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Unidentified Spells
Lord Kharlan Yggdrasil
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Posted 2/2/12 , edited 9/9/13
Lord Kharlan Yggdrasil
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31 / M / Graite City
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Posted 2/2/12

> > > >
> > > > > Username: theskyflame
> > > > > Character's Name: sho
> > > > > ______________________
> > > > >
> > > > Unidentified Spell's Name: Insurrection
> > > > Unidentified Spell's Classification: Holder
> > > > Unidentified Spell's Element: N/A
> > > > Unidentified Spell's Description: A Lv. 3 spell. Insurrection is the sealed Unidentified Spell derived from the Itinerant. It is considered to be an advance form wherein, it uses any energy type. If the user is knowledgeable in the Power Cycles of spells, then Insurrection will be a great asset. If not, then the user spells his/her death.
> > > >
> > > > 1. Element Absorption - Passive. At the beginning of battle, choose an element. Whenever Genghis Sol, the Sword of the Soul Blazer is affected by the chosen Element or of that object's property, it is absorbed into the blade to restore 1,000 HP.
> > > > 2. Unison Blade - Passive. Whenever you use spells in tandem or as a collaboration, you deal 50% more damage.
> > > > 3. Unison Blade II - Passive. Whenever you and target ally use spells in tandem or as a collaboration, you deal 75% more damage.
> > > > 4. Element Arena - Ward. Sho stabs Genghis Sol, the Sword of the Soul Blazer into the ground. Then, a chosen element object spreads out in a shock wave form from Sho and soon, the entire battlefield is surrounded by that chosen element object. If any targets looks at it, then those targets gain a negative status effect of their choice. Deals +999 direct appropriate damage to everyone except Sho as long as Ward is up. Lasts 6 turns. Recharge: 4 turns.
> > > > 5. Assembly of Element - Combo. Choose an element. Then, attempts for a strike upon a target. If it hits, then up to 13 targets are relentlessly attacked for a 40-hit of the chosen Element combo. Deals +99 appropriate damage per strike but not counting the attempted strike.
> > > > 6. Crescent Arrow - Choose an Element. By swinging Genghis Sol, the Sword of the Soul Blazer, Sho can launch a crescent blade made of the chosen Element as a projectile with a height of 10' and width of 5' ~ 2'.
> > > > 7. Joint Strike - Choose a target ally. You and ally both cast a spell for a collaboration attack and you gain an extra turn. You must choose a new ally to use Joint Strike again.
> > > > 8. X-Fight - Trigger. Whenever your spells hit as a collaboration, you do that same action again. The affected opponent cannot act and cannot move. You and/or ally must have enough appropriate Energy to do so.
> > > > 9. Souleater - Sacrifice "X" amount of HP. A target is dealt direct "X" damage either to their HP or Energy where X is equal to the sacrificed HP.
> > > > 10. Delay Encounter - Choose an Element. Attempt for a strike. If the strike hits, the target gains a Delay counter. This means that if the target attempts for an action other than movements, the target's action fails and is made open for an attack. This lasts as long as Delay counter exists in that target. Of course, if the target makes that action, (1) Delay counter is removed.
> > > >
> > > >
> > > > Unidentified Spell's Limitations:
> > > > 1. Must have Genghis Sol, the Sword of the Soul Blazer.
> > > > 2. Must pay Energy: All Energy of a type but 1 (Must have at least 1,000,000 Energy) to activate Insurrection
> > > > 3. Must be aligned to good/divine to be used.
> > > > 4. If any technique is countered, overpowered, or renders the user to take a hit, the user's HP and all Energies are reduced to 1.
> > > > 5. Must pay Energy: 50 per technique except Passive techniques.
> > > > Finisher Move: Sol Reflection. The user chooses a Finisher of any spells that he/she knows and performs it but must pay Energy: All but 1 (Must be at least 500,000 Energy).
Lord Kharlan Yggdrasil
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Posted 2/15/12
Username: NPC
Character's Name: Lucy Heartfilia
______________________

Unidentified Spell''s Name: Urano Metria
Unidentified Spell''s Classification: Caster
Unidentified Spell''s Element: Lost
Unidentified Spell''s Description: A level 3 spell. Lv. 9 Instant. After the 5th turn is up, the user cannot be affected by any source as they chants:




Measure the heavens, and open them wide...
Through the shining of all the stars of heaven,
Make thyself known unto me
O Tetrabiblos...
I am one with dominion over the stars...
Release thy aspect, a malevolent gate
O eighty-eight signs...
Shine!
Urano Metria!



