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18 / M / In the magical la...
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Posted 10/18/12 , edited 11/3/12
Name:
Height:
Weight:
Build:
Age:
Race: (shinigami, arrancar, vizard ((The positions for vizards are filled))
Eyes:
Squad:
Rank: ((either gotei 13's ranks or espada))
Reiatsu color:
Appearance:
Personality:
Back story:


Zanpakuto :

name

Sealed state:

Shikai:
name
command:
form:
Abilities:


Bankai:
Name
Form:
Abilities:

OR


Arrancar Release:
name:
Command
form:
abilities:


Segunda:
Name:
Form:
Abilities:


Please list zanjutsu, kido, hakuda, hoho moves or special moves or unique abilities

Also list if you have mastery in a fighting style. Refer to guide to understand

Stats:

Strength:
Speed:
Durability:
Reflexes:
Kido: (This will be stuff like cero if you are an arrancar)
Zanjutsu:
Hakuda:
Hoho or sonido
Reiatsu:
Stamina:
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21 / F
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Posted 10/18/12 , edited 12/6/12
Name: Raitingu Karite
Height: 5'3
Weight: 90 Lbs
Build: Petite.
Race: Vizard
Eyes: Dark pink
Rank: Lieutenant Seventh Squad
Reiatsu color: Bright Pink
Appearance: I look like that just with out the sword and wearing a Shinigami robe ^,^
Personality: I am not very good at hiding my Emotions and I don't like to now show my emotions, I am happy and joyful person I love dumplings and Tea, That will make me joyful!
Back story: (Will be told through Rp and I will add it here! ^,^ )


Zanpakuto :

name Tenka Tsume (Lighting)

Sealed state:


Shikai:

name: Ryuujin (Dragon God)

command: Shred Ryuujin!

form:


Abilities:

1. Subesubeshita Fureru (Shocking to Touch): Red Lighting will cover my entire gloved hand making my hand sharper than a normal zanpakuto and can shock you from a simple touch. Sweeping my hand will shoot off spikes of lighting! ^,^

2. Ryuuko Tentou (Dragon Tiger Lighting): Charging up my hand and thrusting it out will shoot out a dragon with the head of the tiger made of my lighting, it will be connected to my hand as it goes out. *

3. Samuraikatagi Tenka Genshihou (Spirit Lighting Atomic Cannon. ) Charging a giant ball size around my gloved Shikai I can fire it off like a cannon or even use it for a point blank explosion by hitting you with it while attached to my hand.

4. Doragon Kahen Sasu ( Dragon Petal To Strike): a dragon head forms around my glove hand made of red lighting. This attack boosts the damage of my lighting, and the impact of my palm strike with my hand but could also be used to slam into some one and fire a beam of lighting at the person but that would put this move under a 4 post cool down. Also can't use any other moves while using this ^,^ (Increase strength and speed by 20+ )

Bankai:
Name Ikazuchi Ryuujin (Thunder Lighting Dragon God)
Form:

Abilities:

1.Shougeki Odorokasu (Shock to Surprise) ontop of my gloves are two petal small discs, when I shoot them out they are meant to be dodged or blocked with metal. If blocked the lighting from the discs will get stuck on your zanpakuto and shock you for as long as you hold onto your zanpakuto or what ever you used to block your self with that is metal, if dodged I can use it to turn into a bolt of lighting and zap to the disc to appear behind you almost as quick as teleportation.

2. Banrai Kuro-n (Heavy Thunder Clone): Lighting aura will form around my body as parts of it will split in shapes of my body, the aura will disappear after I spit how many clones I want and they bodies will form into perfect looking clones. the clones split my Reiatsu supply meaning the more clones I have hte less Reiatsu I have intill they return to me. the more Reiatsu I have the more I can clone my self.

3.Tenka Danmaku Sekisho (Lighting Barrage Barrier): Creating a lighting bubble around my entire body, once my arm sweeps to the side the barrier will fire a barrage of lighting needles in all directions or I can even focus the barrage to go into one direction.

Zanjutsu Moves: Senmaioroshi, Hōzuri, Ryōdan, and Agitowari

Hoho: Senka

Hakuda: Tesshō, Tsukiyubi, Kazaguruma, and Oni Headpoke

Zanpakuto World: medium size islands that are open and each have one giant Sakura Tree in the middle as they are islands floating in a giant body of water.

Zanpakuto Spirit:


Bankai Spirit:


Hollow Mask: (Image coming soon ^,^)

Vasta Lord Form: My body becomes fully white and covered in hollow skin from head to toe, sharp claw marks and from the wrist to the elbow are two large hollow bones sharp as a zanpakuto that channel lighting through them. my feet have three toes and one on the back, all four grip a black sphere that are used like tires that increase my speed greatly, my hollow mask design turns into a design of roots that also go onto my body my knuckles also have short small spikes on each knuckle. *

Stats:

Strength: 50
Speed: 300
HoHo: 350
Durability: 100
Reflexes: 130
Kido: 0
Zanjutsu: 400
Hakuda: 300
Reiatsu: 320
Stamina: 130
Mask Control: 6 minuets

(add 15+ when Mask is on.)

(add 30+ when I go into my Vasto Lord form. )

(add 30+ for Shikai)

(Add 40+ for Bankai )
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24 / M / Michigan
Offline
Posted 10/18/12 , edited 12/10/12
Sota Izunin


Height
5'9

Weight
210

Build
muscular, but not too muscular

Race
Shinigami

Eyes
Dark blue

Rank
Captain

squad
7

Reiastu color
emerald green

Appearance



Personality
Carefree and easygoing who is rarely serious even when the situation calls for it. Loves to laugh and play pranks or joke around and loves to help out those in need. Absolutely loves playing pranks and is a kind casual person who is known to be calm even in stressful situations.


Hobbies
playing the flute, pranks, flirting, playing even more pranks and again pranks and god damn pranks! MOTHERF***ING PRANKS!!!!

History


Zanpakuto
Sealed state is a simple katana with a devilish imp design along the sheath and the tsubasa is a swirl of blossom petals.

Command
Shift and alter the realm of normality JUURYOKU ( Gravity)

Reiastu color
Emerald Green

Zanpakuto Spirit

(gloves are on both hands)

Skills


Shift
Touching an object with either hand will allow the user to manipulate the gravity by 2x the objects weight by either increasing or lowering the gravity. The left hand involves lowering and the right hand involves increasing the gravity.

Pull
Each gloves form two vollyeball sized spheres that can pull and change the course of certain attacks or can pull the opponent closer to the user. However, if shift is in effect the glove being used to work shift can not summon the spheres.

Crush
By manipulating the spheres around the opponent using the gravity from the spheres to slowly crush the opponent. Though it is weak gravity, thus making it that a decent attack or strong burst of reiastu can blast them away.

Center
A skill that afteer touching the opponent once can alter the person's center of gravity. While in effect the person would have a hard time keeping his balance and reflexes lowered by -25 reflexes. It would have a sort of dizziness effect that lasts for 4 minutes or 4 posts.

Shift X
Unlike shift it works on his own body and can alter up to three different body parts. Mainly used to weaken damage done to his body or to amp his attack a little.

Juuryoku Marble
Each hand makes a handful of gravity marbles that are made nearly invisible then are tossed to either float in the air or rest on the ground. Depending on the gloves they were made from will depend on whether they lower or gravity in the small area around each marbles. Made to trap and inhibit movement and to cause small damage from right glove marbles or sent pushed back from the left glove marbles. Each glove can make 3 handfuls overall in each battle and have two way to set them off. One is by snapping his fingers setting them all off after surrounding the target, while the other is the target themself setting them off by touching them.

Depending on how shift and shift x are used the stats are for both the user and the target

Strenght stat +25, but -25 to speed when gravity is raised

Strenght stat -25, but +25to speed when gravity is lowered

Center: Reflexes -25 along with a small dizziness effect

Zanpakuto Spirit



Shikai Spirit Realm:

His inner world in shikai state is an giant ocean with a dark starry sky filled with countless moons and planets of various sizes. The water has the look of black glass that can be walked on and only the ripples from walking shows that its water. Gravity is in a constant flux as it changes in areas and never stays constant for long for in one spot gravity will increase and in another gravity will decrease. Besides the planets in the sky the realm is empty and dark and wind never blows leaving the place eerily quiet besides the splashing of small rocks falling from the moons from above.

Bankai Command
Shift and alter the realm of normality and destroy with the force of the cosmo's Juuryoku Gekiha Kokudo (gravity crushing realm)

Bankai

(black gloves on the right along with gaining the armguards and mask from the second pic mainly to add a small bit of defense


Skills


Impact
Charging up one of the gloves to slowly increase the size of the area it can effect to increase the area or decrese it. If increased then those within the gravity manipulation will get pushed down along with the ground, but the further from him the weaker it is so instead of simply a flatten area it would be more like a half hemisphere type of crater. Only spot unaffected is the spot he is. Making it so the closer you are to him the worse it is. Long as the glove is charging he can't use it for anything else until released. The left glove will cause gravity in the area to lower and right glove will increase the gravity depending on how long they gloves charged for. Each post they charge the gravity goes up by one and overall max is 100x gravity.

