Enticed by the concept of SAO, she got the game in an instant. When receiving the news about being trapped inside the game, she decided to make the best of her situation and trained herself to help beat the game. She's got a very strong spirit, so once her mind has been set, nothing will change it.
Parties are something she'd rather avoid, it being too risky (as she views it), and, if she spends most of the time training just herself, she would advance through the levels faster and therefore become a better player in regards to fighting on the frontlines.
Didn't realize the deadline was so soon! Had to rush at the end, but it was fun creating this guy! The green really did not transfer well to jpg, unfortunately.
Reason for drawing him: I always choose middle-aged men as my characters in RPGs I play.
And there's an actual photo of me. 27 , and a girl to boot.
I'm glad I submitted this in time. This is big news personally, as my art skills had been in hibernation a very long time. That means I am thoroughly happy that this contest was the bit I needed to complete a work! Sword Art Online means a lot to me, it has much personal relevance. I've been watching this contest daily (hourly actually) and have been loving every submission. This contest has been a lot of fun, so thank you CR, and thank you parties behind SAO (I'd usually credit properly, but I've been at this too long). SAO, the contest, and the many awesome submissions have really driven up my inspiration ^_^
"If I were in Sword Art Online", this is absolutely the aesthetic I'd go for: a derivative of my actual appearance! I tried my best to keep the "detail level" around the official designs, as they're not as over the top as fantasy may get. I've been working since this contest first went up, but it seems my return was very slow. I'm happy with the main details, but rushing towards the end made me degrade the scythe coloring and background. Since I am so fueled with inspiration, I'll continue working past the end of the contest.
As far as class concept goes:
I only know the scope of the world as is in the anime thus far (I'm clearly going to get the original late), but I generally go a direction of choosing speed and power at any cost to defense. Because of my focus on evasion. If a RPG has a teleport skill, you can bet I'll pursue that. I generally wind up as a "hybrid class" (if this were Final Fantasy 1, I'd be a Red Mage). Now those two aspects are probably too reliant on the presence of magic, but I'm sure SAO would have at least a high-speed evasive maneuver, which I'd then be focused on. I'd assume SAO has plenty of scythes, which are my weapon of choice to compliment the way I would approach a battle. A scythe (in fictional combat) is awkward to use in direct battle, but that exists on the opponent's end too which is wherein its advantage is. It'll give me the upperhand if I out-analyze my opponent's chosen tactics (I like to think my enemies to death).
And diving deeper into "If I were in SAO":
"Whichever path will advance humanity" drives me. Assuming the locked-in story of SAO, I would primarily stick close to the lead group, yet travel through lower floors as often as I can (adversely ensuring I'm not at peak levels the lead group has). My main focus would be to simply observe people and see how they're behaving in this world. I'd likely invest in the hide skill to make such convenient for me. In the process, I would certainly gain enough info to be an information broker, though I'd more likely strategically share info without worrying about profit (monster hunting then selling is adequate profit for my intents). In watching people, I'd both stand by and watch them struggle to see how they'll develop from such strife, or I may intervene in a struggle to see if they can advance just by learning from what was experienced. However I would most certainly intervene to avoid letting a player die. In effect, I'd be a solo player, but I'd find parties on occasion to get a closer view of behavior and reactions. I'd likely have been in a small guild early on, but leave it (without drama) if they don't suit my objectives. If there seems to be a lack of advancement among people, I'd likely utilize my knowledge to put people in a stimulating situation. If the sensations from the sun in SAO are anything like reality, I'd also be avoiding the sun.
As you can see, it is a derivative of my real clothes! The mask is a real thing too, but I never finished the mask since I have not yet moved forward with my plans for my web series. I promise to entertain in due time! (yes, these are my standard clothes, I hope to drive up public aesthetic)
Both of which derived from this old design I did for preparing to make my clothes:
Hope you guys like these pictures
<(:0)( : )( : )( : ) Weedle
Finally! After days of hard work, I am finally done with my entry! Since I don't have fancy tools like Photoshop or drawing tablets, I had to draw these using pen and paper, and then add some details using MS Paint. With that said and done, I present to you my SAO character, Sayuri Arisaka!