Resulting in several orbs of light gathering around the location of the target. The lights then converge with tremendous force upon a target to deal +20,000,000 appropriate damage. This counts as a Finisher.

Unidentified Spell''s Limitations:
1. Energy: 250
2. Recharge: 20 turns.
3. Casting time: 5 turns.

Finisher Move: N/A
Lord Kharlan Yggdrasil
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Posted 10/18/12
Unidentified Spell's Name: Accident
Unidentified Spell's Classification: Lost
Unidentified Spell's Element: Neutral
Unidentified Spell's Description: Lv. 10 Instant.

Nothing seems to happen.

Up to five target Junctions fail before it can be used. Cannot affect Willpower.

Unidentified Spell's Limitations:
- MP Cost: 100.
- QP: 50.
- Recharge: 2 turns
- Can only be used during a reaction turn.

Finisher Move: -
Lord Kharlan Yggdrasil
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Posted 10/18/12
Unidentified Spell's Name: Council's Order
Unidentified Spell's Classification: Lost
Unidentified Spell's Element: Neutral
Unidentified Spell's Description: Lv. 6 Instant.

A sudden, small, and harmless firework display occurs when this spell impacts a spell.

An ancient magic spell that makes up to four target spells fail before it is casted. If Council's Order is not interrupted, then those spells' owner cannot cast magic for up to 30 turns.

Unidentified Spell's Limitations:
- MP Cost: 50,030.
- AP: 50.
- QP: 50.
- Recharge: 4 turns.
- Can only be used during a reaction turn.

Finisher Move: -
Lord Kharlan Yggdrasil
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Posted 10/18/12
Unidentified Spell's Name: Deal or No Deal
Unidentified Spell's Classification: Lost
Unidentified Spell's Element: Neutral
Unidentified Spell's Description: Lv. 5 Instant.

A spirit-like entity is formed and disappears with the spell to be interrupted.

A time spell that makes a target spell fail before it is casted. It will also hold off another target spell and delay its casting time by 20 turns. A target foe may opt to pay 5,000 MP to cancel the effects of Deal or No Deal. If they do, then the user fully restores their heath and energy levels as well.

Unidentified Spell's Limitations:
- MP Cost: 100.
- AP: 50.
- QP: 50.
- Recharge: 4 turns.
- Can only be used during a reaction turn.

Finisher Move: -
Lord Kharlan Yggdrasil
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Posted 10/18/12
Unidentified Spell's Name: Diluted Sight
Unidentified Spell's Classification: Lost
Unidentified Spell's Element: Neutral
Unidentified Spell's Description: Lv. 4 Instant.

A magical arrow appears to interrupt a target spell and exploding into nothingness. The explosion has no inherent effects.

A time spell that makes a target spell fail before it is casted. It will also hold off another target spell and delay its casting time by 20 posts.

Unidentified Spell's Limitations:
- MP Cost: 100.
- AP: 50.
- QP: 50.
- Recharge: 4 turns.
- Can only be used during a reaction turn.

Finisher Move: -
Lord Kharlan Yggdrasil
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Posted 11/5/12
Unidentified Spell's Name: The Embrace
Unidentified Spell's Classification: Lost
Unidentified Spell's Element: Blood, Profanity, Holy
Unidentified Spell's Description: Lv. 3 spell. Ritual. Hidden. Supplementary.

The Embrace is the ritual spell of turning a mortal into a Vampire. It is a conscious act of will that begins with a torrid rush of blood spilling from the throat or wrist of the victim. At the right moment, a Vampire tears his/her own skin and places a few drops of precious Vitae on the lips of the victim. The spell works its own blasphemous miracle. Next, the vessels die...and yet they don't. While their natural processes cease, their Sire's Vitae infuses them with the force that sustains them beyond death. This is the Embrace, the first step from existence as a mortal into a vampire starting with the rank as Neonate. Counts as a Finisher.

