First  Prev  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  Next  Last
Post Reply If the person above was in a RPG game, what would their class be?
36585 cr points
Send Message: Send PM GB Post
27 / M / Massachusetts
Offline
Posted 7/31/13
Searched around and didn't find anything like this.

Thought this could be a fun game to play, since most of us here probably enjoy play Role Playing Games.

Based on the person's interactions on the forums, profile, or conversations you had with the person above, if they were a RPG character what would their class be?
Posted 7/31/13
Can't really explain why, but I bet you'd make an awesome Paladin.
82672 cr points
Send Message: Send PM GB Post
30 / M / Providence
Offline
Posted 7/31/13
Hmmm, gonna go with Warlock.
Posted 7/31/13
i dont know them enough to guess
Trahma 
32219 cr points
Send Message: Send PM GB Post
32 / M / New Jersey
Offline
Posted 7/31/13
(Great game idea Magicite. )

You would be a Fighter.
Posted 7/31/13
strong swordsman
12074 cr points
Send Message: Send PM GB Post
Cade's PANTS!
Offline
Posted 7/31/13
A Mercenary. *^*
Queen Moderator
44022 cr points
Send Message: Send PM GB Post
X / Rochester, NY
Offline
Posted 7/31/13
A fighter
20602 cr points
Send Message: Send PM GB Post
22 / M / Shibusen Academy
Offline
Posted 7/31/13
You are giving off this Assassin vibe.
45489 cr points
Send Message: Send PM GB Post
22 / M
Offline
Posted 7/31/13
Spellsword.
33016 cr points
Send Message: Send PM GB Post
36 / M / in my own little...
Offline
Posted 7/31/13 , edited 7/31/13
Mimic

just in case we have some none RPG people out there, here is a small list of some characters from one of my favorite Final Fantasy games to help you out, but please dont just use off this list as there are soo many great RPGs with soo many awesome classes available


Suppin/EquipAny/Normal:
This class does not learn skills, but can use all of the innate skills of any and all already mastered classes and can choose 2 other skills.

Knight:
Gained from: Wind Crystal
Able to equip: Daggers, Swords, Shields
Battle option: !Protect/Guard
Innate ability: Cover
Status skills: Bothhand/Dbl Grip, Equipshilds, Equiparmor, Equipswords

Level 1 (10 AP)- Cover. The character will automatically take hits for near-death allies.

Level 2 (30 AP)- !Protect/!Guard. The character will block most physical attacks.

Level 3 (50 AP)- Bothhand/Dbl Grip. You can hold one handed weapons in 2 hands, increasing the damage they do.

Level 4 (100 AP)- Equipshilds. Equip any shield.

Level 5 (150 AP)- Equiparmor. Equip any armor.

Level 6 (350 AP)- Equipswords. Equip any sword.

Monk:
Gained from: Wind Crystal
Able to equip: No weapons/shields
Battle option: !Kick - Physical attack on all enemies.
Innate abilities: Brawl, Counter
Status skills: HP 10% Up, HP 20% Up, HP 30% Up

Level 1 (15 AP)- !BuildUp. Build up strength and double attack power.

Level 2 (30 AP)- Brawl. Attack empty-handed as well as a monk.

Level 3 (45 AP)- !Chakra/!Mantra. Cure poison and darkness.

Level 4 (60 AP)- Counter. Counter when attacked.

Level 5 (100 AP)- HP 10% Up. Maximum HP up 10%.

Level 6 (150 AP)- HP 20% Up. Maximum HP up 20%.

Level 7 (300 AP)- HP 30% Up. Maximum HP up 30%.

Thief:
Gained from: Wind Crystal
Able to equip: Daggers
Battle option: !Steal
Innate abilities: Passages, Dash, Caution
Status skills: Restless/Agility

Level 1 (10 AP)- Passages. See hidden passages.

Level 2 (20 AP)- !Escape. Run away hastily. Still can't run from all battles.

Level 3 (30 AP)- Dash. Hold down B while walking to move faster.

Level 4 (50 AP)- !Steal. Steal monsters' treasure.

