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Post Reply Real Nerve Gear
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Posted 12/8/12
sony 3d headgear cost about 800-1200 so don't expect anything less
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Posted 12/17/12
well if it's only that much than there is nothing to worry about
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Posted 12/17/12
http://www.amazon.com/This-Alien-Shore-C-S-Friedman/dp/0886777992/ref=sr_1_1?ie=UTF8&qid=1355755276&sr=8-1&keywords=this+alien+shore

This book is a fantastic Sci-Fi / industrial espionage book. And the human, computer interface is an excellent concept. So if you want a good book, and something with kick ass computer concepts this would be a good choice.
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Posted 12/19/12
Might not be a nervegear but its getting closer to it:
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game

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Posted 12/21/12
The speed of tech development is so far, there is not telling what we'll have in 10 or 20 years, so something like real nerve gear might be possible.
Posted 12/25/12
Unless we have a Kayaba Akihiko somewhere on this Earth, we won't be getting a nervegear anytime soon.
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Posted 12/28/12 , edited 12/28/12
I'll throw my 2 cor into this.

I like to break it down by senses (and one other item):

Sound: We're already quite skilled at reproducing sound in a realistic way. It would be easier (and probably safer) if any NerveGear type device just had advanced, small, headphones connected to advanced audio processing gear. I'm not sure we can't do this today. Guesstimate lead time to make this a reality: 0-5 years.

Sight: Here again, we're good at at least fooling our brains into 3D, and we're getting better. I'm not sure what "true" artificial 3D means, but perhaps the Oculus or Oculus 2.0 (or someting similar) will be capable of producing it. Like sound, it would be easier (and probably safer) if any NerveGear type device just had advanced, 3D gear built in. Guesstimate lead time to make this a reality: 3-10 years.

Smell: This is where things start to get tricky. Do we try to fool our brains with some type of smell reproduction gear or jack right into the brain and nervous system? Beating the "easier/cheaper/safer" horse to death here, I'd with the former. Guesstimate lead time to make this a reality: 5-15 years.

Taste: Now we're getting to the fun part. I'm not sure we could safely (I'm thinking choking hazard) fool our brains with some type of taste reproduction gear. We'd probably have to jack right into the brain and nervous system to do this. Guesstimate lead time to make this a reality: No idea. See my thoughts on touch next.

Touch / movements: This is where I see the real problems in making a NerveGear. Unless someone invents a "Lawnmower Man" type suit, we're pretty much forced to jack right into the brain and nervous system to reproduce touch. The sort of flip side to touch is what I'd call movements. Basically anything you want to do in the game, from scratching your butt to swinging a sword needs to be interpreted by the NerveGear and transferred to those actions in the game. The "mind reading" part of this looks in its infancy, but at least it's a start. But, as someone else pointed out, what technology will filter those actions away from your body and into the virtual world? How will it distinguish between active movements (swing the sword!) and passive ones like breathing and heartbeat? How will it regulate your body's responses to the environment? I've personally experienced vertigo in games that exist today. Will a super-real virtual world be so convincing that if I fall off a cliff or get hit by a bus there, even though I know it's fake, cause me to have a heart attack? And let's just say someone did invent something that could do all that, how long will it be in the hands of government safety regulatory agencies before it is approved for use by the general public? Guesstimate lead time to make this a reality: 15-90 years.

Finally, there's the environment itself: I think we're pretty far along on this and getting better. Take a look at the worlds out there in games like World of Warcraft or Second Life. I'm not saying those pass SAO muster, but I think we've got the basics down. Making an SAO/ALO-like environment is only contigent upon continued increases in hardware capabilities (I'm thinking mostly graphics processing power.)
Guesstimate lead time to make this a reality: 5-10 years.

I hope I live to see a true NerveGear device. (I want my own house on level 22...) I just think tapping into our brain / nervous system and manipulating it will be technical challenges that are not easily overcome. If we did, though, it would be amazing.
Posted 1/3/13
Wow in 10 years you guys ill be Like 27 years old lol but wow that will be year 2022 like in the anime SAO Oh my god I can't believe it if that really happens for virtual reality then count me in I would love to join the fun!! If you can customize your character I would make him a spartan and be like a super soldier or make other races like World of Warcraft lol or make the virtual world on the future like halo 4
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Posted 1/9/13
Like "easye68" sad on page one "10 years may not be that far fetched" and i agree with him totaly.Look at how far tehonology get from 2002 to 2012 or even before that, look at how far tehonology get from 1992 to 2002.And also we allredy hawe Oculis Rift coming out this year, of course it isn't eniting like the Nearve Gear from SAO but it's begining and who cnws how far will this tehonology be 10 years from now.
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Posted 1/11/13
Whel since sciece is alredy abel to make digital video out of your brain signals it shoudn`t be so far away that science will be abel to change digital video into brain signals.
http://gizmodo.com/5843117/scientists-reconstruct-video-clips-from-brain-activity
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Posted 1/12/13
There is somethign bothering me.
The whole time we speake about Nerve Gear but no one speaks about full dive whitch is a program that controls Nerve Gear if you ask me the development of full dive technologi will take more time then development of Nerve Gear because full dive would send your brain signals trought net. Nerve Gear itself cant send anything in the net without the full dive and full dive is the thing that holds the taste, smell, see, touch and hear in its server so without the full dive the Nerve Gear will be a pice of shit.
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Posted 1/17/13
I mostly enjoyed this particular one that is apparently going to come at the end of the 2030's :(