Unidentified Spell's Limitations:
- Energy Cost: 10,000
- Tribute creature or object must have willed itself to "die"
- Must have the item Vitae
- The creature or object must be protected for one day to complete the transformation ritual
- The will creature/object dies. At death, the creature's/object's user cannot be used until a day has passed.
- Caster must be a Vampire
- Caster must have a vampire rank of Elder or higher to perform this ritual.
- Must be taught by an Elder or higher ranking vampire

Finisher Move: -
Lord Kharlan Yggdrasil
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Posted 1/9/13
Unidentified Spell's Name: SoulFusion
Unidentified Spell's Classification: Lost
Unidentified Spell's Element: Demon, Soul
Unidentified Spell's Description:
Lv. 3 spell. Offensive, Supplementary. Bloodline Spell. Buff - Heritage of Power: Bloodlust.

SoulFusion is one of the attacks used by Soulina Rozenknight and Ompricka, while Ompricka is in her Shadow Demon form.

Using Echo of the Soul while Ompicka is in Shadow Demon form, Ompicka is able to manipulate and possess Soulina's shadow, in order to form it into a whip-like entity. This is subsequently used to repeatedly attack the enemy, with the intention of landing multiple crushing blows, that are also capable of slicing the opponent apart. However, through examination, the usage of this buff has the side effect of reducing 1 HP per action, due to the nature of the form Ompicka must assume.

Calmness - Lv. 3 spell. Passive. Supplementary. All damage now deal cold damage + other damage types. +1,000 HP. +1,000 Energy. +255 DEF. +255 AGL. +255 Damage Reduction.
Humility - Lv. 3 spell. Passive. Supplementary. Reduces all damage by -100. Cannot bleed.
Serenity - Lv. 3 spell. Passive. Supplementary. You and allies cannot be provoked.

Brambles of the Shadowmaker - Lv. 3 spell. Command. Offensive. The user performs a straight dash at up to 5' with a three-hit combo with equipped weapon. While performing this attack, the user cannot be interrupted and is unable to perform any other action until the combo ends. At the third strike, the user is consumed by a shadowy orb at Lv. 30 Instant speed which is followed by a formation of a 20' in diameter bramble which forms at Lv. 30 Instant speed. Any objects caught in its AoE is knock back 5m and is dealt for +10,000 appropriate damage.

Grips of the Icy Moon - Lv. 3 spell. Command. Offensive, Supplementary. The user summons 1,000 invisible icicles which float high above the stratosphere at Lv. 10 Instant speed. The user may perform any actions including Brambles of the Shadowmaker and simultaneously attacking with the invisible icicles at will with any available number of icicles. Deals +100 appropriate damage. If the target's ACC is lower than the user, then the target becomes frozen. While frozen, the target cannot act nor move. Frozen state counts as a debuff and cannot be removed by normal means. Also, if the icicles misses, an explosion effect occurs which cannot harm the user nor the user's allies. AoE is 10' in diameter. Explosion causes appropriate damage and knock backs foes by 5.1m.

Unidentified Spell's Limitations:
- Energy Cost: 100.
- Recharge: 2 turns.
- Must be in Shadow Demon Form
- For every action that the user makes, the user loses -1 HP.
- As a Bloodline Spell, this spell cannot be copied. However, proper genetic extraction with a copy function is exempted from this ruling.
- User cannot access spells or abilities unrelated to the Rozenknights's Heritage of Power.

Finisher Move:
Shadow Ice Clone: Devastating Ice Rings - Lv. 3 spell. Command. Offensive, Supplementary.

The user summons a pair of Shadow Ice Clones which causes the entire battlefield to be covered in mist. In turn, the mist hinders all five senses to be disabled for all opponents. Then, the user must choose which Shadow Ice Clones as well herself would form as a 5' long icy katana, a 5' long shadowy katana, or act as the user. This cannot be revealed to the opponents unless properly sensed AND within the opponents' capabilities. Next, the user performs a check if the opponents cannot sense the user as a free action. For all opponents who cannot sense, they are suddenly dealt in by countless attacks of sword strikes which gives shapes of an ice ring and then, finishing them with a pillar of ice uppercut sending flying 500km into the air reducing their HP to 1. For all opponents who can sense, they gain (1) Death Counter. When there are (10) Death Counters, the opponent dies. The mist is removed at the user's will or when the battle ends.
Lord Kharlan Yggdrasil
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Posted 1/10/13
Unidentified Spell's Name: SoulFusion: Zwill Crossblade
Unidentified Spell's Classification: Lost
Unidentified Spell's Element: Demon, Soul
Unidentified Spell's Description:
Lv. 3 spell. Offensive, Supplementary. Bloodline Spell. Weapon Spell - Heritage of Power: Crossed Shadows. Lv. 10 Instant.





