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Posted 1/26/14 , edited 1/28/14
Image/picture:

Physical Description(Eyes, hair, height, etc.):

Name:

Race:

Age:

Sex:

Special Abilities:

Skills:

Weapons:

Magical Items:

Weaknesses:

Goals:

BIO:
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Posted 1/26/14 , edited 2/12/14
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Image Description(Eye's Hair, Height, ect.):
reddish brown Eye's
Brown Hair
Slim and very Fit
around 5'10

Name:Jirou

Race:Wind Tribe

Age:487 (Looks to be around 24)

Sex:Male

Special Abilities:
-Wind/Lighting Chi Usage- the ability to use Wind/Lighting Chi allows the user to enhance their attacks with Wind or Lighting along with a wide range of body/weapon enhancements pertaining to the Wind/Lighting branch of magic.

-Spell Cutting- Specific to the wind tribe who are famous for their extremely sharp blades, the wind tribe swordsman are able to enhance there blade with wind magic/chi to make them so sharp that they can even cut spells/Magical Energy.

-Wind Sage Chi Techniques (Allows for the usage of Wind/Lighting Chi based techniques)

-Wind Sage Weapon Techniques (Requires Wind/Lighting Chi and training in Wind Sage Weapon arts)

-Wind Sage Martial Arts Techniques (Requires Wind/Lighting Chi and training in Wind Sage Martial arts)

-“Wind's Presence”(Active)- This ability allows the user to either completely erase any trace of there presence or to amplify there presence to much greater than what it actually is. The ability's effectiveness increases the stronger one becomes with the wind sages teachings (The stronger one becomes in using there wind/lighting Chi and/or Magic).

Skill Sets:
-Wind Sage Weapon Arts
-Wind Sage Martial Arts

Special Attributes:
-“Calm Breeze”(Passive)- This ability allows the user to keep his/her calmness and concentration at a near meditative state even in the midst of the most heated battle field. The ability's effectiveness increases the stronger one becomes with the wind sages teachings (The stronger one becomes in using there wind/lighting Chi and/or Magic).

-“Lighting's Speed”(Passive)- This ability increases the user's agility, speed, reflexes, and thought process speed greatly. The ability's effectiveness increases the stronger one becomes with the wind sages teachings (The stronger one becomes in using there wind/lighting Chi and/or Magic).

-Aventh is knowledge about a wide array of things, but he is most knowledgeable about the history of Jahan, or at least what has been written down


Weapons:
Wind Tribe Blade (Short Blade)

A Katana


Magical Items:
Currently has none

Weaknesses:
-Mortal

-Any type of fire based attacks (or Defense)

-Has no effective long range techniques

-Spell and Ability's that can restrict movement (Some spells and ability's that restrict movement will have a stronger effect than others)

-Although able to cut spells, spells that are stronger (Especially fire spells) are very hard to cut and tend to take more energy, also spell cutting is most effective against direct attack spells like “Fireball” or “Lighting Bolt”

Likes:Warm and Windy sunny days, Open fields

Dislikes:The Rain

Qualities:Patient, Friendly, Strong Willed, Intelligent, sometimes Carefree, can sometimes get lost in thought

Goals:Unsure of what he wants

BIO:
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Posted 1/28/14 , edited 1/31/14
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Physical Description(Eyes, hair, height, etc.): eyes are gray, hair is red (which she covers under a hood when working), height is 5'8, weight is 115 lbs

Name: Nina Teef

Race: human

Age: 22

Sex: female

Special Abilities: Attraction/repulsion. range 50 meters, flexible, nimble

Skills: she is skilled martial artist having trained in it at a young age, she is knowledgeable about herbs and basic healing techniques

Weapons: two short blades she keeps at her side.