Sayuri without her armor:
Sayuri striking a victory pose after taking down a boss monster by herself:
Hometown: Mito, Ibaraki Prefecture, Japan
Hobby: Mechanical Design
Affinity: Chaotic Good
Can the weak really stand a chance in a world dominated by the strong?
This was the case for young Sayuri Arisaka, a 15 year old girl attending an all-girls school in the city of Mito, Japan. She was an average-looking geeky girl whose hobby was mechanical design, aspiring to become a mechanical designer in the future. Unfortunately, Sayuri wasn't exactly an assertive girl; she was weak, timid, cowardly, and a crybaby. In addition, despite her interest in mechanical design, she wasn't exactly a genius; she gets mostly average grades and she sucks at math. As a result of her geeky and introverted persona, Sayuri was often the target of bullying among her classmates, who were mostly stuck-up fashionistas with boyfriends.
Despite her rough school life, Sayuri still manages to hang on because she had two best friends, named Rika and Yuuki, who also shared the same interests as her. At school, the three of them have founded their own little club known as the Mechanical Design Club, or the MD Club, where the three of them designed various blueprints and compared their works with each other. Rika and Yuuki were also braver than Sayuri, and the two of them would often stand up for her whenever she got bullied. As a result, the three of them are a very intimate and inseparable group of friends.
And then it happened. Sword Art Online, the revolutionary MMORPG, was released.
Realizing that SAO was a true marvel of modern engineering, Sayuri and her friends simply felt compelled and obligated to try the game out. And so they did. Upon setting foot for the first time in this beautiful virtual world, Sayuri and her friends were stunned and amazed at how realistic the game felt. No matter how hard they tried, the game was simply indistinguishable from real life. It truly felt more like the three of them getting transported to a different world than playing a video game. And so, during the first day of the game, Sayuri, Rika, and Yuuki spent the whole day playing, simply unable to stop enjoying this wonderful virtual world.
Soon, the infamous incident happened. Akihiko Kayaba trapped all the players within the virtual realm and forced them all to play a sick survival game.
At first, Sayuri was terrified at the idea that dying in this game also meant dying in real life, to the point where she collapsed in tears. However, Rika and Yuuki calmed her down and assured her that it will be fine, seeing as how all the players in the game will most likely help each other out and find a way out of the game. Hearing these words of assurance, Sayuri calmed down and placed her faith in the players.
Unfortunately, Rika and Yuuki were gravely mistaken.
Only a few weeks have passed since the whole fiasco started, and Sayuri and friends have already heard countless reports of player killers and criminals terrorizing their fellow players. Sayuri simply couldn't comprehend this. Why kill and terrorize each other when everyone should be working towards a common goal? This was just too much for Sayuri, and she began to fear player killers to the point where her fear became more like a PK phobia. Regardless, Rika and Yuuki calmed her down and assured her that as long as they stick together, they will be fine.
One month since the incident started.
Sayuri and friends were simply gathering materials in a forest, hoping to earn some money by selling them. Although the three of them were still low-level players, they were able to take down monsters that got in their way through teamwork. All seemed to be going well... until Sayuri and friends accidentally crossed paths with a PK guild. In a blink of an eye, Sayuri and friends were surrounded by a PK guild, which was composed of high-level red players. Rika and Yuuki tried to fight back, but they were too low-level and they couldn't even land a hit on anyone. Soon, the three of them were overwhelmed, and the PK guild mercilessly disemboweled and killed Rika and Yuuki right in front of Sayuri as she watched in horror. Fortunately, the PK guild got bored of picking on low-level newbies and decided to spare Sayuri.
That event scarred Sayuri, causing her to lock herself up in her room at the town inn for days...
Which turned to a week...
Which turned to several weeks...
Which turned to a month...
Which turned to several months...
During her long period of isolation, Sayuri kept contemplating the same question over and over in her head:
Why can't the weak ever stand a chance in life? Why are the corrupt always able to do as they please?
Sayuri absolutely hated this. It wasn't fair. How come the good always meet their demise early while the bad ones are always free to do what they want? The more she contemplated this question, the more her trauma and fear turned to anger, and then to rage, and then to pure hatred towards injustice.