SoulFusion: Zwill Crossblade is an enhanced form of Ompicka's Weapon Transformation form after combining it with the power of the true Shadow Demon form.

Shadows gather around Ompicka's current weapon form, transforming into a large dagger, the Zwill Crossblade.

The main characteristic of this form is speed. Using this technique, Soulina moves with greater speed, moving so quickly that she creates countless after-images of herself as she moves and is able to perform actions with those after-images as if they were shadow clones. In addition, these after-images have mass and thus, easily fooling the opponent that Soulina is struck. This gives Soulina an edge over even her most cautious opponents. Lastly, this gives Soulina to basically never be hit though an opponent's AoE may solve this problem quickly.

Length: 3'. Weight: 50kg. Deals Wind Element as well as its other elements. Inflicts Sleep. ATK +66, DEF+1, refills the user's energy by 20% at the start of the next battle, +2 EV, +1 AGL, & able to perform an extra attack action as long as the action is not from a dagger before it is time for an opponent to react (trigger effects take place accordingly).

Techniques:
Sten Needle - Lv. 3 ability. Command. Offensive. Trap. Lv. 20 Instant. Sets a Needle trap in the user's current location. Whenever an opponent steps into the trap's location, the trap activates and does damage equal to half the victim's current HP. Does ten damage if the victim's HP is 20 or less.

Runic - Lv. 3 ability. Trigger. Defensive, Supplementary. Whenever a spell is used against you, it is nullified. Also, allows the user to restore MP equal to the spell's casting cost that was used against you.

Unidentified Spell's Limitations:
- Energy Cost: 200.
- Recharge: 10 turns.
- Must be in True Shadow Demon Form
- For every action that the user makes, the user loses -1 HP.
- As a Bloodline Spell, this spell cannot be copied. However, proper genetic extraction with a copy function is exempted from this ruling.
- User cannot access spells or abilities unrelated to the Rozenknights's Heritage of Power.

Finisher Move:
Lord Kharlan Yggdrasil
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Posted 1/12/13
Unidentified Spell's Name: SoulFusion: Infinite Fangs
Unidentified Spell's Classification: Lost
Unidentified Spell's Element: Demon, Soul
Unidentified Spell's Description:
Lv. 3 spell. Offensive, Supplementary. Bloodline Spell. Transformation Spell - Heritage of Power: Hiding Shadow Clones. Lv. 14 Instant.

An advanced form of Soulina's Shadow Demon-Infiinity Technique after combining it with the powers of the True Shadow Demon form.

Here, not only is Omprika transform into Soulina, Omprika can even move and fight like her also, with the similar amount of STATS as Soulina, due to Soulina's Echo of the Soul giving Omprika extra strength. In addition, all non-opponent/non-creature/no owner/no wielder objects also becomes Soulina whom carry the same junctions as her as well. The only difference between these Transformed Shadow Clones and that of the real Soulina is that they are able to become invisible and undetectable at Soulina's will. Also, the Shadow Clones will not trigger any traps unless commanded by Soulina. Lastly, they also carry the same amount of items, and equipments at the time this spell was used.

Unidentified Spell's Limitations:
- Energy Cost: 1,000.
- Recharge: 10 turns.
- Must be in True Shadow Demon Form
- For every action that the user makes, the user loses -1 HP.
- As a Bloodline Spell, this spell cannot be copied. However, proper genetic extraction with a copy function is exempted from this ruling.
- User cannot access spells or abilities unrelated to the Rozenknights's Heritage of Power.

Finisher Move: SoulFusion: Infinite Fangs - Subservient Shadow Release: Great Flame of Judgement.

