♠ The Hangar ♠
General
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Posted 9/8/13 , edited 7/10/14
♠ The Hangar ♠


Below are the various airframes you are allowed to use in the RP. You may customize your armaments however you want (with mod help and approval of course). After you have selected your aircraft, if you need assistance with customizing your loadout you are most welcomed to ask myself or any of the mods for help.

Make sure to note that unless otherwise stated, you may use a weapon slot for whatever sort of weapon, defensive mechanisms, navigation systems, etc you want on your aircraft.


Information on Aircraft Classes and Aircraft Stats Guidelines/ Terminology


Classes


Air Superiority Fighter- Fighter designation. Air- to- Air combat only

Air- to- Ground Fighter- Fighter designation. Can conduct Air- to- Ground missions. Authorized to use Joint Direct Attack Munition (JDAMS). The A- 10 is the only aircraft of this class unable to engage air targets.

Heavy Bomber- Strictly ground targets. Only your turret crew (guns) can engage air targets in self defense.

Stealth- Aircraft that is invisible to Radar. You will no longer have stealth if you engage/ get engaged on in combat. You get your stealth attribute back only after the engagement is concluded.

Gunship- Heavy Aircraft armed with only guns. Can engage both air and ground targets.

Command Ship- Aircraft designed for leading large engagements on the battlefield. General officer's flagship.

NX Fighter- Next- Generation Fighter. Think you can handle one?

Stats Guidelines and Terminology


Mach- Unit of speed. 1 Mach = 1225 kilometers per hour.

Radar- Computer detection system. Every plane has this. Can detect aircraft, large objects in the air, and incoming missiles. CANNOT detect incoming fire from guns. The Radar has a maximum operational range of 200 kilometers. However, this CAN be changed if you have gear in your aircraft that increases its range.

Target Lock- Computer targeting system. Every plane has this. Takes 10 seconds to lock- on a target. You MUST lock- on in order to fire missiles.

Flares- Every plane gets 5 Flares. Each Flare is used to confuse guidance system on ONE(1) enemy missile. Each use consumes a Flare, so better use it wisely.

Ejection/ Eject- Use this if shit hits the fan. You are out of the fight once you eject in the middle of a engagement. You MAY NOT go back in the engagement with a new aircraft/ different aircraft/ whatever.

Visual range- Range at where you can see aircraft, or large objects from a distance. 15 kilometers.

Short range- Visual range. 15 kilometers.

Medium range- Out of visual range. Can be tracked by radar easily. 16- 80 kilometers.

Long range- Only track-able on radar. 81- 200 kilometers.

Missiles- Heat- guided (short range) or Radar- guided ( medium- long range)

Guns- Rotary cannons. Shoots "X"mm rounds. Guns cannot Target Lock, thus the pilot must manually aim with them. Guns have Short range on Fighters and Medium range on Gunships, and Command Ships.

Bombs- Explosive ordinance designed to level buildings and ground targets.

JDAMS- Radar- guided missiles that attack ground targets only. Only usable by Air- to- Ground Fighters.
General
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Posted 9/9/13 , edited 3/4/14
FIGHTERS


F- 16C Fighting Falcon




Mirage 2000-5




A-10A Thunderbolt II




Tornado GR 4




F/A- 18F Super Hornet




F-14D Super Tomcat




Su- 33 Flanker-D




F- 15E Strike Eagle




F- 117A Nighthawk




F- 22A Raptor




EF- 2000 Typhoon




Su- 47 Berkut




CFA- 44 Nosferatu




F- 35C Lightning II




F- 3 Shinden II




Fenrir




General
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Posted 9/9/13 , edited 9/9/13
BOMBERS


B- 52 Stratofortress




Tu- 95




B- 47 Stratojet




B- 1 Lancer




Tu- 160




B- 2 Spirit


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Posted 9/9/13 , edited 9/9/13
Command Cruiser


"An entire military HQ... up in the sky..."


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General
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Posted 9/9/13 , edited 9/9/13
Gunships


AC- 130 Spectre


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