Before long, Sayuri finally found a calling in her life, and that is to become a new symbol of justice. She has finally decided to do what she couldn't in real life, so after months of isolation, she got out of her room and went on a long journey around the entire SAO world, training and training and training so she could become strong enough to take on player killers.
Several months later...
After months and months of intensive training and smithing, Sayuri has now become both a powerful warrior and a master blacksmith. Now all she needed was a costume which would both become her symbol and strike fear at the hearts of player killers everywhere. Since she used to fear player killers, or “red players” as the game called them, she painstakingly crafted a bright red, highly-advanced suit of armor to make player killers experience the same kind of fear that she felt when her friends were slaughtered right in front of her. With her powerful armor and weapons at hand, Sayuri roamed around the SAO world once more, indiscriminately killing red players left and right to protect the green players who are actually striving to find a way out of the game.
From that point on, Sayuri became known as the “Battle Tank” due to her armor's nearly impenetrable defenses. Sooner or later, Sayuri's feats became known all over SAO, and she became a symbol of hope and justice for the innocent, and a symbol of fear and terror for the corrupt.
PMP-M40 Panzer Schlagen
Anti-Armor Reinforced Carbon Lance
Properties: Thrust, Armor-Piercing
A powerful lance designed and crafted by Sayuri herself. This lance is made out of reinforced carbon, giving it extraordinary durability and stopping power. The only drawback to this lance is that it is very heavy, weighing at around 200 lbs. To compensate for its immense weight, Sayuri has installed two rocket thrusters at the base of the lance's spike, greatly improving its thrusting power. Since a huge majority of SAO players uses swords, the Panzer Schlagen has given Sayuri a massive advantage because this massive lance was designed as an anti-sword weapon, overwhelming sword users with its immense size and reach.
PMP-X4 Titan Panzer
Reinforced Titanium Alloy/Ceramic Composite Heavy Plate Armor
Properties: Anti-Slash, Anti-Piercing, Anti-Impact, Anti-Thrust
Armor Skills: Perfect Defense, Ballistic Armor
Sayuri's trademark suit of armor, painstakingly designed and assembled by Sayuri herself. Unlike the usual armor found within SAO, this armor sports a very futuristic appearance thanks to Sayuri's knowledge of mechanical design. The Titan Panzer is made out of ultra-reinforced titanium alloy and ceramic composite, the exact same materials that modern-day tank armor is made out of. As a result, the Titan Panzer is nearly immune to all attacks, literally turning its wearer into a walking tank. Unfortunately, the Titan Panzer is extremely heavy, weighing at around 2 tons, meaning that its wearer will also be forced to move as slow and clunky as a tank.
Equipping the Titan Panzer grants its wearer two skills. The first one is called Perfect Defense, and it reduces all slash, piercing, impact, and thrust-based damage the wearer receives by a whopping 90%. The second skill this armor grants its wearer is called Ballistic Armor, and this makes the wearer immune to all ranged weapons, such as throwing knives, shuriken, bows, crossbow bolts, darts, boomerangs, etc. With the Ballistic Armor skill equipped, Sayuri no longer considers ranged weapon users as a threat.
PMP-S5 Kugelsichere Panzer
Reinforced Titanium Alloy/Ceramic Composite Ballistic Shield
Properties: Anti-Slash, Anti-Piercing, Anti-Impact, Anti-Thrust
Weapon Skills: Perfect Defense, Ballistic Armor
A large shield, also designed and crafted by Sayuri herself. Just like the Titan Panzer battle armor, the Kugelsichere Panzer ballistic shield is also made out of reinforced titanium alloy and ceramic composite, making it just as impenetrable as the Titan Panzer. In addition, the Kugelsichere Panzer also possesses the Perfect Defense and Ballistic Armor skills, making it nearly impervious to all types of melee attacks and completely immune to all ranged weapons. The Kugelsichere Panzer is also equipped with a rectangular peephole, allowing the wielder to still be able to see the enemy even when blocking with the shield, much like a ballistic shield in real life. Thanks to this shield's immense size, it almost completely covers its wielder from frontal attacks when blocking, making it excellent for both blocking attacks and bashing/tackling incoming foes.
