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Post Reply Real Nerve Gear
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Posted 4/14/13
Yeah I can´t wait for it to be invented.
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Posted 4/14/13
There will never be the problem with microwaving your brain, it would be EASY to disable the Nerve Gear without frying the brain, but the story would be boring if they just did that
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Posted 4/14/13
what you´re talking about is a lucid dream, I can kinda do it too, all I do is thinking about what I want to dream about right before I fall asleep, and I will most likely dream about it, also there's many times where I am half awake and then I can control my dreams too, until I fully awake.
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Posted 4/15/13
wow...that's pretty lucky. I either have no dreams or a bad dream.
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Posted 4/15/13
No I think this is not lucid dreams, a few posts back CorryandStuuf also said that but tell me this. How will a computer transpor what you are doing in your own dream into someone elses dream and also reverse and not just moves but sonds, smells, etc. and of course the sistem would need to transmit everything thah is happening around you as well and control your dream? And also in SAO they put on the nerve gear and went in game but that is not posible whit a lucid dreaming device because you need training to control your dream and to even enter in Lucid dreaming (for entering would take care the device so that is not a problem).
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Posted 4/15/13

Hokomoko wrote:

No I think this is not lucid dreams, a few posts back CorryandStuuf also said that but tell me this. How will a computer transpor what you are doing in your own dream into someone elses dream and also reverse and not just moves but sonds, smells, etc. and of course the sistem would need to transmit everything thah is happening around you as well and control your dream? And also in SAO they put on the nerve gear and went in game but that is not posible whit a lucid dreaming device because you need training to control your dream and to even enter in Lucid dreaming (for entering would take care the device so that is not a problem).


You should check out my post a page back about how a scientist is already reverse engineering sense signals that the brain uses. A dream uses the same signals that our senses use to create the dream in our mind. EVERYTHING you perceive is just signals interpreted by your brain. Figure out how those signals work, and everything else falls into place.
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Posted 4/17/13
guys check this out.
http://www.youtube.com/watch?v=660oel93vZA&list=FLl7uErHhMtUl7K7pGtnqkHQ&index=2&feature=plpp_video
it´s the leader of googles engineer team.
just watch it and tell me it´s not amazing what he´s talking about :)
I can´t even decide if it´s more awesome than Nerve Gear or less awesome xD
but I can´t wait.
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Posted 4/17/13
we all can't...
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Posted 4/21/13
As long as im alive when it comes out ima get it. I will be a 90 year old man playing it if i have to
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Posted 5/1/13 , edited 5/1/13
Maybe when youre 90 years old poeple can be able to get 150 years old?
While tech is growing we get better health...
So i think we will get our SAO exprience even if were perverts to the noobs...
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Posted 5/27/13

AceOfKing wrote:

http://www.youtube.com/watch?v=660oel93vZA&list=FLl7uErHhMtUl7K7pGtnqkHQ&index=2&feature=plpp_video


Anyone know Ray Kurzweil?

He is the one who talking about future about Mind uploading, Immortality, AI,Nano tech,Robotics and Virtual Reality.


The only downside is that nerve gear will first be used in the Military if it is developed. I mean heck this stuff is dangerous. A Hacker could invade a person's mind with what Ray Kurzweil was talking about. Not to dis Kurzweil or anything I just watched his spill about it. I think he has it right. But the ethics that go with the development of this tech is what will slow down such development.

That aside I agree that Kurzweil has the jist of it. His explanation is the best I've seen.
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Posted 5/27/13

UrorFan70 wrote:

I'll throw my 2 cor into this.

I like to break it down by senses (and one other item):

Sound: We're already quite skilled at reproducing sound in a realistic way. It would be easier (and probably safer) if any NerveGear type device just had advanced, small, headphones connected to advanced audio processing gear. I'm not sure we can't do this today. Guesstimate lead time to make this a reality: 0-5 years.

Sight: Here again, we're good at at least fooling our brains into 3D, and we're getting better. I'm not sure what "true" artificial 3D means, but perhaps the Oculus or Oculus 2.0 (or someting similar) will be capable of producing it. Like sound, it would be easier (and probably safer) if any NerveGear type device just had advanced, 3D gear built in. Guesstimate lead time to make this a reality: 3-10 years.

Smell: This is where things start to get tricky. Do we try to fool our brains with some type of smell reproduction gear or jack right into the brain and nervous system? Beating the "easier/cheaper/safer" horse to death here, I'd with the former. Guesstimate lead time to make this a reality: 5-15 years.

Taste: Now we're getting to the fun part. I'm not sure we could safely (I'm thinking choking hazard) fool our brains with some type of taste reproduction gear. We'd probably have to jack right into the brain and nervous system to do this. Guesstimate lead time to make this a reality: No idea. See my thoughts on touch next.

Touch / movements: This is where I see the real problems in making a NerveGear. Unless someone invents a "Lawnmower Man" type suit, we're pretty much forced to jack right into the brain and nervous system to reproduce touch. The sort of flip side to touch is what I'd call movements. Basically anything you want to do in the game, from scratching your butt to swinging a sword needs to be interpreted by the NerveGear and transferred to those actions in the game. The "mind reading" part of this looks in its infancy, but at least it's a start. But, as someone else pointed out, what technology will filter those actions away from your body and into the virtual world? How will it distinguish between active movements (swing the sword!) and passive ones like breathing and heartbeat? How will it regulate your body's responses to the environment? I've personally experienced vertigo in games that exist today. Will a super-real virtual world be so convincing that if I fall off a cliff or get hit by a bus there, even though I know it's fake, cause me to have a heart attack? And let's just say someone did invent something that could do all that, how long will it be in the hands of government safety regulatory agencies before it is approved for use by the general public? Guesstimate lead time to make this a reality: 15-90 years.

