Want to test a game?
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31 / M
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Posted 12/8/12
Hi all.
I am a game design student at a state university. One of my current classes is focused on improving gaming for women. One of my final assignments is to get 15 women to test a single level of one of my games, and then take a short survey. Since there are many women on this forum, many of whom are gamers, Crunchyroll seemed an ideal place to collect feedback.

The game is a snapshot of a young girl's journey though a book to a faraway land. It is a puzzle game akin to Myst, where the player has to use reasoning and exploration to solve challenges.

tl;dr: Play my game, tell me what I'm doing wrong!

You can download the game here: http://www.mediafire.com/download.php?1p9tum9pb4j1akz

And then please take the time to answer the survey here: http://www.surveymonkey.com/s/3BWWVW2

Men are of course welcome to play, and to take the survey, but the responses I need for my grade I'll be getting from you ladies.

If you have any questions or comments not covered on the survey, feel free to ask here.
Thanks for your time!

Notes: Yes, there is an annoying watermark on the upper left corner of the screen. This is one of the downsides of developing with free software. There are also a number of bugs and rough edges, none of which are game breaking, but all of which are aesthetically displeasing. If you feel the need to mention them please do, but polish wasn't the point of this exercise. It's a single level of a bare-bones game prototype. Don't expect Final Fantasy XV, or even Final Fantasy I.
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20 / M / Tórshavn
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Posted 12/8/12
Should make a youtube video of it:P

Me and two of my friends made a game too, but of course we suck at coding, modeling and so on, but it worked ! xD!

Gameplay of our game:P
http://www.youtube.com/watch?v=CnKbsHs7D6A
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31 / M
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Posted 12/8/12
Sadly there isn't enough gameplay to make much in the way of a video. It's a very short, very focused demo rapidly developed in GameMaker 8.1 and released purely for gathering feedback. At the point I created my own engine (probably in XNA), added multiple levels, cleaned up the bugs, and of course redid literally all of the art, a video would be an excellent idea.
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20 / M / Tórshavn
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Posted 12/8/12
Nice, we just used Unity3D for game engine xD and Blender for modeling. I was the designer of the houses/buildings/steer lamp/etc. my other friend did the code and lastly the one who did the texturing *Might say that the texture's weren't the best xD!*

Did it take long to make a game engine? I always hear that's its pretty difficult to make one and takes alot of effort/dedication
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31 / M
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Posted 12/8/12
Well it requires the ability to code at a respectable level. Past that it really depends on where you start. I tend to use Microsoft's XNA Game Studio and C#, since I have the most experience there. XNA is nice in that it does most of the heavy lifting for you. It's more complicated than using say Unity, but if you can do high-level Unity scripts you are very close to understanding real code.

If you are interested in game design, my first suggestion would be to attend university. Even without a game design program, a good computer science program will get you where you need to go. If that isn't the direction you want to head, then you can learn most of what you need on your own time. There are countless books, videos, wikis and forums focused on learning how to design games only a google search away.
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27 / Naked in a pine tree
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Posted 12/8/12

JayVeeDees wrote:

Should make a youtube video of it:P

Me and two of my friends made a game too, but of course we suck at coding, modeling and so on, but it worked ! xD!

Gameplay of our game:P
http://www.youtube.com/watch?v=CnKbsHs7D6A


A couple more years and it might be somewhere between DOOM and Half Life 1

Definitely better than what I can do though
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20 / M / Tórshavn
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Posted 12/8/12

FarCryFromHuman wrote:

Well it requires the ability to code at a respectable level. Past that it really depends on where you start. I tend to use Microsoft's XNA Game Studio and C#, since I have the most experience there. XNA is nice in that it does most of the heavy lifting for you. It's more complicated than using say Unity, but if you can do high-level Unity scripts you are very close to understanding real code.

If you are interested in game design, my first suggestion would be to attend university. Even without a game design program, a good computer science program will get you where you need to go. If that isn't the direction you want to head, then you can learn most of what you need on your own time. There are countless books, videos, wikis and forums focused on learning how to design games only a google search away.


Actually I wanted to be a coder, but the other friend had more experience than me *I just understand script's(i.e. I know, if I see the code I can sorta pin-point what it does), not really good at making one* I did the modeling because I thought it would be interesting to try it :D
And actually I'm going to a college which sorta is the first level of coding, and then you can move into a university, *going next year* But I think it will be nice too see how far I get:D

But anyway great work:P Keep on going:D


netdisorder wrote:


JayVeeDees wrote:

Should make a youtube video of it:P

Me and two of my friends made a game too, but of course we suck at coding, modeling and so on, but it worked ! xD!

Gameplay of our game:P
http://www.youtube.com/watch?v=CnKbsHs7D6A


A couple more years and it might be somewhere between DOOM and Half Life 1

Definitely better than what I can do though


Haha xD btw we made that in about 3 weeks of work (we had like 6 months to do it in, but we were all too busy playing CS:S xD!!)
I think maybe we could have made it better if we had been more serious xD!
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