Impact Berserk
This is desperation move used as an last resort where he pools reiastu into the glove to force it to its max counter of 100x gravity. Doing this, however, uses up all his reiastu and takes away his protection against the effect of the gravity alteration. Making it so that sota would also be effected and would most likely be killed from this unless gets treatment as soon as possilbe after words. The area of half a mile radius will be crushed by gravity 100x its normal gravity causing a deep crater to form and crush all thos within very unlikely to survive.

Compression
like impact but it affects a small area, but that one spot will have gravity greatly increased or decreased that could crush the targeted person if charged long enough. This skill is more meant for a single spot and luring or tricking the opponent and this skill can only work with close to medium range. if the opponent is too far or moving too fast at the time can be avoided.

Gravity film
placing a sort of film around his body to allow him to freely effect his own gravity and can shift parts of his body to lower or increase gravity for different types of combo. It can expand, but if so he is unable to move in order to keep it up as it acts like a barrier, though those inside can move. In barrier form the gravity within is kept normal and any outside alteration to gravitational shifting will not effect those within the barrier.

Zennou Kone (almighty pull)
Using the left glove while the person is close enough can pull the person to his hand. The person can resist, but takes good resistance and strenght or other methods. The closer the person is when activated the stronger the pull will be making it harder to resist.

Hitojini Nigiri (deathgrip)
After placing his right hand on the opponent's body. Can form a small sphere within that will begin to crush the person from the inside. Like an implosion, however, this only works if he can keep his grip firmly on the body. If removed from the spot for even a few seconds and it will be cancled. Having to start over and depending on the person's reiastu the longer the body's resistance is to the attack. If complete the enemy will have his innards and bones crushed and destroyed. If the hand is moved from the spot for even a few seconds thsi skill will be canceled and be forced to start over.

Ultimate Skill
http://www.youtube.com/watch?v=dZLFoolQrf8
Kyuuten Zennou Kone (heavens almighty pull) : only half as strong as in the video as it uses the four volleyball spheres in one greatly compressed and throws up into the sky that causes a powerful gravitational pull pulling the ground and all those around towards it. Slowly crushing those either by the pressure of gravity or by the huge debris. At captain level it will reach the same size and power as in the video. After using this skill regardless of what state he is in or whether he goes right to using it will drain all his reiastu for using it along with gravity film to protect against the gravity pull uses up all his reiastu.

Bankai Spirit:


In bankai the inner realm the location shifts to space where countless planets and moons of various sizes float about. At the very center is a miniture sun where the gravity pull is strongest and getting pulled into it will either force sota back out of the inner realm or kill him if hsi body is too damage to withstand it. In order to move around must use the planets and moons as stepping stones, but the gravity flux out here is worse as the increase and decrease in gravity and occurs randomly causing planets to smash into each other or float off into the empty space. Countless bright starts surround the area as shooting stars fly and rain by and its possible to be hit by one if not careful. If the gravity is strong enough it can force the person to crach down into the glass like ocean far below that could possibly kill sota if too injured to survive. Higher up into space lies a small blackhole whether survivable or what it is sota does not know or wish to know and avoids going near it at all cost.

Stat's


In Shikai and bankai both reiastu and hakuda are raised by 15 then 40

strength
490 +10

Speed
485

Durability
475 +10

Reflexes
485

Shunpo
0

Kido
0

Hakuda
480 +10

Zanjutsu
0

Reiatsu
500

Stamina
475 +10

Mastery
Hakuda

Techniques/Skills

Sokkotsu: An extremely powerful two handed punch that can completely shatter the target to pieces.

Ikkotsu: A single handed powerful punch that can break or shatter through thick or hard armor.

Oni Dekopin: With a single flick of the finger will send out a strong burst of wind sending the target flying through a good distance.

Raioken: A rapid flurry of punches that can completely destroy a target if struck by the technique directly, though it tends to put a good strain on the arms afterwards.

Bear Palm: Like Tessho where the palm is used, but does not destroy as a thin layer is placed upon the palm. Striking the body with the palm can seal off the reiastu flow to the body part for three minutes or if struck at the center part of the chest can completely seal all reistu for three minutes. If hit with both palms will seal for 6 minutes. (3 posts for one palm and 6 posts for both)

Bear Kick: Similar with Bear Palm, but being stronger making its effect last longer of 5 minutes and if both feet 8 minutes.

Bear toxin Palm: Unlike bear palm this is more to paralyze the body part struck for 2 minutes and 4 if with both palms. Except full body paralysis will last 5 seconds and 10 seconds with both palm.

Bear toxin Kick: same as the palm only 10 seconds full body paralysis and 18 seconds for both feet.

Chōhigezutsuki (super stubble headbutt): Hardening the forehead then headbutting the intended foe with great force.

Meteor God Fist: This technique takes time and prepartion to use as it requires getting the body high up into the air. Then after building up the necessary energy allow the body to fall headfirst towards the ground where the body will build up energy while gradually falling towards the ground. Then throwing the fist as if punching to the ground causing a very strong and heated shockwave to burst out in all direction reaching up to half a mile diameter destroying nearly everything leaving only a deep crater.

Secret art Dragon hooker: by moving close to the target with your body lower after building up momentum and spinning your body. Moving your leg to hook arond the back of the target's neck then pushing off the ground. The built up energy will cause both to spin in midair before throwing the target head first hard to the ground.

Fuzei Sochi (Air step): By constricting the muscles in his legs and releasing them doing rapid small kicks in a row can kick off in the air as if a stepping point was where his foot was. However, for each time he does it in a row afterwards his speed is lowered by 30 for the same number of times he recently did it. At lieutenant level most he can do it in a row is 4 times and at captain 8 times. This helps make up for not having shunpo giving him the ability to come at nearly any angle for a strike, but sometimes its hard to control the speed and without controlling or giving an aim to it will cause him to miss the target or come short. Example: if done 3 times in a row then afterwards for the next 3 posts his speed will be lowered by 30.

Secret art Blue dragon kick: By moving your body in a certain motion causing wind to swirl around your arms and legs. Then with quick speed appear in front and above the target and throw down a downward kick. A vortex of sharp wind will shoot down on the opponent as a dragon formed of wind will slam down covering the one hit in shallow to medium cuts over the body.

Raging Demon: This is a form technique that uses the pain and grief and hate gained throughout the person's life and pooling and controlling it. The form takes great concentration to maintain it without losing control as the body's skin turns grey with demonic markings forming over the body. Along with the hair growing longer and spikier. In this state speed, durability and strenght are increased while its active as the body is only able to handle it for 8 minutes. (8 posts) Afterwards the fatigue it does on the body will lower all stats by 30 and will cause the person to struggle to keep fighting.

Stats as mentioned are increased by 25

Raging demon form's Appearance


(like this, except the skin is gray and a bit more muscular)



Ultimate Skill-Kanzen Shifuku: Unknown for has not learned yet
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21 / M
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Posted 10/18/12 , edited 11/8/12
Name: Jack Kodiak
Height: 5'7
Weight: 150
Build: Skinny but muscular
Race: shinigami
Eyes: Blue
Rank: Squad 13 Lieutenant
Reiatsu color: Dark Blue
Appearance:

Personality:a fun loving guy, though he is one of the laziest people you will ever meet. Despite his relaxed attitude when in a fight he can get rather serious, an will show no mercy in a fight
Back story:


Zanpakuto
name: Banshee
Sealed state: A wakizashi, the hilt is blue with black tribal markings on the hilt and the blade, cross guard is a black shuriken.
command: Let em hear ya

Shikai

name: Banshee
form: A black gauntlet that is half the size of my forearm with a metal cord that is attached to a giant windmill shuriken, both black as well. The cord can bend and stretch at will, and can even disconnect from the shuriken but takes more reiatsu to control it while in flight.

Abilities:
When the shurikan spins it produces a high pitched noise that can cause the opponent to become disoriented, have double vision, or even loss of balance for up to long periods of time. After the second turn of the shuriken continuesly spinning anyone hearing the noise will become dizzy and light headed along with double vision, after three turns those who hear it will start to lose balance. and by the fourth consecutive turn of someone hearing the noise they lose all control of balance and can barely able to keep focused. (user is unaffected)

Attacks:
Sound Barrier- produces high density sound waves making a barrier able to stop regular ceros and up to level 45 hado

Boom- the shuriken rotates at such speeds it breaks the sound barrier causing a sonic boom and then using that momentum to shoot out towards the opponent to tear them to shreds

Sonic Slice - The sound waves from the shuriken vibrates at such a rate that they become tangible and able to cut an opponent. (these waves are small but there are a lot)

White Noise: The shuriken produces a static like noise that disrupts the motion controsl of anyone who hears it (speed and strength -15)

Infrasonic: The shuriken produces such a low frequency noise it is unsusceptible to a person's ears. These sound waves can cause whoever is in the range of my influence to feel extremely painful head aches making it harder for them to focus. (last for 5 posts)

Sirens Song: The shuriken produces sound waves that cause a soothing and calming affect making anyone who hears it not what to fight or at least becomes less aggressive. As well as making it so they want to stay around me and hear what the perceive as soothing music. (lasts 5 posts)

A.M.P. : The shuriken splits apart into four separate blades that i can control at will by the use of hand motions. Each separate blade vibrates at rapid speeds creating thing the same sound as if they were together still. ( i can't use any other ability as long as im using this move)


Bankai

Name: Banshee Poltergeist
Form: The gauntlet,cord, and shurikan all get dark blue glowing tribal markings, and the shuriken grows to the size of me from one tip to the opposite tip.

