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How do you see the animation quality in anime?
Posted 10/23/12
I personally like most of the animation in most of the animes I've watched, but most of them tend to have a very slow framerate, it annoys me, but I'll live. What do you think?
Posted 10/23/12
The animation quality like Studio Pierrot sucks, they got low budget at all.


other studios like Kyoani, Sunrise, AIC, studio deen, J.C. staff, shaft and Production I.G. got normal quality.
Punk29 
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Posted 10/23/12
It depends what studio really I've found the best studio animation wise is studio bones
So you may want to check out some studio bones series like Code Geass ^_^
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Posted 10/23/12
Generally if you're looking at the long haul shows such as Bleach, Naruto and even Fairy Tail which i love, due to the sheer amount of episodes constantly being pumped out, corner's need to be cut to keep everything on budget and within deadlines which is where you generally get the lower quality animation, but most episodes will have one main scene (maybe a battle or something) where they throw money at it and you notice a drastic improvement over the rest of that episode.

However, the shorter runs (12-26 ep shows) will generally be of a much higher quality e.g Fate/Zero, Madoka Magica, Eden of the East etc...
Posted 10/23/12
Not really... I only notice if the characters are nice to watch or not. I don't mind if extras weren't moving or there's nothing in the background...
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Posted 10/23/12
Quality? Framerate? All I care about in anime is what I call the Sacred Triad:

1 - Artwork
2 - Voice acting / Sounds
3 - Story structure

Artwork involves the appearance of the scenery and characters, also the special effects. Framerate? Bah. Not if it's pretty.

Voice acting / Sounds are just that - how well-done the voice acting and audible effects are.

Story structure is how well-written the story is. Is it believable or do I find myself calling bullshit at every twist and turn and pointing out all the problems and cliche's rather than getting immersed in the story, the character's lives, and the events, making me respond emotionally and/or with an obvious positive compliance.

And they all play together. I find it hard to enjoy a well-written story if the shitty artwork or voice acting is constantly distracting me from it. And it's hard to appreciate the artwork and the characters if the story is just god-awful (like SO MANY anime today).

Sure, maybe the FRAMERATE is low, but if you have a well-acted, beautifully-drawn, and skillfully-written story, then you have a successful anime. One small defect like that can be outweighted greatly if the 3 points of my Sacred Triad are there.

That's my opinion and I'm stickin' to it.

TL; DR: FUCK YOUR FRAMERATE
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Posted 10/23/12
^ going through the "trying to grow e peen phase"
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Posted 10/23/12 , edited 10/23/12
generally ovas and one-offs tend to have much higher quality. I do miss the old cell animated style though. Everything is cg these days and the way studios try to blend 3d cgi with 2d puts me off. I forget the anime but there is one that uses pixel morphing so much the animation looks like its bleeding...yuck
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Posted 10/24/12 , edited 10/24/12
Seriously.. try drawing a bunch of frames super fluidly and in a short amount of time and all while staying on schedule. Even running through the digital programs that pretty much all shows are done by, making the line adjustments and such take a lot of time even for a company of artists.. I've worked with Photoshop and Flash and all that good stuff so I can tell you.. to reach the frame rates you're talking about (presumably 18-24 FPS) takes a decent amount of time.. if we all had unlimited time and money it probably wouldn't be a problem.. but we don't so.. oh well. ^^;

And as for CG animation.. well.. that still takes time to model and the animations themselves take awhile to get animated properly. It takes longer to get a pure CG off the ground but usually goes faster once it's set up, though I've never been a fan of true full on CG, a mix is good but I've always preferred the traditional drawn look. x3
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Posted 10/24/12 , edited 10/24/12
I'm going to preface this by saying that I'm not an expert. All I know about animation is what my friend who is an animator has told me, and from what I've seen watching cartoons/anime all my life.

One of the main things that distinguishes the good from the great is the ability to keep detail present on many frames of an animation. During action scenes, if you pause you'll see that character will usually look deformed and might be missing body parts. May not look like them self, etc etc. It's okay to sacrifice detail for fluidity, don't get me wrong. But there are some anime I've seen that can maintain both. Always the shorter ones. Twelve to twenty-six episodes, like Fate/Zero, Madoka, Durarara, Bakemonogatari, etc etc.

Another important thing is environmental details. Chuunibyou and Clannad do that really well. There's always lots of things in the background. It's almost startling sometimes in Clannad. Not to bash Naruto, but usually it lacks in this department. Understandably so. I remember specifically during the second Naruto vs Sasuke fight at the Valley of the End, the environment looked like nothing more than shades of grey, brown and blue. In Clannad, you can always seen other students in the hall ways going about their business, posters on the walls, all kinds of little things like that.

I will never insult animators that work hard to get a product out in time. But I will praise animators who put extra love in their work.
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Posted 10/24/12

bulmasman wrote:

but most episodes will have one main scene (maybe a battle or something) where they throw money at it and you notice a drastic improvement over the rest of that episode.
.
except that Naruto Vs Pain fight DX

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Posted 10/24/12

rikku456 wrote:


bulmasman wrote:

but most episodes will have one main scene (maybe a battle or something) where they throw money at it and you notice a drastic improvement over the rest of that episode.
.
except that Naruto Vs Pain fight DX



Am I the only one who enjoyed that fight's animation? lol
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Posted 10/24/12 , edited 10/24/12
Well I always like the qaulity of the animation of the fight scenes in Naruto. That is definitely where they put their money on,

A blend of CG is not too bad , and I am not a fan of pure CG for anime either. There are indeed anime that has low budget on their animation but spend more on others like the seiyuu. And we all know some studio animation quality is better that others. However some of the fine animation work that we see is being done by Animation sutdio outside of Japan.

As for the framerate, only when it is very obvious that it would bug me . The writting is the one that would annoy me first ,
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29 / M / Cardiff, UK
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Posted 10/24/12

DetectiveAlex wrote:


rikku456 wrote:


bulmasman wrote:

but most episodes will have one main scene (maybe a battle or something) where they throw money at it and you notice a drastic improvement over the rest of that episode.
.
except that Naruto Vs Pain fight DX



Am I the only one who enjoyed that fight's animation? lol


I wouldn't know... I don't watch Naruto ^^;;
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Posted 10/24/12
It depends really on the studio.
The usual framerate should be around 23,976 up to 30,30. I don't see this as a problem unless you have really really fast motion - otherwise all the movies provided in 24p would have a serious problem (some actually have). Watching my anime on a 200" videowall I usually select carefully the resolution. Between 480p (DVD) and HD (720p) are dimensions. True 1080p is only interesting for screens larger than 60".

But you never should forget about the artwork and artstyle. You can have pretty crappy animation even in FullHD resolution with 48fps.
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