ＲＵＬＥＳ / ＧＵＩＤＥ
1. No godmoding and trolling.
2. All characters, moves, ideas have to be approved by HatakeKuro or MomNature before they can be introduced to the game.
3. I don't mind romance and anything like that, but if you do anything that you know no one wants to see take it to pm or some other place. And get the other player's permission first.
4. No killing characters without the user's consent.
5. No harassing or bullying of any kind. Light teasing and joking around is fine, but keep your offensive thoughts to yourself.
6. When someone isn't logged on or rping with you don't say you are dragging their character along or something like that.
7. Quote people please!
8. Don't denounce other rps or other people's interests! Be tolerable and please if you don't have anything nice to say, please don't say it.
9. If you know you aren't gonna be here much then please please please do not take a high position.
10. Don't force someone into fighting you when they don't want to fight. We take everyone's feelings into consideration because there is nothing less fun in an rp than being forced to fight when you really aren't in the mood. We do encourage plenty of fighting though so trying asking for a spar and the like.
11. The golden rule is have fun.
To elaborate, please don't feel like everything has to be super serious. This is meant to be a fun place, so if things start to get a little wacky just roll with it. Pranks are allowed so don't be the person who thinks "my character would never fall for that". Swallow your pride and take a pie to the face and see what fun that leads to. Make hilarious scenes, be random within reason of course, but random nonetheless. Let's make this the happiest RP on earth
For potential new Zanpakuto skills, pm creator or mod
You can have only 2 characters. This may change over time
ABOUT THE MODS
I haven't seen this section in other rps, but I feel it's necessary. People who join an rp devote a lot of time and effort in it, so they should be able to know who they are dealing with, right?
The mod team consists of friendly members with a lot of experience in moderating, especially Bleach roleplays. Yet, we are always prepared to learn something new.
We view the players not as "inferior" like other mods, but as "patrons" or "customers", who grace us by choosing to devote their time and creativity in this group, helping it grow. Thus, players will always be treated with utmost respect and patience, as they are a roleplay's most valuable resource.
Our top priority is for players to be assisted properly and swiftly, and not allow any downtime or pending matters.
Please feel free to pm each of us and get to know us better!
RULES ABOUT CHARACTER CREATION
According to your rank, you start with a specific stat average. This stat average is:
400 for Captains
Captain Overall Stats= 3600
250 for non-lieutenants/captains
non-lieutenants/captains overall stats= 2250
The stats are:
Strength: It describes your physical Strength, and is directly linked to the damage you can cause by using a melee attack, Zanjutsu, Hakuda or how well you can block a powerful attack.
Reflexes: It describes how quickly you can react to something, be it an attack, a change in battle, something surprising like your opponent using Shunpo, or how you can “correct” an action according to what the opponent did. It’s directly linked to whether you can dodge, block in time or not.
Speed: It describes your speed, both moving/running speed and how quickly you wield your weapon. It is directly linked to how quickly you can attack, or if you can block/dodge in time.
Stamina: Describes how long your body can fight before its unable to. It also describes your durability, how well your body handles damage.
Kido: They describe how skilled you are in the usage of Kido. Directly linked to the level of Kido you can learn, and also linked to the power of your Kido.
Zanjutsu: It describes how skilled you are in the usage of your weapon. It describes skill of any weapon your Shikai/Bankai turns to, not just a sword.
Hakuda: It describes how skilled you are in the usage of martial arts and your body. Note that to perform highly acrobatic moves, you need a high stat.
Hoho: It describes how skilled you are in the usage of Shunpo. It’s linked to if your opponent can react in time to you using Shunpo
Reiatsu: A very important stat. It is directly linked to how strong your Zanpakuto abilities are, since they are fueled by Reiatsu. It also is linked to how strong your Kido spells are. A burst of Reiatsu might be able to free you from a Bakudo. Finally, it’s linked to how many spells/Zanpakuto abilities you can use in a single battle
There will be 6 vizards in the game, but there can only be three vizard captains if they choose to make one.
Vizard mask add 40 points to all stats, for 5 turns.
Any other form you make up we will discuss how much it affects your stats.
What Division you can join:
You may choose to join one of the 13 Squads, or the Kido, Hakuda and Zanjutsu corps. Please don't start your character as a member, and rather start as unranked, meet the Captain of the Squad you want to join in-game and act out your acceptance to the Squad.
RULES ABOUT TRAINING AND GETTING POINTS
Training will work like this. You can only train once a day and for each day of training you will get 5 points. The points you get through training will be saved up for a week and by the end of the week the total points that you accumulated will distributed to any of your stats. The most important thing I can't stress enough is that there are no specific amount of posts you need for training. You can do one post and get the 5 points, but I will not accept it if your post is like "After a half an hour of training, he leaves the training grounds" or anything like that I will not accept it and you won't get the 5 points. Please put the page and date on the training tracker thread ( http://www.crunchyroll.com/group/Bleach:_A_new_wave/forum?extra_param=800195&page=0 ).
Another way for you to get points, is by completing missions and by sparring. You can only get points for ONE sparring match per day, even if you had more, and you are only allowed to take up and complete one mission per day. You get 5 points for a sparring match, and for the mission, the points vary in accordance to the rank.
When you are about to add your training points to your stats, pm Hatake Kuro, Samreaper, or Momnature stating how you used your points, for example "I put 10 points in Zanjutsu and 20 points in Reiatsu".
RULES ABOUT MASTERY
-Mastery allows you to invent kido and invent other high level techniques that fall under zajutsu, kido, hakuda, and hoho.
-Mastery is also used to learn certain moves that already exist.
These moves are:
Hado and Bakudo over No 80
- A Mastery requires the related stat to be at 300 or over that.
Captains are limited to two masteries to begin with.
Lieutenants and below are able to have one mastery of their choice and may earn a second Mastery within a full week of training, meaning 7 training days.
Stat Limitations (Read when creating your char!) :
If people design a Captain:
Strength/Speed/Durability/Reflexes/Stamina need to be higher than 200
Reiatsu needs to be higher than 300 or equal to 300.
Either Zanjutsu or Hakuda or Kido needs to be 300 or higher.
Justification: To be a Captain, it's only expected that you at least have the above. The physical traits are the one's of an average Lieuteanant, so if you don't possess even these, you wouldn't have been made a Captain. A Shinigami is not only about Reiatsu or Zanpakuto.
A Captain needs to have strong Reiatsu.
A Captain needs to have Mastery over at least one way of offense other than his Zanpakuto, or he wouldn't have been made Captain in the first place. It's not only about raw power, it's an official position that comes with a lot of things.
Learning or creating techniques
You can create and learn techniques, but they will have a certain amount of days before you master them. Pm MomNature when you have an idea, and before starting to work on a technique. She will give approval and tell you the number of days you need to train, which will vary from 2-7 according to the potency of the technique.
Kido: This is the levels of kido that can be mastered within a certain time frame. To invent kido you will need to be a kido master.
Kido 1-39: 3 days
kido 40- 69: 5 days
kido 70-99: 7 days
Shikai: Can go up to 8 moves and adds 20 points to all stats
Bankai: Add 6 more moves and add 40 points to all stats
You can have unique powers that aren't zanpukto powers, zanjutsu, kido, shunpo, hakuda. Just get them approved.
When you are in the human world you're stats are reduced by 50 percent because they have reaitsu limiters on them. That pretty much means your stats are cut in half.
If you have very serious wounds you are going to stay there for an actual RL day. If they aren't serious then you will be healed in a bit.
My will...everyone's will...that's my strength!