Abilities
same as shikai except if you get cut on a limb you lose motion of that limb for 5 posts, if you get cut in the torso your reiastu and durabiliy are cut by 40 points for 5 posts, and if cut in the head you become paralized for two post.

Attacks:
Sound Barrier- produces high density sound waves making a barrier able to stop powerful physical attacks, ceros and up to level 80 hado

Sound Blades- A stronger version of sonic slice. (the sound waves are bigger and stronger)

Silence- the shuriken spins at such a fast rate and such a high pitch that it cause anyone who hears it loses their hearing, causes instint lose of balance and lowing your reflexes by 20 points for 5 turns. (note :if i use it to close to myself it can effect me as well)

Echo Dome: When i use this it creates an invisible sound barrier around me and my opponent in a 30 foot area and lasts for 4 posts and has a 10 posts cool down. In this area sounds echo around causing even the slightest sounds to become extensively loud and echo for up to a minute. While this is in effect any sound based attack lengthens by one turn, this includes the base effect of the shuriken. (the barrier is unique in the fact it only stops sound waves from leaving and entering. It it mainly used to increase the effects of my sound waves)

Sirens Song: The shuriken produces sound waves that cause a soothing and calming affect making anyone who hears it not what to fight or at least becomes less aggressive. As well as making it so they want to stay around me and hear what the perceive as soothing music. (It lasts as long as the move is being used)

A.M.P.: Works similarly to how its shikai works but while the blades are separate, each blade can produce a different sound attack. (using the moves full potential, I will run out of reiatsu with in 5 turns or less depending on how the battle has gone )

Stats:

Strength: 190
Speed: 250
Durability: 230
Reflexes: 250
Kido: 160
Zanjutsu: 250
Hakuda: 20
Hoho: 250
Reiatsu: 200
Stamina: 225

Shikai adds 20 points to speed, reflexes, reiatsu, durability
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18 / M / In the magical la...
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Posted 10/18/12 , edited 11/26/12
Name: Hatake Kuro
Age: 230 years old
Human years: 21 years old
Height: 6'1
Weight: 139 pounds
Build: Lean, but muscular
Race: shinigami
Eyes: gold
Rank: Captain of squad 13
Reiatsu color: scarlet

theme: http://www.youtube.com/watch?v=NTWSOCDnxyo&playnext=1&list=PL70797E966F283617&feature=results_video

Battle theme:


Appearance:

Personality: He is a very nice and super friendly guy, maybe a tad bit to nice at times for his own good. He is pretty modest and shy about his own power even though it is evident that he is extremely powerful. He can be an extremely fun guy to be around with and is usually up for a good time. He loves to play music and draw as well as cooking. Despite everything else, he is shy around pretty women and ironically enough back in the academy he was a chick magnet, much to his torture. When in battle however, he becomes completely different. He becomes brutish and violent, much like Kenpachi.

Back story: Not much is known about him as he doesn't talk about his past. All that is known he was carrying his dying sister to the seireitei in hopes that she will be cured, but was to late. He was attacked by a hollow and he soon used a mysterious power to destroy the hollow and he passed out. Soon Kenpachi and Ukitake found him and soon enough, the Head Captain ordered them to take him under their wing. He soon came to like his new family, well except for Yachiru. He did grow famous in the Soul Society while he was in the academy because he was able to bring out his zanpukto out through sheer will and learned bankai while still in the academy.


Zanpakuto :

name: Kouchou Kane ( nightingale chime)

Sealed state: A simple katana with song notes for a sword guard and the blade is extra longer.

Command: sing your song

Shikai: It forms into twin katanas. The guard looks like music notes and the hilt is very colorful and the pummel has three chimes hanging from each of them. The chimes have nightingales carved into them.

Ability: When the chimes ring they have a variety affects depending how the order the chimes ring. The user can't be affective.

Techniques:

Ahen Onchou (Opium tune): When the chimes ring in a certain order, the sound has the same affect as opium and gets his targets high. This lowers reflexes, zanjutsu, and hakuda by 50 points for 5 turns.

Hogaraka Akuma (melodious nightmare): The chimes ring a dark tune and the area become as dark as night and horrifying monsters of great variety appear and try to eat you, kill you, torture you, etc. This is all an illusion though , but it can cause brain damage is the target is scared enough. Lasts for 3 posts.

Naruku Uta (hell song): The chimes chime a distorted tune as the area begins to go through insane changes, such as the ground falling apart or the world twists and distorts or it could be something else entirely. This is only an illusion and this lasts for three posts.

Isen onchou (parallel tune): The chimes ring a strange tune and suddenly who ever hears it will see that the world will be inverted. The position will always change every time it is used. This lasts for 5 posts.

komoriuta (lullaby): His chimes ring and whoever hears it suddenly becomes sleepy and fatigued. It lasts for 5 posts.

sawayaka seika (Invigoration hymn): The chime rings a cheerful tune and suddenly fatigue goes away, but you aren't healed. It raises stamina up 50 points and lasts for 5 turns. This can be used on multiple people.

Bankai:

Name:Shan Kouchou Kane (beautiful nightingale chime)

Form: Six giant chimes with nightingales on them that are suspended into the air by reaitsu. He still has his blades with the chimes still attached to them

Abilities: It is pretty much the same except they are powerful.

Techniques:

Kouchou uta (nightingale song): The giant chimes rings and whoever hears it will be under his strongest illusion. They throws off his opponent's senses and Hatake then has complete control over what they perceive. Thus making it so his opponent cannot even see him clearly though he is right in front of him. This lasts only 3 posts and takes 15 turns to reuse.

Aika (Lament): The chimes chime a slow dark tune and the world around them becomes black and white and the only color is the sky which is red. He then goes deep into the subconscious mind of his targets and pulls out something traumatic and makes them relive it. This only lasts one post and can't be used again in the battle.

Garandou (void): This is his final power. All of he chimes ring at once and suddenly whoever hears it they enter a never ending illusion of hovering around in a black void for as long as they live; not even Hatake can break it after it is done. It is his ultimate technique and he detests this technique with every fiber of his being and has never used it on anyone because it is such a cruel power. After use, his zanpukto won't work for a week.


Abilities:

Immense Spiritual power:

Like most captains he has an extremely high amount of reaitsu, but because of his impure reaitsu it gives off a bit of a hollow like feeling, which gives people the creeps at times. When he becomes serious, his reaitsu can be felt from miles away. When enraged his reaitsu will take the form of a demon mask.

Master swordsmanship:

His skill with a sword in on a scary level. Since he was taught by Ukitake and Zaraki Kenpachi he became extremely proficient with a sword and when he was in the academy he was already close to being master. Although he has two different sword styles from his two teachers, he found away to mix the. He never makes a wasteful movement with his blade as he has excellent precision and instinct.

Kido Master: He is capable of using level 99 kidos to their full extent of power and is able to use a lower level kido with great power and succession. He posses great knowledge on kido and is highly advance in it.

Hakuda expert: While his hakuda is not on the same level as his kido and zanjutsu, he is quite proficient in it. He can take on multiple opponents barehanded if he wanted to and he can perform strong techniques.

Hoho: He is incapable of performing hoho.

Non zanpukto abilities:

Impure reaitsu: A special type of hollow reaitsu that flows through Hatake's veins after being experimented on. Impure reaitsu is a semi liquid like reaitsu that is extremely acidic and highly explosive and the reaitsu can be drawn out of his body to be able to use in battle. It can be manipulated by a persons will, giving the liquid form. Large amounts can emitted from his body to the point a sea can be created from it.
What he can do so far:

So far he is able to make a cloak out of it, explosive orbs, spikes that burn through its targets, and arms and hands with them. He will obtain more impure reaitsu techniques later.

Zanjutsu:


Kido:

He can perform any kido up to 99.

Bakudo 89 Tadashi Kouken: He makes a contract with a guardian from another realm and calls up on it for it to fight.

Incantation: Break down walls of division and indifference! Call upon the uniting bridge and cross into a different reality!

Curent contracts:




Hakuda:



Kenkyo: The zanjutsu equivalent of shunko. More down will be there later.



Items:

Namikaze: A motorcycle that can go three times the top speed by saying Kai. It is referred to as a her by Ayane than a thing


Stats:

Strength:360
Speed: 350
Durability:350
Reflexes: 310
Kido: 360
Zanjutsu: 370
Hoho: 0
Hakuda: 320
Reiatsu: 400
Stamina 300

Shikai:
Strength:380
Speed: 370
Durability:370
Reflexes: 330
Kido: 380
Zanjutsu: 390
Hoho: 0
Hakuda: 300
Reiatsu: 440
Stamina 320

Bankai:

Strength:400
Speed: 390
Durability:390
Reflexes: 370
Kido: 400
Zanjutsu: 410
Hoho: 0
Hakuda: 300
Reiatsu: 440
Stamina 340
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Posted 10/19/12 , edited 11/25/12
Hitomi Ichimaru


"Just try and keep up, will you..."

