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Post Reply If You Had A Character In Sword Art Online, What Would Be Your Fighting Style?
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18 / M / bloomington, IL
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Posted 9/9/12
id probably be a one handed sword user without a shield
light weight armor probably like wat kirito uses i dont like metal armor
and id probably have increased speed, stealth, and stamina
so mainly like my guy on skyrim
ATFrez 
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24 / Green Hill Zone
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Posted 9/9/12
I'd wanna be a dual-wielder. Such power!
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M / Crapsack World
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Posted 9/9/12 , edited 9/9/12
Type: Heavy Infantry
Weapon: Guan Dao (Chinese pole-arm weapon)
Armor: Laminar Armor
Skill distribution: 2/5 are offensive skills, another 2/5 are passive skills and the last 1/5 are non-combat skills.

I've to pool most of my stat with STR and AGI. Much like Kirito's Elucidator wielding a Guan Dao requires a lot of physical strength and weapon proficiency.

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31 / M / Finland- The Cave...
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Posted 9/9/12
My setup would be somewhat unique.

I'd be heavy armor using shield wielder but I'd use katana on sword arm instead traditinal sword fit to that style.
I'd focus on constitution and defence statistics as well as self healing abilities as my damage won't come from speed or strenght.

But poison.

I'd have all poison attacks available, I like to wither down my enemies slowly while I seem impenetrable myself, specially in games.

As skills, if there are any leadership skills that buff parties I'd take those, auras and such.
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21 / M / Australia
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Posted 9/9/12
An Archer of some sort.

A sick looking elven bow.
<-- And that Mask
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Posted 9/9/12
I would probably be like Asuna.
Light weight armor, light but strong weapon.
basically dps class, that can maneuver well.
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Posted 9/9/12
Bow or crossbow. Prefer to be a sniper than a sword and board type.
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32 / M / Canada
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Posted 9/9/12

Muledragon wrote:


DesidusRyke wrote:

Really long chains with a spikey ball on the end. In a game with no ranged weapons that would be a huge advantage, plus the ability to entangle an enemy is always a bonus... Either that or a light long polearm.


Do you mean a flail, or a meteor hammer? The meteor hammer would give you longer range, but the flail, I feel, is a more practical weapon.


Nope neither just long chains with a small spikey ball on the end... lol. Or just chains themselves, an underrated weapon altogether. Its not as good for multiple enemies, but for a boss it would be epic. Also for capturing without killing and such. The polearm would be for multiple enemies, because they are fantastic expecially with a group.

As for being practical that is one of the advantages of a game, doesn't have to be.. kinda like dual wielding large swords like Kirito for example.
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24 / M / Georgia
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Posted 9/9/12

DesidusRyke wrote:


Muledragon wrote:


DesidusRyke wrote:

Really long chains with a spikey ball on the end. In a game with no ranged weapons that would be a huge advantage, plus the ability to entangle an enemy is always a bonus... Either that or a light long polearm.


Do you mean a flail, or a meteor hammer? The meteor hammer would give you longer range, but the flail, I feel, is a more practical weapon.


Nope neither just long chains with a small spikey ball on the end... lol. Or just chains themselves, an underrated weapon altogether. Its not as good for multiple enemies, but for a boss it would be epic. Also for capturing without killing and such. The polearm would be for multiple enemies, because they are fantastic expecially with a group.

As for being practical that is one of the advantages of a game, doesn't have to be.. kinda like dual wielding large swords like Kirito for example.


I'm pretty sure what you're referring to is a meteor hammer, the long chain with the spikey ball at the end. Have you ever seen Kill Bill? The character Gogo Yubari uses a meteor hammer in just the way you described, both for smashing with the ball, and for catching opponents in the chain.

Also, you have to remember that SAO is slightly more realistic than a typical video game. Since you're in full control of your body, you have to take attacking and defending into consideration similar to real life.