PMP-XM01 Schwert Jäger
Superheated Carbon Blade
Properties: Slash, Fire, Armor-Piercing
An experimental sword created by Sayuri. At first glance, this sword might seem like nothing more but an ordinary carbon sword. However, this sword has a built-in mechanism: with the single press of a button, the sword's blade overheats to extremely high temperatures, allowing it to cut through even the thickest of armor using extreme heat. This is another weapon that works wonders against sword users, since when this sword's superheated blade clashes against the opponent's sword, the foe's sword would most likely melt unless if it was made of high-quality materials or if it had powerful enchantments.
Anti-Materiel Morning Star
Properties: Impact, Anti-Materiel
An incredibly deadly weapon designed by Sayuri. This morning star may be Sayuri's least sophisticated piece of equipment, but it still does its job quite well. The Höllenhund is Anti-Materiel rated, or AM rated, meaning that this weapon is extremely devastating when used against organic targets, especially lightly-armored or unarmored human opponents. A single blow from the Höllenhund can easily shatter a human opponent's head into tiny chunks of meat, and any foes trying to block the Höllenhund with an insufficient shield would just find their arms broken. In addition, the Höllenhund also has a retractable chain, allowing Sayuri to adjust its length at will.
Heavy Armor Mastery (1000)
Allows Sayuri to equip heavy armor skillfully and maximize its effects. The higher the skill level, the better the user can move while wearing heavy armor.
Heavy Weapons Mastery (1000)
Allows Sayuri to wield heavy weapons such as lances and maces proficiently and maximize their offensive strength. The higher the skill level, the stronger the user's attacks become using heavy weapons.
Allows Sayuri to design and craft her own equipments. The higher the skill level, the better the quality of crafted equipment.
Allows Sayuri to mine for ores and minerals and also to refine them into alloys. The overall quality of the ores and alloys the user can refine depends on the skill level.
This skill makes Sayuri immune to all instant death attacks.
Perfect Vaccine (1000)
This skill makes Sayuri immune to all negative status ailments.
As long as this skill is equipped, the user becomes immune to all equipment-breaking attacks. In addition, this skill also makes the user's equipments have unlimited durability.
Heavy Shield Mastery (1000)
Allows Sayuri to wield heavy shields with utmost proficiency. In addition, the higher the skill level, the more potent the user's blocking becomes.
HP Regen (1000)
As long as this skill is equipped, the user regenerates 10% of their max HP every 10 seconds.
Heavy Load (1000)
This skill enables Sayuri to move and fight, albeit slowly, even when she has exceeded her maximum weight capacity. With her full gear weighing at around two tons, this skill has become an absolute necessity for Sayuri.
Since Sayuri is literally wearing tank armor, she does not need to worry about dodging since her Titan Panzer battle armor can easily shrug off any attacks that hit it. Alternatively, she can also block incoming attacks with her Kugelsichere Panzer ballistic shield and then counterattack with a shield bash or a shield charge, knocking the foe off their feet. Opponents using ranged weapons pose no threat to Sayuri since her battle armor and her shield make her immune to all ranged weapons, so she does not need to worry about them.
Since she can easily shrug off most attacks, all Sayuri needs to do is to aggressively charge straightforward at her opponent so that she could continually put the pressure on them. Since she moves incredibly slow and clunky, Sayuri needs to close in and pressure her enemy all the time to compensate for her low agility. To close the distance between her and her opponent, Sayuri could either do a lance charge with the Panzer Schlagen or do a shield charge with the Kugelsichere Panzer. When dealing with an agile opponent, Sayuri can do a spinning lance sweep or swing her morning star around her to deal Area of Effect damage. For armored enemies, Sayuri can use her lance's rocket boosters for increased penetration, or she could use her morning star to break the enemies' bones. And finally, for retreating opponents, Sayuri can activate her lance's rocket boosters and throw it like a missile since her slow and clunky movements make it impossible for her to chase anyone.
Proof of Work
bonus me :D
Floor reached: 60
Still not good with the average level/floor ratio...