Themes
One Choice, One Destiny - Normal Theme One
Fast Action, Slow Reaction - Normal Theme Two
A New Day Marks A New Future - Normal Theme Three
Arrival of Tears - Training Theme
One More - Battle Theme One
Already Over - Battle Theme Two
Blow Me Away - Shikai Release
Rising Sun - Shikai Battle Theme One
Endless Tears - Bankai Release
Mask - Bankai Fight Theme One/Vizard Theme One
Agony - Remebering Him...Theme
Reminded of You - Remebering the Past Theme
Gender
Female
Race
Vizard
Age
175
Apperance Age
21
Division
3
Rank
Captain
Weight
130
Height
5'10''
Hair Color
Jet Black
Eye Color
Percing Blue
Spiritual Pressure Color
Light Blue
Gigai Apperance

Personality
In public, Hitomi is a kind-hearted young woman who maintains a calm and relaxed demeanor. She is dedicated to her duties, loyal and supportive to fellow Captains, and follows her own code of conduct. A very honest person, she often easily gains the trust of people she meets, however she can be very cold and boarding on arrogant when she feels like it. In battle, she maintains her calm and relaxed composure, and tends to be on the front-lines, keeping an eye on others in case. Her squad trust her orders completely, and she often gives orders with their safety in mind. In her leisure time, she is generally reading novels, or helping her squad with their training. If Hitomi is not training herself or helping her Squad you will generally find her under a sakura tree or two reading or just generally relaxing in the shade, being that she dislikes the heat strongly, if not their you will find her either in her office or somewhere cool and out of the sun. If Hitomi is ever near a sakura tree or any and isn't sitting down she will most likely be singing and she loves it (and is extremely good at it too, much like a professional) and/or dancing, she is also seen sometimes playing the violin/guitar/electric guitar to which she is also at a professtional level.
History
Life in Rukongai


Life in Shino Academy


Acceptance into the 3rd Squad


Life in the 3rd Squad/Becoming Captain


Zanpakuto

Zanpakuto Sex
Female
Zanpakuto Type
Melee/Ice/Water/Snow
Sealed Form
The blade is a rather long Katana, which is worn on Hitomi's back , when Hitomi's Zanpakuto is worn on her back it is carried with by a thin silver chain and a snowflake in the center connecting both parts of the chain, this chain which keeps Hitomi's sheathed zanpakuto is place goes around her body much like Toshiro Hitsugaya's does. The sheath is a crystal like blue, while the hilt is slightly lighter blue in contrast. The blade itself is a pure silver and extremely sharp to anyone to tries to touch it. The tsuba is round, with four small holes shaped like small icicles. Also when the blade is drawn from the sheath, the sheath with vanish like snow/water, only returning when Hitomi wills it and/or the battle is over. There is also a second much small tano blade, however that is not part of Hitomi's zanpakuto insted hidden within her robes incase she somehow looses her zanpakuto sealed blade she can use this as her last defense, all both sheath's each have small markings on them.

Shikai Form: Hiryuhime (Ice-Dragon Princess)

Shikai Release Command
Reign over the Frozen Sky/Skies!
Describe the Shikai Form
Hiryuhime now is in violet wrapping and different tsuba. The blade has two opening, a medium and small, also the blade itself seems to be closely resembling transparency, able to see through the blade. When swung it is swift and silent. When in Shikai wherever Hitomi stands it becomes an ice field that spreads out to 5 feet all around her. When an enemy steps on these ice fields it will explode sending spikes with great penetration. Hitomi's blade is crystal ice and gives frost bites and extends if it touches blood. In Shikai the temperature that her abilities and blade sends is -78.5°C (-109.3°F) to -98.5°C (-145.3°F). This Zanpakuto has been compared greatly in both power, and technique with Toshiro Hitsugaya's Hyourinmaru. In shikai form Speed, Kido and Reiatsu are increased by 20. The main weakness of Hitomi's Zanpakuto is it's element and yet it is also it's greatest strength, however when faced with a flame zanpakuto vs Hitomi's zanpakuto Hitomi's chances of winning are very slim, this applies in both shikai and bankai but even more so in bankai form. This Zanpakuto is known within the soul society as the strongest Ice-Type Zanpakuto only second to that of Toshiro Hitsugaya's Hyourinmaru.

Powers Gained in Shikai
Flowing Dragon
Hitomi's first and most powerful technique in her shikai form, Her slashes create an immense amount of spiritual power which overflows from the tip of the blade, creating a flow of ice/water and snow shaped like a Japanese dragon. The dragon flies towards opponents and instantly freezes anything it touches. Hiryuhime can create multiple ice dragons to attack an opponent from various angles and directions. The power it expels is so powerful that in Soul Society (where Hitomi is not placed under a limiter), its mere release affects the weather within the immediate vicinity, creating a mist or storm within the area around Hitomi and her opponent.

Heavenly Subjugation
The second of Hitomi's shikai powers, this is her second strongest technique, but it is on par with her first even if this is partly a passive skill. It allows her to control the weather in the immediate vicinity, or more specifically, control the water in the surrounding atmosphere, allowing Hitomi to creating and icy mist which can drop the tempture in the area even more than normal, or create very small blizzards, or any other kind of control over the weather even without meaning to. It is said that Hitomi's zanpakuto allows her to control all the water in the atmosphere and as long as there is water within the atmosphere she cannot be beaten very easily. The ability is usable in both shikai and bankai forms, however Hitomi tends to use it in bankai form more.

Swirling Ice Strike
With this technique, Hitomi swings her sword in any direction, she choses and creates overflowing ice from her blade in the form of a crescent arc. This technique is known as Hitomi's second/third strongest technique while in shikai. (Think Ice Getsuga Tenshou)

Icy Strike
By a swing of her sword or either hands Hitomi shoots out ice daggers to the opponent(s). She is capable of sending one hundred simultaneously. Once the needles impact they will freeze whatever it touched within an inch all around it.

Icy Snare
Hitomi sets 20 ice spheres, about the size of a basketball, that will explode when touched or at Hitomi's command mentally. A huge explosion will emerge freezing everything within 15 feet around. Hitomi can also manipulate them, setting a trap to her enemies.

Mirror Blade
Using her own and her zanpakuto's reaitsu together Hitomi can form a second blade that is in Shikai form giving her the use of two blades, she can use this in bankai however the sword created there will still be shikai therefore slightly weaker but the power of using and mastering using dual blades overweights this fact.

Icicle Spark
Yet to be shown

Bankai Form: Daiguren Hiryuhime (Grand Crimson Lotus Ice-Dragon Princess)

Describe the Bankai Form
In Bankai, at the moment it is activated sheer cold air, resembling mist, spreads and the ground instantly gets frozen. The ice fields that she leaves behind have now increased to 6 feet all around. The blade changes and is dry ice with a sapphire outline and sheer cold air emits overflowing from the blade, there is also a chain now attached to the blade with a half-cresent shaped blade attached to the end of the chain, Hitomi can extent it using her own will and reaitsu if the opponent is caught within it Hitomi can freeze them or a part of the opponents body. Also when the bankai is released Hitomi gains a pair of icy wings similar to the ones shown on the japanese dragons that she releases, if damaged as long as their is water in the air they can be repaired; The wings allow for flight and make Hitomi slightly faster than a shinigami would would be running. When Daiguren Hiryuhime touches skin even by a little it will burn it instantly causing severe injury. In this bankai form all Hitomi's shikai skilled are enhanced and usable with full power. In Bankai the temperature that her abilities and blade sends is -98.5°C (-145.3°F) to -273.15.5°C (-459.67°F). In bankai form all stats are increased (apart from Haduka and Kido) by 40.

Powers Gained in Bankai
Tsuki no Jyotei, Suisshokyo! (Crystal Mirrors of the Ice Princess)
A powerful form of Daiguren Hiryuhime however to active this Hitomi must resite the incantation much like a kido spell which is, "Ancient white, sixty-eight stars. Pure light, endless silence, wind of the night. Snow, be my witness and form my shadows..." After speaking this ice particles will form around Hitomi and her opponent, once gathered a row of 10 mirrors will encircle Hitomi then starting to revolve until Hitomi gives the command to stop. When Hitomi wishes it by using the command "Imprint" Hitomi's reflection will be seen in all the mirrors and as she moves so do the reflections in all the mirrors. Once done the mirrors will move around in many different directions acording to Hitomi's will. If the opponent attacks a mirror and if Hitomi choses it with her own will or mind, she can make the mirror look like herself and looking like she took the hit. A few seconds after, that mirror clone will freeze over and cause the opponent's attacking limb to be encased in ice (1-2 posts).

Ice Cage
Hitomi creates many ice pillars which encircle her and her enemy. At her command (when she turns his sword 90 degrees clockwise), these pillars then move towards the enemy, enveloping and crushing it. Though this technique is very powerful, Hitomi infers that it takes a considerable amount of time to prepare, and therefore the distraction of his enemy is crucial in successfully completing this attack.

Ice Flower
When Hitomi stabs her opponents, a huge burst of ice erupts from the point of contact between Hiryuhime and the opponents, encasing and freezing them. Hitomi can then proceed to shatter the ice and her opponent with it.

Lingering Ice Puppet/Doll
Upon activating her Bankai, Hitomi is able to create and shape a large amount of ice into her exact likeness. It is very life-like as it can appear to bleed. She stated that he can usually only trick an opponent once with it, so she usually saves it for towards the end of a battle.

Icy Heaven Flower Funeral
This ability is an extension of Hiryuhime's Heavenly Subjugation power. However, because Hitomi dislikes using Heavenly Subjugation while her Bankai is active, she rarely uses it. The ability opens up a huge hole in the clouds through which a large amount of snow falls down on to her opponent. As the snow comes into contact with the opponent, small snowflakes sprout all over their body and within the area, instantly trapping them in a pillar of ice. Hitomi claimed that when the last of the 100 petals falls, the life of the one who touched it will be over.

