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Final Fantasy XIV
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Anyone's thoughts on FFXIV and the road the development team has taken with it's creation based on your previous experience with the 1.x generation or at a glance from the official videos?
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ᶘ ᵒᴥᵒᶅ Moogle: You forgot warp scroll again! Kupo
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Hope lower PC specks xd needed. But. Old one ran well and I hope am not walking 30 min to ratchet qwest
The. Farming looks better and combat seems more flowing Hope that strange levelling up capping sistum not in it |
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The level capping system that curved the exp didn't seem as much of a issue toward the end of 1.x as far as quest go it's hard to say how much will change
Edit: I missed the thread other thread for this sorry for the repost |
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ᶘ ᵒᴥᵒᶅ Moogle: You forgot warp scroll again! Kupo
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i just want to get myself a black mage right off the bat XD
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metal gear!
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I started out a lancer, was going at a good pace.
Then I started a black mage for kicks. In a quarter of the time I played on my lance I SURPASSED my lance. Ok that can make sense...I guess.. My white mage took only 1/3 of the time than my lance....WTF was up with that? A healer leveling far faster than a front line melee? unheard of! I am so glad there was a remake. I really hope they balanced out the classes. Not cool that my lancer had to stick at level or lower monsters to level without dieing, were the mages just had to tap to win. I was constantly going at much higher level monsters on my mages and rarely had a problem with HP. My lance: OH SHT OHSHTOHSHTOHSHT!! |
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I may be evil, but my heart is filled with good.
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Really enjoyed FFXIV, played Marauder, raised Conjurer up high enough to raise, and was about to hit 50 for Gladiator before servers went off. Honestly I liked how the game felt, except it was empty, really really empty in a lot of places. You could really tell where they had planned to work in a few content patches but obviously never got to.
Group play was a lot of fun and to me with the way dungeons were implemented alongside levequests it provided a convincing fantasy world to me. Rather than having single player esque story dungeons you had actual labyrinths/caves to explore with some difficult monsters. I enjoyed it. Also the absence of loading screens was really nice, but that's looking to change in ARR T_T |
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2:22am, and I'm sitting around lurking Crunchyroll...
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Zenairis_Serean wrote: The level capping system that curved the exp didn't seem as much of a issue toward the end of 1.x as far as quest go it's hard to say how much will change Edit: I missed the thread other thread for this sorry for the repost for both PS3 and PC beta up btw EU: http://entry.ffxiv.com/beta/eu/ NA: http://entry.ffxiv.com/beta/na |
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