Alice: Madness Returns
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25 / Norway
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Posted 10/28/11
Don't get it.


I bought it for PS3 and I sincerely regret it. I'll probably trade it in and use it to partially pay for Assassin's Creed: Revelations when that comes out.

Here's a small list of complaints I made:

1) When you think lock-on, you'd expect it to behave like in games like Zelda, aka the camera is focused 100% on the target you've locked-on. Hence the name, lock-on. In Alice however, if you try to circle your target - or it tries to circle you for that matter - the locked-on target will be all the way to the left or right of your screen. Barely visible.

When this happens (aka almost all the time), you often become unnecessarily vulnerable to attacks that you could have easily dodged if the CAMERA WOULD LET YOU SEE ANYTHING. I even experienced losing my lock-on when fighting these jumpy samurai wasps, because the camera utterly failed with keeping focus on the target.

2) The animation is sub-par at times. Even your first trip to Wonderland is not well animated, with the clothes and body parts overlapping each other.

3) Lots of unnecessary "dramatic moments" when you do things. i.e. push a button and it goes into "this is what happens" mode. Normally you'd expect the game to be paused when doing this. Nope. Not in Alice. I spent a lot of time just trying to skip them. The game serves you puzzles and then practically shows you how to solve them. On a side note, some puzzles were even optional and they weren't even hard! Another example would be walking up to an entrance, and for some reason the dramatic camera zooms in this.

4) I fully upgraded all the weapons. Yet I didn't notice any difference in damage output for the main weapon, Vorpal Blade. In fact, the only weapons I actually noticed any difference was the first upgrade of the Teapot and the first upgrade for the Horse head hammer. Beyond that, it felt like I had just wasted my time upgrading. Well, the weapons looked slightly better after upgrading, but that's beside the point.

And the all 4 weapons had 3 upgrades in total. Imagine, 2 out of 12 upgrades felt noticeable.

5) Dodging. I would often try to move AWAY from my target when dodging. What happened instead? Oh, I just circled the target some and then tried to move away. This got especially frustrating at the last boss fight.

6) Speaking of boss fights, in terms of difficulty, I'd say there are only 2-3 bosses. First time you meet the "biggest black yuck with doll faces" <-- only because you don't have the teapot. And the last boss. I can't remember if there was anything else.

7) Getting stuck on nothing. Often when I was walking on platforms only possible to see when shrunken, I'd get stuck after turning normal. As if there was something holding my foot. This was highly frustrating as it often happened when I was trying to reach a location before a timer ran out.

8) Plenty of times I experienced a bug, where a button didn't work properly any more, since I had died. i.e. Push this button and the platform comes up. I died, placed an object on the button and tried finding the platform. No where to be seen. Because it believed it was no longer being pushed.

9) The camera was literally retarded at times. Zooming waaay too close at times, forcing you to take leaps of faith which could have been avoided if the camera wasn't being a douchebag. There are some situations where you are being chased and have to escape, and for some reason the camera focuses on the thing chasing you, instead of showing you where you should run.

10) Not as much of a complaint, as an annoyance. When you were small compared to what was around you. i.e. huge bed etc etc, you couldn't even jump on the bed. As there was an invisible wall stopping you from entering the domain of the furniture. That's very lazy if you ask me.

Generally this game is so little innovative that it hurts. Probably not much of a surprise, since it comes from EA.

I'd rate it 5.5/10. Because if you looked away from all the faults, it was kind of a nice game. The story was probably the only thing that kept me going.
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29 / M / Lagrange, KY
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Posted 10/28/11
not to much of surprise it was riding on the nostalgia of the original PC version which I love btw but you can't make game based on that alone. The original ran on the unreal engine from 2000 but it had that twisted dark feeling that made it so..so twisted/sick.
Posted 10/28/11
I've only gotten as far as the steam vents at Hatter's Gate. I've enjoyed it so far, although I wouldn't say it's been very challenging up to this point. I paused playing Alice to play Fallout New Vegas through Steam, which has been more challenging.

Also been playing the Star Wars: The Old Republic beta test (needs work; they're in between test clients at the moment). If I get the notion, I may hop back on Alice, but from the description given here, I expect some disappointment.
Posted 10/28/11
I had high hopes for the game, but the only thing that can be said is that "it's pretty." There can be long periods of time where nothing happens...at all and when it does, it's pretty anti-clamatic. Unlike its last game, it doesn't live up to much.
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25 / M / in a world where...
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Posted 10/28/11
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25 / Norway
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Posted 10/28/11
Banned
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18 / M / Stoke, England
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Posted 10/28/11
Agree with thread.
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