Final Encasing Ice
Hitomi's ultimate move. She vanishes out of sight instantly and appears without warning in any direction striking the opponent at point-blank, freezing the enemy in ice and causing damage within a few seconds, after a few seconds the ice will shatter with a swing of Hitomi's blade, leaving the opponent with fatal wounds.


Zanpakuto Spirit and World

Physical Manifestation of Zanpakuto
Hiryuhime has bright red hair almost considered to be on fire despite her zanpakuto power and deep violet eyes, her hair is past her waist and looks to be in her teen years. She is extremely mature and has a caring personality, however she can be cold at times.


Zanpakuto's World
A pure frozen land, up in the sky is the sun's core emitting fresh cold air, the core is the only thing of light everything beyond is pitch darkness. It is slippery and hard to stand on ground, there are small mountains that have sharp peaks and somewhere in the mountains is an entrance to a cave where Hihime resides.


Abilities

Immense Spiritual Power
Hitomi's spiritual power has the same effect as her Zanpakutō as it is an elemental representative of Ice. Her Spiritual Pressure is said to be very large and "cold". Even before she became a Shinigami, her spiritual pressure was immense and uncontrollable, and caused people around her to freeze, namely her friends in rukongai who lived with her at the time. Her spiritual pressure has been shown to be able to make a lieutenant fall to their knees and faint from her spiritual pressure.

Master Swordsmanship Specialist
Hitomi is masterful at swordsmanship, capable of utilizing her size to effectively counter and outmaneuver her opponent. Her skill in swordsmanship is evident in the fact that she is one of the young shinigami captains, she is thereby one of the youngest Shinigami to achieve Bankai. Her skills in swordsmanship are great enough that she rarely uses even her Shikai in battle, of which she has shown great proficiency with. Instead she relies on Hiryuhime's sealed form, only using its Shikai or Bankai when things get tough.

Kidō Expert
Hitomi is highly proficient in Kidō, however not a master in this feild unlike she is in Zanjsutu and Hoho. She is capable of performing high-level Kidō spells without the incantation. Hitomi is able to perform Bakudo up to #81 without the incantation while still retaining the full effect and Hado up to #73 without the incantation, anything higher requries Hitomi to speak the incatation.

Shunpo Master
Considered to be one of the most if not the second most proficient Hohō master in all of the Soul Society, Hitomi is highly skilled in the use of Shunpo, a high speed movement ability. Though this is by no means a unique skill, as most seated officers are capable of performing it to various degrees. She can easily close tremendous gaps of distance in the blink of an eye while remaining undetected, she is also able to sneak up on many other captains and lower ranking officers, many telling her she is too quiet and she keeps making them jump at her sudden apperance. This is Hitomi's most powerful mastery out of both this and Zanjustu as she constantly trains in both feilds but more in Shunpo than any other.

Acrobatics and Gymnastics Master
Having been living in rukongai until she joined the shino academy Hitomi was used to avoiding danger with jumps, flips and anything she could to stop being caught. As she entered the academy she honed these skills and still uses both acrobatics and gymnastics today to dodge attacks, perform stunts as a reward for her Squad or just general fun, seeing as Hitomi was always running in rukongai it was one of the things she actually enjoyed.

Master Tactician
Hitomi is a highly perceptive fighter, being able to almost immediately determine an opponent's attack patterns and weaknesses. She is also a crafty tactician, as demonstrated from how effectively she uses his Kidō to confuse her opponents. She can discern the motives and abilities of her opponents and effectively uses her knowledge to end the battle in her favor.

Genius Intellect
Perhaps the most astonishing trait of Hitomi is her brains and natural talent despite what others say and her apperance. She is the most gifted prodigy the Soul Society has had since Toshiro Hitsugaya, as shown from her entering the Shinigami Academy on her first try despite her young age, graduating from the academy in a single year with the highest written and performance scores in each of her classes, joining the Gotei 13 shortly afterwards, and then becoming one of the youngest shinigami to ever reach a Captain level so quickly.

Other Techniques

Senka (Flash Blossom)
A special Shunpo technique where one moves to their opponent's back, directly attacking and sealing one's "Saketsu" and "Hakusui" in two rapid strikes (effectively cutting them off of their spiritual energy flow). This attack is her's favorite to use. The movement is so fast that an opponent may not be able to tell whether he/she was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.

Kyūshi (Silent Step)
It allows for a movement at increased speed and precision footwork for a completely silent Shunpo- It gives the user the a slight advantage both in and out of battle. Essentially, the user can use Shunpo with +30 Hoho stat for this technique. Useable once every 3 posts. This technique was created by Hitomi over some time.

Hitotsume: Nadegiri (The First: Killing Stroke)
This basic technique allows for a precision cut of extreme force and speed, it can casually slice through large, multi-story high opponents protected by steel skin. The opponent can be killed with one swift slash that is so precise, that they aren't even aware of it until after it has taken place.

Senmaioroshi ("Thousand-Page Wholesale")
A technique where multiple blade movements take place so fast that they can literally shred a target into pieces.

Hōzuri ("Cheek Stroke")
A simple but precise slash technique that is meant only to lightly graze and cause superficial wounds

Agitowari ("Chin/Jaw Splitting")
A sword technique where a single sword attack cuts an opponent in half from the jaw down the length of the body until the target is bi-sectioned.

Suikawari ("Watermelon Splitting")
A technique involving a two-handed, overhead slash that aims to cleanly and precisely cleave an opponent's head in twain, regardless of its size.

Hollowfication/Inner Hollow

Name of Inner Hollow
Aki
Inner Hollow Description
Look's and skill wise Aki is the same as Hitomi, only her skin is pure almost dirty white and when using Hiryuhime the blade is pure white with a black handle. Personality wise Aki is a total flip side to Hitomi, being rude, angry, uncaring, distasteful the list could go on but Aki is very mean and tends to anger quickly.
Hollow Mask

Hollow Spiritual Pressure Color
Unlike Hitomi's normally Spiritual Pressure colour of Light blue , her reaitsu now turns black with Light Blue outlining it, the Light Blue showing her normal reaitsu and black her hollow having merged together.
Hollow Mask Duration
At the moment Hitomi can hold her hollow mask for 10 minutes (10 posts) but she is training to increase that time.
Hollow Mask Abilities
Cero
The most basic hollow ability granted to Hitomi, this allowes her to fire a powerful cero, she mainly fires it from her hand but it can be fired from her blade as well, the color of Hitomi's cero is a light blue.

Bala
This is a different to a Cero, it is weaker however faster. Hitomi can use this skill without her mask on, therefore it gives her an edge in battle, the color of her bala is also a light blue.

Power Augmentation
Due to becoming part hollow and a vizard, Hitomi's powers are inhanced quite a bit, giving her a boost of power. While wearing the mask all stats (apart from Haduka and Kido) are increased by +15. With the acquisition of the mask through the subjugation of one's inner Hollow, Vizard gain access to an additional and separate source of power - aside from the Shinigami powers they already possess - Hollow powers. The accumulation of both powers greatly augments their powers beyond what a Shinigami and/or Hollow alone would be capable of. Members of the Vizard drastically increase their combat abilities by donning their masks and hollowfying.

Mask Protection
Due to her hollow powers, Hitomi takes less damage while in her hollowfied state, meaning attacks to less damage than normal, Hitomi also barely feels any pain but when her hollowfication ends she will then feel the pain she did not before.

Stats

Strength
350
Speed
370
Durability
330
Reflexes
350
Kido
300
Zanjutsu
360
Hoho
370
Hakuda
0
Reiatsu
460
Stamina
320
Member
19777 cr points
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Posted 10/19/12 , edited 12/2/12
Basically done... (first character I've been excited about in ages!)

Ittoki Azuma




"If it takes forever! I will die trying!"

Themes:
Self-Destructive Pattern - Fight Beginning Theme
This is Gonna Hurt - Shikai Theme
Asthmatic - Bankai/Insanity begins Theme
Viking Death March - You're fighting a losing battle Theme
Dance With the Devil - I'm not dead yet Theme
Sell your soul - I'm taking you down even if I die! Theme
My Dark Place Alone - Completely insane with the Scythe Theme
The Wretched - I've lost all normality...all that remains is insanity!

General Information


Appearance Age:
18

Actual Age:
318

Gender:
Male

Race:
Shinigami

Eye Colour:
Red

Hair Colour:
Red

Height:
5'11

Weight:
65 KG

Other information


Personality:
Actually quite nice, Kinda lazy yet active at the same time..., protective, smart, loves listening to music whilst he works, Can be immature and...well...weird...

History:
Ittoki had always wanted to be a Shinigami since he was a kid and came across Mayuri when he was very young and showed amazing interest in what Mayuri did, Mayuri wasn't nice to Ittoki but he taught him many, many things and this is the reason for why he is so smart. He was so loyal to Mayuri he even let Mayuri conduct experiments on his body which made him very powerful. Ittoki grew up basically serving Mayuri and had completely forgotten his family (or atleast he tried to) but once Ittoki was at a certain age he had to go to the Shino Academy and so he did and finished in no time at all and was in Squad 12 officially working under Mayuri. As the years went by Ittoki had been experimented on more and more and was literally insane, which made him great for missions and Mayuri did just that by sending him out on many missions to retrieve things and so on but after Mayuri disappeared he was left alone and started to think for himself and then experimented on his already experimented on Bankai and channelled all that insanity into it so he wouldn't lose control of himself anymore and after that he became a very nice guy and intelligent as well. He quickly learned everything Mayuri had done and then one day he was promoted to captain and since then he has been learning more and more...