Finally, there's the environment itself: I think we're pretty far along on this and getting better. Take a look at the worlds out there in games like World of Warcraft or Second Life. I'm not saying those pass SAO muster, but I think we've got the basics down. Making an SAO/ALO-like environment is only contigent upon continued increases in hardware capabilities (I'm thinking mostly graphics processing power.)
Guesstimate lead time to make this a reality: 5-10 years.

I hope I live to see a true NerveGear device. (I want my own house on level 22...) I just think tapping into our brain / nervous system and manipulating it will be technical challenges that are not easily overcome. If we did, though, it would be amazing.



This really hits the nail on the coffin. I mean programming of the world alone would be a pain to do. I heard once that chain mail is one of the most annoying thing to reproduce in a 3D video game because you have to account for the function of EVERY SINGLE LINK of that chain mail. Example: Nintendo Wii Legend of Zelda games. They just made the chain mail by using a shirt and then painting it like chain mail. Also 3 of the five senses are very difficult to replicate. I think that jacking the brain will be the easiest way to do it but that is also the biggest risk. Another thing. Replicating a sense of weight. Think of lifting a rock or a pebble. That takes quite a distinction to know how heavy or light an object is by touch and the tension in your other muscles around your hand as the object pulls down in that little area. Or as said earlier about swinging a sword. How would you tell how much force is being vibrated through the material and affecting your hand and arm. Now I'm not a programmer but accounting for even the smallest detail like that would be a pain to write into a program.
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Posted 6/6/13 , edited 6/6/13
I think that we could use Alpha waves for Nerve Gear.
Brain activity relies on a cemical compound named Acetylcholine as a transmiter that sends out impulses at regural cycles.
Howerver some electromagnetic waves will affect impulses sent by the Acetylcholine, hinderih its normal trasmission
or maybe even changing the original information. It may resoult in hallucinations and lead us to belive that these illusions are real.
Take hauted places for example. Most of them have an abnormal magnetic field, they once made a research at a haunted place and they put card in front of someone. Cards were 3, 8, 3, 8, 3, 8 and 70% of subjects saw 8, 8, 8, 8, 8, 8. This happend whit natural magnetism. So if Nerve Gear could multiply the magnetism it could change the information send by Acetylcholine. That could make us see Virtual reality. Of course we would have to use something to prevent electric impulses to travel to our arms and legs and to translate impulses in computer language, but this is a start. At least I belive so.


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Posted 7/14/13
Seriously If we could use this and crate another world it would be awesome. I'm playing lots of MMO and RPG games and they are cool but playing with your hand and body its smth els
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Posted 8/14/13

Sight: Here again, we're good at at least fooling our brains into 3D, and we're getting better. I'm not sure what "true" artificial 3D means, but perhaps the Oculus or Oculus 2.0 (or someting similar) will be capable of producing it. Like sound, it would be easier (and probably safer) if any NerveGear type device just had advanced, 3D gear built in. Guesstimate lead time to make this a reality: 3-10 years.

Oculus Rift is already purchaseable. There are just not any known games which support it.


Smell: This is where things start to get tricky. Do we try to fool our brains with some type of smell reproduction gear or jack right into the brain and nervous system? Beating the "easier/cheaper/safer" horse to death here, I'd with the former. Guesstimate lead time to make this a reality: 5-15 years.

Taste: Now we're getting to the fun part. I'm not sure we could safely (I'm thinking choking hazard) fool our brains with some type of taste reproduction gear. We'd probably have to jack right into the brain and nervous system to do this. Guesstimate lead time to make this a reality: No idea. See my thoughts on touch next.


Indeed those two senses are a real trouble to recreate.


Touch / movements: This is where I see the real problems in making a NerveGear. Unless someone invents a "Lawnmower Man" type suit, we're pretty much forced to jack right into the brain and nervous system to reproduce touch. The sort of flip side to touch is what I'd call movements. Basically anything you want to do in the game, from scratching your butt to swinging a sword needs to be interpreted by the NerveGear and transferred to those actions in the game. The "mind reading" part of this looks in its infancy, but at least it's a start. But, as someone else pointed out, what technology will filter those actions away from your body and into the virtual world? How will it distinguish between active movements (swing the sword!) and passive ones like breathing and heartbeat? How will it regulate your body's responses to the environment? I've personally experienced vertigo in games that exist today. Will a super-real virtual world be so convincing that if I fall off a cliff or get hit by a bus there, even though I know it's fake, cause me to have a heart attack? And let's just say someone did invent something that could do all that, how long will it be in the hands of government safety regulatory agencies before it is approved for use by the general public? Guesstimate lead time to make this a reality: 15-90 years.


Don't know when you posted this but a known fact is that there are artificial limbs which are being controlled by the owners mind/nerves. Same goes for some HIDs. They are already researching it, works pretty good. I guess you just simply do not understand how this things work. It's not as hard as you think. The system itself doen't have to do alot. The user just needs to figure out how to use it correctly. Which "impulses" he has to send to make this and this move. Yop Government and other facilities keep those things for higher purposes back until it's complete and safe. Nothing wrong with that in my opinion. You could say in 2-4 more years this area will boom.

A simple fact is that creating games for such "nerve gears" are yet a really expensive thing. Thats why no one does it. And to that it may would take about double the time of a normal game to create. So yea, obviously - for games such as SAO we will wait a long long time... i would say another 10 years if not a bit more. It's not far away anymore. Our technology is by far the best progressing thing in our world.
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