And you want a photo of me...
I can't upload more than one image in a post, so I'll put my pic in the next post XD
Watch K, they said. No one dies, they said.
There you are, me with my hamster.
I like hamsters, OK?
Watch K, they said. No one dies, they said.
Cmon! Just a few more minutes till the deadline....i think. Good luck to everyone!
okay i hope this works! Here is my Character!!!
Floors reached: 49
Guilds: None/Solo Player
I did the color and outlining ALL by hand, which means there was no computer involved except for uploading images!
I hope you like! ^^
This pic isn't large enough to see my signature, but my signature is
Stuck with your bed head after the avatar mirroring?
Need a change in pace?
A make over may be just your thing!
Meet <Fashionist> Key, a streetwise designer doing business with adventurers looking for some spice in their mundane level grinding lives.
He styles, tailors, and crafts temporary wigs, clothing, and more to mask over default character and item sprites in the game.
Though the masking items he creates are purely aesthetic and serve no combat benefit, they are quite popular among wealthy citizens who have extra money to spend.
Of course, if your masking item runs out of durability and breaks, you'll need to appoint him once again to get a new one crafted.
Those familiar MMORPGs might compare him to a Cash Shop merchant.
Next time you find yourself wanting to be a pretty little girl again, try your luck crafting with Key's dextrous hands of wonder!
Yo it's Flarekage! Here is my SAO entry! His name is Shizaku! He is your average anime hero (that looks awesome). He likes pizza, girls, friendship, hope, teamwork, and the color red. He dislikes evil, injustice, greed, vanity, lust, and any other bad flaw. He is a level 45 Knight and he wields the sword Moltenrathe. His Sword Art Skill is the 真紅亡命 (Shinku Bomei : English: Crimson Exile).
Check out my DeviantArt! :http://flarekage.deviantart.com/
Submission of piece on DeviantArt: http://flarekage.deviantart.com/#/d5d9d68
As you see I put a lot of effort matching the artstyle of that of SAO....Whew..
Original manuscript of the piece:
EXTRA: Here's me! I iz so uglyful!
Class: Beast tamer
Pet: Boar vanguard MK II
The veil/cape thingie is an item that shrouds the wearer and lowers the aggro rate from mobs, perfect for a beast tamer. And the weapon is a decorative hammer that just looks nice, since Boar vanguard MKII does everything, Polupu doesn't even need a weapon...
Haven't created a original character in such a long time, got a little too excited and got carried away haha.
Could've done a better job if I started like yesterday or something >_>...
Maybe i'll upload a picture of me later, but for now I just want to meet the deadline.
My face, open at your own risk :3
ara ara?? ehehe~
Her name is Lucile and even though SAO does not have classes, she did her best to upgrade her stats to be sort of a <<Scout>> type character. She was so terrified of dying in the game that she thought "If I can kill the enemy first, then they won't even have a chance to scratch me." and so she spent a lot of time training her speed stats and honed enemy search skills to stay clear of any ambushes. Her choice of armor involves something strong enough to protect her from getting easily killed, but light enough to keep her great speed.
She uses a dagger that she got from a monster drop within a side dungeon on the 36th floor that her party frequents. They pretty much left the frontlines to the clearers and focused on making enough Coll to live comfortably in the game until the game was cleared. Her role in the party is to quickly hit the enemy to stun it, allowing another member to switch in afterwards. It was a safe strategy.
But then she had gotten too attached to her party members. This was different from her actual life; she actually had people she could trust her life with now - friends. Lucile unfortunately met her death while trying to save one of them from a monster they tried to handle alone. Her HP dropped to 0 as she defeated the monster and said "Hey... do you think we can stay friends once we get out...?" and disappeared, knowing that she was able to protect the one of the people she grew to trust. The tall boy she saved then picked up the dagger that was dropped to the floor on the spot Lucile disappeared, equipped it, and walked off to defeat the other enemies spawning a few feet away.
GOSH my friend just told me about this yesterday morning and I just had surgery and knocked out for a day and a half until just now. I hope I made the deadline (technically there's still a few minutes to Sept 1st in PST!). ^_^;