I honestly think that the acceleration of technology can be solved by a math problem, not known, but obviously, the rate will keep increasing. Honestly I think we will have 'Nerve Gear' with a game (honestly, hopefully something like SAO) no later than 2030
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Posted 1/18/13 , edited 1/18/13
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Posted 1/18/13
Everyone keeps talking about all of these implants, modding the brain and neurological processes and such but isn't the solution in our consciousness? Not sure if you all have ever heard about Lucid Dreaming but if you go deep into it then you can experience sight, touch, smell, taste and sound, sometimes it can be even more vivid than "real life". (People who go into deep meditation (and who are extremely experienced) can also go into this Lucid-like state of being... can also be called the Astral Realm or Astral Plane (which has been scientifically proven in a way but some people don't want to accept it, sort of like how people used to think the Earth was the center of the galaxy or how people thought the Earth was flat))

Every experience .... well that you experience (:P) are only signals that your brain picks up on, so in a way they are real but also not real, if that makes sense? What if we had something like the NerveGear that sent signals into our brain that connected with our dreamlike state or even directly to our consciousness? So the "NerveGear" signals could fuse with our natural bodily signals to trick our minds into being in a "virtual world" in which the NerveGear will supply the information. This way everything is done through the brain naturally and we don't have to mod our body. Of course we might have to worry about sleep walking. :')

Soooooooooo this is kind of hard to explain;
Brain in dreamlike state: controls the realness of the reality, puts everything together
"NerveGear": supplies the brain the information that it wants the player to experience, sets up environment, NPCs, etc.
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Posted 1/18/13
Okay, couldn't finish what I wanted to write early so here I go... also thought of some new stuff. :')

-How the Headgear might work-
What if the back of the headgear sent a signal to the brain, which in a way could be a frame, then the information of the brain and the "NerveGear" technology combined signal could be sent to the front of the headgear which would then cycle back to the back of the headgear and start all over again for the next frame? So this could happen at a rapid pace to not only combine the consciousness (or unconsciousness?) with the "NerveGear" but to also in a way create a FPS (Frames-Per-Second) flow. So normally a good FPS is 60, so your brain and the headgear will send signals through a cycle probaaaaaably 60 FPS. Though once the information gets sent to the brain will it mix there then send to the front of the headgear? What in the brain would send the signal off? I personally think it should just flow through the brain rapidly but would this be good enough for everything to intermingle into a perfect harmony?

-Safety and Efficiency-
Hackers like Anonymous, big corporations, governments, dictators, etc. could easily influence what gets sent to our brains so I doubt society would be open soon for us to use such technology. Religious people would most likely find a reason to be scared or offended and conspiracy theorists would invent every fear mongering idea possible. Unless the Virtual Realities were 1215456465456416% proven to be safe then it would never be open to the public. UNLESS we assign people to strictly only guard the Virtual Reality worlds, which could be impossible. Arguments could go on forever about this so i'll leave this for you to think about.

-Lifestyle-
I believe we could use the Virtual Reality worlds to have meet ups and such for say; kids going to class with other "players", companies having meetings, vacations, etc. People could easily meet others while at the comfort of their own homes, VR could replace the webcam. Of course I bet vacations and such would have a fee to make them more secure? There is also the debate that VR could make real life lose its appeal (which to me happened since I was born XD).

-Harmful-
Of course there will be people who will be over addicted to VR and may never log off but I don't see this as an issue if we stress that every headgear could automatically log someone off after so many hours, or the headgear, since it communicates with the brain, to analyze the health/status of the wearer so it can know when the person needs to get off. Also we still need exercise...

-Issues-
Could we control if we can feel pain or not while in the VR world?

Aaaaaaaaaaaaaaaaand finally who knows if we are actually in a Virtual Reality right now? Maybe we are just an NPC to someone else experiencing this Virtual Reality world.

Okay..... i'm done for now....
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