As for Kirito's double-sword style, he utilizes swords that were designed to be wielded with one hand, so while not entirely practical, it's not as far-fetched as it might seem. In episode 9 Asuna makes the point that his fighting style leaves his left hand entirely free, so she questions why he doesn't use a shield. Now, dual-wielding long-swords, weapons designed to be used with two hands, that would be very impractical and almost impossible in real life.
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32 / M / Canada
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Posted 9/10/12

Muledragon wrote:


DesidusRyke wrote:


Muledragon wrote:


DesidusRyke wrote:

Really long chains with a spikey ball on the end. In a game with no ranged weapons that would be a huge advantage, plus the ability to entangle an enemy is always a bonus... Either that or a light long polearm.


Do you mean a flail, or a meteor hammer? The meteor hammer would give you longer range, but the flail, I feel, is a more practical weapon.


Nope neither just long chains with a small spikey ball on the end... lol. Or just chains themselves, an underrated weapon altogether. Its not as good for multiple enemies, but for a boss it would be epic. Also for capturing without killing and such. The polearm would be for multiple enemies, because they are fantastic expecially with a group.

As for being practical that is one of the advantages of a game, doesn't have to be.. kinda like dual wielding large swords like Kirito for example.


I'm pretty sure what you're referring to is a meteor hammer, the long chain with the spikey ball at the end. Have you ever seen Kill Bill? The character Gogo Yubari uses a meteor hammer in just the way you described, both for smashing with the ball, and for catching opponents in the chain.

Also, you have to remember that SAO is slightly more realistic than a typical video game. Since you're in full control of your body, you have to take attacking and defending into consideration similar to real life.

As for Kirito's double-sword style, he utilizes swords that were designed to be wielded with one hand, so while not entirely practical, it's not as far-fetched as it might seem. In episode 9 Asuna makes the point that his fighting style leaves his left hand entirely free, so she questions why he doesn't use a shield. Now, dual-wielding long-swords, weapons designed to be used with two hands, that would be very impractical and almost impossible in real life.


Its pretty far fetched considering just a few episodes before he was commenting that he likes his swords because they are heavy. As for meteor hammer the ones that I know about have a much larger ball than what I am thinking, but I guess its comparable.

I don't know that I would call it realistic at all, because it seems all based on the power move activation... though the weapons definitely have been realistic.
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19 / M / Tiphares
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Posted 9/10/12
A spear-wielder of some sort. Even though it's Sword Art Online I'd also go with a bow and arrows.
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25 / M / Denmark
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Posted 9/10/12 , edited 9/10/12

Muledragon wrote:
I would probably wear heavy armor regardless, since I doubt I'd be able to dodge much damage, it would be best to be able to absorb as much as possible. I think that would make me a "tank" as they refer to them in the show, but I'm not completely sure since they never really explain exactly what that term means.

The term "tank" refers to someone who stands on the front lines soaking up the damage and making sure as little damage as possible hits anything besides him.

E.g. Say you're running around in a dungeon. The tank's job is to make sure each and every enemy hits him so that the rest of the party isn't damaged and the healer can focus on keeping 1 person alive.
Because of this "tanks" are often heavily armored to reduce the overall damage taken, while the rest (often referred to as "DPS" (Damage per Second) and Healers) focus on doing the most damage/healing possible.

In general the terms mentioned above are used in pretty much any MMO (though sometimes with different names, they often have the same role when running a dungeon)
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22 / M / Penang, Malaysia
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Posted 9/19/12
I would likely wanna dual wield two heavy sword and a light armour because attack strong and evade fast.
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21 / M / Minnesota
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Posted 9/19/12
I would invest all my points into intelligence/dexterity and use deception and stealth as my primary weapon.
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25 / M / US
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Posted 9/19/12
Hmm, I'd probably be like a paladin (shield/sword/ high def) so I can heal and fight or a dual sword wielder (high speed/dexterity/offense is best defense).
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