Soulina makes all of her Transformed Shadow Clones become invisible and undetectable at Lv. 20 Instant speed. Next, she attempts to charge up her magical power for the next 3 turns. If she is not interrupted nor take any other actions when the third turn takes place, then she attempts to perform Shadow Release: Flame of Judgement as a free action and without paying its cost nor its requirements to a target object. Otherwise, Soulina would need to charge up her magical power again to perform this Finisher.

If Shadow Release: Flame of Judgement does hit the intended, then a massive, blue explosion occurs that covers 4 acres of land sending shockwaves to reach up to 14 miles. At this time, no one can interrupt Soulina's Finisher. So, when the dust clears at Lv. 5 Instant speed, the victim witness countless of Soulina up in the air in which she shouts out, "SoulFusion: Infinite Fangs - Subservient Shadow Release: Great Flame of Judgement." Next, all of the Soulina successful strikes the victim with the countless barrage of the Shadow Release: Flame of Judgement resulting in another massive, blue explosion occurs that covers 14 acres of land sending shockwaves to reach up to 44 miles. Soulina is unharmed by the attacks as well as her Transformed Shadow Clones who are then dissipated and Ompricka regains her normal True Shadow Demon form. The victim's HP and Energies are reduce to 1 and have a Faint Counter. When there are (10) Faint Counters, the victim is knocked out.

If Shadow Release: Flame of Judgement misses, then Soulina loses half of her Energy and her Transformed Shadow Clones dissipate as Ompika regains its normal True Shadow Demon form.
Lord Kharlan Yggdrasil
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Posted 1/12/13
Unidentified Spell's Name: SoulFusion: True Shadow Demon's Dark Blade Form's Dark Warrior's Initiation Technique - Final Form
Unidentified Spell's Classification: Lost
Unidentified Spell's Element: Demon, Soul
Unidentified Spell's Description:
Lv. 3 spell. Offensive, Supplementary. Bloodline Spell. Transformation Spell - Heritage of Power: True Speed. Lv. 99 Instant.

The final form of Soulina's Shadow Demon, Dark Blade Form-Dark Warrior after combining it with the powers of the True Shadow Demon form and that of Naru Mabui Ryuseii. Soulina takes on a more serious-sexy look and adorns a similar concept as her armor but the color is dyed green and outlined with black. Also, the scarf is colored purple though it is black on certain lights shining on it.

Soulina, however, only adorns one single blade, a green-light saber-like katana that has the similar look as the Yoshimitsu wielded by the boss creature, Yoshimitsu-Ogure resulting with someone who knows about Yoshimitsu-Ogure into thinking that Soulina has defeated it. The sword is called the Zeros, however.

The Zeros


The Zeros is a non-magical weapon despite it being summoned by a spell. It is in this form that unlocks Soulina's true potential.

Techniques:


Unidentified Spell's Limitations:
- Energy Cost: 1,000.
- Recharge: 10 turns.
- Must be in True Shadow Demon Form
- For every action that the user makes, the user loses -1 HP.
- As a Bloodline Spell, this spell cannot be copied. However, proper genetic extraction with a copy function is exempted from this ruling.
- User cannot access spells or abilities unrelated to the Rozenknights's Heritage of Power.

Finisher Move: Speed and Punishment - EX. Lv. 3 ability. Command. Offensive, Supplementary. Stance. Wields the Zeros in one hand and a weapon of one's choice in the other. Then, the rest of Soulina's weaponry floating and orbiting around her which is commanded at will. Weapons must be in Soulina's inventory. All spells casted while in this stance is considered to be a Lv. 3 spell with a casting speed of Lv. +99. Soulina is able to cast up to 99 spells in a single turn. Lasts 99 turns. Recharge: 1 week.
Lord Kharlan Yggdrasil
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Posted 1/13/13
Unidentified Spell's Name: SoulFusion: Kage Oni no Mai
Unidentified Spell's Classification: Lost
Unidentified Spell's Element: Demon, Soul
Unidentified Spell's Description:
Lv. 3 spell. Offensive, Supplementary. Bloodline Spell. Sealing. Weapon Spell - Heritage of Power: True Attack. Lv. 99 Instant.

One of the SoulFusion: Final Form's ultimate spell attack, SoulFusion: Kage Oni no Mai is a fairly unique style of sword fighting. Rather than relying on a single good quality shadow-like blade, Soulina makes use of countless of weapons orbiting around her and uses a variety of moves making use of a single blade, or even multiple blades at the same time.

