do usually show the eyebrows through the hair strands by drawing it overtop. I found that I couldn’t even tell what their expressions were in hairstyles that drooped down very far and thickly over the eyebrows! It made changing expressions futile for some hairstyles, without being able to see the eyebrow changes. Should I just stay away from certain hairstyles, or only have the faces tilting upwards, or is there any way to show the eyebrows through the hair at all?

Phew, that's been quite a lot from me, but I hope someone out there is as interested in this as I am.

Thanks in advance for any advice-givers!







Right now, you can't have the eyebrows show through the hair. We can only hope that kind of option shows up in a future update for ComiPo!
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Posted 1/12/12
http://dragoshi1.deviantart.com/art/Katawa-Shoujo-Po-1-278866962
Does anyone have any idea how this guy got the drill hair?
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Posted 1/12/12
Dragoshi, the creator of the Figured it Out series, uses the Japanese ver. of Comipo!.
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Posted 1/15/12

LordofHearts wrote:
Right now, you can't have the eyebrows show through the hair. We can only hope that kind of option shows up in a future update for ComiPo!


It is available for the japanese version- there's a checkbox for each brow to show above the hair. Don't know when it will pop up with the english one though.
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Posted 1/24/12

Hazegurl wrote:

Yeah. Remember that its your manga and you can express yourself however you see fit. I actually didn't even notice the Japanese text until it was mentioned, I had to go back and see what was being talked about cause my eyes zeroed in on the English! LOL!


Haha I did the exact same thing. If it wasn't for TatsukiTakatsuki I wouldn't have looked a second time and caught that. Very clever technique indeed Mr. eternal_shenlong!
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Posted 3/17/12 , edited 3/17/12
Amazing updates!

I just found the time to update comipo! The version update notes ( http://www.facebook.com/notes/manga-maker-comipo-%E3%82%B3%E3%83%9Fpo-/comipo-ver180-realse-notes/256850707735142 ) look pretty extensive. (Well, considering so far we've only had a few bonus packs, these changes look excellent!)

I'm just now going through them, and I hope I can get a few things cleared up with you guys maybe!
1. 3D data import: So we have to find ".obj" and ".mqo" 3D files? People have been posting a few sites to find things, but they seem to be in a different format. Is it possible to convert and use these different image files? Also, I'm not sure, but has someone already collected a list of places where we can find 3D object files?
2. Eyebrow overlay: Nice! I hated how the eyebrows were always covered, and it would mask the facial expression almost completely! Most of the expression are only differentiated by just eyebrow position, so this is super helpful. I'm definitely setting this to be on permanently in the preference menu. And adding the arrows for quicker reference of the facing of the line-of-sight eye direction was also an excellent update.
3. "Snap Asset": I'm not sure what this is for? Is it just for saving a certain customized image? Like, if you get a character is a certain pose with certain items, you can save or "snap" it to the menu, and call it back at any time? The sample images they have seem to have this green box which makes them 2D, but if you double click you can access the character layer to manipulate it. How do you save an image with that "green box"? When I saved a character to the snap assets, it just saved that character and pose and rotation. Oh Wait! I see that you can also save a GROUP of images as a snap asset! That's definitely helpful!
4. "Plural Layer Editing": I think this is that purple box that appears when you select multiple items. It really makes things easier than before, when you had to click the size increase button, and each separate layer would slowly resize. This grouping is pretty neat. And the other feature which allows for the contents of a panel to be scaled or rotated with the panel when ctrl is used is also very useful when trying to fit panels together. And the scaling of TEXT within balloons is definitely helpful since it's a pain to resize a balloon, then try to find the right text size so it all fits.
5. Expanded export options: They added the export as pdf format. Are they supposed to be any clearer than the other formats? Exporting a single layer just gives a blown up pic of the layer. It's probably more convenient than having to create a whole to comic page to print a single image.
6. Copy and Paste: Now I can add stuff directly in, instead of importing it first. And it seems like we can copy a character or object layer and it will paste as an image in paint or other programs.
7. More Stuff! There's a lot more stuff added that I'm still trying to figure out! If anyone finds anything interesting (new items, new features), it'd be great to hear back from you!
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Posted 3/17/12
I made a little visual tutorial explaining the Snap and Head Attachment features.

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Posted 3/21/12
After looking around a bit, I think that http://www.e3paper.com/ had a quite a bit of nice free 3D items made for Comipo!. Unfortunately it's in Japanese and is somewhat complex, so I've made a tutorial on how to register & download there .

How to register:
http://sadpanda.us/images/882524-DWKZTBV.jpg

How to download (& logout):
http://www.sadpanda.us/images/882652-QQFLALV.jpg
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