Created by azn555
Just like SAO would you...
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Posted 10/16/12
Me personally, I would want to have a VR experience I think that it would be cool ^_^
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Posted 10/16/12
Of course a Virtual Reality world would be amazing, I wouldn't even mind the fact of getting stuck in the game all that much.
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Posted 10/16/12

Zatheko wrote:

Of course a Virtual Reality world would be amazing, I wouldn't even mind the fact of getting stuck in the game all that much.


I really wish they got something like this and yes I agree
ogasdd 
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Posted 10/17/12
VR ofcourse...
It would be amazing if there was one.
Posted 10/17/12
VR man !!! That will be nice :3.
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Posted 10/17/12
Haha, one potential outcome I envisioned happening in SAO that - kind of sadly- didn't happen (it would have added depth to the plot, but it also would have drawn the anime out longer before moving onto this next stage) - was: realistically speaking, lots of folks (like those posting here) might not WANT to leave! So I thought it would be an interesting plot twist if a majority of players started to not want to leave, and fight against the players trying to reach the top! Of course when they addressed (realistically, too) the fact that their bodies might not last a great deal of years on life support... then I kind of had a feeling they would not go this direction.

But yes- I'd be tempted to want to stay there too. Realistically speaking though, in the real world, eventually there would be a 'cut off' point- no way that tax payers or the government would be happy with sustaining a bunch of vegetables on a network. They'd reach a point where they'd decide "We shall not bow to terrorism" and cut off the connection or something. Or cause an 'accidental cut off' and say it wasn't their fault, what a tragedy the remaining thousands died... etc. :/

But still, I think this question is a little limited in scope. Of course we'd all want to play a VR version Which fan WOULD NOT?! LOL But I'd play a console version in place of it. What the writer has done, though, is basically take a clearly sound understanding of existing game and MMORPG mechanics, elements, and culture and woven it into a sci fi VR context (something .hack //sign tried to do, and while a good anime, the MMORPG world they made was sadly very lacking compared to existing MMORPGs out there). SAO is pretty much a fantasy of where MMORPGs could go- a replacement for life itself.

And that is also the interesting phiosophical question it poses. When you can no longer leave, when death is real, it stops being a 'game'. When it stops being a game, and becomes real life- what does that mean? Is it still fun, still preferable to reality?
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Posted 10/18/12

euryales wrote:

Haha, one potential outcome I envisioned happening in SAO that - kind of sadly- didn't happen (it would have added depth to the plot, but it also would have drawn the anime out longer before moving onto this next stage) - was: realistically speaking, lots of folks (like those posting here) might not WANT to leave! So I thought it would be an interesting plot twist if a majority of players started to not want to leave, and fight against the players trying to reach the top! Of course when they addressed (realistically, too) the fact that their bodies might not last a great deal of years on life support... then I kind of had a feeling they would not go this direction.

But yes- I'd be tempted to want to stay there too. Realistically speaking though, in the real world, eventually there would be a 'cut off' point- no way that tax payers or the government would be happy with sustaining a bunch of vegetables on a network. They'd reach a point where they'd decide "We shall not bow to terrorism" and cut off the connection or something. Or cause an 'accidental cut off' and say it wasn't their fault, what a tragedy the remaining thousands died... etc. :/

But still, I think this question is a little limited in scope. Of course we'd all want to play a VR version Which fan WOULD NOT?! LOL But I'd play a console version in place of it. What the writer has done, though, is basically take a clearly sound understanding of existing game and MMORPG mechanics, elements, and culture and woven it into a sci fi VR context (something .hack //sign tried to do, and while a good anime, the MMORPG world they made was sadly very lacking compared to existing MMORPGs out there). SAO is pretty much a fantasy of where MMORPGs could go- a replacement for life itself.

And that is also the interesting phiosophical question it poses. When you can no longer leave, when death is real, it stops being a 'game'. When it stops being a game, and becomes real life- what does that mean? Is it still fun, still preferable to reality?


nice that was amazingly thoughtout
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