Level 5 (75 AP)- Caution. Prevent 'Back Attacks'.

Level 6 (150 AP)- !Capture. Steal treasure while attacking enemy.

Level 7 (300 AP)- Restless/Agility. Become as agile as a Thief.

Dragoon:
Gained from: Earth Crystal
Able to equip: Daggers, Spears, Shields
Battle option: !Jump
Innate abilities: None
Status skill: Equip Spear

Level 1 (50 AP)- !Jump. Jump attack. Attack power x2 if attacking with a spear.

Level 2 (150 AP)- !DrgnSwd. Absorb HP and MP.

Level 3 (400 AP)- Equip spear. Equip any spear or lance.

Ninja:
Gained from: Fire Crystal
Able to equip: Daggers
Battle option: !Throw
Innate abilities: 1st Attack/Preemptiv, 2-handed
Status skill: None

Level 1 (10 AP)- !Smoke. Run away hastily. Still can't run from all battles.

Level 2 (30 AP)- !Image. Double evade of physical attacks.

Level 3 (50 AP)- 1st Attack/Preemptiv. Preemptive attack rate up.

Level 4 (150 AP)- !Throw. Attack by throwing weapons and other objects.

Level 5 (450 AP)- 2-handed. Be able to wield weapons in both hands.

Samurai:
Gained from: Earth Crystal
Able to equip: Daggers, Katanas, Shields
Battle option: !GP Toss
Innate ability: Evade
Status skill: Equip Katanas

Level 1 (10 AP)- !SwdSlap. Paralyze enemies.

Level 2 (30 AP)- !GP Toss. Throw coins to damage all enemies.

Level 3 (60 AP)- Evade. Evade more attacks.

Level 4 (180 AP)- Equip Katanas. Equip any katana.

Level 5 (540 AP)- !Slash. Wipe out the enemy.

Berserker:
Gained from: Water Crystal
Able to equip: Daggers, Axes/Hammers, Shields
Battle option: None
Innate ability: Berserk
Status skill: Equip Axes

Level 1 (100 AP)- Berserk. Continue attacking until every enemy is annihilated.

Level 2 (400 AP)- Equip Axes. Equip any axe.

Archer/Hunter:
Gained from: Fire Crystal/Black Chocobo
Able to equip: Daggers, Bows
Battle option: !Aim
Innate abilities: None
Status skill: Equip Bows

Level 1 (15 AP)- !Animals. Call upon our forest friends. Click here for animals list.

Level 2 (45 AP)- !Aim. Hit % up.

Level 3 (135 AP)- Equip Bows. Equip any bow.

Level 4 (405 AP)- !X-Fight. Four consecutive attacks (each doing 1/2 normal damage).

Mystic Knight:
Gained from: Water Crystal
Able to equip: Daggers, Swords, Shields
Battle option: !MgcSwrd
Innate ability: Barrier
Status skill: None

Level 1 (10 AP)- Barrier. Automatic magic barrier when near-death.

Level 2 (20 AP)- !MgcSwrd. Use level 1 MagicSword spells.

Level 3 (30 AP)- !MgcSwrd. Use MagicSword spells level 2 and below.

Level 4 (50 AP)- !MgcSwrd. Use MagicSword spells level 3 and below.

Level 5 (70 AP)- !MgcSwrd. Use MagicSword spells level 4 and below.

Level 6 (100 AP)- !MgcSwrd. Use MagicSword spells level 5 and below.

Level 7 (400 AP)- !MgcSwrd. Use MagicSword spells level 6 and below.

White Wizard/Mage:
Gained from: Wind Crystal
Able to equip: Staffs/Canes
Battle option: !White
Innate abilities: None
Status skill: MP 10% Up

You usually buy White magic spells (You can find them occasionally), except for Holy, which is found in the Twin Towers in the 3rd world. Click here for spell list.

Level 1 (10 AP)- !White. Use level 1 White spells.

Level 2 (20 AP)- !White. Use White spells level 2 and below.