Rank:
Captain of Squad 12 and Head of the SRDI

Note: This is the style his Captain Coat is in except it's white and doesn't have the clouds on it


Reiatsu Colour
Crimson

Zanpakuto


(this is meant for enemies not friends)

Zanpakuto name:
Shinku no chi (Crimson Blood)

Zanpakuto Type:
Kido/poison

Zanpakuto Spirit Sex:
(no thanks xD) Male

Zanpakuto Spirit:


Zanpakuto Appearance:



Zanpakuto Inner world


Shikai Release Command
Scream, Aim, Fire

Sealed state:
Two Katana's one either side of his hips

Shikai State:
Two guns (the ones in this posts pic) as well as a Katana on his back which has no power at all

Shikai Skills:

General Description. These guns allow Ittoki to fire crimson bullets that can allow him to do various things...

1. Bullet port - Ittoki fires a bullet towards the location he wants to go and it literally teleports him there even if the bullet is still in flight (it's like Shunpo but faster. He can't fire the gun immediately after use so his only form of defence is to use his Hakuda or kido from his hands)

2. Raining blood - Ittoki points his guns in front of him and charges it up for about 2 seconds the pulls the triggers VERY rapidly this fires loads of bullets but they are all inaccurate and kinda widespread

3. Crimson blood fountain - Ittoki holds his guns out in front of him then pushes them together and charges them up for about 4 seconds and then fires a single beam at the target which will explode on contact (if he charges them for 8 seconds the beam and blast is massive)

4. Kido usage - Ittoki can use some Kido from his guns such as Sōkatsui

5. Blood Sheild - Ittoki fires two bullets into the ground that will form a crimson shield in front of him, this shield is quite strong but doesn't last long

6. Numbing Bullet - This is a bullet that numbs a limb etc on contact but it requires a few seconds to charge and uses quite a bit of reiatsu. The opponent can still use their limbs but with much trouble and pain

7. Crimson rope - By holding down the trigger Ittoki can make a rope of reiatsu shoot out of the gun but the thing about this is it can actually cut the target in two since it's not made for wrapping around people

8. Tracer Shot - Ittoki fires a bullet from his gun which will cause all bullet's he fires after that shot to follow the target meaning his raining blood technique becomes VERY dangerous

Stats Shikai Increases - Kido +20, Reiatsu +20


Bankai

(Still being worked on)

General Description:
When he activates his Bankai he goes completely insane! I mean REALLY insane, this is a result of Mayuri's experiments on him and the reason he only goes insane in Bankai is because he channelled all those types of things into his Bankai making it...well...VERY crazy. In Bankai he uses his Zanpakuto which he unsheathe's as a crimson red poisonous gas emits from it, this gas is something you really don't want to inhale. It will make you sick, Drive you crazy, Mess with your nerves, mess with your eye sight and so on. Of course you have to breath in quite a bit of it before it's gets to those stages...except sickness...that comes quickly. The gas covers the ground making it impossible to see, so it's like a mist in a way and this just makes life worse and this gas spreads very far and not breathing it in is basically impossible since it can enter through any open gap, cut etc. so if you don't want to breath it in just try and run. In Bankai his Guns also get a slight boost but only in the limits they have so basically everything is halved time wise making everything quicker yet just as strong, plus he has the ability to fire his poison as bullet's the same pretty much applies to the blade. Since Ittoki is pretty much an experiment of Mayuri he has retained a few things from him such as changing his poisons composition to make sure no one else has an antidote to cure it except him(Note: This poison has no effect on Ittoki since it's also in his body so he has immunity to it)

((Note: When in Bankai the charging time for Shikai moves is halved meaning he doesn't have to wait a few seconds to attack with his gun after he used bullet port))

1. Poison of the dead - Ittoki can temporarily bring back the people he has killed with his poison and control them and make them attack the opponent...they aren't crazily strong but in numbers they are, and Ittoki has killed many people with this, they can also explode into a few blades that carry the poison so don't let them get close to you and they are rigged to explode like that if they are controlled and made to attack Ittoki...

2. What's that you see? - After you have been around the poisonous gas for quite awhile Ittoki can play mind games with you and basically make you see things that aren't there...but still this can do permanent mental damage to someone

3. Oh no....- Again if you have been around the gas to long your body will slowly start to crumble...it will literally kill you from the inside out and will slowly turn things such as limbs into nothing...there is a cure but only Ittoki knows it...

4. Still being thought up

5. Still being thought up

Stats Bankai Increases: All stats increase by +40 except hoho (Ittoki is much stronger in Bankai because he holds back in Shikai)


Other Skills/Masteries


Masteries/Equipment:

Kido Master
Being the Captain of Squad 12 he needs to have great knowledge of Kido and be able to cast the highest Kido's in quick succession and that is exactly what he can do.

Hakuda Master
For many years when he was younger he was taught Hakuda since he was to young to have his own Zanpakuto but he wasn't to young to learn Hakuda so Mayuri had him trained by some Hakuda masters and also had his body modified so that he could use Hakuda in great succession and power

Zanjutsu Expert
Since Ittoki uses his Zanpakuto's in their sealed state and in Bankai he needs to have good control with his Zanpakuto's especially if he is wielding both of them in their sealed state so he has trained for a long time to master using them although he isn't quite a master yet he will be soon enough...

Hoho Noob
Due to his Shikai's skills he has no need for any Hoho at all and focused more of his time into working on his natural speed than hoho

Immense Spiritual Power
Being the Captain of Squad 12 he boasts a great Spiritual power that can make people weaker than him sweat in fear and be thrown back by the shockwave of him releasing it in a sudden burst

Master Scientist & Inventor
Serving Mayuri since he was a child he has learned a lot and he has created quite a few things in his time serving under Mayuri, he has helped make various Serums etc. So it's only natural he be a Master Scientist and Inventor

Enhanced Strength
Due to being under Mayuri's service since he was a kid he has been punished many times for doing wrong and this punishment was normally very severe since he would have to do ridiculous things and lift ridiculous weights so he has gained quite a bit of strength which helps his Hakuda and Zanjutsu a lot

Enhanced Speed
Since he doesn't use Hoho he has practised being naturally fast a lot since he needs to be able to get out of the way of danger quickly if he can't use his Shikai techniques even when he runs it is almost like a blur which is hard for anyone weaker than him to keep up

Enhanced Agility
this is basically apart of his Speed training as well since he has to be able to dodge things quickly and with succession. He practised in his training room for years with things being fired at him to keep him aware and moving.

Enhanced Durability
As stated before he was punished quite a lot and this has increased his durability and not to mention he has been experimented on loads and this was without drugs to numb the pain so he is pretty much used to pain now that it wont really even phase him

Gigai specialization
Ittoki has worked on Gigai's his entire life and sometimes uses them in battle and at other times so he knows how to create them and use them well. He often uses them to get out of sticky situations which comes in handy a lot, one he uses quite a lot is much like the one Urahara made that is basically a blow up Gigai and this is used to get out of bad situations if needed

Zanpakuto Modification Master
Ittoki has learned over the years how to modify his Zanpakuto and his Zanpakuto spirit so he can implement certain things into his Zanpakuto that can help a lot

Garganta Specialization
He has been learning about Garganta's for a long time and has been trying to figure a way out to open it without the use of any other equipment other than Kido itself...he has made a break through but he has to make sure it's stable when being used

Master Chemist
Since he has worked in Squad 12 for hundreds of years he has gained incredible knowledge which makes him a very good chemist

Master Strategist
Taking after Mayuri he has been known to well prepared for most things especially fights he may enter, he will also observe his enemies actions and tactics from afar or even in battle and normally quickly figure them out meaning he can act quickly. He also has many plans for if one were to fail meaning he is always prepared for the worst

Body Modification Expert
Ittoki has modified his body and many others bodies many times making him an expert in this field, the things he can do to his body and be able to remain alive is shocking. Needless to say he can take a lot more punishment than your normal Shinigami

Equipment

Hojiku-Zai
Description: This is a Serum Mayuri created years ago that Ittoki has used and modified many times, it once caused great pain when used but now causes slightly less pain. He always carries two of them on himself all the time, one for him and one for a comrade that may need it.

