Post Reply Wizarding Event
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F / Elysium
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Posted 3/31/12
Planning the Event
Hello, fellow wizards, witches and everything in between. As announced, there will be a group event based off of the Triwizard Tournament. 
But before that, there's the planning process. We'd like to ask the opinions of the other members for planning this event.

Firstly, we'd like to know how many members would participate and how many of their characters would be part of the event.
**This will be a mixed-house team event, meaning characters from different houses will be placed on a team. There will be team leaders.**
-How many people per group? 
The mods suggested 4, one person from each house per group, but we're open to ideas.
A Sign-Up forum topic will be posted.

Scoring and Giving Out Points
Points will be awarded to the winning team, but House Points will be awarded to the member(s) who won that certain round. (Some games won't require the whole team).
-Is that fair?

Judging
Teachers will be the judges of this event. Please let us know if you would like to judge the events.


The Tournament
There will be several rounds, each with a different activity. Some might be a test of magical capability, some might test how well the team works together.  
-Does anyone have any ideas they'd like to share on what kind of activities there will be?

Yule Ball
This time, the Yule Ball will be open to everybody, not just fourth years and up. 


Suggestions and comments about anything regarding the tournament are welcome. Give as much feedback as you want! We're hoping to make this a success.
Gryffindor
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Posted 3/31/12 , edited 3/31/12
So there's the idea of 4 people per group, i have a few questions about that:
-are we allowed to have 2 of our own characters be in the same group? such as how I have 2 approved characters from different houses: one in gryffindor and another in hufflepuff.
Ex: Team A: Lucy (Gryffindor), Gale (Hufflepuff)
There's only a few active members in the group and each active member at least has 2 or more characters.
-if we're not allowed to have 2 of our own characters in the same group, does that mean i can spread out my own characters to other groups for example
Team A: has my Gryffindor character Lucy
Team B: has my Hufflepuff character Gale

So my main question is, are we allowed to have more than one of our created characters in the tournament?

Scoring: is it going to be moderators doing the scoring? Also it could get tricky if the mods have their own characters in that certain round, which will make it difficult to exclude biases

Judging: There's only a few active teachers around, and those teacher's characters belong to the active members. So again there might be the issue of biases. For example, i don't mind volunteering my teacher character: Allison Belle (flying instructor) but what if I have to use my teacher character to judge the round that involves one of my student characters, that wouldn't be fair.

The Tournament: I don't think it's a good idea to test magical capabilities since some people might just make their characters already all knowing. I suggest that there be some individual tests such as: Finding some hidden object and have each character roleplay their own story on how they finish that test. The judges should give higher scoring to those who make detailed stories and have creativity in them.

Othesr: if there are going to be teams that include 4, I think that would require a lot of characters involved, perhaps lower the number to 3. Also there's always the glaring issue of people suddenly becoming inactive within the tournament. Inactives would probably be a major issue in this tournament since there's the theme of teamwork. If one or more team members suddenly aren't rp'ing anymore, that drags down the rest of the group. I'm actually a moderator of many other groups and planning tournaments has been part of my job, so I like to be specific on what the rules and guidelines entail, so that's why I'm asking so many questions.
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F / Elysium
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Posted 3/31/12


Thank you so much for that detailed feedback. Yes, there's plenty of problems with this event...

For the scoring, I was thinking of using a Dice or Number Simulator that is supported with BBC coding. It is something I saw while lurking on the forums of another website. If Crunchyroll supports the coding, we could use that.
For example, in the scenario of a fight: Two people are HP against each other. One person makes a move to attack, the other makes a move to dodge. It will all depend on the result of the dice, whoever has the higher (or lower?) amount can hit directly, or dodge). 
I ask that posts would not be edited to change the results of the simulator. Or there could be a separate forum topic where members 'roll' their dice, compare their results, but then post their replies on the event forum.  I also think this will help with the judging, and not just the mods are responsible for scoring. The judges have that responsibility as well.

I do like your idea for writing out stories. Perhaps the writing event can be a group thing as well? A group can write and discuss their story together?

I would like to trust in the commitment of the members for their activity. This event can span out, however, if the activity decreases, there will be a plot change to interrupt the event so that characters aren't tied down or stuck in an RP because of a person's inactivity. I also think that there should only be three activities so that the tournament doesn't take long.

