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Post Reply Log Horizon Discussions (mostly Season 1)
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21 / M / With Lucina
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Posted 10/12/13
ep 2

it was aight, looks like they're getting ready to reveal the next 2 party members (probably in ep 4 based on the preview, the cat guy and that other girl)

not much else to say really, player killing isn't a serious threat at all



Posted 10/12/13
This anime wouldve been more fun if they actually Died and never came back to life T.T

But anyway:

Episode 2:
Thought it was okey,Awesome fight between those pkers though. That Loli is so cute QQ! Yea judging by the ED song, They probably getting more party members later on.
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42 / M / Canada
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Posted 10/12/13
I don't know why but I'm quite enjoying this. Still not super impressed with the visuals but the story and characters I quite like, especially looking like some romance is possible.

No in game death means they're bored and just killing players for the heck of it but our party gets an actual quest to rescue a member of their guild who is otherwise stuck far away and mostly alone but for the nice players which saved them but I guess don't want to walk her home. The quest gives our party a reason for existing which is good for them and the griffin ride gives the romance a chance.
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Posted 10/12/13 , edited 10/12/13
I'm happy that they are sticking to it being about an MMO and not pushing the actual game aside for other things. The no death keeps it focused on the fact it's an MMO and these wonderful fantasy games have tons to explore. SAO didn't really use the death thing effectively anyway just for some drama and then when the romance story kicked in they just kicked the death aside with the rest of it. So i'd rather anime not use those sorts of storylines if they have no plans to do it effectively.

At least now we can focus on them exploring the world and working on their quest. I hope we get to hear about the Tea Party more and all the things they did. They sound like a really cool group of players who accomplished everything there was to accomplish.
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22 / M / KS, USA
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Posted 10/12/13
The feeling I got from the episode is, at least our Guardian and Enchanter mains (I am horrible with names so I am just gonna call them that) are definitely powerful players. Going from what was said the distance alone to where this other guilds player is would take a long time, and a group of that guilds strongest wouldn't be able to survive the journey, that or our Enchanter doesn't like the thought of putting others in danger when he knows he can do it with just a smaller group?

Assuming the guild protecting that member made this realization as well, they probably don't want to put any unnecessary risk to their guild mates, especially since it was said their city is in a state of chaos so just getting out alone could be a hassle.

Also the fact that you can be looted after being killed yourself reminds me of old MMO's (Everquest to be exact) where other players could loot you after killing you. So to avoid losing your items you obviously don't want to take risks and put yourself, or your friends, in danger of being killed. Add to that when you die you spawn at the Cathedral, so unless they have more Resurrection spots, or there are more Cathedrals, I assume there are only 6 Cathedrals for the 6 major cities they mentioned.

Overall I am enjoying this show, and honestly, would love to see a game like this, sounds interesting.
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Posted 10/12/13
There are a few games like this about though a lot of them are Korean only. It has some similarities to some that westerners can play though like Final Fantasy XIV. Although it has much less classes than this MMO seems to have.
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Posted 10/12/13
The rezzing at cathedrals is something a lot of asian MMOs inherited from Dragon Quest. In an MMO, it makes death a colossal pain in the ass; along with the gold penalty, it makes it understandable the guild would have trouble getting to their lost member.

I think the most interesting thing about the show, from my perspective, is making the main character a crowd control/buff/debuff class. I think its interesting for 2 reasons. First, it is an aspect of MMOs that non-players pretty much are unaware even exists. Second, it is a class that makes sense for someone who has been a raid leader. Its a novel choice; unlike most "trapped in an MMO" stories, where the main character is either a tank or a melee damage-dealing type of player, it shows that he is someone who generally doesn't solo his way through games, or travel with a love-interest healer character. It is also interesting because it isn't a class that lends itself to flashy fights or duels that you tend to see in anime; sleep, root and weaken spells are useful, but way less visually interesting than fireballs or powerful sword swings. I also like that the principal love interest isn't a healer, because that is so cliche at this point.

Most of all, I've liked the first two episodes for their tone. It is surprisingly light-hearted, and the characters seem to be quite willing to accept their strange fate. The direction the show seems to be taking is that the people are looking for a sense of purpose in this world; it seems that Shiroe and company are moving toward becoming freelance trouble-shooters, though I guess at some point, they might join the guild his friend runs. I'm interested to see how their party will fill out; obviously, one of the new people will be a healer of some form, but they'll probably also get an offensive mage and either an archer or a swordsman of some form. Hopefully they don't all turn out to be cute girls, but...this is based on light novels, so it isn't unlikely that that will happen.

Overall, after two episodes, I'm finding this to be one of my favorite new shows this season, along with Strike the Blood and Kill la Kill.
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22 / M / CR Forums
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Posted 10/12/13


I enjoyed the second episode as well.

