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25 / F / Land of fallen heros
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Posted 8/10/13 , edited 9/8/13

Welcome young champions! I am Draiven Ulrec, the statistics manager of this set up. I will monitor your character's file and alert you of any changes worth mentioning. If you haven't created your character yet, return to character creations and then return here once done. Now go to victory champions!



Here is the Form of Champions
Character name:

Money: (start with 600)

Stats

All stats start at 100. They can be changed with your new character (I.e. You can take away some to add some.)

Strength: (Determines damage with melee, lifting objects, etc.)

Agility: (Speed, how fast you can move, how fast your attacks are, and aerobatics. Also, this affects how well you can dodge, but only to an extent.)

Reflex: (Determines you're reaction speed. Just because some one is faster than you, doesn't mean you can't always react. However...if they have like a huge stat gap (like for agility), you can't react. Also, if you have low reflex versus their agility, you can't react. Reflex is how fast your mind is.)

Endurance: (Some what like you're health. It also determines how much damage you can take before you cave in, however people with equal or higher strength will have an easier time.)

Willpower: (Magic stat, how powerful your magic is. Determines the power of spells, and the ability to learn more spells, etc.)

Skill: (This is more of the non mage type stat for people who don't really use magic. These can be something along the lines of power punch (grants +20 to strength to you're next attack or maybe some sort of technique that allows you to react accordingly to said attack.)

The miscellaneous stats are separate from the fighting stats.
You can only pick one to start with, and it starts at 30.


Bartering: (Get better prices with Tiff)

Smithing: (Sharpen your weapons and make them 10 times better)

Alchemy: (Let's say you want to make a potion, you need good alchemy to do that)

Abilities: (You start with 3 powers, you gain more as you RP and let it be know Mods approve powers before they come into play thank you.)



STARTING STATS FOR RACES!

Humans have a natural +20 to their strength and a +10 to smithing.

Kindred gain +30 to speed but cannot cast magic until they've used magic drain on an enemy. ALL Kindred get a free blood magic spell they can make to start off with, as well as +10 to alchemy

Children of the Sun don't get a higher starting stat. However... they don't need the magic stat at to use their powers.+10 to smithing.

Mutants: +20 to reflex. They don't need magic for psychic powers, psychic powers are based off of skill.

Wood Elves: Can use magic, but are weak to kindred's blood magic. +20 to smithing and +20 to willpower.
Soldier
1464 cr points
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19 / F / Ethereal realm
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Posted 8/30/13 , edited 9/1/13


A P P R O V E D

Welcome to Land of the severed dragons

©Nighty01
14194 cr points
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25 / F / Land of fallen heros
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Posted 8/31/13 , edited 9/11/13



A P P R O V E D

Welcome to Land of the severed dragons

©Nighty01
39750 cr points
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17 / M
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Posted 8/31/13 , edited 9/8/13




A P P R O V E D

Welcome to Land of the severed dragons

©Nighty01

Protectors
45439 cr points
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19 / M
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Posted 9/1/13 , edited 9/2/13


A P P R O V E D

Welcome to Land of the severed dragons

©Nighty01
Posted 9/1/13 , edited 9/11/13









A P P R O V E D

Welcome to Land of the severed dragons

©Nighty01
Posted 9/4/13 , edited 9/16/13




A P P R O V E D

Welcome to Land of the severed dragons

©Nighty01
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