As soon as this spell is casted, the battlefield is reduced to a 100x100 with a shadowy-like wall at the end. The walls stand at 100'. This is actually an unbreakable and inescapable barrier which doesn't disperse until there is a clear winner. Opponents within this barrier will feel more intimidated against Soulina.

Soulina only uses this spell against powerful, worthy opponents.

Techniques:


Unidentified Spell's Limitations:
- Energy Cost: 1,000.
- Recharge: 10 turns.
- Must be in True Shadow Demon Form
- Must be in Speed and Punishment stance.
- As a Bloodline Spell, this spell cannot be copied. However, proper genetic extraction with a copy function is exempted from this ruling.
- User cannot access spells or abilities unrelated to the Rozenknights's Heritage of Power.
-Cannot used against opponents who is much bigger and taller than the barrier's size.
-Quick Regeneration-type

Finisher Move:
Lord Kharlan Yggdrasil
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Posted 1/15/13

Unidentified Spell's Name: SoulFusion: Shadowy Fate
Unidentified Spell's Classification: Lost
Unidentified Spell's Element: Demon, Soul
Unidentified Spell's Description:
Lv. 3 spell. Offensive, Supplementary. Hidden Spell. Bloodline Spell - Heritage of Power: Moonbite. Lv. 99 Instant.

One of the SoulFusion: Final Form's ultimate spell attack, SoulFusion: Shadowy Fate requires an incantation before casting:


Gugen seyo seirei no kesshou! Luna Shade! Kegare naki danzai no ishi! Omoishire! Kizamikome! Koko ni chire!


Then, the spell is casted as several effects takes place: Soulina's STATS is doubled; all of her weapons fuse into one turning into a shadowy sword that looks like a 8' long arrow with a scimitar's hilt and grip; and gaining some ability movesets.

Technique:


Unidentified Spell's Limitations:
- Energy Cost: 1,000.
- Recharge: 10 turns.
- Must be in True Shadow Demon Form
- Must be in Speed and Punishment stance.
- As a Bloodline Spell, this spell cannot be copied. However, proper genetic extraction with a copy function is exempted from this ruling.
- User cannot access spells or abilities unrelated to the Rozenknights's Heritage of Power.
-Cannot used against opponents who is much bigger and taller than the barrier's size.
-Must have had found the Moonstone Vectorsword which is only found in the heritage line of the Rozenknight's mind and conquering each of their inner demons before defeating Laplace the final boss
-Although considered abilities, they can still be affected by anti-spell effects

Finisher Move: Negative Gate. It is a spell where it conjures three concurrent arching blades at Lv. 99 instant speed to close on the enemy from all sides creating a prison, allowing no chance for defense or evasion. While Soulina downplays it as simply successive slashes, it is actually bending the laws of physics to multiply its existence. It starts with a flash from this world, followed by two absolutely simultaneous, over-lapping flashes that disregard the concept of time and space, producing a slash attack that arrives from three different directions by momentarily using the stance to transcend speed, dexterity, feints, and many other elements. If one of the slashes is blocked, the other two will hit the target creature directly with no chance of a saving grace. Due to the close range, if the opponent attempts to retreat, the Moonstone Vectorsword will quickly cut them down for an instant death strike.

There is a tiny opening between her left arm and waist which one can use to escape the instant death strike though one would first need to the capability to move that fast and have luck or teleport out.
Seraphim
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Posted 2/28/13 , edited 2/28/13
Unidentified Spell's Name: Exquip Legendre
Unidentified Spell's Classification: Lost
Unidentified Spell's Element:
Unidentified Spell's Description: EX. Command. Supplementary. Derives from Exquip. Lv. 99 Instant.

Able to summon any number of equipments as well as any types of equipments from any storage area even those not your own and into the battlefield. This spell cannot be countered, redirected, nor negated.

Unidentified Spell's Limitations:
- Energy-type of your choice: 10.
- Recharge: 2 turns
- May not be able to equip equipments with restrictions
- Must grab the equipment near the caster before equipping it which may leave the caster open
- If a magical effect is already in place to counter, redirect, or negate this spell such as an enchantment, hex, or curse, then this spell can be countered, redirected, or negated.

Finisher Move: -
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