Virtual Reality headset anouncement
Wihl 
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Posted 1/30/14
Seems that virtual reality headsets are closer than I thought and might be on time for Sword Art Online's start date.

http://www.roadtovr.com/hands-valves-virtual-reality-hmd-owlchemy-labs-share-steam-dev-days-experiences/

Link points to a 2 page article titled "30 Minutes Inside Valve’s Prototype Virtual Reality Headset: Owlchemy Labs Share Their Steam Dev Days Experience".

What are your thoughts? Will we be there in time for Sword Art Online start date, hopefully with out the extra microtransmitter?
Posted 1/30/14


Would anyone make their room look this to play a VRMMO?

I would, hahahahaha.
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Posted 1/30/14 , edited 1/30/14
This is just a re-tooling of a device that's existed for about 20 years now (played a robot FPS at a Blockbuster Golf and Games in the early 90's). Granted, it'll probably be far superior to it's predecessors, but it's definitely not new technology. So I'm underwhelmed. But I suppose if they get it right this time, it will take off they way it was intended to. This newer generation is the offspring of the ACES radar helmet system that they are going to implement in the F-35.
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Posted 1/30/14 , edited 1/30/14
~ Going to post my opinion since I have some experience with virtual reality since I own the Oculus Rift DK1 (Developer Kit 1) and have been browsing the OculusVR forums for months now ~

The two virtual reality HMDs (Head-Mounted Display) were presented by OculusVR's Oculus Rift and an HMD by Valve, however, Valve's HMD is just a device for research and will not be a final product (the research from Valve's HMD will be used to improve the Oculus Rift; Valve is working with OculusVR).

The Oculus Rift consumer version will most likely be released Q1 or Q2 of 2015, unless some miracle happens then it might be released Q4 of 2014. The Oculus Rift consumer version will have a 1080 resolution or more in each eye! However, 2k or 4k won't be available until about two years later for a second edition of the Oculus Rift.

Virtual Reality and virtual reality HMDs are not anywhere near advance enough for a Sword Art Online scenario... YET... or anytime soon. I estimate that this technology will be available is in a decade or two; our computers can barely even handle a 1080 resolution for gaming WITH, and I can't stress this enough, with a frame rate at or above 60 FPS, preferably 120+ (you can feel sick in virtual reality if the FPS is below 60). For a Sword Art Online like game then we need at least 4k, 8k, or much higher for the world to seem realistic (eye tracking would be awesome but it will also be more demanding).
Also, remember that the Oculus Rift has two images (both eyes) so it is showing the screen TWICE. 1080 in each eye is pretty demanding, even when the consumer version of the Oculus Rift is released it will still need a beast of a computer to get a good FPS. Computers will be much better a year from now but you can't have a weak computer and expect to play VR games/demos. (unless you drastically lower the resolution :/ )

So not only do we need the majority of consumers to have computers (or consoles in the future) that are powerful enough to handle 4k+ resolutions in gaming but they also have to be able to pump out at least 60+ or 120+ FPS for an enjoyable experience. The technology could be available sooner but companies will not develop games or VRMMORPGs just for a few enthusiasts who spend thousands of dollars on their computers over the mass market who are not able to afford a computer that can handle such a demanding game.

We are MUCH closer to better VR experiences but you shouldn't expect a Sword Art Online game to be released any time soon where we are consciously in the game through just our brains. Of course we can never truly predict how fast technology will advance, but so far it doesn't seem likely that we can send our consciousness into a game anytime within 20+ years from now.

That doesn't mean Virtual Reality will still not be amazing!
OculusVR has made some startling progress in the Oculus Rift, especially at CES 2014 where they showcased the Oculus Rift "Crystal Cove" version which has improved upon its positional tracking, lowered latency, and almost completely eliminated VR sickness which has caused past Virtual Reality headsets to fail.
The STEM System by Sixence is about to be released for amazing hand tracking (like the Wii remotes but 1,000,000,000,000 times better),
and the Virtuix Omni is about to be released for realistic walking, sitting, jumping, etc. within games. So far we have devices for vision, hand controls, and walking... we are getting pretty close to completely being in a different world right inside our homes! :D

OH! and the first VRMMORPG is being made called, Gekkeiju Online. It is pre-Alpha (I think) and it is not yet released but it seems pretty cool.
I don't like posting links so just Google the name -Gekkeiju Online

- Hah correct me if I made any small mistakes, just babbling on.
GreatS 
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Posted 1/30/14 , edited 1/30/14
The Oculus Rift consumer version will have a 1080 resolution or more in each eye!