If the concept of having teams does not work out, then I guess the event will become a solo thing. If that's the case, then there will be further discussion. 
Question for all, what would be the ideal option? Team or solo?

I have no objection for you to have multiple characters on one team, too, but if the tournament changes into a solo event, would you like more than one of your characters to participate? 

The main point of this event is to have fun; it's not just for points. It's okay to be competitive, as long as it doesn't reach the point where one succumbs to godmodding.

(Was there any questions I missed?)
Gryffindor
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Posted 3/31/12
I'm actually not familiar with the dice/number simulator process but it seems like worth a try. Depending on dice rolls in a fight makes the fight seem like it's completely based on chance instead of one's own roleplaying skill. Sorry if i sound critical but i'm used to just overseeing RP fights that are based on responding to their opponent's post. Most of the time judging is based on how creative or detailed a person's post is, which allows the judges to perceive who is "the better fighter and roleplayer".

The writing event sounds good, though it just takes a lot of time and commitment from the members.

As for team vs solo, I say solo since I think there's only a handful of active members in the group. Not sure how many but I think there's about 4 or so active members. Which brings me to another issue. I understand that the moderators of this group approve the new members' application by just editing their post. I know i sound like i'm stepping out of my boundaries since I'm just a member, but I think it would be better if mods quote the member's post, which gives them an immediate notification when their character has been approved. When the post is simply edited, there is no immediate notification, as it depends on that member checking through the forum on their own accord.

If the tournament becomes a solo event, I think there should be a limit on how many characters a person should have involved. A suggestion I have is a 2 character limit.

Thank you for answering my questions
Gryffindor
ever12 
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Posted 4/3/12
I think the writing event sounds really fun! I'll definitely be looking forward to that!

Now on the issue of fighting I see your concerns. Both of your ideas seem plausible and could work, but there's downsides to both a dice roll, and a roleplay judging.

For a dice roll, the issue is that it's based completely on chance and not actual skill, for example if a 7th year goes against a 1st year, the first year could come out on top and win. Instead of the dice deciding simple actions, maybe it can decide how well a spell is, and depending on your particular skills there could be 'caps' on how high you can roll a number depending on how adept you are with said skill or maneuver. For example. my character Cristle is skilled in healing spells, and flying; while her Defensive skills are mediocre. Her attacking however is less to be desired. She also isn't very athletic so a dodge is less likely to turn out in a win in her favor.

As for the judging, once again it's a good idea, but it can lead to some serious issues concerning if someone is roleplaying as an invincible person. That's why I like the dice roll best if you can maybe 'cap' the highest number depending on your character's individual skills.

Whew that's a lot of writing!
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F / Wonderland
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Posted 4/5/12
Thanks for you feedback! We are still thinking how we are going to do this Wizarding Event. Blyss and I think we are going to use different methods for different events. In our rules, we have stated we do not allow Godmoding and, hopefully, this will prevent that scenario from happening. Although there are still many flaws in this, the moderators are trying their best to figure this out. If you have any other suggestions, please share them with us!
Gryffindor
ever12 
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Posted 4/6/12
Well, like I said before about the dice roll cap based on a character's skills.

I remember playing a video game where you selected an action, and then rolled dice to determine the strength of said action, but in the beginning you could only roll a low number for every skill because the characters weren't that strong to begin with.

Of course there's flaws with this too, as it would be rather complicated I suppose to find a program that had a number option, or such.
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F / Wonderland
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Posted 8/16/12
I know it's been a while and we've put a halt to this project, but I would really like to get this back up and running. Ok, so, I've actually found a dice program that allows you to pick the amount of numbers on it. I think we could use this when it comes certain events, specifically dueling. If a first year were to go against a seventh year, the first year, depending on how advanced they are, could have weak attacks. Taking Ever's Cristle for example, for attacking, she could only roll 1-3 since her character is not strong in offense since she has grown in healing. Whereas a seventh year like.. my character Ruka would be able to go from 1-6 in offense, but lacks when it comes to healing skills. Characters have alternating turns, like in an RPG, so no character is allowed to go twice unless a certain type of spell is used to confuse the opponent therefore losing a turn.
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