Level 3 (30 AP)- !White. Use White spells level 3 and below.

Level 4 (50 AP)- !White. Use White spells level 4 and below.

Level 5 (70 AP)- !White. Use White spells level 5 and below.

Level 6 (100 AP)- !White. Use White spells level 6 and below.

Level 7 (300 AP)- MP 10% Up. Maximum MP up 10%.

Black Wizard/Mage:
Gained from: Wind Crystal
Able to equip: Daggers, Rods
Battle option: !Black
Innate abilities: None
Status skill: MP 30% Up

You usually buy Black magic spells (you can find them occasionally), except for Flare, which is found in the Twin Towers in the 3rd world. Click here for spell list.

Level 1 (10 AP)- !Black. Use level 1 Black spells.

Level 2 (20 AP)- !Black. Use Black spells level 2 and below.

Level 3 (30 AP)- !Black. Use Black spells level 3 and below.

Level 4 (50 AP)- !Black. Use Black spells level 4 and below.

Level 5 (70 AP)- !Black. Use Black spells level 5 and below.

Level 6 (100 AP)- !Black. Use Black spells level 6 and below.

Level 7 (450 AP)- MP 30% Up. Maximum MP up 30%.

Time Wizard/Mage:
Gained from: Water Crystal
Able to equip: Daggers, Rods, Staffs
Battle option: !Jikuu/Dimen
Innate abilities: None
Status skill: Equip Rods

You usually buy Jikuu/Dimen spells (you can occasionally find them), except for Meteo, which is found in the third world in the Lava shrine, where you find the 3rd tablet. Click here for spell list.

Level 1 (10 AP)- !Jikuu/!Dimen. Use level 1 Jikuu/Dimen spells.

Level 2 (20 AP)- !Jikuu/!Dimen. Use Jikuu/Dimen spells level 2 and below.

Level 3 (30 AP)- !Jikuu/!Dimen. Use Jikuu/Dimen spells level 3 and below.

Level 4 (50 AP)- !Jikuu/!Dimen. Use Jikuu/Dimen spells level 4 and below.

Level 5 (70 AP)- !Jikuu/!Dimen. Use Jikuu/Dimen spells level 5 and below.

Level 6 (100 AP)- !Jikuu/!Dimen. Use Jikuu/Dimen spells level 6 and below.

Level 7 (250 AP)- Equip Rods. Equip any rod.

Caller/Summoner:
Gained from: Water Crystal
Able to equip: Daggers, Rods
Battle option: !Call/Summon
Innate abilities: None
Status skill: None

The character can use call/summon magic. You must find most call/summon spells. Click here for spell list.

Level 1 (15 AP)- !Call/!Summon. Use level 1 Summon spells.

Level 2 (30 AP)- !Call/!Summon. Use Summon spells level 2 and below.

Level 3 (45 AP)- !Call/!Summon. Use Summon spells level 3 and below.

Level 4 (60 AP)- !Call/!Summon. Use Summon spells level 4 and below.

Level 5 (100 AP)- !Call/!Summon. Use Summon spells level 5 and below.

Level 6 (500 AP)- !Summon/!Conjure. Summon a random call beast without using MP.

Blue Wizard/Mage:
Gained from: Wind Crystal
Able to equip: Daggers, Rods, Swords, Shields
Battle option: !Blue
Innate ability: Learning
Status skill: None

Blue Wizards can learn and use certain spells enemies cast. You learn them when an enemy casts that spell on a character with the Learning ability. Obviously monsters will not cast beneficial spells on your party, so you must first control those monsters with a monster trainer, then have them cast the spell on your party. Blue spells are not divided into levels. Click here for spell list.

Level 1 (10 AP)- !Peep/!Observe. Check an enemy's HP/weak point(s).

Level 2 (20 AP)- Learning. Learn special attacks of monsters like a Blue Wizard.

Level 3 (70 AP)- !Blue. Use Blue magics

Level 4 (250 AP)- !Scan/!Analyze. See an enemy's level/HP/weak point(s)/conditions.