On my phone now, but just wanted to say that's not true, they more or less confirmed 1080p both eyes combined, maybe more. The numbers they always talk about are both eyes combined. Which doesn't mean 2k won't happen (1080 peer eye) just no promises yet

And let me add to that that the omni is a joke (good idea in 5 years maybe), stem is awesome and that mmorpg might or might not be released and might end up just using the vr marketing wave with crap integration... And for that matter everquest next promised support as well

~vr developer & evangelist
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Posted 1/30/14 , edited 1/30/14

GreatS wrote:

The Oculus Rift consumer version will have a 1080 resolution or more in each eye!

On my phone now, but just wanted to say that's not true, they more or less confirmed 1080p both eyes combined, maybe more. The numbers they always talk about are both eyes combined. Which doesn't mean 2k won't happen (1080 peer eye) just no promises yet

And let me add to that that the omni is a joke (good idea in 5 years maybe), stem is awesome and that mmorpg might or might not be released and might end up just using the vr marketing wave with crap integration... And for that matter everquest next promised support as well

~vr developer & evangelist


My bad on the resolution! Hah I just quickly typed all of that and knew I would mess up on something. Yeah I know 1080p is confirmed and they possibly hinted at it being more, but who knows. The Oculus Rift does still have two images though (each eye), so it is still more demanding than it would be from a monitor.

Yeah, I decided not to buy the Omni but it is definitely a step in the right direction! Better to do something than do nothing.

True on the MMORPG but it's the first VRMMORPG that i've heard about so far, it could lead others to take an interest in that area, fingers crossed.

Really? Haven't heard much about EverQuest. I'm waiting for an VRMMORPG that is made for VR from the ground up instead of just adding support though.
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Posted 1/30/14
I wonder if Second Life would get a second life if they added in VR support.
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24 / F / Earth. Las Vegas,...
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Posted 1/30/14
Ummm. Even though it can't happen, and you would be awake, there is no way in hell I would use that after watching Sword Art Online.
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Posted 1/30/14 , edited 1/30/14

loreal_BTFizzle wrote:

Ummm. Even though it can't happen, and you would be awake, there is no way in hell I would use that after watching Sword Art Online.


Actually scientific studies have proven that our minds can be awake while our bodies are asleep, e.g., Lucid Dreaming.

However, transmitting signals to and from the brain and synchronizing it all is where the problem lies. Brain implants seem more logical than the NerveGear from Sword Art Online is ... OR actually having to have a brain implant and a Virtual Reality Head-Mounted Display (only to cover specific sections of the head that is located around the brain, not covering the eyes).

Again, we don't have the technology yet but all of this is theoretically plausible.
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Posted 1/30/14
Nothing but eyestrain, neck tension, & headaches await the suckers who buy it.
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Posted 1/31/14

LikaLaruku wrote:

Nothing but eyestrain, neck tension, & headaches await the suckers who buy it.


Have you even tried it out? O.o I own the developer kit version and I don't have any of those symptoms, except motion sickness; however, OculusVR has fixed that in their newest model. (I can't say that it is fixed because I haven't tried it myself but the people at CES 2014 have said it is drastically improved)

Eyestrain - Eyestrain will most likely only happen if you aren't wearing the correct eyecups or not wearing your glasses or contacts while using the rift. Just like real life, if you have poor eyesight then you will have some eyestrain if you don't wear your glasses or contacts. :P

Neck tension - None at all unless you do some crazy unnatural head movements. You would be surprised how much you move your neck around every day, you just subconsciously do it without thinking about it.

Headaches - Not sure what you meant by this, unless you meant motion sickness, but this is being improved upon. OculusVR will NOT release the consumer version unless this is fixed, they seem to be focusing on the user being comfortable before they try to add other features to the rift in future releases.

In all honesty I probably would of avoided your post but I hate opinions based off of pure speculation and negativity.
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Posted 1/31/14
I know we don't really have the technology for it but I find that simply a headseat that provides visual and audible simulation of being within the VR environment is far short of what true VR should be considered to be. Humans have 6 senses. Unless the device can provide fully immersive input for all 6 of those senses while bypassing input from the real world, it's not true VR. Sword Art Online provided this level of immersion even though it appeared to simply be a headset. This is because it had the capability to directly connect with your sensory receptors via unspecified technology. It probably didn't even have an actual display monitor like currently available "VR" headsets.
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Posted 12/27/15
Year-end cleaning. Closing threads with no new posts since 2014.
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