Magical Items: none atm

Weaknesses: she uses her hands, if they are restricted in anyway, she cannot use her powers

Goals: restore peace to the lands

BIO:
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Posted 1/28/14 , edited 1/30/14
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Physical Description(Eyes, hair, height, etc.): eyes : black, hair : black, height: 6'1, weight: 160 lbs, build: lean but muscular

Name: Kyle Teef

Race: human

Age: 23

Sex: male

Special Abilities: summoner
He can summon the Yin of the four celestial beasts that is Seiryuu ; Suzaku: Genbu: and Byakko. With that he gains access to their powers, although since their powers can be destructive, he has to be careful of where he summons them.
He is very nimble and can be quite strong. Since his power draws on the dark side of the four beasts, he can communicate with beasts in the shadowy realms and some, not all will do his bidding if his will is stronger than theirs.

Skills: a skilled marital artist,

Weapons: he uses knives, shurikens and kunais

Magical Items: none atm

Weaknesses: light or holy magic negates his own powers so he cannot access his summons

Goals: to make the land peaceful and prosperous

BIO:
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Posted 1/29/14 , edited 1/29/14
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Physical Description (Eyes, hair, height, etc.): Dark Brown Hair, Dark Brown Eyes, 5’10”, 165lbs

Name: Sango Shinzo

Race: Human

Age: 24

Sex: Male

Special Abilities: He can create fire and manipulate all aspects of it. He is extremely fast and his attacks are speed based rather than strength based

Skills: Master Swordsman (Shinzo Style)

Weapons: His Katana, Toritsume

Magical Items: NA

Weaknesses: Darkness

Goals: Rebuild the Shinzo Clan

BIO:
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Posted 1/31/14
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Physical Description (Eyes, hair, height, etc.): Eyes/Hair: Unknown, Height: 6’ 7”, Weight: 250 lbs

Name: The Knight

Race: Unknown

Age: Unknown

Sex: Male

Special Abilities: Pure Physical Strength

Skills: Skilled Swordsman

Weapons: The Black Sword, Verzicht

Magical Items: Thought not Magical, his armor is made of an otherworldly material that is 10x stronger than steel and half as heavy, it also has a dampening effect when it comes to physical attacks (A heavy tree hitting him would only send him back a few feet without knocking him over)

Weaknesses: His Memories

Goals: Repent for his past sins

BIO: The Knight apparently was once a tyrant that committed many evil deeds in his time. He was defeated and was sentenced to wandering the world as a punishment for his crimes. The Knight carries deep regret for his past deeds and wishes for his punishment to end swiftly.
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Posted 2/1/14 , edited 2/2/14
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Image Description(Eye's Hair, Height, ect.):
Lucid green eye's
Reddish brown hair
Slim and beautiful
around 5'9"

Name:Saya

Race:Wind Tribe

Age:448 (Looks to be around 22)

Sex:Female

Special Abilities:
-Wind/Lighting Magic (The ability to cast spells from the Wind/Lighting branch of elemental magic)

-Wind Sage Magic (The ability to use and cast Wind/Lighting Wind Sage spells)

-“Piercing” Wind Tribe members who have trained in both Wind Sage Magic and Wind Sage Bow Techniques are able to enhance there arrows piercing power allowing there arrow's to rip through the toughest of defenses magical or none-magical.

-Wind Sage Bow Techniques (Requires Wind Sage Magic and training in Wind Sage Bow arts)

-“Wind's Presence”(Active)- This ability allows the user to either completely erase any trace of there presence or to amplify there presence to much greater than what it actually is. The ability's effectiveness increases the stronger one becomes with the wind sages teachings (The stronger one becomes in using there wind/lighting Chi and/or Magic).

Skill Sets:
-Wind Sage Bow Techniques
-Wind Sage Bow Art's

Special Attributes:
-“Calm Breeze”(Passive)- This ability allows the user to keep his/her calmness and concentration at a near meditative state even in the midst of the most heated battle field. The ability's effectiveness increases the stronger one becomes with the wind sages teachings (The stronger one becomes in using there wind/lighting Chi and/or Magic).

-"Lightning's Mind"(Passive)- This ability grants the user the ability to cast his/her Wind/Lighting spells at a much faster speed than normal and also allows the casting of multiple spells at an accelerated pace. Also this ability increases the user's agility, eye sight, and thought processing speed but unlike "Lighting's speed" does not increase the user's physical speed.The ability's effectiveness increases the stronger one becomes with the wind sages teachings (The stronger one becomes in using there wind/lighting Chi and/or Magic).