Gigai's
Description: Ittoki caries various things on himself such as blow up Gigai's which start of the size of a balloon and are extremely quick to blow up so they can be used to get out of bad situations quickly

Data-Gathering Bacteria
Description: His Zanpakuto blade carries a small bacteria that isn't harmful in anyway but is good for gathering data from enemies. All he has to do is stab a person with the blade and the bacteria will enter their body and stay there...this can help him and the rest of the Seireitei a lot if he manages to stab an enemy that fled

Superhuman drug
Description: This is a drug originally created by Mayuri and is extremely dangerous, which is why Ittoki never carries it on himself and keeps it locked away. The only time he will use it is if they need to capture an enemy, all he has to do is stab the enemy with his Zanpakuto (after placing some of the drug on the blade) and the opponents Mind and body will slow down drastically and make even one second seem like one hundred years. So this will make capturing an enemy extremely easy since they can't attack back, he can bring them back to normal time by administering just the right amount after it's been diluted many times. He does carry a very diluted version of the drug on himself but this is to enhance his senses and reactions by more than normal...other than that the full drug is nearly never on his person (Enhances Strength,Speed, Reflexes and Durability by +40)

Triple Blade Scythe
Description: This is a weapon created by Mayuri for a young Ittoki since he couldn't get a Zanpakuto straight away but he wanted a weapon so Mayuri created him one. This Scythe has no powers as of now and probably wont for awhile the only thing it has got is extreme durability meaning it won't break easy. This Scythe does seem to have an odd effect on Ittoki as it makes him go...slightly crazy and he becomes extremely aggressive when it's on him and he has no idea why but this is clearly something to do with Mayuri...
Appearance:


-


Skills:

Kido

-Hado - 1 to 91 (he does know Hado 96 but this is very risky to use)
Also Knows Kongōbaku and Hyōga Seiran

-Bakudo - 1 to 99 Pt 2

He also knows various barriers and seals as well as other spells that are in the kido catagory

Hakuda

-Ikkotsu

-Sōkotsu

-Oni Headpoke

-Sandbag Beat

-Tesshō

-Tsukiyubi

Zanjutsu

-Suikawari

-Senmaioroshi

-Ryōdan



Stats


Strength: 380

Speed: 350

Durability: 350

Reflexes: 360

Shunpo: 0

Kido: 500

Hakuda: 340

Zanjutsu: 320

Reiatsu: 470

Stamina: 300


People's Requests to Squad 12



1. Hitomi wanting a Necklace to keep her hollow under control
Progress - Done
2. Kenpachi wants an area for her Squad members to train against hollows
Progress - Done


Hiiro Sukai (childhood friend of Ittoki's)




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18 / M
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Posted 10/19/12 , edited 11/27/12
Hasayo Shiroga





Appearance Age:
17

Actual Age:
24

Race:
Shinigami

Eye Colour:
Emerald green

Hair Colour:
Red

Height:
5' 10"

Weight:
155 lbs.

Personality:
Confident, Strong willed, Kind, Caring, Protective spirit, Unwavering, Prefers to never let on that things might not end well, Merciful

History:
To be revealed.

Rank:
Squad 11, 3rd Seat

Reiatsu Colour:
Amber and red

Zanpakuto name:
Nenshoukishi

Zanpakuto Spirit:


Inner World:


Sealed state:


Shikai Release Command:
Burn up the battlefield

Shikai State:
Scarf of flames ignites around my neck


Shikai Skills:
Yasei Shikon (Wild Fang) - Flames release from my sword and gather in front of me as I dash at the opponent the flame form an attacking layer around me in unison with a slash or thrust from my blade.


Flare Image - My whole body ignites with flames and as I move the flames flow off me and become fire doubles. The doubles can use my techniques and are able to be used in attacks themselves.(Incomplete)

Strength: 224

Speed: 252

Durability: 185

Reflexes: 231

Shunpo: 188

Kido: 136

Hakuda: 169

Zanjutsu: 208

Reiatsu: 215

Stamina: 192

Stat Average: 200
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102 / M
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Posted 10/19/12 , edited 11/26/12
EDITING

Shoske Saito


(( just imagine there's no buckles and a haori over the clothes ))
Height
5'11"
Weight
160
Appearance age
19
Actual age
420
Build
Lean but muscular
Race
Vizard
Eyes
Greenish gray
Squad
4
Rank
Captain
Reiatsu color
Black
Personality
Calm and cool headed. He's kind and tries his best to teach his squad his kido skills. He believes in working in harmony instead of individually and highly supports cooperation between squads. He is also polite to other captains since he just recently promoted to captain. He's kinda acts like a rookie captain and is clumsy.
Backstory
A very unknown and recently promoted captain. Not much is known about him, but if someone were to look up his name in the Shino Academys records, his name would not come up. He also keeps the fact that he is a vizard hidden.

Zanpakuto

(Working on)

Vast Spiritual Pressure
Ever since he was a child, he had a vast spiritual pressure hidden within. Unable to control this, he began to inflict damage on those around him. He was taken away from his house to control his spiritual pressure.
Kido Master
A kido prodigy, capable of using difficult kidos at a very young age.
Zanjutsu Expert
Being a captain, he is a expert of zanjutsu after years of practice. However he does not care much for swordplay, if necessary he is ready to get his blade bloody
Hoho Master
His hoho is at a master level

Invented Kido

Hado

Bakudo


Inner Hollow

Appearance
His appearance is pretty much the same as Shoske's, except for his color scheme. He has darker skin, black hair and blood red eyes. His personality is sadistic, desiring nothing but destruction.
Vizard Mask

Vizard Mask Duration
He is capable of leaving his mask on for 15 minutes (( 15 posts )) after training with it for years.
Vizard Mask Abilities
Cero
He is capable of firing off a powerful cero once he has summoned up his mask. Like Starrk, he can fire off ceros without any motions and nearly instantanously.
Mask Protection
While he has his mask on, his sense of feel is greatly reduced. This allows him to sometimes ignore fatal wounds.


Stats
Strength: 200
Speed: 200
Durability: 400
Reflexes: 300
Kido: 550
Zanjutsu: 200
Hakuda: 0
Hoho: 300
Reiatsu: 600 (( 350 when his mask ((not vizard mask, sealing mask in the picture)) is on ))
Stamina: 250
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Posted 10/19/12 , edited 10/24/12
Name: Brago Creet
Height: 6'0
Weight: 165
Build: skinny
Race: Arrancar
Rank: Espada 1
Reiatsu color: green/blue (( the same as in the appearance pic)
Appearance:

Personality: He is a very stern person he is heartless and will never give mercy to anyone, he does not tolerate failure. He is usually likes to analyse the opponents strength before he fights and he never shows his true strength before the opponent does. He is also very smart and a tactician when it comes to battle
Back story: His past is a big mystery to everyone
Skull piece: Jaw
Hole location: right pectoral ((where a heart should be))
Espada Number: left pectoral

Zanpakuto :
Sealed state: the cane in the appereance pic

Arrancar Release:
name: El Arremetida (Onslaught)
Command: Conquer
form:

abilities: When ever i get injured my strength, speed, reiastu, and stamina increase by 20 points ((the max it can increase is 100 points))

Segunda:
Name: None Yet
Form:
Abilities:

Hakuda techniques
1) Exterminio (Extermination): The user stores reiatsu into his fist when he punches the reiatsu is released increasing the power of the punch and causing a small explosion,

2) Olvido: The user does the same as the first move but is a two handed strike, The explosion is larger, and could completely destroy a person

3) Puño de Erradicación (Fist of Eradication): This attack works by throwing a powerful punch fast enough to create devastating shock wave.

4) Hoja de Palma (Blade Palm): The user consentrates his reiatsu into his palms and when he makes contact the reiatsu is released in a small compact burst the cuts into an opponent.


Stats:

Strength: 450
Speed: 300
Durability: 400
Reflexes: 350
Kido: 50
Zanjutsu: 0
Hakuda: 400
Hoho: 350
Reiatsu: 400
Stamina:300
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21 / M
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Posted 10/19/12 , edited 11/15/12
Name: Isashi Minimeno
Height: 5'11
Weight: 175 lbs
Appearance:


Reaitsu color: Gold
Personality: Isashi is a rather quite man. He can be shy at firstbut that wears off pretty fast. He's easy to get along with and once you get to know him, he is a kind, trustworthy person. He is one who will stand up for others even if they don't deserve it.
Squad: Squad 8
Rank: Captain
Back story: ((will fill out later))

Zanpukto: Warrior's Conscious
sealed:


command: Manifest

Shikai:
Ability: My shikai allows me to create objects from thin air using my imagination
Attacks:
1) Living Though: I conjure up a creature that can fight with me or in my place (my senses are linked with its)
2) Mind Block: i create a shield that can withstand a hado up to a level 35
3) Mental Shift: My sword can change size and shape
4) Explosive Imagery: I create an explosive in my hand and on impact of the target will explode
5) Living Thought: Explosive Horde: I creates multiple little creates that i can make self destruct
6) Brain Power: I turn off the bodies limiter in the brain to increasing all of my stats by 20 for 5 posts
7) Memory Copy: i can duplicate myself (this cuts my stat in half)

Bankai:
Name: Honorable Warrior's Subconscious
Form: A Gold mass of reiatsu surrounds me and my opponent 360 degrees creating a sphere that is 30 feet in diameter .
Abilities:
In the area certain rules are held and must be followed. If any rule is broken a penalty occurs. I can also use my shikia skills as well
Rule 1) One can never try to leave the area (penalty: draining of rule breaker's power for 3 posts ((reiatsu, and stamina -25)) )
Rule 2) One may not be permitted to attack an unarmed opponent with anything besides your fists (penalty: The attacker's weapon is switch to the targets hands)
Rule 3) One can not attack an opponent from behind (penalty: the attacker takes the damage the opponent would have taken)
Rule 4) One shall not speak negatively of others (penalty: one of the senses is weakened for 5 posts for each infraction ((reflexes - 45)) )
Rule 5) One must not beg for mercy (penalty: paralysis till the bankai is deactivates)

My stats:

Strength 350
Speed: 400
Durability: 300
Reflexes: 350
Kido: 200
Hakuda: 50
Zanjutsu: 300
Hoho: 300
Reiatsu: 400
Stamina: 350
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18 / M
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Posted 10/19/12 , edited 11/21/12
Ren





Appearance Age:
14

Actual Age:
21

Race:
Arrancar

Eye Colour:
Light brown

Hair Colour:
Black

Height:
5' 6"

Weight:
148 lbs.

