Name:: Rogue Himicharo
Spell School/Martial arts:: Flash fire-ability to create fire, but only fire a limited time.
Bio.:: Since she was little, Rogue always had a strange addiction to fire. So, she'd wander around, setting anything on fire. Her parents thought it was a small phase that she was going through. That wasn't it. They didn't even notice that she want even using matches to start the fires. Around her twelfth year of life, Rogue had accidentally set her own house on fire, killing everyone inside. She was the only one who got out. Because she didn't have any idea what to do our where to go, she would just hang around in the ashes of her old home. Strangely, Rogue then had an addiction to animals. So now, because the way her hair is, it looks like she had animal ears.
Personality:: Mostly quiet unless spoken to. Is she's aggravated by anyone, she will most certainly trek them, and if they just get her bad, she'll attack.
♛ I'll be good...for all of the light I shut out... ♛
Faction: White Roses
Spell schools/martial arts:
Blessings/Enhancements - Supports allies, can increase speed, strength, and defence ( for example if she enhances all 3 for 1 person , they each raise by 1 ) the amount varies by the # of people she enhances and the # of stats she enhances. lasts for 8 posts
Knows how to fight with a whip
Bio: Born in Rome, and loved by her friends and family. But lost everything in a blink of an eye by Red Roses attacking her town, and now joined the white roses for revenge.
Personality: Very kind, loves to play, cares for friends, the type that helps strangers
Counted as an Anti-Unit NP Night Shade - Materializes a shadow making attack the enemy attacks are counted an A in strength and A agility because they are a noble phantasm.
Counted as a Barrier NP Dispell - able to render spells useless 1 time, 3 posts cooldown, only able to use if the attack is mid attack, not usable on noble phantasms
Magical armor: N/A
History and Bio: 10 years ago Kain was left out on the streets to rot, on a rainy day. Then soon after Rein passed by and gave him her umbrella. Although Rein doesn't remember Kain started to work hard and managed to be one of the most richest people in Europe but then soon lost his life in the war saving a child. He regretted not seeing the girl that saved him and turned into a heroic spirit and finally met Rein his new master.
Name: Graham Blackwell.
Spell schools/martial arts: Prana charging, reinforcement (gives a C in endurance, agility and strength, lasts 5 posts).
Personality: Calculative, cold and sarcastic. He likes to play with people's mind and don't mind being dirty.
Weapon: All kind of gunnery, favorites are revolvers.
Class: Rider class.
Noble Phantasm: B
Curse of the Damned: (Reality Marble) This Reality Marble takes you in a deep and dark forest under a full moon, wolves are howling and watches you, stalks you, red eyes appears in the dark as a weary werewolf comes to rip you apart. In this Reality Marble, Sigmund turns werewolf giving him a stat boost + Mad Enhancement. Providing him Strength: A, Agility: A and more importantly an EX in Endurance, but, his Madness makes him attack everyone in sight until the Reality Marble's stopped or the Master suspends it.
Gram: (Anti-Unit) This sword is but the shadow of his former self. Once a legendary sword and one of the fathers of Caliburn. Sigmund wielded proudly Gram to battle until Odin shattered it and after it, Sigmund pierced from every blade was found laying dead, asking his wife to give the broken sword to their unborn son so he could reforge it. The Sword who was stuck in a tree is now broken, but still is sharp as ever and attacks with a devastating crescent lunar wave onto his enemy, cooldown of 3 posts.
Worg Mount: His riding Noble phantasm he rides a large wolf, it brings his agility back up to a B (restricted to C- because of armor) if the worg is killed in battle he can't resummon until battle is over.
Magical armor: Full set.
Personality: Sigmund is everything we except him to be, kind, brave, and strong. But behind this false image of a knight is hiding a really easy-going character. Talented but lazy, good in everything he does but don't want to work. He's the kind of guy who wants to stay behind, get what he wants and live his life peacefully. Easily manipulable, he's been using like a pawn his whole life and today is still the case with Graham. Holding the string like a puppeteer, Sigmund accepts every order of his Master, thinking he is a cool guy.
History and Bio: Don't you guys know Sigmund's legend ? He's mostly known for being Sigurd(Siegfried)'s father and the former wielder of Gram. Son of Volsüng, head of the Volsüng clan and Hljod, Sigmund removed Gram from the tree Odin plunged it. And because of it, his parents and siblings was killed by King Siggeir and his mother.
After freeing himself from their grasp, he hides himself in a forest, living from what Signý, his sister, gives him. While treating him, she sent her son one by one to fight Sigmund so they could be tested, all failed. Now, in despair, she thought the only way for her to get her revenge is to conceive a child with her brother. And thus Sinfjötli was born.
Him and his father, Sigmund, lived a life of outlaws, was cursed by lycanthropy in the way and finally had their revenge. Years later, after Signý's death, father and son were pillaging villages, married, had misadventures. In the end, Sigmund died in a battle to defend his land. Odin shattered his sword and enemies grasped the advantage to kill him. His last wish was to give the broken sword to his unborn son, Sigurd(Siegfried) so he could repair it and wield it to fight Fafnir.
Well, fuck me.