Weapons:
Bow and Arrow's (Character Picture)

Magical Items:
Currently has none

Weaknesses:
-Mortal

-Any type of fire based attacks (or Defense)

-Is at a disadvantage in close range combat

-Is at a disadvantage in close quarters (Inside a building, cave, or on a boat)

-Although able to pierce through almost any defense the stronger the defense (Especially fire based defenses) the more time, concentration, and energy a Wind Sage Bow user will need to prepare his/her arrow's to pierce the defense.

-Cute things (They can be very distracting for her)

Likes:Windless days, sunny days, Cute things, CUTE THINGS!

Dislikes:The rain, boats

Qualities:Friendly, Tomboyish, Tough

Goals:Currently she has none

BIO:
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25 / M / U.S.A.
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Posted 2/1/14
Image/picture: Coming soon

Physical Description(Eyes, hair, height, etc.): Above average height with black hair and coal gray eyes with a shaggy mustache and beard. He typically wears simple leather armor dyed black

Name: Nex

Race: Human

Age: 37

Sex: Male

Special Abilities: None

Skills: Handy with an axe

Weapons: Labrys

Magical Items: None

Weaknesses: Mortality

Goals: To journey to the center of the Gehenna ruins

BIO: A mysterious mercenary who drinks more than he should, Nex is an enigma to all who meet him. Many say that his unhealthy fixation on the Gehenna ruins will be the death of him as it had been for the ten other parties he had led into the ruins.
Though nex was always the only survivor, it never stopped foolhardy adventurers and treasure hunters from following him in. Many claim him to be a harbinger of death and avoid him, forcing him to look outside Sadoyus for help...
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Posted 2/3/14 , edited 2/3/14
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Physical Description(Eyes, hair, height, etc.):
§ blue eyes, as in picture
§ blue hair , as in picture - it is straight and reaches the middle of her back
§ body : curvy, 165 cm tall, light skin, average weight

Name: Viviana ( Vivi / Vivian )

Race: vampire

Age: appears to be in early 20's human age

Sex: female

Special Abilities:

§ transforming into a bat
§ usual vampire abilities ( sharp senses, above average strenght and speed ) - in comparison to non-vampires
§ molecular combustion - the ability to explode things by increasing the speed of the molecules. It seems that it works on objects and living things like wood, flowers, etc. Doesn't work on humans and animals, for some reason.

Skills:
§ stealing
§ hunting smaller animals
§ cooking
§ using sharp objects - knives, swords
§ average knowledge on herbs and plants

Weapons: usualy doesn't carry weapons with her but can use those under Skills
§ her sharp nails / claws due to her being a vampire ( can grow them when she wants )
§ her sharp fangs due to her being a vampire ( can grow them when she wants )
§ her powers

Magical Items: none so far

Weaknesses:
§ if she doesn't feed on blood, she gets weaker
§ holy water in big amounts can burn her really well
§ she needs to move any part of her body to activate her molecular combustion
§ her power does not work on humans and animals
§ as a bat, she is weak ( can only use the high pitch scream and sonar sense of a bat, beside flying )
§ she can heal better due to being a vampire but bad injuries still need longer to heal than small ones
§ really strong holy spells have certain effects on her - from not allowing her to use her powers up to causing her to pass out
§ werewolf bite

Goals:
§ to be free - check
§ to travel - check
§ to become a really strong vampire and live a long life

BIO:
Viviana Frostee. The daughter of a long line of vampires. They were once considered as one of the higher ranked vampires. Every member was either blessed with the power of molecular combustion, acceleration or deceleration. The element of fire was considered the family's trait aswell.
They all had piercing blue eyes as ice and the deep seas and light colored hair.
Viviana has deep blue eyes and light blue hair.
Her family was one of those vampires who could transform into bats. Every single member of her family had the ability to do so.
As time passed by, something made the Frostee vampires go silent. Many were killed in battles with the werewolves. Others went silent and off the radar. Life as a vampire was never easy. If you were one, chances were you would be hunted down for being one.