Personality:
Confident close to arrogant, Determined, Detests being looked down on, Rash, Strong willed, Imposing, Cold, Acts of his own accord and in his best interests, Surprisingly a good person in his own way

History:
As an Arrancar he strives to be an Espada, to be the strongest. Rest to be revealed.

Rank:
He refuses to acknowledge his number until he is an Espada.

Reiatsu Colour:
White

Zanpaktou:


Ressurreccion:


Name:
Zafiro Endriago (Sapphire Dragon)

Command:
Ignite with my fury

Abilities:
In ressurreccion, he is able to use blue flames that can be solidified into crystals.

Estellar Incendio (Burst Fire) - Ren's body is engulfed in blue flames and he launches forward at the opponent like a rocket aiming to impale with his horn blade or strike with a thrust of his claws, even if blocked at that moment the flames around his body with discharge forward.


Colmillo Presura (Fang Rush) - Aiming his blade-like claws, they ignite with flames firing streams of blue flames in the shape of dragons.(Incomplete)


Stats:

Strength: 251

Speed: 220

Durability: 187

Reflexes: 174

Sonido: 178

Cero: 231

Hakuda: 157

Zanjutsu: 200

Reiatsu: 222

Stamina: 178

Stat Average: 200
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24 / M / Michigan
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Posted 10/19/12
Name: Kyshiro kenomi
Age: unknown
Rank: Espada #4
Tattoo: the 4 is on the lower back of his neck
Hollow mask: A fragment of the mask is on the right sight of his forehead with a part going down along his nose and under his eye.

Appearance:


Spiritual Pressure: Greyish silver with a tinge of purple

Personality: He is mostly laidback and doesn't care about power like the other espada who struggle or fight to get a higher rank. Beint content with being the 8th espada and rarely fights unless something really interest him or strictly ordered to. Not many interest him so he's mostly lounging around or simply exploring to have something to do. One noticeable thing about him is that he yawns often and even yawns right in people's face whether ovre someething important or shouting at him. This tends to get him in trouble, but doesn't care.

History/Backstory: Before being killed he was a simple leader of a small gang. Doing simply drug trading or stealing and the works of a normal gang. Unlike other gangs though he never tried to expand or let his gang grow since power was never a big concern to him. Even the life of a ganster boss wasn't that important to him and did it just because. Having a normal boring family and a boring life and at first done so to get some excitement, but even that didn't last long for him. Eventually the gang members could not stand it any longer and wanted a boss that would improve the gang. So one day he had been called out for a meeting only to be betrayed and shot several times to death and had his body thrown in some ditch. After that he mainly roamed and at one point gain the powers to become an arrancar and though he should be filled with hate and revenge. Is more focused on wishing to have somthing truly fun and exciting.

Unique Techniques:

Bostezar wave (Yawn wave): A loud shockwave from his mouth after yawning that can cause those who hear it to be temporaly blind or sluggish. those being hit by it pointblank could go deaf permantly if bombarded by it long enough.

Bostezar Cero: a Grey Cero that charges in his mouth, but is then pulled onto his hand where it is charged even further. Aiming his palm in the direction firing the cero that if it hits will cause the person to grow tired or lose some tenacity and stamina will be affected along with reflexes. If a person avoids it but was close to it will feel a bit weak for a short time as if feeling a dizzy like effect.

Bostezar bubble: From his mouth bubbles will form and float around the area. Those that touch the bubble will be slightly blind and the more bubbles hit the worst the effect will be. Until the person is completely blind and each time a bubble hit will lenghten the effect of blindness.

One bubble-slight blindness

Three bubbles-moderately blind

Five bubbles-completely blind

After that any other bubble will add 3 seconds to the effect of blindness so this ability is only bad if it stacks up.

Zanpakuto's Name
Oscuro Pesadilla (Dark Nightmare)

Sealed State



Release Command for Resurrecion

Reap and spread your terror of the shadows

Ressurrecion Form


The scythe in resurrection


Powers gained in resurrecion

The two gems on the scythe create a special and eerie light that allow him to creat and manipulate the shadows. The blade of the scythe can slash a person and bring the person's worst fear to life in the form of a shadow or throw him into a state of fear.

Call of the shadow
Sombra Titere (shadow puppet): The gems glow creating a special eerie light that create shadows if there are none or take control of shadows around. After touching the shadow with the tip of the blade causing a ripple as if like water where the shadows then take on the form of shadowy monsters and beast. They are not that strong, but can't be killed easily on account of them being shadow beast and only be wiping out the entire body will they be detoryed.

Face your fear

Oscuro Abominacion (dark horror): If slashed by either scythe when the gems glowing it will not actully cut but will pull out what the person fears most. It will then take on the form of a shadow of the person's worst fear. Only by stopping the glow of the scythe or truly facing down your fear will it fade away.

Know true despair

Pesadilla Imagen (nightmare image): The blades are coated with dark swirling energy that can be fired like slashes or slashed the person physically. The person will slowly start to see nightmarish images or mirages, though the effect is stronger when slashed physically. With each slash of the dark blade the more images form and the worst they get. It can effect reflexes and speed and if struck too much could be driven insane. The smaller blade of the scythe cause small horrifying images as the large blade will cause the worst images to appear. It starts small with either blade on the first cut that gradually worsen each time one is cut.

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20 / M / ✘The Dead End✘
Offline
Posted 10/20/12 , edited 11/29/12
(Was Arrancar Char. Now new Shinigami char)

Kaminari Jigoku




Appearance Age:
16-18

Actual Age:
137

Gender:
Male

Race:
Shinigami

Eye Colour:
Yellow/Orange

Hair Colour
Blonde

Height
5'10

Weight
60KG

Other Information


Personality
Kaminari likes to be a bit of a lone wolf although he does like the company of friends sometimes but the majority of the time he would rather be alone this is one of the traits that has made him a good Shinigami yet he never dedicates himself to a squad and refers to them as "A waste of time" he likes to do things how he sees fit and doing jobs no one else will normally pays enough to keep him going and suit his needs to fight every once in awhile.

Rank:
No Squad, No rank

Reiatsu Colour:
Black with a Yellow outline

Zanpakuto


Zanpakuto Name:
Shōgeki-tekina itami (Shocking Pain)

Zanpakuto Spirit Sex:
Male

Zanpakuto Spirit:


Zanpakuto Inner world


Zanpakuto Appearance Sealed


Zanpakuto Appearance Shikai


Zanpkuto Description
When Kaminari releases his Zanpakuto lightning shoots into the sky and causes thunder clouds to form that then cause lightning to strike in random areas and it also starts to rain when his Zanpakuto is released. His blade is coated in electric from both his reiatsu and the lightning from the sky, this increased his blades cutting power and speed not to mention he can include a spark of electric to propel him a bit faster when using shunpo which makes up for his lack in that field

Skills


Stats:

Strength: 250

Speed 230

Durability 230

Reflexes 300

Shunpo 150

Kido 0

Zanjutsu 250

Hakuda 100

Reiatsu 300

Stamina 190
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21 / M
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Posted 10/20/12 , edited 10/22/12
Name: Juuro Flux
Height: 6'6"
Weight: 180
Race: Arrancar
Rank: Espada 5
Tattoo: right side of my neck
Hollow hole: middle of chest
Reiatsu color: purple
Appearance:

Personality: He is usually rather serious but while fighting his demeanor changes and he likes to play with his prey
Back story: ((will fill out later))

Zanpakuto :
Command: Do Thy Bidding
Sealed state: the scythe in the appearance pic

Arrancar Release:
name: Maestro de los Muertos ((Master of the dead))
form:

abilities:
When ever he defeats someone his zanpakuto takes control over their body giving him the ability to control the person like a puppet as well as stealing their soul sleep making it so they can’t die until Juuro is killed( but their bodies don’t heal from injuries without outside interference). The puppets don’t possess any reiatsu themselves, and if they were former soul reapers they use their zanpakuto’s shikai or bankai. Also all the senses from his puppets are connected to him.
Attacks

1) Vida Robando Maldición (Life Stealing Curse): This is the attack that converts the opponent to a mindless puppet (it takes time to preform therefor it can only be used against an opponent that is out cold)

2) Influencia del Titiritero (Puppeteer's Influence): it increases the power of his puppets that he is using by 25% for 3 posts

3) Puntada de Cadena (String Stitch): using his reiatsu he can stitch back severed pieces of his puppets back together. (he can do this without being in the area but it takes extra long to do)

4) Vida Absorbe Maldición (Life Absorbing Curse): I absorb all the energy the puppets use and then drop the connection between myself and the bodies to increase my own power for 5 posts. During this time i can't use any puppets. (strength, stamina, durability + 30)

4) Cero Forzado (Forced Cero): I use one of the "puppets" to fire a cero out of their mouths

Stats:

Strength: 200
Speed: 375
Durability: 450
Reflexes: 400
Kido: 150
Zanjutsu: 0
Hakuda: 400
Reiatsu: 300
Stamina: 425
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