I feel that our Glasses/Enchanter wasn't so much concerned with others, as he was with himself. He felt bad for this thoughts, but you could see it in his eyes man. He hated not doing anything, he's not some lazy mofo. He liked killing the other players, and he wanted to head to the other town, if only to do something with meaning. He wouldn't have been doing it for the right reasons and was ashamed of that, so neglected to speak up about it. His friends are like "Yeah lets do the right thing, no thinking lets do it!" and he agrees, kinda. It gives him more character! I like character!





I wonder what MMO's exist that let you ride horses, kill other players, form guilds, and fly on griffins....

Perhaps a certain.....famous MMO....that exists in America, Europe, and China....but not Japan?

Something that you look at and go, WoW! < Subtlety

Seriously, does this not remind you old WoW players of WoW? That's a good feeling. The animation department is underwhelming as can be, but this story is hitting all the right notes. I want to see this Dubb'ed into english, as it's got potential there! Give me that english dub!
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Posted 10/12/13
I just watched ep2 and it was pretty good really.

Not to start a LH vs SAO but so far this feels like a real MMO compared to SAO with actual classes doing their jobs and mounts.

And c'mon the idea of guilds, mounts, and PK were present in a lot of other MMOs before WoW even came out.
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29 / M / NE
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Posted 10/12/13
I like the focus on MMO game play. It sets it apart from SAO. I do like having a strategist for an MC. It was a great second ep, can't wait for next week!
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Posted 10/12/13
After 2 eps., I don't think they are stuck in the game, since it doesn't appear that Elder Tale is a virtual MMO. It is more like they are spirited into the game.
The MC playing supporting role also sounds good; he would not survive if staying alone. I think we will see more teamwork like in MMOs, instead of "I'm fine.I'm going to solo this".
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Posted 10/12/13
Sheesh, the people at the beginning looked pretty upset to see someone NOT die.

Shiroe's class is pretty sweet. I like the idea of an attack mage that needs help from allies to reach its full potential. Makes a nice statement about his character. In general, their party set up is pretty odd (two support classes and an assassin), but it worked okay in that situation. They could probably really benefit from a full-on attacker in different situations.

I did think it was odd how clueless the PKers were about their classes. I mean, if you're going to go after other players, you should probably be able to identify classes and know attacks, because you never know who you're going to run into. I understand not knowing the intricacies of play style or even not knowing all the skills, but those ones were pretty much clueless about everything except that Shiroe was an Enchanter.

Looking forward to a little more backstory on the Debauchery Tea Party next week. I find it really interesting that Shiroe once was in a big raiding party. What could have happened in-game that would make him so guild-shy? It's beyond personal preference at this point.
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Posted 10/12/13
I'm enjoying every bit of Log Horizon. The energetic OP to start then nice and mellow for an ED.
And the fact that the main characters are Support-Tank combo + a Silent Killer gives me more enjoyment.
And it's more awesome 'cause it's scheduled for a 25-EP run. YEAH!
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24 / M / Anime World
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Posted 10/12/13 , edited 10/12/13
Episode 2


Dat eyes. Decent episode. The OST and action were some highlights but I also enjoyed the explanation on how they explained some of the mechanics behind the world they are stuck in involving classes, spells, etc.

The concept of pkers was not surprising to me though as in games like this, they definitely exist.

P.S. Akatsuki is sooooooooo cute
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Posted 10/12/13 , edited 10/12/13

Rito2Ru wrote:

ep 2

it was aight, looks like they're getting ready to reveal the next 2 party members (probably in ep 4 based on the preview, the cat guy and that other girl)

not much else to say really, player killing isn't a serious threat at all





As I mentioned earlier, there's a lot of things that the anime is "toning down".
The most obvious is the depiction of the kills.

Your question is another one. They're in a hurry, because she is in physical danger.
The city guards consider an "attack" as "doing significant damage to an Adventurer or an Earthling".
However, it was reiterated that as real people, we know there are crimes committed far beyond the realm of that definition, especially when a young girl is involved. Killing isn't the worst thing to do against a player in this world.

That's just a bit too risque for evening NHK TV I suppose.

Shout-out to the MMO fans, the PKers basically got CC'ed to death, lol.
The thugs were clearly not too well educated in PvP, as a CC-expert class like Enchanter would be extremely ideal for PvP.
(Of course, to give them credit, they probably never even considered sleep to be effective in PvP, as the player could still use voice chat to warn their mates. Unlike our adaptive Shiroe, they simply couldn't think outside of the box - the fact that now the players ARE the characters.)

Shrioe and Naotsugu do have both the level advantage as well as raid-gear equipment advantage, but obviously it was their expertise that mattered the most.


Felstalker wrote:


As far as I know, the author is more familiar with old Ever Quest and EQ2.
Without getting into spoiler details, the impression I got from Elder Tale is:
Foundation and class systems are EQ based, the fast paced, reactionary, cooldown rotation based combat system is closest to WoW, and the role-playing elements are reminiscent of UO (which was incredibly popular in Japan back in my days).
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