Viviana is old for humans, being a vampire. She doesn't state her age thou. She looks as if she is in her early 20's.
For a vampire, she is in her teenage years which last far longer than human ones.
She is smart and tries to adapt to certain situations if needed. Drinks blood and prefers human blood over animal blood. The first few years of her phase were rather chaotic. If she drank too much human blood, she got power-hungry and wanted more. The more she wanted, the more as a vampire she acted. She could easly get out of control.
Now, the same thing can happen but she tries to control herself. Viviana drinks animal blood if she really has to. If a human or any other person is bad, she has no problems drinking all of their blood and killing them. If she is hungry, her first choice are humans and the like.
Viviana swings back and forth from good to evil, like a pendant. If she wants to do something good, she will do so. If she has to do something evil, she will do so. If she is blood-hungry, she will lose control.
The only things she doesn't like are vampire blood and rules. Vamprie blood, thou it makes a vampire stronger than just human or animal blood, tastes awfull. Rarely does vampire blood taste sweet to a vampire. Such examples have always been explained as attraction between vampires or maybe even special blood lines with special powers which comes down to special blood.
Conclusion?
If you're young and attractive, not to mention healthy (and not a vampire ), Viviana would most likely try to drink your blood when she is hungry. If she is in the right state of mind, she will ask. If she is not. . . Good luck with that.

She learned how to steal so she has no problems with that. Since she can hunt smaller animals, that is usualy the primary source of food. She knows a few things about plants and herbs.

Likes: human blood, secrets, , to read, to travel, to have fun, men
Dislikes: to be controled, vampire blood, werewolf bite, werewolves (natural instinct ), holy magic and holy water
PPOV: everything - good , neutral and evil. It depends on the situation and her state of mind.
She is: smart, adaptable, stubborn, sure in herself and her powers, semi-proud
She is not: stupid, boastful, shameless, that good of a liar,
She can be: hard to control, a bitch, sharp tongued, sly, flirty, pushy, rude, nervous/sad/happy/angry/mad, etc.



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Posted 2/6/14 , edited 2/6/14
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Physical Description(Eyes, hair, height, etc.): Eyes are the color of tree sap. Hair: black with a tinge of green. 5'9"

Name: C'thain(Thane) Varauwe

Race: Fey

Age: 116 (Appears 23)

Sex: Male

Special Abilities: Plant generation and manipulation: Can create any type of plant he knows of or hybrids and manipulate them. This includes spirit and demon realm plants. He can freely manipulate any existing plant or any he creates. Any plant he creates is infused with spirit energy and not entirely natural.

Regeneration: Heals wounds at a rapid pace and can regrow body parts in hours/days. This also has caused him to become unaging

Flight: Perfect maneuverability. Extremely fast

Healing blood: His blood is a sap which accelerates the healing process of anyone who eats it. Can even grow back body parts.

Skills: Animals, botany, climates, versatile skill with weapons(specializes in the double bladed staff). acrobatics(including mid-air) and tracking

Weapons:
White/green with the blades looking like leaves(preferred form of the weapon)

Magical Items: Seed/handle from the tree which sealed Deifas ,It can be reshaped into any form C'thain chooses as long as it is held by him. It can be split into multiple weapons, but upon leaving his hands either disappears(down to one weapon if it was split) or reverts back to the handle shape(if only the one weapon leaving his hand). Indestructible save for divine intervention due to the extreme evolution process administered to the tree.

Weaknesses: Extreme cold puts him into a dormant state. He will regrow from any remaining body parts larger than a apple seed, but incineration to ash will stop regeneration.

Goals: Find Deifas and either reseal him or(preferably) destroy him. Track down the beings he's altered and destroy them. Explore the world and learn about it.