Red Wizard/Mage:
Gained from: Water Crystal
Able to equip: Daggers, Rods, Swords, Shields
Battle option: !Wht/Blk/!Red
Innate abilities: None
Status skill: None

Level 1 (20 AP)- !Wht/Blk/!Red. Use level 1 White and Black spells.

Level 2 (40 AP)- !Wht/Blk/!Red. Use White and Black spells level 2 and below.

Level 3 (100 AP)- !Wht/Blk/!Red. Use White and Black spells level 3 and below.

Level 4 (999 AP)- !X-Magic. Cast two spells consecutively. Also gives character access to White and Black spells level 3 and below.

Trainer/Mediator:
Gained from: Fire Crystal
Able to equip: Daggers, Whips
Battle option: !Catch
Innate abilities: None
Status skill: Equip Whips

Level 1 (10 AP)- !Tame. Tame demon/beast type monsters.

Level 2 (50 AP)- !Control. Control a monster's body.

Level 3 (100 AP)- Equip Whips. Equip any whip.

Level 4 (300 AP)- !Catch. Capture weakened monsters.

Chemist:
Gained from: Earth Crystal
Able to equip: Daggers, Staffs
Battle option: !Drink
Innate ability: Medicine
Status skill: None

Chemists can mix certain things together to create a spell-like effect. For a mixing chart, click here.

Level 1 (15 AP)- Medicine. Effect of potions/ethers doubles.

Level 2 (30 AP)- !Mix/!Combine. Mix a new potion from two old ones in battle.

Level 3 (45 AP)- !Drink. Drink 'Power Up' drinks.

Level 4 (135 AP)- !Health/!Pray. Heal various conditions.

Level 5 (405 AP)- !Revive. Heal unconscious party members.

Elementalist/Geomancer:
Gained from: Fire Crystal
Able to equip: Daggers, Bells
Battle option: !Terrain
Innate abilities: Pitfalls, DmgFloor
Status skill: None

Level 1 (25 AP)- !Terrain. Utilize nature's power to attack the enemy.

Level 2 (50 AP)- Pitfalls. Spot pitfalls.

Level 3 (100 AP)- DmgFloor. Be unharmed on damage floors.

Bard:
Gained from: Fire crystal/Black Chocobo
Able to equip: Daggers, Harps
Battle option: !Sing
Innate abilities: None
Status skill: Equip Harps

Bards can sing songs of magic. Click here for song list.

Level 1 (25 AP)- !Conceal. Hide oneself to not be attacked by enemies.

Level 2 (50 AP)- Equip Harps. Equip any harp.

Level 3 (100 AP)- !Sing. Sing songs of magic.

Dancer:
Gained from: Earth Crystal
Able to equip: Daggers
Battle option: !Dance
Innate ability: None
Status skill: Equip Ribbons

Dancers can dance magic dances. Click here for dance list.

Level 1 (25 AP)- !Flirt. Renders an enemy unable to take action for a turn or two, if successful.

Level 2 (50 AP)- !Dance. Dance mysterious dances.

Level 3 (325 AP)- Equip Ribbons. Equip any ribbon.

Mimic:
Gained from: It's a secret! ;)
Able to equip: Daggers, Rods, Staffs, Shields
Battle option: !Mimic
Innate abilities: None
Status skill: None

Level 1 (999 AP)- !Mimic. Copies the command the previous person used.


v hehe why thank you good buddy
82672 cr points
Send Message: Send PM GB Post
30 / M / Providence
Offline
Posted 7/31/13
Warlord - They are leaders and commanders, inspiring figures, and master tacticians.
1036 cr points
Send Message: Send PM GB Post
23 / M
Offline
Posted 7/31/13
Gulid leader
1036 cr points
Send Message: Send PM GB Post
23 / M
Offline
Posted 7/31/13
i mean guild
25261 cr points
Send Message: Send PM GB Post
20 / M / Eastern United St...
Offline
Posted 7/31/13 , edited 7/31/13
Wizard - That use fire and electricity the best =D
First  Prev  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  Next  Last
You must be logged in to post.