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approved, but I would like to go over some stuff later
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KAIDA TAKANASHI
The Rebellious Rich Girl

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LIARA ALEXEI
The Emotionless Ghost

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ASHA RYELLE
The Insane Sado-Masochist

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Work In Progress!!!
ARIA KANZAKI
Criminal Mastermind





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25 / M / new York
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Name: Malachi
Year: Junior
Height: 5 10'
Weight: 150
Build:slender
Age:17
Gender:male
Eye color:red
hair: black and red
Appearance:

Personality:kind,composed, thoughtful ,quiet.
Gang affiliation: ill be adding this later.
Gang position:N/A
Back story: kind and collected, most wonder how he even ended up in this school. he isnt seen fighting or getting involved with that sort of thing in the first place. but he does know how to fight. user of the stlye Wing Chun , he isnt afraid to defend himself and although no one has seen him fight he does fight more then they know.a person who tends to be kind to all he keeps certain parts of himself quiet to keep his life simple.
Anything else?: plays the violin and loves star gazing.
Fighting style: Wing Chun
Weapon: If you have one.
Techniques: If you have any in mind or if you gain some later. You also put variations of contract powers here if you have any.
Contract powers: You only get ONE power, but you can have many variations of it, the variations would go under techniques. This is if you have a demon contract.



Strength: 300

Speed: 200

Durability: 250

Reflexes: 250

Hand to hand combat:300

Weapon: 100

Contract Power:

Stamina: 200
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The Joker's Powers, for anyone interested

Demon Contract: Court of Miracles
Once activated, it creates a very wide sphere around the user, a form of alternate dimension. Yet, there are limitations. The sphere cannot engulf the opponent, but only stop in front of him, and the opponent must enter on his own, after being invited by the user. If he enters uninvited, he suffers from -80 stats. Attacks cannot get inside the Court of Miracle from outside, neither can any other influence. Once the two combatants are inside the Court of Miracles, anyone else cannot enter, same with attacks from outside, unless both combatants give permission. The magic of the Court of Miracles feeds off, and is empowered by the energy the two combatants expend while fighting, and the longer the battle drags, the more abilities the Court of Miracles gets. Posts below are counted as posts from both, not only the users. The Joker must explain the rules of a game, for the game to be used.

An unexpected introduction ( From the beginning )
Once inside, both combatants’ powers and skills change. Practically, each person can choose to re-allocate the opponent’s stats, yet they can only be “moved” as a whole, not divided. For example, if the opponent has Strength: 100, you can’t make it 50 and 50 and divide it into two stats, you need to move it as a whole. Furthermore, you cannot move 2 stats into one stat, for example, you can’t take both the Strength and the Speed stat and dump it into the Reflexes stat. Finally, after adjustment, Speed-Strength-Reflexes cannot be zero. The “guest” changes the hosts stats first. Holy power stat cannot be affected.

I’m afraid that’s forbidden, Sir. ( After 3 posts )
Each combatant can chose a very specific weapon to be banned from the competition. If it’s a weapon, the weapon needs to be stated and it can also apply to the Contract Power. If it refers to martial arts, the user can either say “fists” or “kicks” but not both. This cannot be used in a way that will prevent the opponent from participating in other games. For example, one must not be rendered unable to reply to, or ask questions.

Knowledge might one day save your life. ( After 5 posts )
While the fight takes place, the combatants may take turns to ask a question to the other person, or, if one doesn’t want to ask, the other combatant may ask again. The question cannot be personal, for example “what do I have in my pocket?”, “who is my favourite band”, “who did I meet yesterday?’ and neither can be philosophical, for example “what is the meaning of life ? ( It’s 42 ) “, or a paradox. It should be trivial or of general or scientific knowledge. Should the opponent answer correctly, they are spared, but should the asker answer wrong or ignore the question, a knife appears already sunk inside their limb. The knives appear in this row: Left shoulder, right shoulder, left forearm, right forearm, left thigh, right thigh, left collarbone, right collarbone, stomach, and they cannot be taken out. If someone who is hit by a knife answers correctly, they may have one of the knifes that have hit them previously disappear, and the wound healed.

To the bold victor go the spoils ( After 7 posts )
At any time, the one who has answered more questions correctly has +30 stats, but to maintain it, they need to ask a question every 3 posts, or else the bonus goes to the opponent and same rule applies for them to maintain as well.

An explosive performance! ( After 9 posts )
By that time, the court of miracles has absorbed enough power, to be able to grant each combatant a new power. Of course, the opponent of the user may pick first, as being politeness commands, both combatants cannot pick the same power and it goes without saying that upon leaving the Court of Miracles, the power is left behind.
Available powers:

Control over 1 element of one’s choice.
Flight
Healing ability
Stat boost of 40
Invisibility for 3 posts, 7 posts cooldown
Phasing once every 7 posts

Show must go on! ( After 10 posts )
Should both participants agree, at this point the Court of Miracles can heal both of them to pre-battle condition. Useable only once!

Follow the leader ( After 11 posts )
The leader is the person who has asked the most questions at each time in the question game, and the leader’s opponent needs to mirror the leader’s foot movements. If the leader moves forth, so needs to do the opponent, and if the leader moves backwards, it’s the same. If the leader jumps or stays in place, so must the opponent do.

I love it when things go Poof! ( After 13 posts )
Every 3 posts, the leader can make an attack/structure vanish, be it a projectile attack, which will disappear, or a physical attack, in which the opponent’s limb/weapon will stop mid-way. The leader’s opponent can do the same, but every 6 posts.

Watch your mouth! ( After 15 posts )
Both combatants can choose a word, every word, that once uttered will lead to a -50 stat penalty. A new forbidden word can be added every 3 posts.
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19 / F / ♛.
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Posted 2/23/13 , edited 2/25/13


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