BIO: C'thain was part of a tribe of fey long since tasked to guard a sacred tree. The true reason, however, had been lost long ago. It wasn't to guard the tree itself, but to make sure that the entity that was sealed beneath was never to be set free upon the world. The entities name is Deifas. It is an entity of life and evolution run amok. It's goal is to evolve the entire world in what it sees as "perfect" with it in charge. When the destruction occurred, Deifas was set free and cursed the fey left alive to wander the world. C'thain took a piece of the tree(which had been exposed to Deifas' evolution for centuries) and his armor and clothes and swore to put an end to Deifas and all the creatures forced to endure it's evolution. He then set out and has been trying to get his bearing in the world.
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Posted 2/11/14 , edited 2/16/14
Image/picture:
His usual/Travel Attire

His Attire in his lab


Image Description(Eye's Hair, Height, ect.):
Light Brown Hair
Green Eye's
A Lean Fit Body
about 5'11

Name: Aventh De'Valen "The Azure Scholar" (His true name is unknown and he tends to keep it that way usually going by the name of Azu)

Race: Human

Age: Unknown (Looks to be mid 20's)

Sex: Male

Special Abilities:
Master in Arcane Magic (uses many different spell's, some Including Illusions, Barrier/Protection, Seals, Body Enhancement, and Misc Element Usage, also allows for basic understanding of spell structure)

Skilled in Ritual Magic(The ability to perform and understand Ritual Magic, some Ritual magic includes Magical Lock's and Summoning Ritual's)

Master in Elemental Magic (A type of magic that allow's Aventh to use and bend the multiple elements to his will as well as combine them to create different spells and such)

Skilled in Fire/Wood Magic(The ability to use/control spell's from the Fire/Wood branch of Magic)
Skilled in Earth/Metal Magic(The ability to use/control spell's from the Earth/Metal branch of Magic)
Skilled in Water/Ice Magic(The ability to use/control spell's from the Water/Ice branch of Magic)
Skilled in Wind/Lighting Magic(The ability to use/control spell's form the Wind/Lighting branch of Magic)

Skill Sets:
Some basic Karate (He practices it to stay in shape mostly)
Alchemy (The ability to research, craft, and create Potions, Elixirs, Alchemy Stones, and other Alchemy productions)

Special Attributes:
Very High Mental Endurance/Strength
A Wide Knowledge of Magic of all kinds
A Wide Knowledge of Herbs, Plants, and Minerals of all kinds

Weapons:
His magic hand gun (See above picture)
Various alchemy productions (Acid and such)
Although not really a weapon he does have steel arm bracers attached to his cloak (See above picture)
He is also equipped with Chain Mail

Magical Items:
His Gun has the ability to collect magical energy within the air. Through his gun Aventh is able to cast basic offensive type spells (The gun takes about 10 seconds to become fully charged/usable again)

His "Goggles" (See above picture) Help him visibly see the magical flow around or within something or even someone

His "Headset" (See above picture) Produces white noise that helps him concentrate

His Chain mail is magically enchanted to be stronger, tougher, harder, and more resilient than regular metals

His cloak (See above picture) is magically enchanted to be tough and resilient, his cloak is also enchanted to reduce the force of blunt attacks (Though it also reduce the pressure a bladed weapon produces) Finally his cloak is enchanted to make his presence extremely hard to sense and even makes him hard to notice (Almost as if he was invisible this effect is reduced if he is in plain sight in a brightly lit area)


Weaknesses:
Mortal

Aventh is unable to use this worlds magic directly and therefore he require's his Alchemy Productions or his "Gun" as catalysts to cast his magic

Aventh is not a skilled Hand-to-Hand Combatant

Aventh is, for emotional reasons, addicted to a very strong Hallucinatory drug, although the drug has no drawbacks like Withdrawal and also does not affect the user for long ('Trips' are around a 1 to 5mins at most) the user CAN experience "relapses" of the drug (Seeing things that are not actually there)

Likes: Being in his lab researching, studying, reading books, and creating new Alchemy products

Dislikes: Distractions, becoming side tracked

Qualities: Patient, Kind, Intelligent, Studious, Strong Willed, Mysterious

Goals: currently unknown

BIO: Not much is known about the man known as the "Azure Scholar" named as such due to the strange Azure mist that surrounds his house within the Umoba mountains. Aventh, as he calls himself, tends to keep to himself most of the time, leaving his house for days, weeks, or even month's at a time only to once again return to the house shrouded in the Azure mist, disappearing into it for days at a time only to leave once again.
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